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fix crash during conflicting warps
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@ -218,6 +218,7 @@ static void *DynOS_Warp_UpdateWarp(void *aCmd, bool aIsLevelInitDone) {
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} else {
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_Warp = DynOS_Level_GetWarp(gCurrLevelNum, gCurrAreaIndex, sDynosWarpNodeNum);
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}
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if (!_Warp) { return NULL; }
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s16 sDynosWarpSpawnType = sSpawnTypeFromWarpBhv[_Warp[2]];
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// Init Mario
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