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parent
2d6848a768
commit
22dbda6007
3 changed files with 14 additions and 8 deletions
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@ -645,7 +645,6 @@ static struct Surface *find_floor_from_list(struct SurfaceNode *surfaceNode, s32
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f32 diff = (surf->prevVertex1[0] - x1) * (surf->prevVertex1[0] - x1);
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diff += (surf->prevVertex1[1] - surf->vertex1[1]) * (surf->prevVertex1[1] - surf->vertex1[1]);
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diff += (surf->prevVertex1[2] - z1) * (surf->prevVertex1[2] - z1);
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//printf("%f\n", sqrtf(diff));
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if (diff > 10000) {
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interpolate = FALSE;
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} else {
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@ -3,6 +3,7 @@
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#include "pc/ini.h"
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#include "pc/mods/mods.h"
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#include "pc/mods/mods_utils.h"
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#include "pc/debuglog.h"
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#include "player_palette.h"
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const struct PlayerPalette DEFAULT_MARIO_PALETTE =
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@ -118,7 +119,7 @@ void player_palettes_read(const char* palettesPath, bool appendPalettes) {
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if (!player_palette_init(palettesPath, path, appendPalettes)) {
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#ifdef DEVELOPMENT
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printf("Failed to load palette '%s.ini'\n", path);
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LOG_ERROR("Failed to load palette '%s.ini'", path);
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#endif
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continue;
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}
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@ -140,7 +141,7 @@ void player_palettes_read(const char* palettesPath, bool appendPalettes) {
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gPresetPalettes[gPresetPaletteCount].palette = palette;
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gPresetPaletteCount++;
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#ifdef DEVELOPMENT
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printf("Loaded palette '%s.ini'\n", path);
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LOG_INFO("Loaded palette '%s.ini'", path);
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#endif
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if (gPresetPaletteCount >= MAX_PRESET_PALETTES) { break; }
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}
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@ -160,8 +161,12 @@ void player_palette_export(char* name) {
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snprintf(ppath, SYS_MAX_PATH, "%s/%s.ini", palettesPath, name);
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fs_sys_mkdir(palettesPath);
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printf("Saving palette as '%s.ini'\n", name);
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FILE* file = fopen(ppath, "w");
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if (!file) {
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LOG_ERROR("Unable to create file '%s.ini'!", name);
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return;
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}
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fprintf(file, "[PALETTE]\n\
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PANTS_R = %d\n\
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PANTS_G = %d\n\
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@ -212,6 +217,8 @@ EMBLEM_B = %d\n",
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configPlayerPalette.parts[EMBLEM][1],
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configPlayerPalette.parts[EMBLEM][2]);
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fclose(file);
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LOG_INFO("Saving palette as '%s.ini'", name);
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}
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bool player_palette_delete(const char* palettesPath, char* name, bool appendPalettes) {
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@ -224,7 +231,7 @@ bool player_palette_delete(const char* palettesPath, char* name, bool appendPale
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}
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if (remove(ppath) == 0) {
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printf("Deleting palette '%s.ini'\n", name);
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LOG_INFO("Deleting palette '%s.ini'", name);
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return true;
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}
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return false;
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@ -85,7 +85,7 @@ struct Object *try_allocate_object(struct ObjectNode *destList, struct ObjectNod
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struct ObjectNode *nextObj = NULL;
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if (destList == NULL || freeList == NULL) {
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fprintf(stderr, "FATAL ERROR: Failed to try and allocate a object because either the destList %p or freeList %p was NULL!\n", destList, freeList);
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LOG_ERROR("Failed to try and allocate a object because either the destList %p or freeList %p was NULL!", destList, freeList);
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return NULL;
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}
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@ -99,7 +99,7 @@ struct Object *try_allocate_object(struct ObjectNode *destList, struct ObjectNod
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if (destList->prev != NULL) {
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destList->prev->next = nextObj;
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} else {
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fprintf(stderr, "ERROR: The previous object in the destination list %p was NULL! Unexpected errors may occur.\n", destList);
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LOG_ERROR("The previous object in the destination list %p was NULL! Unexpected errors may occur.", destList);
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}
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destList->prev = nextObj;
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} else {
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@ -383,7 +383,7 @@ struct Object *create_object(const BehaviorScript *bhvScript) {
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}
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if (objListIndex >= NUM_OBJ_LISTS) {
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fprintf(stderr, "Failed to create object with non-existent object list index %i with behavior script %p.\n", objListIndex, bhvScript);
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LOG_ERROR("Failed to create object with non-existent object list index %i with behavior script %p.", objListIndex, bhvScript);
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return NULL;
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}
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