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	Added gLevelValues.fixCollisionBugsPickBestWall
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					 6 changed files with 7 additions and 2 deletions
				
			
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			@ -653,6 +653,7 @@
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--- @field public fixCollisionBugs integer
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--- @field public fixCollisionBugsFalseLedgeGrab integer
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--- @field public fixCollisionBugsGroundPoundBonks integer
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--- @field public fixCollisionBugsPickBestWall integer
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--- @field public fixCollisionBugsRoundedCorners integer
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--- @field public fixVanishFloors integer
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--- @field public floatingStarDance integer
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			@ -959,6 +959,7 @@
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| fixCollisionBugs | `integer` |  |
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| fixCollisionBugsFalseLedgeGrab | `integer` |  |
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| fixCollisionBugsGroundPoundBonks | `integer` |  |
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| fixCollisionBugsPickBestWall | `integer` |  |
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| fixCollisionBugsRoundedCorners | `integer` |  |
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| fixVanishFloors | `integer` |  |
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| floatingStarDance | `integer` |  |
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			@ -46,6 +46,7 @@ struct LevelValues gDefaultLevelValues = {
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    .fixCollisionBugsRoundedCorners = 1,
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    .fixCollisionBugsFalseLedgeGrab = 1,
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    .fixCollisionBugsGroundPoundBonks = 1,
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    .fixCollisionBugsPickBestWall   = 1,
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    .fixVanishFloors                = 0,
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    .hudCapTimer                    = 0,
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    .hudRedCoinsRadar               = 0,
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			@ -44,6 +44,7 @@ struct LevelValues {
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    u8 fixCollisionBugsRoundedCorners;
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    u8 fixCollisionBugsFalseLedgeGrab;
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    u8 fixCollisionBugsGroundPoundBonks;
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    u8 fixCollisionBugsPickBestWall;
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    u8 wingCapLookUpReq;
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    u8 fixVanishFloors;
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    u8 hudCapTimer;
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			@ -2385,7 +2385,7 @@ void set_mario_particle_flags(struct MarioState* m, u32 flags, u8 clear) {
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void mario_update_wall(struct MarioState* m, struct WallCollisionData* wcd) {
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    if (!m || !wcd) { return; }
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    if (gLevelValues.fixCollisionBugs) {
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    if (gLevelValues.fixCollisionBugs && gLevelValues.fixCollisionBugsPickBestWall) {
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        // turn face angle into a direction vector
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        Vec3f faceAngle;
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        faceAngle[0] = coss(m->faceAngle[0]) * sins(m->faceAngle[1]);
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			@ -743,7 +743,7 @@ static struct LuaObjectField sLakituStateFields[LUA_LAKITU_STATE_FIELD_COUNT] =
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    { "yaw",                              LVT_S16,     offsetof(struct LakituState, yaw),                              false, LOT_NONE  },
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};
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#define LUA_LEVEL_VALUES_FIELD_COUNT 41
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#define LUA_LEVEL_VALUES_FIELD_COUNT 42
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static struct LuaObjectField sLevelValuesFields[LUA_LEVEL_VALUES_FIELD_COUNT] = {
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    { "cellHeightLimit",                  LVT_S16,     offsetof(struct LevelValues, cellHeightLimit),                  false, LOT_NONE          },
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    { "coinsRequiredForCoinStar",         LVT_S16,     offsetof(struct LevelValues, coinsRequiredForCoinStar),         false, LOT_NONE          },
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			@ -756,6 +756,7 @@ static struct LuaObjectField sLevelValuesFields[LUA_LEVEL_VALUES_FIELD_COUNT] =
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    { "fixCollisionBugs",                 LVT_U8,      offsetof(struct LevelValues, fixCollisionBugs),                 false, LOT_NONE          },
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    { "fixCollisionBugsFalseLedgeGrab",   LVT_U8,      offsetof(struct LevelValues, fixCollisionBugsFalseLedgeGrab),   false, LOT_NONE          },
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    { "fixCollisionBugsGroundPoundBonks", LVT_U8,      offsetof(struct LevelValues, fixCollisionBugsGroundPoundBonks), false, LOT_NONE          },
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    { "fixCollisionBugsPickBestWall",     LVT_U8,      offsetof(struct LevelValues, fixCollisionBugsPickBestWall),     false, LOT_NONE          },
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    { "fixCollisionBugsRoundedCorners",   LVT_U8,      offsetof(struct LevelValues, fixCollisionBugsRoundedCorners),   false, LOT_NONE          },
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    { "fixVanishFloors",                  LVT_U8,      offsetof(struct LevelValues, fixVanishFloors),                  false, LOT_NONE          },
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    { "floatingStarDance",                LVT_U8,      offsetof(struct LevelValues, floatingStarDance),                false, LOT_NONE          },
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