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Allow multiple players to interact with the same BBH cage
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1 changed files with 3 additions and 1 deletions
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@ -939,7 +939,9 @@ u32 interact_bbh_entrance(struct MarioState *m, UNUSED u32 interactType, struct
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if (m->action != ACT_BBH_ENTER_SPIN && m->action != ACT_BBH_ENTER_JUMP) {
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mario_stop_riding_and_holding(m);
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o->oInteractStatus = INT_STATUS_INTERACTED;
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if (m->playerIndex == 0) {
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o->oInteractStatus = INT_STATUS_INTERACTED;
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}
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m->interactObj = o;
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m->usedObj = o;
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