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Make Yoshi visible in main menu
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2 changed files with 3 additions and 1 deletions
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@ -143,6 +143,7 @@ The lua functions sent to `hook_event()` will be automatically called by SM64 wh
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| HOOK_ON_GEO_PROCESS | Called when a GeoLayout is processed **Note:** You must set the `hookProcess` field of the graph node to a non-zero value | [GraphNode](../structs.md#GraphNode) graphNode, `integer` matStackIndex |
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| HOOK_BEFORE_GEO_PROCESS | Called before a GeoLayout is processed **Note:** You must set the `hookProcess` field of the graph node to a non-zero value | [GraphNode](../structs.md#GraphNode) graphNode, `integer` matStackIndex |
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| HOOK_ON_GEO_PROCESS_CHILDREN | Called when the children of a GeoLayout node is processed **Note:** You must set the `hookProcess` field of the parent graph node to a non-zero value | [GraphNode](../structs.md#GraphNode) graphNode, `integer` matStackIndex |
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| HOOK_MARIO_OVERRIDE_GEOMETRY_INPUTS | Called before running Mario's geometry input logic, return `false` to not run it. | [MarioState](../structs.md) m |
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| HOOK_ON_INTERACTIONS | Called when the Mario interactions are processed | [MarioState](../structs.md#MarioState) mario |
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### Parameters
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@ -81,7 +81,8 @@ void yoshi_idle_loop(void) {
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// Credits; Yoshi appears at this position overlooking the castle near the end of the credits
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if (gPlayerCameraState->cameraEvent == CAM_EVENT_START_ENDING ||
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gPlayerCameraState->cameraEvent == CAM_EVENT_START_END_WAVING) {
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gPlayerCameraState->cameraEvent == CAM_EVENT_START_END_WAVING ||
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gDjuiInMainMenu) {
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o->oAction = YOSHI_ACT_CREDITS;
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o->oPosX = -1798.0f;
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o->oPosY = 3174.0f;
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