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Add some sync object functions [build]
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This commit is contained in:
parent
625646aeeb
commit
3795e5afbc
6 changed files with 121 additions and 2 deletions
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@ -77,7 +77,8 @@ in_files = [
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"src/game/first_person_cam.h",
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"src/engine/behavior_script.h",
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"src/audio/seqplayer.h",
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"src/engine/lighting_engine.h"
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"src/engine/lighting_engine.h",
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"src/pc/network/sync_object.h"
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]
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override_allowed_functions = {
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@ -95,7 +96,8 @@ override_allowed_functions = {
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"src/game/area.h": [ "get_mario_spawn_type", "area_get_warp_node", "area_get_any_warp_node", "play_transition" ],
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"src/engine/level_script.h": [ "area_create_warp_node" ],
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"src/game/ingame_menu.h": [ "set_min_dialog_width", "set_dialog_override_pos", "reset_dialog_override_pos", "set_dialog_override_color", "reset_dialog_override_color", "set_menu_mode", "create_dialog_box", "create_dialog_box_with_var", "create_dialog_inverted_box", "create_dialog_box_with_response", "reset_dialog_render_state", "set_dialog_box_state", ],
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"src/audio/seqplayer.h": [ "sequence_player_set_tempo", "sequence_player_set_tempo_acc", "sequence_player_set_transposition", "sequence_player_get_tempo", "sequence_player_get_tempo_acc", "sequence_player_get_transposition", "sequence_player_get_volume", "sequence_player_get_fade_volume", "sequence_player_get_mute_volume_scale" ]
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"src/audio/seqplayer.h": [ "sequence_player_set_tempo", "sequence_player_set_tempo_acc", "sequence_player_set_transposition", "sequence_player_get_tempo", "sequence_player_get_tempo_acc", "sequence_player_get_transposition", "sequence_player_get_volume", "sequence_player_get_fade_volume", "sequence_player_get_mute_volume_scale" ],
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"src/pc/network/sync_object.h": [ "sync_object_is_initialized", "sync_object_is_owned_locally" ]
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}
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override_disallowed_functions = {
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@ -11671,6 +11671,20 @@ function surface_has_force(surfaceType)
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-- ...
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end
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--- @param syncId integer
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--- @return boolean
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--- Checks if a sync object is initialized using a `syncId`
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function sync_object_is_initialized(syncId)
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-- ...
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end
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--- @param syncId integer
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--- @return boolean
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--- Checks if a sync object is owned locally using a `syncId`
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function sync_object_is_owned_locally(syncId)
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-- ...
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end
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--- @alias Pointer_integer integer
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--- @alias Pointer_BehaviorScript BehaviorScript
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--- @alias Pointer_number number
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@ -7115,6 +7115,58 @@ Checks if a surface has force
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<br />
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---
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# functions from sync_object.h
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<br />
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## [sync_object_is_initialized](#sync_object_is_initialized)
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### Description
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Checks if a sync object is initialized using a `syncId`
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### Lua Example
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`local booleanValue = sync_object_is_initialized(syncId)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| syncId | `integer` |
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### Returns
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- `boolean`
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### C Prototype
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`bool sync_object_is_initialized(u32 syncId);`
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[:arrow_up_small:](#)
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<br />
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## [sync_object_is_owned_locally](#sync_object_is_owned_locally)
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### Description
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Checks if a sync object is owned locally using a `syncId`
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### Lua Example
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`local booleanValue = sync_object_is_owned_locally(syncId)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| syncId | `integer` |
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### Returns
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- `boolean`
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### C Prototype
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`bool sync_object_is_owned_locally(u32 syncId);`
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[:arrow_up_small:](#)
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<br />
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---
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[< prev](functions-5.md) | [1](functions.md) | [2](functions-2.md) | [3](functions-3.md) | [4](functions-4.md) | [5](functions-5.md) | 6]
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@ -2108,6 +2108,12 @@
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<br />
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- sync_object.h
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- [sync_object_is_initialized](functions-6.md#sync_object_is_initialized)
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- [sync_object_is_owned_locally](functions-6.md#sync_object_is_owned_locally)
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<br />
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---
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# manually written functions
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@ -52,6 +52,7 @@
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#include "src/engine/behavior_script.h"
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#include "src/audio/seqplayer.h"
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#include "src/engine/lighting_engine.h"
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#include "src/pc/network/sync_object.h"
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///////////////
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@ -34925,6 +34926,44 @@ int smlua_func_surface_has_force(lua_State* L) {
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return 1;
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}
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///////////////////
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// sync_object.h //
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///////////////////
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int smlua_func_sync_object_is_initialized(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 1) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "sync_object_is_initialized", 1, top);
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return 0;
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}
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u32 syncId = smlua_to_integer(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "sync_object_is_initialized"); return 0; }
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lua_pushboolean(L, sync_object_is_initialized(syncId));
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return 1;
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}
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int smlua_func_sync_object_is_owned_locally(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 1) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "sync_object_is_owned_locally", 1, top);
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return 0;
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}
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u32 syncId = smlua_to_integer(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "sync_object_is_owned_locally"); return 0; }
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lua_pushboolean(L, sync_object_is_owned_locally(syncId));
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return 1;
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}
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void smlua_bind_functions_autogen(void) {
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@ -36921,4 +36960,8 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "obj_get_surface_from_index", smlua_func_obj_get_surface_from_index);
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smlua_bind_function(L, "surface_has_force", smlua_func_surface_has_force);
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// sync_object.h
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smlua_bind_function(L, "sync_object_is_initialized", smlua_func_sync_object_is_initialized);
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smlua_bind_function(L, "sync_object_is_owned_locally", smlua_func_sync_object_is_owned_locally);
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}
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@ -60,7 +60,9 @@ struct SyncObject* sync_object_get(u32 syncId);
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struct SyncObject* sync_object_get_first(void);
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struct SyncObject* sync_object_get_next(void);
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struct Object* sync_object_get_object(u32 syncId);
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/* |description|Checks if a sync object is initialized using a `syncId`|descriptionEnd| */
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bool sync_object_is_initialized(u32 syncId);
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/* |description|Checks if a sync object is owned locally using a `syncId`|descriptionEnd| */
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bool sync_object_is_owned_locally(u32 syncId);
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struct Packet* sync_object_get_last_reliable_packet(u32 syncId);
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