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		|  | @ -1,13 +1,16 @@ | |||
| # sm64pc | ||||
| OpenGL adaptation of [n64decomp/sm64](https://github.com/n64decomp/sm64).  | ||||
| 
 | ||||
| Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**.  | ||||
| Run `./extract-assets.py --clean && make clean` or `make distclean` to remove ROM-originated content. | ||||
| 
 | ||||
| ## Building | ||||
| 
 | ||||
| ### On Linux | ||||
| 
 | ||||
| #### 1. Copy baserom(s) for asset extraction | ||||
| 
 | ||||
| For each version (jp/us/eu) that you want to build a ROM for, put an existing ROM at | ||||
| For each version (jp/us/eu) that you want to build an executable for, put an existing ROM at | ||||
| `./baserom.<version>.z64` for asset extraction. | ||||
| 
 | ||||
| #### 2. Install build dependencies | ||||
|  | @ -39,7 +42,7 @@ sudo pacman -S base-devel python audiofile sdl2 glew | |||
| Run `make` to build (defaults to `VERSION=us`) | ||||
| 
 | ||||
| ``` | ||||
| make VERSION=jp -j6                 # build (J) version instead with 6 jobs | ||||
| make VERSION=jp -j6                 # build (J) version with 6 jobs | ||||
| make VERSION=us WINDOWS-BUILD=1     # builds a (U) Windows executable  | ||||
| ``` | ||||
| 
 | ||||
|  | @ -54,3 +57,4 @@ Then follow the instructions of the Linux section above. It's also possible to b | |||
| 
 | ||||
|  * Support for the EU version is still experimental. | ||||
|  * There seems to be savedata-related problems on some 64-bits builds. | ||||
|  * Camera controls are also bugged for some. | ||||
|  |  | |||
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	 Vinícius R. Miguel
						Vinícius R. Miguel