Revert some small text rendering optimizations so that mods still render correctly

This commit is contained in:
MysterD 2023-04-09 17:40:41 -07:00
parent 2b5dea60b0
commit 52eba1990b

View file

@ -2017,6 +2017,10 @@ static void OPTIMIZE_O3 djui_gfx_dp_set_override(void* texture, uint32_t w, uint
}
static void OPTIMIZE_O3 djui_gfx_sp_simple_vertex(size_t n_vertices, size_t dest_index, const Vtx *vertices) {
gfx_sp_vertex(n_vertices, dest_index, vertices);
return;
/*
TODO: Figure out why the background of text goes black when mods print text
for (size_t i = 0; i < n_vertices; i++, dest_index++) {
const Vtx_t *v = &vertices[i].v;
struct LoadedVertex *d = &rsp.loaded_vertices[dest_index];
@ -2045,9 +2049,14 @@ static void OPTIMIZE_O3 djui_gfx_sp_simple_vertex(size_t n_vertices, size_t dest
d->color.a = v->cn[3];
}
*/
}
static void OPTIMIZE_O3 djui_gfx_sp_simple_tri1(uint8_t vtx1_idx, uint8_t vtx2_idx, uint8_t vtx3_idx) {
gfx_sp_tri1(vtx1_idx, vtx2_idx, vtx3_idx);
return;
/*
TODO: Figure out why the background of text goes black when mods print text
struct LoadedVertex *v1 = &rsp.loaded_vertices[vtx1_idx];
struct LoadedVertex *v2 = &rsp.loaded_vertices[vtx2_idx];
struct LoadedVertex *v3 = &rsp.loaded_vertices[vtx3_idx];
@ -2107,6 +2116,7 @@ static void OPTIMIZE_O3 djui_gfx_sp_simple_tri1(uint8_t vtx1_idx, uint8_t vtx2_i
if (++buf_vbo_num_tris == MAX_BUFFERED) {
gfx_flush();
}
*/
}
void OPTIMIZE_O3 djui_gfx_run_dl(Gfx* cmd) {