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Fix SL walking penguin for nodrawdistance
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1 changed files with 3 additions and 1 deletions
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@ -97,7 +97,9 @@ void bhv_sl_walking_penguin_loop(void) {
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}
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}
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cur_obj_move_standard(-78);
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cur_obj_move_standard(-78);
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if (!cur_obj_hide_if_mario_far_away_y(1000.0f))
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#ifndef NODRAWINGDISTANCE
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if (!cur_obj_hide_if_mario_far_away_y(1000.0f))
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#endif
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play_penguin_walking_sound(PENGUIN_WALK_BIG);
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play_penguin_walking_sound(PENGUIN_WALK_BIG);
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// Adjust the position to get a point better lined up with the visual model, for stopping the wind.
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// Adjust the position to get a point better lined up with the visual model, for stopping the wind.
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