mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2026-04-22 01:52:43 +00:00
fix character pitch being cumulative (#1107)
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows-opengl (push) Waiting to run
Build coop / build-windows-directx (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows-opengl (push) Waiting to run
Build coop / build-windows-directx (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
This commit is contained in:
parent
00cb6461f9
commit
1680c715fd
2 changed files with 4 additions and 1 deletions
|
|
@ -1694,6 +1694,9 @@ static void update_game_sound(void) {
|
|||
break;
|
||||
case SOUND_BANK_ACTION:
|
||||
case SOUND_BANK_MARIO_VOICE:
|
||||
case SOUND_BANK_LUIGI_VOICE:
|
||||
case SOUND_BANK_WARIO_VOICE:
|
||||
case SOUND_BANK_TOAD_VOICE:
|
||||
#if defined(VERSION_EU) || defined(VERSION_SH)
|
||||
queue_audio_cmd_s8(AUDIO_CMD_ARGS(AUDIO_CMD_REVERB, SEQ_PLAYER_SFX, channelIndex, 0),
|
||||
get_sound_reverb(bank, soundIndex, channelIndex));
|
||||
|
|
|
|||
|
|
@ -248,7 +248,7 @@ struct Character gCharacters[CT_MAX] = {
|
|||
.animOffsetEnabled = false,
|
||||
|
||||
// sounds
|
||||
.soundFreqScale = 0.99f,
|
||||
.soundFreqScale = 0.88f,
|
||||
.soundYahWahHoo = SOUND_LUIGI_YAH_WAH_HOO,
|
||||
.soundHoohoo = SOUND_LUIGI_HOOHOO,
|
||||
.soundYahoo = SOUND_LUIGI_YAHOO,
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue