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2 changed files with 7 additions and 0 deletions
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@ -399,6 +399,10 @@ void mario_set_bubbled(struct MarioState* m) {
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m->statusForCamera->cameraEvent = 0;
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extern s16 gCutsceneTimer;
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gCutsceneTimer = 0;
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if (m->playerIndex == 0) {
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set_camera_mode(m->area->camera, m->area->camera->defMode, 1);
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}
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}
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/**
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@ -951,6 +951,9 @@ s32 act_bubbled(struct MarioState* m) {
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m->vel[1] = 0;
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m->vel[2] = 0;
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m->marioObj->header.gfx.node.flags &= ~GRAPH_RENDER_INVISIBLE;
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if (m->playerIndex == 0) {
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set_camera_mode(m->area->camera, m->area->camera->defMode, 1);
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}
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return force_idle_state(m);
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}
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