mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2025-10-30 08:01:01 +00:00
Exposed warp_special (#493)
Exposes the warp_special function and adds some constants for it Fixed the crash by making it so a script error happens instead.
This commit is contained in:
parent
b12b479d70
commit
56e7470e7b
10 changed files with 124 additions and 6 deletions
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@ -74,7 +74,7 @@ override_allowed_functions = {
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"src/game/object_list_processor.h": [ "set_object_respawn_info_bits" ],
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"src/game/mario_misc.h": [ "bhv_toad.*", "bhv_unlock_door.*" ],
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"src/pc/utils/misc.h": [ "update_all_mario_stars" ],
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"src/game/level_update.h": [ "level_trigger_warp", "get_painting_warp_node", "initiate_painting_warp" ],
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"src/game/level_update.h": [ "level_trigger_warp", "get_painting_warp_node", "initiate_painting_warp", "warp_special" ],
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"src/game/area.h": [ "area_get_warp_node" ],
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"src/engine/level_script.h": [ "area_create_warp_node" ],
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"src/game/ingame_menu.h": [ "set_min_dialog_width", "set_dialog_override_pos", "reset_dialog_override_pos", "set_dialog_override_color", "reset_dialog_override_color" ]
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@ -4010,6 +4010,21 @@ MARIO_SPAWN_UNKNOWN_27 = 0x27
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--- @type integer
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PRESS_START_DEMO_TIMER = 800
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--- @type integer
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SPECIAL_WARP_CAKE = -1
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--- @type integer
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SPECIAL_WARP_GODDARD = -2
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--- @type integer
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SPECIAL_WARP_GODDARD_GAMEOVER = -3
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--- @type integer
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SPECIAL_WARP_LEVEL_SELECT = -9
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--- @type integer
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SPECIAL_WARP_TITLE = -8
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--- @type integer
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TIMER_CONTROL_HIDE = 3
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@ -4234,6 +4234,12 @@ function level_trigger_warp(m, warpOp)
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-- ...
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end
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--- @param arg integer
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--- @return nil
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function warp_special(arg)
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-- ...
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end
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--- @param m MarioState
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--- @return nil
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function adjust_sound_for_speed(m)
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@ -1410,6 +1410,11 @@
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- MARIO_SPAWN_UNKNOWN_03
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- MARIO_SPAWN_UNKNOWN_27
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- PRESS_START_DEMO_TIMER
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- SPECIAL_WARP_CAKE
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- SPECIAL_WARP_GODDARD
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- SPECIAL_WARP_GODDARD_GAMEOVER
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- SPECIAL_WARP_LEVEL_SELECT
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- SPECIAL_WARP_TITLE
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- TIMER_CONTROL_HIDE
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- TIMER_CONTROL_SHOW
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- TIMER_CONTROL_START
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@ -3988,6 +3988,26 @@
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<br />
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## [warp_special](#warp_special)
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### Lua Example
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`warp_special(arg)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| arg | `integer` |
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### Returns
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- None
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### C Prototype
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`void warp_special(s32 arg);`
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[:arrow_up_small:](#)
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<br />
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---
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# functions from mario.h
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@ -851,6 +851,7 @@
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- [get_painting_warp_node](functions-3.md#get_painting_warp_node)
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- [initiate_painting_warp](functions-3.md#initiate_painting_warp)
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- [level_trigger_warp](functions-3.md#level_trigger_warp)
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- [warp_special](functions-3.md#warp_special)
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<br />
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@ -285,6 +285,11 @@ void set_play_mode(s16 playMode) {
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}
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void warp_special(s32 arg) {
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if (arg != SPECIAL_WARP_CAKE && arg != SPECIAL_WARP_GODDARD && arg != SPECIAL_WARP_GODDARD_GAMEOVER && arg != SPECIAL_WARP_TITLE && arg != SPECIAL_WARP_LEVEL_SELECT) {
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LOG_ERROR("Invalid parameter value for warp_special: Expected SPECIAL_WARP_CAKE, SPECIAL_WARP_GODDARD, SPECIAL_WARP_GODDARD_GAMEOVER, SPECIAL_WARP_TITLE, or SPECIAL_WARP_LEVEL_SELECT");
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return;
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}
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sCurrPlayMode = PLAY_MODE_CHANGE_LEVEL;
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D_80339ECA = 0;
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D_80339EE0 = arg;
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@ -990,12 +995,12 @@ void initiate_delayed_warp(void) {
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reset_dialog_render_state();
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if (gDebugLevelSelect && (sDelayedWarpOp & WARP_OP_TRIGGERS_LEVEL_SELECT)) {
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warp_special(-9);
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warp_special(SPECIAL_WARP_LEVEL_SELECT);
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} else if (gCurrDemoInput != NULL) {
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if (sDelayedWarpOp == WARP_OP_DEMO_END) {
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warp_special(-8);
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warp_special(SPECIAL_WARP_TITLE);
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} else {
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warp_special(-2);
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warp_special(SPECIAL_WARP_GODDARD);
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}
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} else {
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switch (sDelayedWarpOp) {
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@ -1006,14 +1011,14 @@ void initiate_delayed_warp(void) {
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break;
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case WARP_OP_CREDITS_END:
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warp_special(-1);
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warp_special(SPECIAL_WARP_CAKE);
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sound_banks_enable(SEQ_PLAYER_SFX,
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SOUND_BANKS_ALL & ~SOUND_BANKS_DISABLED_AFTER_CREDITS);
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break;
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case WARP_OP_DEMO_NEXT:
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if (!gDjuiInMainMenu) {
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warp_special(-2);
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warp_special(SPECIAL_WARP_GODDARD);
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}
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break;
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@ -32,6 +32,12 @@
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#define WARP_OP_TRIGGERS_LEVEL_SELECT 0x10
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#define SPECIAL_WARP_CAKE -1
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#define SPECIAL_WARP_GODDARD -2
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#define SPECIAL_WARP_GODDARD_GAMEOVER -3
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#define SPECIAL_WARP_TITLE -8
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#define SPECIAL_WARP_LEVEL_SELECT -9
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#define MARIO_SPAWN_DOOR_WARP 0x01
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#define MARIO_SPAWN_UNKNOWN_02 0x02
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#define MARIO_SPAWN_UNKNOWN_03 0x03
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@ -155,6 +161,7 @@ struct WarpNode *get_painting_warp_node(void);
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void initiate_painting_warp(s16 paintingIndex);
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s16 level_trigger_warp(struct MarioState *m, s32 warpOp);
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void level_set_transition(s16 length, void (*updateFunction)(s16 *));
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void warp_special(s32 arg);
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s32 lvl_init_or_update(s16 initOrUpdate, UNUSED s32 unused);
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s32 lvl_init_from_save_file(UNUSED s16 arg0, s32 levelNum);
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@ -1,6 +1,8 @@
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char gSmluaConstants[] = ""
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"math.randomseed(get_time())\n"
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"\n"
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"_CObjectPool = {}\n"
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"\n"
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"_CObject = {\n"
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" __index = function (t,k)\n"
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" return _get_field(t['_lot'], t['_pointer'], k, t)\n"
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@ -15,10 +17,12 @@ char gSmluaConstants[] = ""
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" return a['_pointer'] == b['_pointer'] and a['_lot'] == b['_lot'] and a['_pointer'] ~= nil and a['_lot'] ~= nil\n"
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" end\n"
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"}\n"
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"\n"
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"function _NewCObject(lot, pointer)\n"
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" if _CObjectPool[lot] == nil then\n"
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" _CObjectPool[lot] = {}\n"
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" end\n"
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"\n"
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" if _CObjectPool[lot][pointer] == nil then\n"
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" local obj = {}\n"
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" rawset(obj, '_pointer', pointer)\n"
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@ -27,9 +31,12 @@ char gSmluaConstants[] = ""
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" _CObjectPool[lot][pointer] = obj\n"
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" return obj\n"
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" end\n"
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"\n"
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" return _CObjectPool[lot][pointer]\n"
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"end\n"
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"\n"
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"local _CPointerPool = {}\n"
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"\n"
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"_CPointer = {\n"
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" __index = function (t,k)\n"
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" return nil\n"
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@ -43,10 +50,12 @@ char gSmluaConstants[] = ""
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" return a['_pointer'] == b['_pointer'] and a['_pointer'] ~= nil and a['_lvt'] ~= nil\n"
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" end\n"
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"}\n"
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"\n"
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"function _NewCPointer(lvt, pointer)\n"
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" if _CPointerPool[lvt] == nil then\n"
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" _CPointerPool[lvt] = {}\n"
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" end\n"
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"\n"
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" if _CPointerPool[lvt][pointer] == nil then\n"
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" local obj = {}\n"
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" rawset(obj, '_pointer', pointer)\n"
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@ -55,8 +64,10 @@ char gSmluaConstants[] = ""
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" _CPointerPool[lvt][pointer] = obj\n"
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" return obj\n"
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" end\n"
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"\n"
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" return _CPointerPool[lvt][pointer]\n"
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"end\n"
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"\n"
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"_SyncTable = {\n"
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" __index = function (t,k)\n"
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" local _table = rawget(t, '_table')\n"
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@ -68,6 +79,7 @@ char gSmluaConstants[] = ""
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" _set_sync_table_field(t, k, v)\n"
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" end\n"
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"}\n"
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"\n"
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"_ReadOnlyTable = {\n"
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" __index = function (t,k)\n"
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" local _table = rawget(t, '_table')\n"
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@ -76,6 +88,7 @@ char gSmluaConstants[] = ""
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" __newindex = function (t,k,v)\n"
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" end\n"
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"}\n"
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"\n"
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"--- @param dest Vec3f\n"
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"--- @param src Vec3f\n"
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"--- @return Vec3f\n"
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@ -85,6 +98,7 @@ char gSmluaConstants[] = ""
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" dest.z = src.z\n"
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" return dest\n"
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"end\n"
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"\n"
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"--- @param dest Vec3f\n"
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"--- @param x number\n"
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"--- @param y number\n"
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@ -96,6 +110,7 @@ char gSmluaConstants[] = ""
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" dest.z = z\n"
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" return dest\n"
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"end\n"
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"\n"
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"--- @param dest Vec3f\n"
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"--- @param a Vec3f\n"
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"--- @return Vec3f\n"
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@ -105,6 +120,7 @@ char gSmluaConstants[] = ""
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" dest.z = dest.z + a.z\n"
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" return dest\n"
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"end\n"
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"\n"
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"--- @param dest Vec3f\n"
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"--- @param a Vec3f\n"
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"--- @param b Vec3f\n"
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@ -115,6 +131,7 @@ char gSmluaConstants[] = ""
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" dest.z = a.z + b.z\n"
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" return dest\n"
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"end\n"
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"\n"
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"--- @param dest Vec3f\n"
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"--- @param a number\n"
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"--- @return Vec3f\n"
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@ -124,6 +141,7 @@ char gSmluaConstants[] = ""
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" dest.z = dest.z * a\n"
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" return dest\n"
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"end\n"
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"\n"
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"--- @param dest Vec3f\n"
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"--- @return Vec3f\n"
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"function vec3f_normalize(dest)\n"
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@ -131,23 +149,28 @@ char gSmluaConstants[] = ""
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" if divisor == 0 then\n"
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" return dest\n"
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" end\n"
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"\n"
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" local invsqrt = 1.0 / divisor\n"
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" dest.x = dest.x * invsqrt\n"
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" dest.y = dest.y * invsqrt\n"
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" dest.z = dest.z * invsqrt\n"
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"\n"
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" return dest\n"
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"end\n"
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"\n"
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"--- @param a Vec3f\n"
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"--- @return number\n"
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"function vec3f_length(a)\n"
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" return math.sqrt(a.x * a.x + a.y * a.y + a.z * a.z)\n"
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"end\n"
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"\n"
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"--- @param a Vec3f\n"
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"--- @param b Vec3f\n"
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"--- @return number\n"
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"function vec3f_dot(a, b)\n"
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" return a.x * b.x + a.y * b.y + a.z * b.z\n"
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"end\n"
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"\n"
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"--- @param vec Vec3f\n"
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"--- @param onto Vec3f\n"
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"--- @return Vec3f\n"
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@ -159,6 +182,7 @@ char gSmluaConstants[] = ""
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" vec3f_mul(out, numerator / denominator)\n"
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" return out\n"
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"end\n"
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"\n"
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"--- @param v1 Vec3f\n"
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"--- @param v2 Vec3f\n"
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"--- @return number\n"
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@ -168,6 +192,7 @@ char gSmluaConstants[] = ""
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" dz = v1.z - v2.z\n"
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" return math.sqrt(dx * dx + dy * dy + dz * dz)\n"
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"end\n"
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"\n"
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"--- @param dest Vec3s\n"
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"--- @param src Vec3s\n"
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"--- @return Vec3s\n"
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@ -177,6 +202,7 @@ char gSmluaConstants[] = ""
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" dest.z = src.z\n"
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" return dest\n"
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"end\n"
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"\n"
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"--- @param dest Vec3s\n"
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"--- @param x number\n"
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"--- @param y number\n"
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@ -188,6 +214,7 @@ char gSmluaConstants[] = ""
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" dest.z = z\n"
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" return dest\n"
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"end\n"
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"\n"
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"--- @param dest Vec3s\n"
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"--- @param a Vec3s\n"
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"--- @return Vec3s\n"
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@ -197,6 +224,7 @@ char gSmluaConstants[] = ""
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" dest.z = dest.z + a.z\n"
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" return dest\n"
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"end\n"
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"\n"
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"--- @param dest Vec3s\n"
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"--- @param a Vec3s\n"
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"--- @param b Vec3s\n"
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@ -207,6 +235,7 @@ char gSmluaConstants[] = ""
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" dest.z = a.z + b.z\n"
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" return dest\n"
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"end\n"
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"\n"
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"--- @param dest Vec3s\n"
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"--- @param a number\n"
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"--- @return Vec3s\n"
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@ -216,6 +245,7 @@ char gSmluaConstants[] = ""
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" dest.z = dest.z * a\n"
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" return dest\n"
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"end\n"
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"\n"
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"--- @param v1 Vec3s\n"
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"--- @param v2 Vec3s\n"
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"--- @return number\n"
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@ -225,6 +255,7 @@ char gSmluaConstants[] = ""
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" dz = v1.z - v2.z\n"
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" return math.sqrt(dx * dx + dy * dy + dz * dz)\n"
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"end\n"
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"\n"
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"--- @param current number\n"
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"--- @param target number\n"
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"--- @param inc number\n"
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@ -244,6 +275,7 @@ char gSmluaConstants[] = ""
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" end\n"
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" return current;\n"
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"end\n"
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"\n"
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"--- @param current number\n"
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"--- @param target number\n"
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"--- @param inc number\n"
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@ -261,6 +293,7 @@ char gSmluaConstants[] = ""
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" current = target\n"
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" end\n"
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" end\n"
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"\n"
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" -- keep within 32 bits\n"
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" if current > 2147483647 then\n"
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" current = -2147483648 + (current - 2147483647)\n"
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@ -269,6 +302,7 @@ char gSmluaConstants[] = ""
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" end\n"
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" return current;\n"
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"end\n"
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"\n"
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"--- @param bank number\n"
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"--- @param soundID number\n"
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"--- @param priority number\n"
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@ -278,9 +312,11 @@ char gSmluaConstants[] = ""
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" if flags == nil then flags = 0 end\n"
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" return (bank << 28) | (soundID << 16) | (priority << 8) | flags | SOUND_STATUS_WAITING\n"
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"end\n"
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"\n"
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"-------------\n"
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"-- courses --\n"
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"-------------\n"
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"\n"
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"--- @type integer\n"
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"COURSE_NONE = 0\n"
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"--- @type integer\n"
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@ -1544,6 +1580,11 @@ char gSmluaConstants[] = ""
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"WARP_OP_FORCE_SYNC = 0x20\n"
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"WARP_OP_EXIT = 0x21\n"
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"WARP_OP_TRIGGERS_LEVEL_SELECT = 0x10\n"
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"SPECIAL_WARP_CAKE = -1\n"
|
||||
"SPECIAL_WARP_GODDARD = -2\n"
|
||||
"SPECIAL_WARP_GODDARD_GAMEOVER = -3\n"
|
||||
"SPECIAL_WARP_TITLE = -8\n"
|
||||
"SPECIAL_WARP_LEVEL_SELECT = -9\n"
|
||||
"MARIO_SPAWN_DOOR_WARP = 0x01\n"
|
||||
"MARIO_SPAWN_UNKNOWN_02 = 0x02\n"
|
||||
"MARIO_SPAWN_UNKNOWN_03 = 0x03\n"
|
||||
|
|
|
|||
|
|
@ -13832,6 +13832,23 @@ int smlua_func_level_trigger_warp(lua_State* L) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_warp_special(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 1) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "warp_special", 1, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
s32 arg = smlua_to_integer(L, 1);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "warp_special"); return 0; }
|
||||
|
||||
warp_special(arg);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/////////////
|
||||
// mario.h //
|
||||
/////////////
|
||||
|
|
@ -32039,6 +32056,7 @@ void smlua_bind_functions_autogen(void) {
|
|||
smlua_bind_function(L, "get_painting_warp_node", smlua_func_get_painting_warp_node);
|
||||
smlua_bind_function(L, "initiate_painting_warp", smlua_func_initiate_painting_warp);
|
||||
smlua_bind_function(L, "level_trigger_warp", smlua_func_level_trigger_warp);
|
||||
smlua_bind_function(L, "warp_special", smlua_func_warp_special);
|
||||
|
||||
// mario.h
|
||||
smlua_bind_function(L, "adjust_sound_for_speed", smlua_func_adjust_sound_for_speed);
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue