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notes for future gbi extension
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1 changed files with 53 additions and 6 deletions
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#pragma once
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//
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// GFX COMMANDS FREE SLOTS
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//
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// The following op codes are free to use for G_ commands.
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// For RSP commands, use incrementing numbers starting from 00.
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// For RDP commands, use decrementing numbers starting from ff.
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// Please update the following table when implementing a new command.
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//
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// RSP -> 09 0a 0b 0c 0d 0e 0f
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// 10 14 15 16 17 18 19 1a 1b 1c 1d 1e 1f
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// 20 21 22 23 24 25 26 27 28 29 2a 2b 2c 2d 2e 2f
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// 30 31 32 33 34 35 36 37 38 39 3a 3b 3c 3d 3e 3f
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// 40 41 42 43 44 45 46 47 48 49 4a 4b 4c 4d 4e 4f
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// 50 51 52 53 54 55 56 57 58 59 5a 5b 5c 5d 5e 5f
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// 60 61 62 63 64 65 66 67 68 69 6a 6b 6c 6d 6e 6f
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// 70 71 72 73 74 75 76 77 78 79 7a 7b 7c 7d 7e 7f
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// 80 81 82 83 84 85 86 87 88 89 8a 8b 8c 8d 8e 8f
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// 90 91 92 93 94 95 96 97 98 99 9a 9b 9c 9d 9e 9f
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// a0 a1 a2 a3 a4 a5 a6 a7 a8 a9 aa ab ac ad ae af
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// b0 b1 b2 b3 b4 b5 b6 b7 b8 b9 ba bb bc bd be bf
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// c0 c1 c2 c3 c4 c5 c6 c7
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// d0 <- RDP
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//
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//
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///////////////////////
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// G_SETGEOMETRYMODE //
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///////////////////////
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//
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// GEOMETRY MODES FREE FLAGS
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//
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// The following flags are free to use for geometry modes.
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// Please remove the corresponding flag from the list below when implementing a new geometry mode.
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// Note: geometry mode flags have only 24 bits, the 8 upper bits cannot be used.
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//
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// 0x00000002
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// 0x00000008
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// 0x00000010
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// 0x00000020
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// 0x00001000
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// 0x00002000
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// 0x00008000
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// 0x00080000 // G_TEXTURE_GEN_LINEAR, but not implemented
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// 0x00100000 // G_LOD, but not implemented
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// 0x00800000 // G_CLIPPING, but not implemented
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#define G_LIGHT_MAP_EXT 0x00000800
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#define G_LIGHTING_ENGINE_EXT 0x00004000
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#define G_PACKED_NORMALS_EXT 0x00000080
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@ -97,10 +140,14 @@
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#define gDPSetTextureClippingDjui(pkt, x1, y1, x2, y2) gSetClippingDjui(pkt, G_TEXCLIP_DJUI, x1, y1, x2, y2)
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#define gDPSetTextureOverrideDjui(pkt, texture, w, h, bitSize) gSetOverrideDjui(pkt, G_TEXOVERRIDE_DJUI, texture, w, h, bitSize)
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////////////////////
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// RDP commands //
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////////////////////
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/////////////////
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// G_SETENVRGB //
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/////////////////
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#define G_SETENVRGB 0xd1
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#define gDPSetEnvRGB(pkt, r, g, b) \
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DPRGBColor(pkt, G_SETENVRGB, r,g,b,255)
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#define gsDPSetEnvRGB(r, g, b) \
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sDPRGBColor(G_SETENVRGB, r,g,b,255)
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@ -129,9 +176,9 @@
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((2 * ((part) + 1)) + 1 + offset) \
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}}
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////////////////////
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//// G_MOVEWORD ////
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////////////////////
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////////////////
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// G_MOVEWORD //
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////////////////
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#define G_MW_FX 0x00 /* replaces G_MW_MATRIX which is no longer supported */
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#define G_MWO_FRESNEL 0x0C
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