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Misc camera fixes
Made analog camera stop rotating or triggering TOTWC when paused Fix broken vanilla camera on TOWTC w/BETTERCAMERA enabled Fixes #15
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3 changed files with 17 additions and 6 deletions
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@ -608,7 +608,7 @@ static void newcam_apply_values(struct Camera *c) {
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if (gMarioStates[0].floor != NULL) {
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if (gMarioStates[0].floor->type == SURFACE_LOOK_UP_WARP) {
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if (save_file_get_total_star_count(gCurrSaveFileNum - 1, 0, 0x18) >= 10) {
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if (newcam_tilt < -8000 && gMarioStates[0].forwardVel == 0) {
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if (newcam_tilt < -8000 && gMarioStates[0].forwardVel == 0 && sCurrPlayMode != PLAY_MODE_PAUSED) {
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level_trigger_warp(gMarioState, 1);
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}
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}
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@ -647,6 +647,9 @@ void newcam_loop(struct Camera *c) {
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newcam_stick_input();
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newcam_rotate_button();
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newcam_zoom_button();
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} else {
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newcam_yaw_acc *= 0.6f;
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newcam_tilt_acc *= 0.6f;
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}
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newcam_position_cam();
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newcam_find_fixed();
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@ -2924,7 +2924,13 @@ void update_lakitu(struct Camera *c) {
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s16 newYaw;
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UNUSED u8 unused1[8];
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if (gCameraMovementFlags & CAM_MOVE_PAUSE_SCREEN) {
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#ifdef BETTERCAMERA
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u8 allowPauseCheck = (c->mode != CAMERA_MODE_NEWCAM);
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#else
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u8 allowPauseCheck = TRUE;
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#endif
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if (allowPauseCheck && (gCameraMovementFlags & CAM_MOVE_PAUSE_SCREEN)) {
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} else {
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if (c->cutscene) {
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}
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@ -1789,10 +1789,12 @@ s32 act_flying(struct MarioState *m) {
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#ifndef BETTERCAMERA
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set_camera_mode(m->area->camera, CAMERA_MODE_BEHIND_MARIO, 1);
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#else
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if (newcam_active == 0)
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set_camera_mode(m->area->camera, m->area->camera->defMode, 1);
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else
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{
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if (newcam_active == 0) {
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set_camera_mode(m->area->camera, CAMERA_MODE_BEHIND_MARIO, 1);
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// note: EX sets it to the following line instead, but I have
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// no idea why... possibly copy/paste error?
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//set_camera_mode(m->area->camera, m->area->camera->defMode, 1);
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} else {
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m->area->camera->mode = CAMERA_MODE_NEWCAM;
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gLakituState.mode = CAMERA_MODE_NEWCAM;
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}
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