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https://github.com/coop-deluxe/sm64coopdx.git
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Update changelog
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1 changed files with 37 additions and 35 deletions
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@ -2,49 +2,51 @@
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#include "djui_panel.h"
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#include "djui_panel_menu.h"
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static char sChangelog[1200];
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static char sChangelog[2][700];
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void djui_panel_changelog_create(struct DjuiBase* caller) {
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struct DjuiThreePanel* panel = djui_panel_menu_create(DLANG(CHANGELOG, CHANGELOG_TITLE));
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struct DjuiBase* body = djui_three_panel_get_body(panel);
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{
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snprintf(sChangelog, 1200, "Welcome back! - v0.1.3:\n\
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Changes:\n\
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Made Lua error logging more readable\n\
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Made GitHub README clearer\n\
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Made capitalization of some menu strings consistent in English.ini\n\
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Removed the need to restart to change sm64ex-coop compatibility\n\
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Improved Discord rich presence by adding images\n\
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Re-added credits camera movement easter egg but with the player 1 controller this time\n\
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Made default network player ping 50 again from 600\n\
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Made player text color base off of CAP color instead of SHIRT color\n\
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Fixes:\n\
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Fixed incompatibility tags only registering the first one\n\
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Fixed linker errors with macOS\n\
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Fixed corrupted mod levels showing up on the main menu\n\
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Fixed crash with disconnect key on star select screen\n\
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Fixed singleplayer not forcing direct connection\n\
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Fixed water camera and TTM star cutscene in first person\n\
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Fixed random crashes with built-in mods\n\
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Lua API Changes:\n\
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Allowed over exposure (>255) in marioBodyState light and shade values\n\
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Undefined SM64COOPDX_VERSION if sm64ex-coop compatibility is on\n\
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Added get_coop_compatibility_enabled()\n\
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Added gControllers\n\
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Mod Changes:\n\
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Fixed custom music bug and updated rainbow level with Arena\n\
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Updated mQuake\n\
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Re-added Hide and Seek\n\
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Updated Day Night Cycle DX and Gun Mod DX"
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struct DjuiPaginated* paginated = djui_paginated_create(body, 1);
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struct DjuiBase* layoutBase = &paginated->layout->base;
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snprintf(sChangelog[0], 700, "Welcome back! - \\#ffff00\\v0.1.4\\#dcdcdc\\:\n\
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\\#ffff00\\Changes:\\#dcdcdc\\\n\
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Disabled credits camera control easter egg if on the title screen (Agent X)\n\
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Increased Mod Storage key/value length to 256 (Agent X)\n\
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Added option to disable gamepads (Agent X)\n\
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Made the changelog have pages (Agent X)\n\
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\\#ffff00\\Fixes:\\#dcdcdc\\\n\
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Fixed compilation error with DISCORD_SDK=0 (Agent X)\n\
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Fixed potential Mod Storage crashes (Agent X)\n\
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Fixed macOS Arm compilation (Agent X)\n\
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Fixed broken unicode characters (Agent X)\n\
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Fixed DynOS not allowing the '/' character in the HUD font to be edited (xLuigiGamerx)\n\
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Fixed custom level reverb (Agent X)"
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);
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snprintf(sChangelog[1], 700, "\\#ffff00\\Lua API Changes:\\#dcdcdc\\\n\
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Fixed Lua not allowing over exposure in marioBodyState light and shade values (Agent X)\n\
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Fixed djui_hud_get_color() (Agent X)\n\
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Added FONT_ALIASED, which uses Mr. Porkchop's improved smooth font atlas (Agent X, Mr. Porkchop)\n\
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Added FONT_CUSTOM_HUD, a version of the HUD font containing all of the unicode characters (xLuigiGamerx)\n\
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Added FONT_RECOLOR_HUD, a recolorable version of FONT_CUSTOM_HUD (xLuigiGamerx)\n\
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Added HOOK_ON_PLAY_SOUND, a hook that is called whenever a sound is going to play (Agent X)\n\
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\\#ffff00\\Mod Changes:\\#dcdcdc\\\n\
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Removed Sex in Minecraft (Agent X)"
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);
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struct DjuiText* text = djui_text_create(body, sChangelog);
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djui_base_set_location(&text->base, 0, 0);
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djui_base_set_size(&text->base, (DJUI_DEFAULT_PANEL_WIDTH * (configDjuiThemeCenter ? DJUI_THEME_CENTERED_WIDTH : 1)) - 64, 760);
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djui_base_set_color(&text->base, 220, 220, 220, 255);
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djui_text_set_drop_shadow(text, 64, 64, 64, 100);
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djui_text_set_alignment(text, DJUI_HALIGN_LEFT, DJUI_VALIGN_TOP);
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for (int i = 0; i < 2; i++) {
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struct DjuiText* text = djui_text_create(layoutBase, sChangelog[i]);
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djui_base_set_location(&text->base, 0, 0);
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djui_base_set_size(&text->base, (DJUI_DEFAULT_PANEL_WIDTH * (configDjuiThemeCenter ? DJUI_THEME_CENTERED_WIDTH : 1)) - 64, 450);
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djui_base_set_color(&text->base, 220, 220, 220, 255);
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djui_text_set_drop_shadow(text, 64, 64, 64, 100);
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djui_text_set_alignment(text, DJUI_HALIGN_LEFT, DJUI_VALIGN_TOP);
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}
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djui_paginated_calculate_height(paginated);
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djui_button_create(body, "OK", DJUI_BUTTON_STYLE_BACK, djui_panel_menu_back);
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}
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