Fixed bobomb sound playing repeatedly, fix it playing for other clients

This commit is contained in:
EmeraldLockdown 2026-05-15 22:54:26 -05:00
parent 03c709c877
commit 0479b1b4ed

View file

@ -92,8 +92,9 @@ void bobomb_act_chase_mario(void) {
s16 collisionFlags = object_step();
if (animFrame == 5 || animFrame == 16)
if (animFrame == 5 || animFrame == 16) {
cur_obj_play_sound_2(SOUND_OBJ_BOBOMB_WALK);
}
struct Object* player = nearest_player_to_object(o);
if (player) {
@ -457,7 +458,9 @@ void bobomb_buddy_act_turn_to_talk(void) {
network_send_object(o);
}
cur_obj_play_sound_2(SOUND_ACTION_READ_SIGN);
if (o->globalPlayerIndex == gNetworkPlayerLocal->globalIndex && o->oTimer <= 0) {
cur_obj_play_sound_2(SOUND_ACTION_READ_SIGN);
}
}
void bobomb_buddy_actions(void) {