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Fix issue with mouse buttons being applied to pad (#1156)
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@ -196,6 +196,7 @@ static void controller_sdl_read(OSContPad *pad) {
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if (mouse & SDL_BUTTON(mouse_binds[i][0]))
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buttons_down |= mouse_binds[i][1];
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}
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pad->button |= buttons_down;
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// remember buttons that changed from 0 to 1
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last_mouse = (mouse_prev ^ mouse) & mouse;
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