Prevent player-to-player interactions from messing up other ones

This commit is contained in:
MysterD 2021-06-26 21:51:00 -07:00
parent 974d9b52cf
commit 59eef70183

View file

@ -1354,6 +1354,7 @@ u32 interact_player(struct MarioState* m, UNUSED u32 interactType, struct Object
m2->invincTimer = max(m2->invincTimer, 3);
take_damage_and_knock_back(m2, m->marioObj);
bounce_back_from_attack(m, interaction);
m2->interactObj = NULL;
return FALSE;
}