Add hook to docs, fix some crashes semi-related

This commit is contained in:
EmeraldLockdown 2026-03-21 17:28:25 -05:00
parent 17d12bc5ca
commit 5b5d0b847b
15 changed files with 40 additions and 23 deletions

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@ -8213,8 +8213,8 @@ HOOK_ON_FIND_FLOOR = 62 --- @type LuaHookedEventType
HOOK_ON_FIND_WATER_LEVEL = 63 --- @type LuaHookedEventType
HOOK_ON_FIND_POISON_GAS_LEVEL = 64 --- @type LuaHookedEventType
HOOK_ON_FIND_SURFACE_ON_RAY = 65 --- @type LuaHookedEventType
HOOK_BEFORE_PLAY_MODE_RUN = 66 --- @type LuaHookedEventType
HOOK_ON_PLAY_MODE_RUN = 67 --- @type LuaHookedEventType
HOOK_BEFORE_PLAY_MODE_UPDATE = 66 --- @type LuaHookedEventType
HOOK_ON_PLAY_MODE_UPDATE = 67 --- @type LuaHookedEventType
HOOK_MAX = 68 --- @type LuaHookedEventType
--- @alias LuaHookedEventType
@ -8284,8 +8284,8 @@ HOOK_MAX = 68 --- @type LuaHookedEventType
--- | `HOOK_ON_FIND_WATER_LEVEL`
--- | `HOOK_ON_FIND_POISON_GAS_LEVEL`
--- | `HOOK_ON_FIND_SURFACE_ON_RAY`
--- | `HOOK_BEFORE_PLAY_MODE_RUN`
--- | `HOOK_ON_PLAY_MODE_RUN`
--- | `HOOK_BEFORE_PLAY_MODE_UPDATE`
--- | `HOOK_ON_PLAY_MODE_UPDATE`
--- | `HOOK_MAX`
--- @type integer

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@ -3543,8 +3543,8 @@
| HOOK_ON_FIND_WATER_LEVEL | 63 |
| HOOK_ON_FIND_POISON_GAS_LEVEL | 64 |
| HOOK_ON_FIND_SURFACE_ON_RAY | 65 |
| HOOK_BEFORE_PLAY_MODE_RUN | 66 |
| HOOK_ON_PLAY_MODE_RUN | 67 |
| HOOK_BEFORE_PLAY_MODE_UPDATE | 66 |
| HOOK_ON_PLAY_MODE_UPDATE | 67 |
| HOOK_MAX | 68 |
- MAX_HOOKED_BEHAVIORS

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@ -143,7 +143,7 @@ The lua functions sent to `hook_event()` will be automatically called by SM64 wh
| HOOK_ON_GEO_PROCESS | Called when a GeoLayout is processed **Note:** You must set the `hookProcess` field of the graph node to a non-zero value | [GraphNode](../structs.md#GraphNode) graphNode, `integer` matStackIndex |
| HOOK_BEFORE_GEO_PROCESS | Called before a GeoLayout is processed **Note:** You must set the `hookProcess` field of the graph node to a non-zero value | [GraphNode](../structs.md#GraphNode) graphNode, `integer` matStackIndex |
| HOOK_ON_GEO_PROCESS_CHILDREN | Called when the children of a GeoLayout node is processed **Note:** You must set the `hookProcess` field of the parent graph node to a non-zero value | [GraphNode](../structs.md#GraphNode) graphNode, `integer` matStackIndex |
| HOOK_MARIO_OVERRIDE_GEOMETRY_INPUTS | Called before running Mario's geometry input logic, return `false` to not run it. | [MarioState](../structs.md) m |
| HOOK_MARIO_OVERRIDE_GEOMETRY_INPUTS | Called before running Mario's geometry input logic, return `false` to not run it. | [MarioState](../structs.md) m |
| HOOK_ON_INTERACTIONS | Called when the Mario interactions are processed | [MarioState](../structs.md#MarioState) mario |
| HOOK_ALLOW_FORCE_WATER_ACTION | Called when executing a non-water action while under the water's surface, or vice versa. Return `false` to prevent the player from being forced out of the action at the water's surface | [MarioState](../structs.md#MarioState) mario, `boolean` isInWaterAction |
| HOOK_BEFORE_WARP | Called before the local player warps. Return a table with `destLevel`, `destArea`, `destWarpNode`, to override the warp | `integer` destLevel, `integer` destArea, `integer` destWarpNode, `integer` arg |
@ -157,6 +157,8 @@ The lua functions sent to `hook_event()` will be automatically called by SM64 wh
| HOOK_ON_FIND_WATER_LEVEL | Called after water level detection completes. Return a number to override the water level | `number` x, `number` z, `number` waterLevel |
| HOOK_ON_FIND_POISON_GAS_LEVEL | Called after poison gas level detection completes. Return a number to override the gas level | `number` x, `number` z, `number` gasLevel |
| HOOK_ON_FIND_SURFACE_ON_RAY | Called after ray-surface intersection completes. Return `surface` to override the hit surface, or `surface, hitPos` to override both | `Vec3f` orig, `Vec3f` dir, [Surface](../structs.md#Surface) hitSurface, `Vec3f` hitPos |
| HOOK_BEFORE_PLAY_MODE_UPDATE | Called before the play mode is ran. Return a number to override the play mode to be ran. | `number` playMode |
| HOOK_ON_PLAY_MODE_UPDATE | Called after the play mode is ran. Return a number to override the change level. | `number` playMode |
### Parameters

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@ -22,6 +22,7 @@ void bhv_bbh_tilting_trap_platform_loop(void) {
u8 playersTouched = 0;
for (s32 i = 0; i < MAX_PLAYERS; i++) {
if (!is_player_active(&gMarioStates[i])) { continue; }
if (gMarioStates[i].marioObj == NULL) { continue; }
if (gMarioStates[i].marioObj->platform == o) {
x += gMarioStates[i].marioObj->oPosX;
y += gMarioStates[i].marioObj->oPosY;

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@ -183,6 +183,7 @@ void controllable_platform_tilt_from_mario(void) {
f32 z = 0;
for (s32 i = 0; i < MAX_PLAYERS; i++) {
if (gMarioStates[i].marioObj == NULL) { continue; }
if (gMarioStates[i].marioObj->platform == o || gMarioStates[i].marioObj->platform == cur_obj_nearest_object_with_behavior(bhvControllablePlatformSub)) {
x += gMarioStates[i].pos[0];
z += gMarioStates[i].pos[2];

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@ -136,6 +136,7 @@ void dorrie_act_raise_head(void) {
for (s32 i = 0; i < MAX_PLAYERS; i++) {
if (!is_player_active(&gMarioStates[i])) { continue; }
if (gMarioStates[i].marioObj == NULL) { continue; }
if (gMarioStates[i].marioObj->platform != o) { continue; }
s32 dist = dist_between_objects(o, gMarioStates[0].marioObj);
if (dist <= 780.0f) { continue; }

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@ -23,6 +23,7 @@ void floating_platform_act_0(void) {
u8 playersTouched = 0;
for (s32 i = 0; i < MAX_PLAYERS; i++) {
if (!is_player_active(&gMarioStates[i])) { continue; }
if (gMarioStates[i].marioObj == NULL) { continue; }
if (gMarioStates[i].marioObj->platform == o) {
x += gMarioStates[i].marioObj->oPosX;
z += gMarioStates[i].marioObj->oPosZ;

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@ -291,6 +291,7 @@ static void platform_on_track_rock_ski_lift(void) {
struct Object* player = NULL;
for (s32 i = 0; i < MAX_PLAYERS; i++) {
if (!is_player_active(&gMarioStates[i])) { continue; }
if (gMarioStates[i].marioObj == NULL) { continue; }
if (gMarioStates[i].marioObj->platform != o) { continue; }
player = gMarioStates[i].marioObj;
break;

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@ -51,6 +51,7 @@ void bhv_seesaw_platform_update(void) {
u8 playersTouched = 0;
for (s32 i = 0; i < MAX_PLAYERS; i++) {
if (!is_player_active(&gMarioStates[i])) { continue; }
if (gMarioStates[i].marioObj == NULL) { continue; }
if (gMarioStates[i].marioObj->platform == o) {
x += gMarioStates[i].marioObj->oPosX;
y += gMarioStates[i].marioObj->oPosY;

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@ -87,6 +87,7 @@ void bhv_tilting_inverted_pyramid_loop(void) {
u8 playersTouched = 0;
for (s32 i = 0; i < MAX_PLAYERS; i++) {
if (!is_player_active(&gMarioStates[i])) { continue; }
if (gMarioStates[i].marioObj == NULL) { continue; }
if (gMarioStates[i].marioObj->platform != o) { continue; }
x += gMarioStates[i].marioObj->oPosX;
y += gMarioStates[i].marioObj->oPosY;
@ -135,7 +136,7 @@ void bhv_tilting_inverted_pyramid_loop(void) {
o->oTiltingPyramidMarioOnPlatform = FALSE;
}
// Approach the normals by 0.01f towards the new goal, then create a transform matrix and orient the object.
// Approach the normals by 0.01f towards the new goal, then create a transform matrix and orient the object.
// Outside of the other conditionals since it needs to tilt regardless of whether Mario is on.
o->oTiltingPyramidNormalX = approach_by_increment(dx, o->oTiltingPyramidNormalX, 0.01f);
o->oTiltingPyramidNormalY = approach_by_increment(dy, o->oTiltingPyramidNormalY, 0.01f);

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@ -1508,7 +1508,7 @@ s32 run_current_play_mode() {
s32 changeLevel = 0;
s16 hookPlaymode = sCurrPlayMode;
if (smlua_call_event_hooks(HOOK_BEFORE_PLAY_MODE_RUN, sCurrPlayMode, &hookPlaymode)) {
if (smlua_call_event_hooks(HOOK_BEFORE_PLAY_MODE_UPDATE, sCurrPlayMode, &hookPlaymode)) {
sCurrPlayMode = hookPlaymode;
}
@ -1535,7 +1535,10 @@ s32 run_current_play_mode() {
changeLevel = play_mode_frame_advance();
break;
}
smlua_call_event_hooks(HOOK_ON_PLAY_MODE_RUN, sCurrPlayMode);
s32 hookChangeLevel = changeLevel;
if (smlua_call_event_hooks(HOOK_ON_PLAY_MODE_UPDATE, sCurrPlayMode, &hookChangeLevel)) {
changeLevel = hookChangeLevel;
}
return changeLevel;
}

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@ -3553,8 +3553,8 @@ char gSmluaConstants[] = ""
"HOOK_ON_FIND_WATER_LEVEL=63\n"
"HOOK_ON_FIND_POISON_GAS_LEVEL=64\n"
"HOOK_ON_FIND_SURFACE_ON_RAY=65\n"
"HOOK_BEFORE_PLAY_MODE_RUN=66\n"
"HOOK_ON_PLAY_MODE_RUN=67\n"
"HOOK_BEFORE_PLAY_MODE_UPDATE=66\n"
"HOOK_ON_PLAY_MODE_UPDATE=67\n"
"HOOK_MAX=68\n"
"MAX_HOOKED_BEHAVIORS=1024\n"
"HUD_DISPLAY_LIVES=0\n"

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@ -64,5 +64,5 @@ SMLUA_EVENT_HOOK(HOOK_ON_FIND_FLOOR, _, f32 posX, f32 posY, f32 posZ, struct Sur
SMLUA_EVENT_HOOK(HOOK_ON_FIND_WATER_LEVEL, _, f32 x, f32 z, f32 *waterLevel) // Manually defined hook
SMLUA_EVENT_HOOK(HOOK_ON_FIND_POISON_GAS_LEVEL, _, f32 x, f32 z, f32 *gasLevel) // Manually defined hook
SMLUA_EVENT_HOOK(HOOK_ON_FIND_SURFACE_ON_RAY, _, Vec3f orig, Vec3f dir, struct Surface **hit_surface, Vec3f hit_pos) // Manually defined hook
SMLUA_EVENT_HOOK(HOOK_BEFORE_PLAY_MODE_RUN, HOOK_RETURN_NEVER, s16 playmode, OUTPUT s16 *overridePlaymode)
SMLUA_EVENT_HOOK(HOOK_ON_PLAY_MODE_RUN, HOOK_RETURN_NEVER, s16 playmode)
SMLUA_EVENT_HOOK(HOOK_BEFORE_PLAY_MODE_UPDATE, HOOK_RETURN_NEVER, s16 playmode, OUTPUT s16 *overridePlaymode)
SMLUA_EVENT_HOOK(HOOK_ON_PLAY_MODE_UPDATE, HOOK_RETURN_NEVER, s16 playmode, OUTPUT s32 *changeLevel)

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@ -1864,12 +1864,12 @@ bool smlua_call_event_hooks_HOOK_ON_PACKET_BYTESTRING_RECEIVE(s32 modIndex, s32
return hookResult;
}
bool smlua_call_event_hooks_HOOK_BEFORE_PLAY_MODE_RUN(s16 playmode, s16 *overridePlaymode) {
bool smlua_call_event_hooks_HOOK_BEFORE_PLAY_MODE_UPDATE(s16 playmode, s16 *overridePlaymode) {
lua_State *L = gLuaState;
if (L == NULL) { return false; }
bool hookResult = false;
struct LuaHookedEvent *hook = &sHookedEvents[HOOK_BEFORE_PLAY_MODE_RUN];
struct LuaHookedEvent *hook = &sHookedEvents[HOOK_BEFORE_PLAY_MODE_UPDATE];
for (int i = 0; i < hook->count; i++) {
s32 prevTop = lua_gettop(L);
@ -1881,7 +1881,7 @@ bool smlua_call_event_hooks_HOOK_BEFORE_PLAY_MODE_RUN(s16 playmode, s16 *overrid
// call the callback
if (0 != smlua_call_hook(L, 1, 1, 0, hook->mod[i], hook->modFile[i])) {
LOG_LUA("Failed to call the callback for hook %s - '%s/%s'", sLuaHookedEventTypeName[HOOK_BEFORE_PLAY_MODE_RUN], hook->mod[i]->relativePath, hook->modFile[i]->relativePath);
LOG_LUA("Failed to call the callback for hook %s - '%s/%s'", sLuaHookedEventTypeName[HOOK_BEFORE_PLAY_MODE_UPDATE], hook->mod[i]->relativePath, hook->modFile[i]->relativePath);
continue;
}
hookResult = true;
@ -1896,12 +1896,12 @@ bool smlua_call_event_hooks_HOOK_BEFORE_PLAY_MODE_RUN(s16 playmode, s16 *overrid
return hookResult;
}
bool smlua_call_event_hooks_HOOK_ON_PLAY_MODE_RUN(s16 playmode) {
bool smlua_call_event_hooks_HOOK_ON_PLAY_MODE_UPDATE(s16 playmode, s32 *changeLevel) {
lua_State *L = gLuaState;
if (L == NULL) { return false; }
bool hookResult = false;
struct LuaHookedEvent *hook = &sHookedEvents[HOOK_ON_PLAY_MODE_RUN];
struct LuaHookedEvent *hook = &sHookedEvents[HOOK_ON_PLAY_MODE_UPDATE];
for (int i = 0; i < hook->count; i++) {
s32 prevTop = lua_gettop(L);
@ -1912,12 +1912,17 @@ bool smlua_call_event_hooks_HOOK_ON_PLAY_MODE_RUN(s16 playmode) {
lua_pushinteger(L, playmode);
// call the callback
if (0 != smlua_call_hook(L, 1, 0, 0, hook->mod[i], hook->modFile[i])) {
LOG_LUA("Failed to call the callback for hook %s - '%s/%s'", sLuaHookedEventTypeName[HOOK_ON_PLAY_MODE_RUN], hook->mod[i]->relativePath, hook->modFile[i]->relativePath);
if (0 != smlua_call_hook(L, 1, 1, 0, hook->mod[i], hook->modFile[i])) {
LOG_LUA("Failed to call the callback for hook %s - '%s/%s'", sLuaHookedEventTypeName[HOOK_ON_PLAY_MODE_UPDATE], hook->mod[i]->relativePath, hook->modFile[i]->relativePath);
continue;
}
hookResult = true;
// return changeLevel
if (lua_type(L, -1) == LUA_TNUMBER) {
*changeLevel = smlua_to_integer(L, -1);
}
lua_settop(L, prevTop);
}
return hookResult;

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@ -82,8 +82,8 @@ enum LuaHookedEventType {
HOOK_ON_FIND_WATER_LEVEL,
HOOK_ON_FIND_POISON_GAS_LEVEL,
HOOK_ON_FIND_SURFACE_ON_RAY,
HOOK_BEFORE_PLAY_MODE_RUN,
HOOK_ON_PLAY_MODE_RUN,
HOOK_BEFORE_PLAY_MODE_UPDATE,
HOOK_ON_PLAY_MODE_UPDATE,
HOOK_MAX,
};