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Fix shader crash
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1 changed files with 2 additions and 2 deletions
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@ -268,8 +268,8 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(struct ColorC
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bool opt_dither = cc->cm.use_dither;
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#endif
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char vs_buf[1024];
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char fs_buf[4096];
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char vs_buf[8192];
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char fs_buf[8192];
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size_t vs_len = 0;
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size_t fs_len = 0;
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size_t num_floats = 4;
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