Update smlua_audio_utils again

This commit is contained in:
ThePlayerRolo 2025-09-19 20:05:33 -04:00
parent 88e084d5ef
commit 67edb1316f

View file

@ -29,8 +29,6 @@ struct AudioOverride {
struct AudioOverride sAudioOverrides[MAX_AUDIO_OVERRIDE] = { 0 };
static u8 sCustomSeqIndex = SEQ_COUNT;
static void smlua_audio_utils_reset(struct AudioOverride* override) {
if (override == NULL) { return; }
@ -67,7 +65,6 @@ void smlua_audio_utils_reset_all(void) {
#endif
smlua_audio_utils_reset(&sAudioOverrides[i]);
}
sCustomSeqIndex = SEQ_COUNT;
}
bool smlua_audio_utils_override(u8 sequenceId, s32* bankId, void** seqData) {
@ -158,8 +155,10 @@ void smlua_audio_utils_replace_sequence(u8 sequenceId, u8 bankId, u8 defaultVolu
}
u8 smlua_audio_utils_allocate_sequence(void) {
if (sCustomSeqIndex< MAX_AUDIO_OVERRIDE) {
return sCustomSeqIndex++;
for (u8 seqId = SEQ_COUNT + 1; seqId < MAX_AUDIO_OVERRIDE; seqId++) {
if (!sAudioOverrides[seqId].enabled) {
return seqId;
}
}
LOG_ERROR("Cannot allocate more custom sequences.");
return 0;