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	Sanity check. (#259)
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			@ -872,6 +872,7 @@ void painting_update_floors(struct Painting *painting) {
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        enterRight = 0;
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        struct Surface* surface;
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        find_floor(m->marioObj->oPosX, m->marioObj->oPosY, m->marioObj->oPosZ, &surface);
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        if (surface == NULL) { continue; }
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        s16 floorType = surface->type;
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        /* The area in front of every painting in the game (except HMC and CotMC, which   *\
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