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Add notes on player indices to Lua docs
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@ -26,6 +26,20 @@ Lua scripts you make can be placed either the `mods` folder in the base director
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## Important notes on player indices
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Something important to realize is that the `localIndex` for each player is different (unfortunately).
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So the order of `gMarioStates[]`, `gNetworkPlayers[]`, and `gPlayerSyncTable[]` is different for each player.
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Luckily `gPlayerSyncTable[]` will automatically translate the player indices, so setting `gPlayerSyncTable[0].example = 1` will set it for the correct player for everyone.
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The `globalIndex` of each player is consistent among everyone connected. So if you absolutely need to sort things in order you will have to grab it from `gNetworkPlayers[<LOCAL INDEX HERE>].globalIndex`.
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All of this is a holdover from when there were only two players. It was a reasonable idea back then.
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<br />
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## Example Lua mods
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## Example Lua mods
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- [Extended Moveset](../../mods/extended-moveset.lua)
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- [Extended Moveset](../../mods/extended-moveset.lua)
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- [Character Movesets](../../mods/character-movesets.lua)
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- [Character Movesets](../../mods/character-movesets.lua)
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