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Revert some small text rendering optimizations so that mods still render correctly
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1 changed files with 10 additions and 0 deletions
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@ -2017,6 +2017,10 @@ static void OPTIMIZE_O3 djui_gfx_dp_set_override(void* texture, uint32_t w, uint
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}
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static void OPTIMIZE_O3 djui_gfx_sp_simple_vertex(size_t n_vertices, size_t dest_index, const Vtx *vertices) {
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gfx_sp_vertex(n_vertices, dest_index, vertices);
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return;
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/*
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TODO: Figure out why the background of text goes black when mods print text
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for (size_t i = 0; i < n_vertices; i++, dest_index++) {
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const Vtx_t *v = &vertices[i].v;
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struct LoadedVertex *d = &rsp.loaded_vertices[dest_index];
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@ -2045,9 +2049,14 @@ static void OPTIMIZE_O3 djui_gfx_sp_simple_vertex(size_t n_vertices, size_t dest
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d->color.a = v->cn[3];
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}
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*/
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}
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static void OPTIMIZE_O3 djui_gfx_sp_simple_tri1(uint8_t vtx1_idx, uint8_t vtx2_idx, uint8_t vtx3_idx) {
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gfx_sp_tri1(vtx1_idx, vtx2_idx, vtx3_idx);
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return;
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/*
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TODO: Figure out why the background of text goes black when mods print text
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struct LoadedVertex *v1 = &rsp.loaded_vertices[vtx1_idx];
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struct LoadedVertex *v2 = &rsp.loaded_vertices[vtx2_idx];
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struct LoadedVertex *v3 = &rsp.loaded_vertices[vtx3_idx];
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@ -2107,6 +2116,7 @@ static void OPTIMIZE_O3 djui_gfx_sp_simple_tri1(uint8_t vtx1_idx, uint8_t vtx2_i
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if (++buf_vbo_num_tris == MAX_BUFFERED) {
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gfx_flush();
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}
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*/
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}
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void OPTIMIZE_O3 djui_gfx_run_dl(Gfx* cmd) {
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