Readded player died popup

This commit is contained in:
MysterD 2021-07-30 19:37:20 -07:00
parent 3ee3f3e5bd
commit 661f2c28dc

View file

@ -11,6 +11,7 @@
#include "game/object_list_processor.h" #include "game/object_list_processor.h"
#include "game/mario_misc.h" #include "game/mario_misc.h"
#include "pc/configfile.h" #include "pc/configfile.h"
#include "pc/djui/djui.h"
#pragma pack(1) #pragma pack(1)
struct PacketPlayerData { struct PacketPlayerData {
@ -323,7 +324,13 @@ void network_receive_player(struct Packet* p) {
// inform of player death // inform of player death
if (oldData.action != ACT_BUBBLED && data.action == ACT_BUBBLED) { if (oldData.action != ACT_BUBBLED && data.action == ACT_BUBBLED) {
//chat_add_message("player died"); // display popup
u8* rgb = get_player_color(np->globalIndex, 0);
u8 rgb2[3] = { 0 };
for (int i = 0; i < 3; i++) { rgb2[i] = fmin((f32)rgb[i] * 1.3f + 32.0f, 255); }
char popupMsg[128] = { 0 };
snprintf(popupMsg, 128, "\\#%02x%02x%02x\\%s\\#dcdcdc\\ died.", rgb2[0], rgb2[1], rgb2[2], "Player");
djui_popup_create(popupMsg, 1);
} }
// action changed, reset timer // action changed, reset timer