Character Sound Hook (#223)

* Character Sound Hook

* The rest of autogen to be safe

* Indentation Fix

* Fix more indentation

* Get rid of unneeded auto gen junk

* Run autogen again

* Add HOOK_CHARACTER_SOUND to guide
This commit is contained in:
SMS Alfredo 2022-12-17 12:25:30 -06:00 committed by GitHub
parent 571d80aebf
commit 35bdaef094
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7 changed files with 57 additions and 4 deletions

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@ -8134,7 +8134,10 @@ HOOK_ON_CHAT_MESSAGE = 27
HOOK_OBJECT_SET_MODEL = 28
--- @type LuaHookedEventType
HOOK_MAX = 29
HOOK_CHARACTER_SOUND = 29
--- @type LuaHookedEventType
HOOK_MAX = 30
--- @class HudDisplayFlags

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@ -2880,7 +2880,8 @@
| HOOK_ALLOW_HAZARD_SURFACE | 26 |
| HOOK_ON_CHAT_MESSAGE | 27 |
| HOOK_OBJECT_SET_MODEL | 28 |
| HOOK_MAX | 29 |
| HOOK_CHARACTER_SOUND | 29 |
| HOOK_MAX | 30 |
[:arrow_up_small:](#)

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@ -115,6 +115,7 @@ The lua functions sent to `hook_event()` will be automatically called by SM64 wh
| HOOK_ALLOW_HAZARD_SURFACE | Called once per frame. Return `false` to prevent Mario from being affected by lava or quicksand. | [MarioState](structs.md#MarioState) localMario |
| HOOK_ON_CHAT_MESSAGE | Called when a chat message gets sent. Return `false` to prevent the message from being sent. | [MarioState](structs.md#MarioState) messageSender |
| HOOK_OBJECT_SET_MODEL | Called when a behavior changes models. Also runs when a behavior spawns. | [Object](structs.md#Object) obj, `integer` modelID |
| HOOK_CHARACTER_SOUND | Called when mario retrieves a character sound to play, return a character sound or `0` to override it. | [MarioState](structs.md#MarioState) mario, [enum CharacterSound](constants.md#enum-CharacterSound) characterSound |
### Parameters

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@ -11,6 +11,7 @@
#include "audio/external.h"
#include "engine/graph_node.h"
#include "characters_bass_sounds.h"
#include "pc/lua/smlua.h"
extern Gfx mario_cap_seg3_dl_03022F48[];
extern Gfx luigi_cap_seg3_dl_03022F48[];
@ -455,6 +456,12 @@ struct Character* get_character(struct MarioState* m) {
static s32 get_character_sound(struct MarioState* m, enum CharacterSound characterSound) {
if (m == NULL || m->marioObj == NULL) { return 0; }
s32 override = 0;
if (smlua_call_event_hooks_mario_charactersound_param_ret_int(HOOK_CHARACTER_SOUND, m, characterSound, &override)) {
return override;
}
struct Character* character = ((m == NULL || m->character == NULL) ? &gCharacters[CT_MARIO] : m->character);
switch (characterSound) {
case CHAR_SOUND_YAH_WAH_HOO: return character->soundYahWahHoo;

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@ -2887,7 +2887,8 @@ char gSmluaConstants[] = ""
"HOOK_ALLOW_HAZARD_SURFACE = 26\n"
"HOOK_ON_CHAT_MESSAGE = 27\n"
"HOOK_OBJECT_SET_MODEL = 28\n"
"HOOK_MAX = 29\n"
"HOOK_CHARACTER_SOUND = 29\n"
"HOOK_MAX = 30\n"
"ACTION_HOOK_EVERY_FRAME = 0\n"
"ACTION_HOOK_GRAVITY = 1\n"
"ACTION_HOOK_MAX = 2\n"

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@ -634,6 +634,43 @@ void smlua_call_event_hooks_on_chat_message(enum LuaHookedEventType hookType, st
}
}
bool smlua_call_event_hooks_mario_charactersound_param_ret_int(enum LuaHookedEventType hookType, struct MarioState* m, enum CharacterSound characterSound, s32* returnValue) {
lua_State* L = gLuaState;
if (L == NULL) { return false; }
struct LuaHookedEvent* hook = &sHookedEvents[hookType];
for (int i = 0; i < hook->count; i++) {
s32 prevTop = lua_gettop(L);
// push the callback onto the stack
lua_rawgeti(L, LUA_REGISTRYINDEX, hook->reference[i]);
// push mario state
lua_getglobal(L, "gMarioStates");
lua_pushinteger(L, m->playerIndex);
lua_gettable(L, -2);
lua_remove(L, -2);
// push character sound
lua_pushinteger(L, characterSound);
// call the callback
if (0 != smlua_call_hook(L, 2, 1, 0, hook->mod[i])) {
LOG_LUA("Failed to call the callback: %u", hookType);
continue;
}
// output the return value
if (lua_type(L, -1) == LUA_TNUMBER) {
*returnValue = smlua_to_integer(L, -1);
lua_settop(L, prevTop);
return true;
} else {
lua_settop(L, prevTop);
}
}
return false;
}
////////////////////
// hooked actions //
////////////////////

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@ -40,6 +40,7 @@ enum LuaHookedEventType {
HOOK_ALLOW_HAZARD_SURFACE,
HOOK_ON_CHAT_MESSAGE,
HOOK_OBJECT_SET_MODEL,
HOOK_CHARACTER_SOUND,
HOOK_MAX,
};
@ -73,6 +74,7 @@ static const char* LuaHookedEventTypeName[] = {
"HOOK_ALLOW_HAZARD_SURFACE",
"HOOK_ON_CHAT_MESSAGE",
"HOOK_OBJECT_SET_MODEL",
"HOOK_CHARACTER_SOUND",
"HOOK_MAX"
};
@ -102,6 +104,7 @@ void smlua_call_event_hooks_mario_params_ret_bool(enum LuaHookedEventType hookTy
void smlua_call_event_hooks_interact_params(enum LuaHookedEventType hookType, struct MarioState* m, struct Object* obj, u32 interactType, bool interactValue);
void smlua_call_event_hooks_interact_params_ret_bool(enum LuaHookedEventType hookType, struct MarioState* m, struct Object* obj, u32 interactType, bool* returnValue);
void smlua_call_event_hooks_object_param(enum LuaHookedEventType hookType, struct Object* obj);
void smlua_call_event_hooks_object_model_param(enum LuaHookedEventType hookType, struct Object* obj, s32 modelID);
bool smlua_call_event_hooks_ret_int(enum LuaHookedEventType hookType, s32* returnValue);
void smlua_call_event_hooks_set_camera_mode_params(enum LuaHookedEventType hookType, struct Camera *c, s16 mode, s16 frames, bool* returnValue);
void smlua_call_event_hooks_int_params_ret_bool(enum LuaHookedEventType hookType, s16 param, bool* returnValue);
@ -109,7 +112,7 @@ void smlua_call_event_hooks_value_param(enum LuaHookedEventType hookType, int mo
void smlua_call_event_hooks_use_act_select(enum LuaHookedEventType hookType, int value, bool* foundHook, bool* returnValue);
void smlua_call_event_hooks_ret_bool(enum LuaHookedEventType hookType, bool* returnValue);
void smlua_call_event_hooks_on_chat_message(enum LuaHookedEventType hookType, struct MarioState* m, const char* message, bool* returnValue);
void smlua_call_event_hooks_object_model_param(enum LuaHookedEventType hookType, struct Object* obj, s32 modelID);
bool smlua_call_event_hooks_mario_charactersound_param_ret_int(enum LuaHookedEventType hookType, struct MarioState* m, enum CharacterSound characterSound, s32* returnValue);
enum BehaviorId smlua_get_original_behavior_id(const BehaviorScript* behavior);
const BehaviorScript* smlua_override_behavior(const BehaviorScript* behavior);