Bump up max lighting engine point lights

This commit is contained in:
Agent X 2025-12-22 15:13:52 -05:00
parent 8e723c4987
commit 39e4621036
3 changed files with 3 additions and 3 deletions

View file

@ -3635,7 +3635,7 @@ HUD_DISPLAY_DEFAULT = HUD_DISPLAY_FLAG_LIVES | HUD_DISPLAY_FLAG_CO
--- | `HUD_DISPLAY_DEFAULT`
--- @type integer
LE_MAX_LIGHTS = 256
LE_MAX_LIGHTS = 512
LE_MODE_AFFECT_ALL_SHADED_AND_COLORED = 0 --- @type LEMode
LE_MODE_AFFECT_ALL_SHADED = 1 --- @type LEMode

View file

@ -3,7 +3,7 @@
#include "types.h"
#define LE_MAX_LIGHTS 256
#define LE_MAX_LIGHTS 512
enum LEMode {
LE_MODE_AFFECT_ALL_SHADED_AND_COLORED,

View file

@ -1794,7 +1794,7 @@ char gSmluaConstants[] = ""
"HUD_DISPLAY_FLAG_EMPHASIZE_POWER=0x8000\n"
"HUD_DISPLAY_NONE=0x0000\n"
"HUD_DISPLAY_DEFAULT=HUD_DISPLAY_FLAG_LIVES | HUD_DISPLAY_FLAG_COIN_COUNT | HUD_DISPLAY_FLAG_STAR_COUNT | HUD_DISPLAY_FLAG_CAMERA_AND_POWER | HUD_DISPLAY_FLAG_CAMERA | HUD_DISPLAY_FLAG_POWER | HUD_DISPLAY_FLAG_KEYS | HUD_DISPLAY_FLAG_UNKNOWN_0020\n"
"LE_MAX_LIGHTS=256\n"
"LE_MAX_LIGHTS=512\n"
"LE_MODE_AFFECT_ALL_SHADED_AND_COLORED=0\n"
"LE_MODE_AFFECT_ALL_SHADED=1\n"
"LE_MODE_AFFECT_ONLY_GEOMETRY_MODE=2\n"