fix character pitch being cumulative (#1107)
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This commit is contained in:
Altiami 2026-02-17 14:03:30 -08:00 committed by GitHub
parent 00cb6461f9
commit 1680c715fd
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GPG key ID: B5690EEEBB952194
2 changed files with 4 additions and 1 deletions

View file

@ -1694,6 +1694,9 @@ static void update_game_sound(void) {
break;
case SOUND_BANK_ACTION:
case SOUND_BANK_MARIO_VOICE:
case SOUND_BANK_LUIGI_VOICE:
case SOUND_BANK_WARIO_VOICE:
case SOUND_BANK_TOAD_VOICE:
#if defined(VERSION_EU) || defined(VERSION_SH)
queue_audio_cmd_s8(AUDIO_CMD_ARGS(AUDIO_CMD_REVERB, SEQ_PLAYER_SFX, channelIndex, 0),
get_sound_reverb(bank, soundIndex, channelIndex));

View file

@ -248,7 +248,7 @@ struct Character gCharacters[CT_MAX] = {
.animOffsetEnabled = false,
// sounds
.soundFreqScale = 0.99f,
.soundFreqScale = 0.88f,
.soundYahWahHoo = SOUND_LUIGI_YAH_WAH_HOO,
.soundHoohoo = SOUND_LUIGI_HOOHOO,
.soundYahoo = SOUND_LUIGI_YAHOO,