fix crash during conflicting warps

This commit is contained in:
Isaac0-dev 2025-06-04 09:40:20 +10:00
parent d6508def28
commit 681ea52f4b

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@ -218,6 +218,7 @@ static void *DynOS_Warp_UpdateWarp(void *aCmd, bool aIsLevelInitDone) {
} else { } else {
_Warp = DynOS_Level_GetWarp(gCurrLevelNum, gCurrAreaIndex, sDynosWarpNodeNum); _Warp = DynOS_Level_GetWarp(gCurrLevelNum, gCurrAreaIndex, sDynosWarpNodeNum);
} }
if (!_Warp) { return NULL; }
s16 sDynosWarpSpawnType = sSpawnTypeFromWarpBhv[_Warp[2]]; s16 sDynosWarpSpawnType = sSpawnTypeFromWarpBhv[_Warp[2]];
// Init Mario // Init Mario