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Small bug fixes to Stop Hosting (#161)
Previously you could exit during the act select screen and even crash the game by entering a door and then pressing Stop Host.
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7e1110cde9
commit
01035c895a
2 changed files with 8 additions and 3 deletions
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@ -20,7 +20,7 @@
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#include "object_list_processor.h"
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#include "object_list_processor.h"
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#include "ingame_menu.h"
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#include "ingame_menu.h"
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#include "obj_behaviors.h"
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#include "obj_behaviors.h"
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#include "game/object_helpers.h"
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#include "object_helpers.h"
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#include "save_file.h"
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#include "save_file.h"
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#include "hardcoded.h"
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#include "hardcoded.h"
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#include "debug_course.h"
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#include "debug_course.h"
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@ -1,7 +1,10 @@
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#include "djui.h"
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#include "djui.h"
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#include "pc/cheats.h"
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#include "pc/cheats.h"
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#include "src/pc/pc_main.h"
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#include "pc/pc_main.h"
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#include "src/pc/network/network.h"
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#include "pc/network/network.h"
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#include "game/object_helpers.h"
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#include "behavior_table.h"
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#include "sm64.h"
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bool gDjuiPanelPauseCreated = false;
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bool gDjuiPanelPauseCreated = false;
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@ -14,6 +17,8 @@ static void djui_panel_pause_quit_yes(UNUSED struct DjuiBase* caller) {
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}
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}
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static void djui_panel_pause_quit(struct DjuiBase* caller) {
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static void djui_panel_pause_quit(struct DjuiBase* caller) {
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if (find_object_with_behavior(bhvActSelector) != NULL || gMarioStates[0].action == ACT_PUSHING_DOOR || gMarioStates[0].action == ACT_PULLING_DOOR) { return; }
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if (gNetworkType == NT_SERVER) {
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if (gNetworkType == NT_SERVER) {
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djui_panel_confirm_create(caller,
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djui_panel_confirm_create(caller,
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"\\#ff0800\\Q\\#1be700\\U\\#00b3ff\\I\\#ffef00\\T",
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"\\#ff0800\\Q\\#1be700\\U\\#00b3ff\\I\\#ffef00\\T",
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