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remove garbage from game_loop_one_iteration
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b1d7124110
commit
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1 changed files with 18 additions and 25 deletions
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@ -582,17 +582,11 @@ void thread5_game_loop(UNUSED void *arg) {
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}
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}
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void game_loop_one_iteration(void) {
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void game_loop_one_iteration(void) {
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// if the reset timer is active, run the process to reset the game.
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//if (gResetTimer) {
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// draw_reset_bars(); (N64 target only?)
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//}
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profiler_log_thread5_time(THREAD5_START);
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profiler_log_thread5_time(THREAD5_START);
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// if any controllers are plugged in, start read the data for when
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// if any controllers are plugged in, start read the data for when
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// read_controller_inputs is called later.
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// read_controller_inputs is called later.
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if (gControllerBits) {
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if (gControllerBits) {
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// block_until_rumble_pak_free();
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// block_until_rumble_pak_free();
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osContStartReadData(&gSIEventMesgQueue);
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osContStartReadData(&gSIEventMesgQueue);
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}
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}
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@ -609,5 +603,4 @@ void game_loop_one_iteration(void) {
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// amount of free space remaining.
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// amount of free space remaining.
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print_text_fmt_int(180, 20, "BUF %d", gGfxPoolEnd - (u8 *) gDisplayListHead);
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print_text_fmt_int(180, 20, "BUF %d", gGfxPoolEnd - (u8 *) gDisplayListHead);
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}
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}
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// } was here for ifdef targ 64
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}
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}
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