Fix remote player pole position

This commit is contained in:
MysterD 2022-04-30 17:11:18 -07:00
parent 7c3006025c
commit 26718d60d6

View file

@ -2164,7 +2164,7 @@ void mario_process_interactions(struct MarioState *m) {
s32 i; s32 i;
for (i = 0; i < 32; i++) { for (i = 0; i < 32; i++) {
u32 interactType = sInteractionHandlers[i].interactType; u32 interactType = sInteractionHandlers[i].interactType;
if (m->playerIndex != 0 && interactType != (u32)INTERACT_PLAYER) { if (m->playerIndex != 0 && interactType != (u32)INTERACT_PLAYER && interactType != (u32)INTERACT_POLE) {
// skip interactions for remote // skip interactions for remote
continue; continue;
} }