fix warnings

😔
This commit is contained in:
Isaac0-dev 2025-02-22 09:05:40 +10:00
parent 661a1d1d03
commit 077bbc4d54
2 changed files with 3 additions and 3 deletions

View file

@ -24,7 +24,7 @@ struct NetworkPlayer *gNetworkPlayerServer = NULL;
static char sDefaultPlayerName[] = "Player";
static char sDefaultDiscordId[] = "0";
bool network_player_name_valid(const char* buffer) {
bool network_player_name_valid(char* buffer) {
if (buffer[0] == '\0') { return false; }
u16 numEscapeChars = 0;
bool isOnlyEscapeChars = true;
@ -272,7 +272,7 @@ u8 network_player_connected(enum NetworkPlayerType type, u8 globalIndex, u8 mode
struct NetworkPlayer *np = &gNetworkPlayers[localIndex];
// ensure that a valid name is given
if (!network_player_name_valid(name)) {
if (!network_player_name_valid((char*)name)) {
name = sDefaultPlayerName;
}
if (discordId[0] == '\0') {

View file

@ -72,7 +72,7 @@ extern struct NetworkPlayer gNetworkPlayers[];
extern struct NetworkPlayer* gNetworkPlayerLocal;
extern struct NetworkPlayer* gNetworkPlayerServer;
bool network_player_name_valid(const char* buffer);
bool network_player_name_valid(char* buffer);
void network_player_init(void);
void network_player_update_model(u8 localIndex);