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djui_hud_is_mouse_locked() (#986)
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* djui_hud_get_mouse_locked() Adds a total of 1 function: # `bool djui_hud_get_mouse_locked()` Returns the DJUI mouse lock status Tip: This won't return the true state of mouse lock, so make sure to use `get_first_person_enabled()` and `camera_config_is_mouse_look_enabled()` as well --- This also fills in some descriptions left out by Isaac in his viewport/scissor functions * djui_hud_is_mouse_locked() Same as before but is * this is better imo
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10 changed files with 82 additions and 32 deletions
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@ -3914,8 +3914,14 @@ function djui_hud_get_raw_mouse_y()
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-- ...
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-- ...
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end
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end
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--- @return boolean
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--- Checks if the cursor is locked to the window
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function djui_hud_is_mouse_locked()
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-- ...
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end
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--- @param locked boolean
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--- @param locked boolean
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--- Sets if the cursor is hidden and constrainted to the window
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--- Locks (or unlocks) the cursor to the window
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function djui_hud_set_mouse_locked(locked)
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function djui_hud_set_mouse_locked(locked)
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-- ...
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-- ...
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end
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end
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@ -3954,12 +3960,12 @@ end
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--- @param y number
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--- @param y number
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--- @param width number
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--- @param width number
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--- @param height number
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--- @param height number
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--- Sets the viewport to the specified position and size, this will resize
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--- Sets the viewport to the specified position and size, this will resize any subsequent DJUI graphics
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function djui_hud_set_viewport(x, y, width, height)
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function djui_hud_set_viewport(x, y, width, height)
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-- ...
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-- ...
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end
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end
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--- put the description here
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--- Resets the viewport to a fullscreen state
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function djui_hud_reset_viewport()
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function djui_hud_reset_viewport()
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-- ...
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-- ...
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end
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end
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@ -3968,12 +3974,12 @@ end
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--- @param y number
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--- @param y number
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--- @param width number
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--- @param width number
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--- @param height number
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--- @param height number
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--- put the description here
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--- Sets the scissor rectangle to the specified position and size, this will cut off any subsequent DJUI graphics not within the rectangle
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function djui_hud_set_scissor(x, y, width, height)
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function djui_hud_set_scissor(x, y, width, height)
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-- ...
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-- ...
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end
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end
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--- put the description here
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--- Resets the scissor rectangle to a fullscreen state
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function djui_hud_reset_scissor()
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function djui_hud_reset_scissor()
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-- ...
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-- ...
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end
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end
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@ -6443,14 +6449,14 @@ end
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--- @param m MarioState
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--- @param m MarioState
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--- @return integer
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--- @return integer
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--- Performs a full Mario stationary physics step (4 substeps) and returns an `GROUND_STEP_*` result
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--- Performs a full Mario stationary physics step (4 substeps) and returns a `GROUND_STEP_*` result
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function stationary_ground_step(m)
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function stationary_ground_step(m)
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-- ...
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-- ...
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end
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end
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--- @param m MarioState
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--- @param m MarioState
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--- @return integer
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--- @return integer
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--- Performs a full Mario ground physics step (4 substeps) and returns an `GROUND_STEP_*` result
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--- Performs a full Mario ground physics step (4 substeps) and returns a `GROUND_STEP_*` result
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function perform_ground_step(m)
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function perform_ground_step(m)
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-- ...
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-- ...
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end
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end
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@ -10029,7 +10035,7 @@ end
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--- @param player integer
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--- @param player integer
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--- @return integer
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--- @return integer
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--- Gets the tempo of `player`
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--- Gets the `tempo` of `player`
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function sequence_player_get_tempo(player)
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function sequence_player_get_tempo(player)
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-- ...
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-- ...
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end
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end
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@ -10043,7 +10049,7 @@ end
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--- @param player integer
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--- @param player integer
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--- @return integer
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--- @return integer
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--- Gets the tempoAcc (tempo accumulation) of `player`
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--- Gets the `tempoAcc` (tempo accumulation) of `player`
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function sequence_player_get_tempo_acc(player)
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function sequence_player_get_tempo_acc(player)
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-- ...
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-- ...
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end
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end
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@ -10057,7 +10063,7 @@ end
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--- @param player integer
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--- @param player integer
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--- @return integer
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--- @return integer
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--- Gets the transposition (pitch) of `player`
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--- Gets the `transposition` (pitch) of `player`
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function sequence_player_get_transposition(player)
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function sequence_player_get_transposition(player)
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-- ...
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-- ...
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end
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end
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@ -3140,10 +3140,31 @@ Returns the y coordinate of the mouse relative to the screen
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<br />
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<br />
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## [djui_hud_is_mouse_locked](#djui_hud_is_mouse_locked)
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### Description
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Checks if the cursor is locked to the window
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### Lua Example
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`local booleanValue = djui_hud_is_mouse_locked()`
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### Parameters
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- None
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### Returns
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- `boolean`
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### C Prototype
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`bool djui_hud_is_mouse_locked(void);`
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[:arrow_up_small:](#)
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<br />
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## [djui_hud_set_mouse_locked](#djui_hud_set_mouse_locked)
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## [djui_hud_set_mouse_locked](#djui_hud_set_mouse_locked)
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### Description
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### Description
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Sets if the cursor is hidden and constrainted to the window
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Locks (or unlocks) the cursor to the window
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### Lua Example
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### Lua Example
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`djui_hud_set_mouse_locked(locked)`
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`djui_hud_set_mouse_locked(locked)`
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@ -3271,7 +3292,7 @@ Returns the amount scrolled vertically (-down/up+)
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## [djui_hud_set_viewport](#djui_hud_set_viewport)
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## [djui_hud_set_viewport](#djui_hud_set_viewport)
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### Description
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### Description
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Sets the viewport to the specified position and size, this will resize
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Sets the viewport to the specified position and size, this will resize any subsequent DJUI graphics
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### Lua Example
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### Lua Example
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`djui_hud_set_viewport(x, y, width, height)`
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`djui_hud_set_viewport(x, y, width, height)`
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@ -3297,7 +3318,7 @@ Sets the viewport to the specified position and size, this will resize
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## [djui_hud_reset_viewport](#djui_hud_reset_viewport)
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## [djui_hud_reset_viewport](#djui_hud_reset_viewport)
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### Description
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### Description
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put the description here
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Resets the viewport to a fullscreen state
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### Lua Example
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### Lua Example
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`djui_hud_reset_viewport()`
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`djui_hud_reset_viewport()`
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@ -3318,7 +3339,7 @@ put the description here
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## [djui_hud_set_scissor](#djui_hud_set_scissor)
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## [djui_hud_set_scissor](#djui_hud_set_scissor)
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### Description
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### Description
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put the description here
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Sets the scissor rectangle to the specified position and size, this will cut off any subsequent DJUI graphics not within the rectangle
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### Lua Example
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### Lua Example
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`djui_hud_set_scissor(x, y, width, height)`
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`djui_hud_set_scissor(x, y, width, height)`
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@ -3344,7 +3365,7 @@ put the description here
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## [djui_hud_reset_scissor](#djui_hud_reset_scissor)
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## [djui_hud_reset_scissor](#djui_hud_reset_scissor)
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### Description
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### Description
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put the description here
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Resets the scissor rectangle to a fullscreen state
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### Lua Example
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### Lua Example
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`djui_hud_reset_scissor()`
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`djui_hud_reset_scissor()`
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@ -4070,7 +4070,7 @@ Sets all of Mario's velocity variables to 0 and sets his Y position to the floor
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## [stationary_ground_step](#stationary_ground_step)
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## [stationary_ground_step](#stationary_ground_step)
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### Description
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### Description
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Performs a full Mario stationary physics step (4 substeps) and returns an `GROUND_STEP_*` result
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Performs a full Mario stationary physics step (4 substeps) and returns a `GROUND_STEP_*` result
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### Lua Example
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### Lua Example
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`local integerValue = stationary_ground_step(m)`
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`local integerValue = stationary_ground_step(m)`
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@ -4093,7 +4093,7 @@ Performs a full Mario stationary physics step (4 substeps) and returns an `GROUN
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## [perform_ground_step](#perform_ground_step)
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## [perform_ground_step](#perform_ground_step)
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### Description
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### Description
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Performs a full Mario ground physics step (4 substeps) and returns an `GROUND_STEP_*` result
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Performs a full Mario ground physics step (4 substeps) and returns a `GROUND_STEP_*` result
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### Lua Example
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### Lua Example
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`local integerValue = perform_ground_step(m)`
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`local integerValue = perform_ground_step(m)`
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@ -5276,7 +5276,7 @@ Returns the current sound mode (e.g., stereo, mono) stored in the save file. Use
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## [sequence_player_get_tempo](#sequence_player_get_tempo)
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## [sequence_player_get_tempo](#sequence_player_get_tempo)
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### Description
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### Description
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Gets the tempo of `player`
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Gets the `tempo` of `player`
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### Lua Example
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### Lua Example
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`local integerValue = sequence_player_get_tempo(player)`
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`local integerValue = sequence_player_get_tempo(player)`
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@ -5323,7 +5323,7 @@ Sets the `tempo` of `player`. Resets when another sequence is played
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## [sequence_player_get_tempo_acc](#sequence_player_get_tempo_acc)
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## [sequence_player_get_tempo_acc](#sequence_player_get_tempo_acc)
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### Description
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### Description
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Gets the tempoAcc (tempo accumulation) of `player`
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Gets the `tempoAcc` (tempo accumulation) of `player`
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### Lua Example
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### Lua Example
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`local integerValue = sequence_player_get_tempo_acc(player)`
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`local integerValue = sequence_player_get_tempo_acc(player)`
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@ -5370,7 +5370,7 @@ Sets the `tempoAcc` (tempo accumulation) of `player`. Resets when another sequen
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## [sequence_player_get_transposition](#sequence_player_get_transposition)
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## [sequence_player_get_transposition](#sequence_player_get_transposition)
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### Description
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### Description
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Gets the transposition (pitch) of `player`
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Gets the `transposition` (pitch) of `player`
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### Lua Example
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### Lua Example
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`local integerValue = sequence_player_get_transposition(player)`
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`local integerValue = sequence_player_get_transposition(player)`
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@ -770,6 +770,7 @@
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- [djui_hud_get_mouse_y](functions-3.md#djui_hud_get_mouse_y)
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- [djui_hud_get_mouse_y](functions-3.md#djui_hud_get_mouse_y)
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- [djui_hud_get_raw_mouse_x](functions-3.md#djui_hud_get_raw_mouse_x)
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- [djui_hud_get_raw_mouse_x](functions-3.md#djui_hud_get_raw_mouse_x)
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- [djui_hud_get_raw_mouse_y](functions-3.md#djui_hud_get_raw_mouse_y)
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- [djui_hud_get_raw_mouse_y](functions-3.md#djui_hud_get_raw_mouse_y)
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- [djui_hud_is_mouse_locked](functions-3.md#djui_hud_is_mouse_locked)
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- [djui_hud_set_mouse_locked](functions-3.md#djui_hud_set_mouse_locked)
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- [djui_hud_set_mouse_locked](functions-3.md#djui_hud_set_mouse_locked)
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- [djui_hud_get_mouse_buttons_down](functions-3.md#djui_hud_get_mouse_buttons_down)
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- [djui_hud_get_mouse_buttons_down](functions-3.md#djui_hud_get_mouse_buttons_down)
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- [djui_hud_get_mouse_buttons_pressed](functions-3.md#djui_hud_get_mouse_buttons_pressed)
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- [djui_hud_get_mouse_buttons_pressed](functions-3.md#djui_hud_get_mouse_buttons_pressed)
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@ -15,15 +15,15 @@ void sequence_channel_set_volume(struct SequenceChannel *seqChannel, u8 volume);
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void process_sequences(s32 iterationsRemaining);
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void process_sequences(s32 iterationsRemaining);
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void init_sequence_player(u32 player);
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void init_sequence_player(u32 player);
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void init_sequence_players(void);
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void init_sequence_players(void);
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/* |description|Gets the tempo of `player`|descriptionEnd| */
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/* |description|Gets the `tempo` of `player`|descriptionEnd| */
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u16 sequence_player_get_tempo(u8 player);
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u16 sequence_player_get_tempo(u8 player);
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/* |description|Sets the `tempo` of `player`. Resets when another sequence is played|descriptionEnd| */
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/* |description|Sets the `tempo` of `player`. Resets when another sequence is played|descriptionEnd| */
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void sequence_player_set_tempo(u8 player, u16 tempo);
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void sequence_player_set_tempo(u8 player, u16 tempo);
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/* |description|Gets the tempoAcc (tempo accumulation) of `player`|descriptionEnd| */
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/* |description|Gets the `tempoAcc` (tempo accumulation) of `player`|descriptionEnd| */
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u16 sequence_player_get_tempo_acc(u8 player);
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u16 sequence_player_get_tempo_acc(u8 player);
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/* |description|Sets the `tempoAcc` (tempo accumulation) of `player`. Resets when another sequence is played|descriptionEnd| */
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/* |description|Sets the `tempoAcc` (tempo accumulation) of `player`. Resets when another sequence is played|descriptionEnd| */
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void sequence_player_set_tempo_acc(u8 player, u16 tempoAcc);
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void sequence_player_set_tempo_acc(u8 player, u16 tempoAcc);
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/* |description|Gets the transposition (pitch) of `player`|descriptionEnd| */
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/* |description|Gets the `transposition` (pitch) of `player`|descriptionEnd| */
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u16 sequence_player_get_transposition(u8 player);
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u16 sequence_player_get_transposition(u8 player);
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/* |description|Sets the `transposition` (pitch) of `player`. Resets when another sequence is played|descriptionEnd| */
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/* |description|Sets the `transposition` (pitch) of `player`. Resets when another sequence is played|descriptionEnd| */
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void sequence_player_set_transposition(u8 player, u16 transposition);
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void sequence_player_set_transposition(u8 player, u16 transposition);
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u32 mario_update_windy_ground(struct MarioState *m);
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u32 mario_update_windy_ground(struct MarioState *m);
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/* |description|Sets all of Mario's velocity variables to 0 and sets his Y position to the floor height|descriptionEnd| */
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/* |description|Sets all of Mario's velocity variables to 0 and sets his Y position to the floor height|descriptionEnd| */
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void stop_and_set_height_to_floor(struct MarioState *m);
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void stop_and_set_height_to_floor(struct MarioState *m);
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/* |description|Performs a full Mario stationary physics step (4 substeps) and returns an `GROUND_STEP_*` result|descriptionEnd| */
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/* |description|Performs a full Mario stationary physics step (4 substeps) and returns a `GROUND_STEP_*` result|descriptionEnd| */
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s32 stationary_ground_step(struct MarioState *m);
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s32 stationary_ground_step(struct MarioState *m);
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/* |description|Performs a full Mario ground physics step (4 substeps) and returns an `GROUND_STEP_*` result|descriptionEnd| */
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/* |description|Performs a full Mario ground physics step (4 substeps) and returns a `GROUND_STEP_*` result|descriptionEnd| */
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s32 perform_ground_step(struct MarioState *m);
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s32 perform_ground_step(struct MarioState *m);
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/* |description|Performs a full Mario air physics step (4 substeps) and returns an `AIR_STEP_*` result|descriptionEnd| */
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/* |description|Performs a full Mario air physics step (4 substeps) and returns an `AIR_STEP_*` result|descriptionEnd| */
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s32 perform_air_step(struct MarioState *m, u32 stepArg);
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s32 perform_air_step(struct MarioState *m, u32 stepArg);
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@ -33,7 +33,7 @@ static struct DjuiColor sRefColor = { 255, 255, 255, 255 };
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static bool sLegacy = false;
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static bool sLegacy = false;
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f32 gDjuiHudUtilsZ = 0;
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f32 gDjuiHudUtilsZ = 0;
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u8 gDjuiHudLockMouse = false;
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bool gDjuiHudLockMouse = false;
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extern ALIGNED8 const u8 texture_hud_char_camera[];
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extern ALIGNED8 const u8 texture_hud_char_camera[];
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extern ALIGNED8 const u8 texture_hud_char_lakitu[];
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extern ALIGNED8 const u8 texture_hud_char_lakitu[];
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@ -297,6 +297,10 @@ f32 djui_hud_get_raw_mouse_y(void) {
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return mouse_y;
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return mouse_y;
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}
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}
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bool djui_hud_is_mouse_locked(void) {
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return gDjuiHudLockMouse;
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}
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void djui_hud_set_mouse_locked(bool locked) {
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void djui_hud_set_mouse_locked(bool locked) {
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gDjuiHudLockMouse = locked;
|
gDjuiHudLockMouse = locked;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -52,7 +52,7 @@ struct GlobalTextures {
|
||||||
|
|
||||||
extern struct GlobalTextures gGlobalTextures;
|
extern struct GlobalTextures gGlobalTextures;
|
||||||
extern f32 gDjuiHudUtilsZ;
|
extern f32 gDjuiHudUtilsZ;
|
||||||
extern u8 gDjuiHudLockMouse;
|
extern bool gDjuiHudLockMouse;
|
||||||
|
|
||||||
/* |description|Gets the current DJUI HUD resolution|descriptionEnd| */
|
/* |description|Gets the current DJUI HUD resolution|descriptionEnd| */
|
||||||
u8 djui_hud_get_resolution(void);
|
u8 djui_hud_get_resolution(void);
|
||||||
|
|
@ -92,7 +92,9 @@ f32 djui_hud_get_mouse_y(void);
|
||||||
f32 djui_hud_get_raw_mouse_x(void);
|
f32 djui_hud_get_raw_mouse_x(void);
|
||||||
/* |description|Returns the y coordinate of the mouse relative to the screen|descriptionEnd| */
|
/* |description|Returns the y coordinate of the mouse relative to the screen|descriptionEnd| */
|
||||||
f32 djui_hud_get_raw_mouse_y(void);
|
f32 djui_hud_get_raw_mouse_y(void);
|
||||||
/* |description|Sets if the cursor is hidden and constrainted to the window|descriptionEnd| */
|
/* |description|Checks if the cursor is locked to the window|descriptionEnd| */
|
||||||
|
bool djui_hud_is_mouse_locked(void);
|
||||||
|
/* |description|Locks (or unlocks) the cursor to the window|descriptionEnd| */
|
||||||
void djui_hud_set_mouse_locked(bool locked);
|
void djui_hud_set_mouse_locked(bool locked);
|
||||||
/* |description|Returns the flags of the mouse buttons held down|descriptionEnd| */
|
/* |description|Returns the flags of the mouse buttons held down|descriptionEnd| */
|
||||||
u8 djui_hud_get_mouse_buttons_down(void);
|
u8 djui_hud_get_mouse_buttons_down(void);
|
||||||
|
|
@ -104,13 +106,13 @@ u8 djui_hud_get_mouse_buttons_released(void);
|
||||||
f32 djui_hud_get_mouse_scroll_x(void);
|
f32 djui_hud_get_mouse_scroll_x(void);
|
||||||
/* |description|Returns the amount scrolled vertically (-down/up+)|descriptionEnd| */
|
/* |description|Returns the amount scrolled vertically (-down/up+)|descriptionEnd| */
|
||||||
f32 djui_hud_get_mouse_scroll_y(void);
|
f32 djui_hud_get_mouse_scroll_y(void);
|
||||||
/* |description|Sets the viewport to the specified position and size, this will resize |descriptionEnd| */
|
/* |description|Sets the viewport to the specified position and size, this will resize any subsequent DJUI graphics|descriptionEnd| */
|
||||||
void djui_hud_set_viewport(f32 x, f32 y, f32 width, f32 height);
|
void djui_hud_set_viewport(f32 x, f32 y, f32 width, f32 height);
|
||||||
/* |description|put the description here|descriptionEnd| */
|
/* |description|Resets the viewport to a fullscreen state|descriptionEnd| */
|
||||||
void djui_hud_reset_viewport(void);
|
void djui_hud_reset_viewport(void);
|
||||||
/* |description|put the description here|descriptionEnd| */
|
/* |description|Sets the scissor rectangle to the specified position and size, this will cut off any subsequent DJUI graphics not within the rectangle|descriptionEnd| */
|
||||||
void djui_hud_set_scissor(f32 x, f32 y, f32 width, f32 height);
|
void djui_hud_set_scissor(f32 x, f32 y, f32 width, f32 height);
|
||||||
/* |description|put the description here|descriptionEnd| */
|
/* |description|Resets the scissor rectangle to a fullscreen state|descriptionEnd| */
|
||||||
void djui_hud_reset_scissor(void);
|
void djui_hud_reset_scissor(void);
|
||||||
|
|
||||||
/* |description|Measures the length of `message` in the current font|descriptionEnd| */
|
/* |description|Measures the length of `message` in the current font|descriptionEnd| */
|
||||||
|
|
|
||||||
|
|
@ -12698,6 +12698,21 @@ int smlua_func_djui_hud_get_raw_mouse_y(UNUSED lua_State* L) {
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int smlua_func_djui_hud_is_mouse_locked(UNUSED lua_State* L) {
|
||||||
|
if (L == NULL) { return 0; }
|
||||||
|
|
||||||
|
int top = lua_gettop(L);
|
||||||
|
if (top != 0) {
|
||||||
|
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "djui_hud_is_mouse_locked", 0, top);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
lua_pushboolean(L, djui_hud_is_mouse_locked());
|
||||||
|
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
int smlua_func_djui_hud_set_mouse_locked(lua_State* L) {
|
int smlua_func_djui_hud_set_mouse_locked(lua_State* L) {
|
||||||
if (L == NULL) { return 0; }
|
if (L == NULL) { return 0; }
|
||||||
|
|
||||||
|
|
@ -37431,6 +37446,7 @@ void smlua_bind_functions_autogen(void) {
|
||||||
smlua_bind_function(L, "djui_hud_get_mouse_y", smlua_func_djui_hud_get_mouse_y);
|
smlua_bind_function(L, "djui_hud_get_mouse_y", smlua_func_djui_hud_get_mouse_y);
|
||||||
smlua_bind_function(L, "djui_hud_get_raw_mouse_x", smlua_func_djui_hud_get_raw_mouse_x);
|
smlua_bind_function(L, "djui_hud_get_raw_mouse_x", smlua_func_djui_hud_get_raw_mouse_x);
|
||||||
smlua_bind_function(L, "djui_hud_get_raw_mouse_y", smlua_func_djui_hud_get_raw_mouse_y);
|
smlua_bind_function(L, "djui_hud_get_raw_mouse_y", smlua_func_djui_hud_get_raw_mouse_y);
|
||||||
|
smlua_bind_function(L, "djui_hud_is_mouse_locked", smlua_func_djui_hud_is_mouse_locked);
|
||||||
smlua_bind_function(L, "djui_hud_set_mouse_locked", smlua_func_djui_hud_set_mouse_locked);
|
smlua_bind_function(L, "djui_hud_set_mouse_locked", smlua_func_djui_hud_set_mouse_locked);
|
||||||
smlua_bind_function(L, "djui_hud_get_mouse_buttons_down", smlua_func_djui_hud_get_mouse_buttons_down);
|
smlua_bind_function(L, "djui_hud_get_mouse_buttons_down", smlua_func_djui_hud_get_mouse_buttons_down);
|
||||||
smlua_bind_function(L, "djui_hud_get_mouse_buttons_pressed", smlua_func_djui_hud_get_mouse_buttons_pressed);
|
smlua_bind_function(L, "djui_hud_get_mouse_buttons_pressed", smlua_func_djui_hud_get_mouse_buttons_pressed);
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue