mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2025-10-30 08:01:01 +00:00
disable audio threading until it seems stable
This commit is contained in:
parent
c63e28c28c
commit
50b727b41b
1 changed files with 11 additions and 11 deletions
|
|
@ -192,16 +192,16 @@ void produce_interpolation_frames_and_delay(void) {
|
||||||
: MAX(MIN((curTime - sFrameTimeStart) / (sFrameTargetTime - sFrameTimeStart), 1.0f), 0.0f)
|
: MAX(MIN((curTime - sFrameTimeStart) / (sFrameTargetTime - sFrameTimeStart), 1.0f), 0.0f)
|
||||||
);
|
);
|
||||||
gRenderingDelta = delta;
|
gRenderingDelta = delta;
|
||||||
|
|
||||||
gfx_start_frame();
|
gfx_start_frame();
|
||||||
if (!gSkipInterpolationTitleScreen) { patch_interpolations(delta); }
|
if (!gSkipInterpolationTitleScreen) { patch_interpolations(delta); }
|
||||||
send_display_list(gGfxSPTask);
|
send_display_list(gGfxSPTask);
|
||||||
gfx_end_frame();
|
gfx_end_frame();
|
||||||
|
|
||||||
frames++;
|
frames++;
|
||||||
|
|
||||||
if (configUncappedFramerate) { continue; }
|
if (configUncappedFramerate) { continue; }
|
||||||
|
|
||||||
// Delay if our framerate is capped.
|
// Delay if our framerate is capped.
|
||||||
f64 targetDelta = 1.0 / (f64) configFrameLimit;
|
f64 targetDelta = 1.0 / (f64) configFrameLimit;
|
||||||
f64 now = clock_elapsed_f64();
|
f64 now = clock_elapsed_f64();
|
||||||
|
|
@ -255,12 +255,12 @@ void *audio_thread(UNUSED void *arg) {
|
||||||
// As long as we have an audio api and that we're threaded, Loop.
|
// As long as we have an audio api and that we're threaded, Loop.
|
||||||
while (audio_api) {
|
while (audio_api) {
|
||||||
f64 curTime = clock_elapsed_f64();
|
f64 curTime = clock_elapsed_f64();
|
||||||
|
|
||||||
// Buffer the audio.
|
// Buffer the audio.
|
||||||
lock_mutex(&gAudioThread);
|
lock_mutex(&gAudioThread);
|
||||||
buffer_audio();
|
buffer_audio();
|
||||||
unlock_mutex(&gAudioThread);
|
unlock_mutex(&gAudioThread);
|
||||||
|
|
||||||
// Delay till the next frame for smooth audio at the correct speed.
|
// Delay till the next frame for smooth audio at the correct speed.
|
||||||
// delay
|
// delay
|
||||||
f64 targetDelta = 1.0 / (f64)FRAMERATE;
|
f64 targetDelta = 1.0 / (f64)FRAMERATE;
|
||||||
|
|
@ -271,10 +271,10 @@ void *audio_thread(UNUSED void *arg) {
|
||||||
WAPI.delay((u32)delay);
|
WAPI.delay((u32)delay);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Exit the thread if our loop breaks.
|
// Exit the thread if our loop breaks.
|
||||||
exit_thread();
|
exit_thread();
|
||||||
|
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -286,7 +286,7 @@ void produce_one_frame(void) {
|
||||||
CTX_EXTENT(CTX_GAME_LOOP, game_loop_one_iteration);
|
CTX_EXTENT(CTX_GAME_LOOP, game_loop_one_iteration);
|
||||||
|
|
||||||
CTX_EXTENT(CTX_SMLUA, smlua_update);
|
CTX_EXTENT(CTX_SMLUA, smlua_update);
|
||||||
|
|
||||||
// If we aren't threaded
|
// If we aren't threaded
|
||||||
if (gAudioThread.state == INVALID) {
|
if (gAudioThread.state == INVALID) {
|
||||||
CTX_EXTENT(CTX_AUDIO, buffer_audio);
|
CTX_EXTENT(CTX_AUDIO, buffer_audio);
|
||||||
|
|
@ -464,9 +464,9 @@ int main(int argc, char *argv[]) {
|
||||||
if (!audio_api && audio_sdl.init()) { audio_api = &audio_sdl; }
|
if (!audio_api && audio_sdl.init()) { audio_api = &audio_sdl; }
|
||||||
#endif
|
#endif
|
||||||
if (!audio_api) { audio_api = &audio_null; }
|
if (!audio_api) { audio_api = &audio_null; }
|
||||||
|
|
||||||
// Initialize the audio thread if possible.
|
// Initialize the audio thread if possible.
|
||||||
init_thread_handle(&gAudioThread, audio_thread, NULL, NULL, 0);
|
// init_thread_handle(&gAudioThread, audio_thread, NULL, NULL, 0);
|
||||||
|
|
||||||
#ifdef LOADING_SCREEN_SUPPORTED
|
#ifdef LOADING_SCREEN_SUPPORTED
|
||||||
loading_screen_reset();
|
loading_screen_reset();
|
||||||
|
|
@ -516,7 +516,7 @@ int main(int argc, char *argv[]) {
|
||||||
fflush(stderr);
|
fflush(stderr);
|
||||||
#endif
|
#endif
|
||||||
CTX_END(CTX_TOTAL);
|
CTX_END(CTX_TOTAL);
|
||||||
|
|
||||||
#ifdef DEVELOPMENT
|
#ifdef DEVELOPMENT
|
||||||
djui_ctx_display_update();
|
djui_ctx_display_update();
|
||||||
#endif
|
#endif
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue