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					 6 changed files with 116 additions and 81 deletions
				
			
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					@ -3919,54 +3919,6 @@ LEVEL_UNKNOWN_38 = 38
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--- @type LevelNum
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					--- @type LevelNum
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LEVEL_COUNT = 39
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					LEVEL_COUNT = 39
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--- @type integer
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MARIO_SPAWN_AIRBORNE = 0x12
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--- @type integer
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MARIO_SPAWN_AIRBORNE_DEATH = 0x23
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--- @type integer
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MARIO_SPAWN_AIRBORNE_STAR_COLLECT = 0x22
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--- @type integer
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MARIO_SPAWN_DEATH = 0x15
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--- @type integer
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MARIO_SPAWN_DOOR_WARP = 0x01
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--- @type integer
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MARIO_SPAWN_FLYING = 0x17
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--- @type integer
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MARIO_SPAWN_HARD_AIR_KNOCKBACK = 0x13
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--- @type integer
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MARIO_SPAWN_INSTANT_ACTIVE = 0x10
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--- @type integer
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MARIO_SPAWN_LAUNCH_DEATH = 0x25
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--- @type integer
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MARIO_SPAWN_LAUNCH_STAR_COLLECT = 0x24
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--- @type integer
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MARIO_SPAWN_PAINTING_DEATH = 0x21
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--- @type integer
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MARIO_SPAWN_PAINTING_STAR_COLLECT = 0x20
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--- @type integer
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MARIO_SPAWN_SPIN_AIRBORNE = 0x16
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--- @type integer
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MARIO_SPAWN_SPIN_AIRBORNE_CIRCLE = 0x14
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--- @type integer
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MARIO_SPAWN_SWIMMING = 0x11
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--- @type integer
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MARIO_SPAWN_TELEPORT = 0x04
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--- @type integer
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					--- @type integer
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MARIO_SPAWN_UNKNOWN_02 = 0x02
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					MARIO_SPAWN_UNKNOWN_02 = 0x02
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					@ -4143,6 +4095,71 @@ HUD_DISPLAY_NONE = 0x0000
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--- @type HUDDisplayFlag
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					--- @type HUDDisplayFlag
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HUD_DISPLAY_DEFAULT = HUD_DISPLAY_FLAG_LIVES | HUD_DISPLAY_FLAG_COIN_COUNT | HUD_DISPLAY_FLAG_STAR_COUNT | HUD_DISPLAY_FLAG_CAMERA_AND_POWER | HUD_DISPLAY_FLAG_CAMERA | HUD_DISPLAY_FLAG_POWER | HUD_DISPLAY_FLAG_KEYS | HUD_DISPLAY_FLAG_UNKNOWN_0020
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					HUD_DISPLAY_DEFAULT = HUD_DISPLAY_FLAG_LIVES | HUD_DISPLAY_FLAG_COIN_COUNT | HUD_DISPLAY_FLAG_STAR_COUNT | HUD_DISPLAY_FLAG_CAMERA_AND_POWER | HUD_DISPLAY_FLAG_CAMERA | HUD_DISPLAY_FLAG_POWER | HUD_DISPLAY_FLAG_KEYS | HUD_DISPLAY_FLAG_UNKNOWN_0020
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					--- @class MarioSpawnType
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					--- @type MarioSpawnType
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					MARIO_SPAWN_NONE = 0
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					--- @type MarioSpawnType
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					MARIO_SPAWN_DOOR_WARP = 1
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					--- @type MarioSpawnType
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					MARIO_SPAWN_IDLE = 2
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					--- @type MarioSpawnType
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					MARIO_SPAWN_PIPE = 3
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					--- @type MarioSpawnType
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					MARIO_SPAWN_TELEPORT = 4
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					--- @type MarioSpawnType
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					MARIO_SPAWN_INSTANT_ACTIVE = 0x10
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					--- @type MarioSpawnType
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					MARIO_SPAWN_SWIMMING = ((MARIO_SPAWN_INSTANT_ACTIVE ) + 1)
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					--- @type MarioSpawnType
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					MARIO_SPAWN_AIRBORNE = ((MARIO_SPAWN_INSTANT_ACTIVE ) + 2)
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					--- @type MarioSpawnType
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					MARIO_SPAWN_HARD_AIR_KNOCKBACK = ((MARIO_SPAWN_INSTANT_ACTIVE ) + 3)
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					--- @type MarioSpawnType
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					MARIO_SPAWN_SPIN_AIRBORNE_CIRCLE = ((MARIO_SPAWN_INSTANT_ACTIVE ) + 4)
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					--- @type MarioSpawnType
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					MARIO_SPAWN_DEATH = ((MARIO_SPAWN_INSTANT_ACTIVE ) + 5)
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					--- @type MarioSpawnType
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					MARIO_SPAWN_SPIN_AIRBORNE = ((MARIO_SPAWN_INSTANT_ACTIVE ) + 6)
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					--- @type MarioSpawnType
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					MARIO_SPAWN_FLYING = ((MARIO_SPAWN_INSTANT_ACTIVE ) + 7)
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					--- @type MarioSpawnType
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					MARIO_SPAWN_PAINTING_STAR_COLLECT = 0x20
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					--- @type MarioSpawnType
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					MARIO_SPAWN_PAINTING_DEATH = ((MARIO_SPAWN_PAINTING_STAR_COLLECT ) + 1)
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					--- @type MarioSpawnType
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					MARIO_SPAWN_AIRBORNE_STAR_COLLECT = ((MARIO_SPAWN_PAINTING_STAR_COLLECT ) + 2)
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					--- @type MarioSpawnType
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					MARIO_SPAWN_AIRBORNE_DEATH = ((MARIO_SPAWN_PAINTING_STAR_COLLECT ) + 3)
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					--- @type MarioSpawnType
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					MARIO_SPAWN_LAUNCH_STAR_COLLECT = ((MARIO_SPAWN_PAINTING_STAR_COLLECT ) + 4)
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					--- @type MarioSpawnType
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					MARIO_SPAWN_LAUNCH_DEATH = ((MARIO_SPAWN_PAINTING_STAR_COLLECT ) + 5)
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					--- @type MarioSpawnType
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					MARIO_SPAWN_UNUSED_38 = ((MARIO_SPAWN_PAINTING_STAR_COLLECT ) + 6)
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					--- @type MarioSpawnType
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					MARIO_SPAWN_FADE_FROM_BLACK = ((MARIO_SPAWN_PAINTING_STAR_COLLECT ) + 7)
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--- @class CharacterAnimID
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					--- @class CharacterAnimID
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--- @type CharacterAnimID
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					--- @type CharacterAnimID
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					@ -1118,6 +1118,7 @@
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--- @field public shadeR integer
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					--- @field public shadeR integer
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--- @field public torsoAngle Vec3s
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					--- @field public torsoAngle Vec3s
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--- @field public torsoPos Vec3f
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					--- @field public torsoPos Vec3f
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					--- @field public updateHeadPosTime integer
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--- @field public updateTorsoTime integer
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					--- @field public updateTorsoTime integer
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--- @field public wingFlutter integer
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					--- @field public wingFlutter integer
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					@ -35,6 +35,7 @@
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    - [enum LevelNum](#enum-LevelNum)
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					    - [enum LevelNum](#enum-LevelNum)
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- [level_update.h](#level_updateh)
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					- [level_update.h](#level_updateh)
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    - [enum HUDDisplayFlag](#enum-HUDDisplayFlag)
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					    - [enum HUDDisplayFlag](#enum-HUDDisplayFlag)
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					    - [enum MarioSpawnType](#enum-MarioSpawnType)
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- [mario_animation_ids.h](#mario_animation_idsh)
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					- [mario_animation_ids.h](#mario_animation_idsh)
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    - [enum CharacterAnimID](#enum-CharacterAnimID)
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					    - [enum CharacterAnimID](#enum-CharacterAnimID)
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    - [enum MarioAnimID](#enum-MarioAnimID)
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					    - [enum MarioAnimID](#enum-MarioAnimID)
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					@ -1439,22 +1440,6 @@
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<br />
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					<br />
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## [level_update.h](#level_update.h)
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					## [level_update.h](#level_update.h)
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- MARIO_SPAWN_AIRBORNE
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- MARIO_SPAWN_AIRBORNE_DEATH
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- MARIO_SPAWN_AIRBORNE_STAR_COLLECT
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- MARIO_SPAWN_DEATH
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- MARIO_SPAWN_DOOR_WARP
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- MARIO_SPAWN_FLYING
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- MARIO_SPAWN_HARD_AIR_KNOCKBACK
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- MARIO_SPAWN_INSTANT_ACTIVE
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- MARIO_SPAWN_LAUNCH_DEATH
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- MARIO_SPAWN_LAUNCH_STAR_COLLECT
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- MARIO_SPAWN_PAINTING_DEATH
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- MARIO_SPAWN_PAINTING_STAR_COLLECT
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- MARIO_SPAWN_SPIN_AIRBORNE
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- MARIO_SPAWN_SPIN_AIRBORNE_CIRCLE
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- MARIO_SPAWN_SWIMMING
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- MARIO_SPAWN_TELEPORT
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- MARIO_SPAWN_UNKNOWN_02
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					- MARIO_SPAWN_UNKNOWN_02
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- MARIO_SPAWN_UNKNOWN_03
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					- MARIO_SPAWN_UNKNOWN_03
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- MARIO_SPAWN_UNKNOWN_27
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					- MARIO_SPAWN_UNKNOWN_27
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					@ -1518,6 +1503,31 @@
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| HUD_DISPLAY_NONE | 0x0000 |
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					| HUD_DISPLAY_NONE | 0x0000 |
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| HUD_DISPLAY_DEFAULT | HUD_DISPLAY_FLAG_LIVES | HUD_DISPLAY_FLAG_COIN_COUNT | HUD_DISPLAY_FLAG_STAR_COUNT | HUD_DISPLAY_FLAG_CAMERA_AND_POWER | HUD_DISPLAY_FLAG_CAMERA | HUD_DISPLAY_FLAG_POWER | HUD_DISPLAY_FLAG_KEYS | HUD_DISPLAY_FLAG_UNKNOWN_0020 |
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					| HUD_DISPLAY_DEFAULT | HUD_DISPLAY_FLAG_LIVES | HUD_DISPLAY_FLAG_COIN_COUNT | HUD_DISPLAY_FLAG_STAR_COUNT | HUD_DISPLAY_FLAG_CAMERA_AND_POWER | HUD_DISPLAY_FLAG_CAMERA | HUD_DISPLAY_FLAG_POWER | HUD_DISPLAY_FLAG_KEYS | HUD_DISPLAY_FLAG_UNKNOWN_0020 |
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					### [enum MarioSpawnType](#MarioSpawnType)
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					| Identifier | Value |
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					| :--------- | :---- |
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					| MARIO_SPAWN_NONE | 0 |
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					| MARIO_SPAWN_DOOR_WARP | 1 |
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					| MARIO_SPAWN_IDLE | 2 |
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					| MARIO_SPAWN_PIPE | 3 |
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					| MARIO_SPAWN_TELEPORT | 4 |
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					| MARIO_SPAWN_INSTANT_ACTIVE | 0x10 |
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					| MARIO_SPAWN_SWIMMING | ((MARIO_SPAWN_INSTANT_ACTIVE ) + 1) |
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					| MARIO_SPAWN_AIRBORNE | ((MARIO_SPAWN_INSTANT_ACTIVE ) + 2) |
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					| MARIO_SPAWN_HARD_AIR_KNOCKBACK | ((MARIO_SPAWN_INSTANT_ACTIVE ) + 3) |
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					| MARIO_SPAWN_SPIN_AIRBORNE_CIRCLE | ((MARIO_SPAWN_INSTANT_ACTIVE ) + 4) |
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					| MARIO_SPAWN_DEATH | ((MARIO_SPAWN_INSTANT_ACTIVE ) + 5) |
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					| MARIO_SPAWN_SPIN_AIRBORNE | ((MARIO_SPAWN_INSTANT_ACTIVE ) + 6) |
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					| MARIO_SPAWN_FLYING | ((MARIO_SPAWN_INSTANT_ACTIVE ) + 7) |
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					| MARIO_SPAWN_PAINTING_STAR_COLLECT | 0x20 |
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					| MARIO_SPAWN_PAINTING_DEATH | ((MARIO_SPAWN_PAINTING_STAR_COLLECT ) + 1) |
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					| MARIO_SPAWN_AIRBORNE_STAR_COLLECT | ((MARIO_SPAWN_PAINTING_STAR_COLLECT ) + 2) |
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					| MARIO_SPAWN_AIRBORNE_DEATH | ((MARIO_SPAWN_PAINTING_STAR_COLLECT ) + 3) |
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					| MARIO_SPAWN_LAUNCH_STAR_COLLECT | ((MARIO_SPAWN_PAINTING_STAR_COLLECT ) + 4) |
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					| MARIO_SPAWN_LAUNCH_DEATH | ((MARIO_SPAWN_PAINTING_STAR_COLLECT ) + 5) |
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					| MARIO_SPAWN_UNUSED_38 | ((MARIO_SPAWN_PAINTING_STAR_COLLECT ) + 6) |
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					| MARIO_SPAWN_FADE_FROM_BLACK | ((MARIO_SPAWN_PAINTING_STAR_COLLECT ) + 7) |
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[:arrow_up_small:](#)
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					[:arrow_up_small:](#)
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<br />
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					<br />
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					@ -1701,6 +1701,7 @@
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| shadeR | `integer` |  |
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					| shadeR | `integer` |  |
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| torsoAngle | [Vec3s](structs.md#Vec3s) | read-only |
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					| torsoAngle | [Vec3s](structs.md#Vec3s) | read-only |
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| torsoPos | [Vec3f](structs.md#Vec3f) | read-only |
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					| torsoPos | [Vec3f](structs.md#Vec3f) | read-only |
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					| updateHeadPosTime | `integer` |  |
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| updateTorsoTime | `integer` | read-only |
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					| updateTorsoTime | `integer` | read-only |
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| wingFlutter | `integer` |  |
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					| wingFlutter | `integer` |  |
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					@ -1391,7 +1391,7 @@ static struct LuaObjectField sMarioAnimationFields[LUA_MARIO_ANIMATION_FIELD_COU
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    { "targetAnim",      LVT_COBJECT_P, offsetof(struct MarioAnimation, targetAnim),      false, LOT_ANIMATION },
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					    { "targetAnim",      LVT_COBJECT_P, offsetof(struct MarioAnimation, targetAnim),      false, LOT_ANIMATION },
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};
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					};
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#define LUA_MARIO_BODY_STATE_FIELD_COUNT 24
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					#define LUA_MARIO_BODY_STATE_FIELD_COUNT 25
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static struct LuaObjectField sMarioBodyStateFields[LUA_MARIO_BODY_STATE_FIELD_COUNT] = {
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					static struct LuaObjectField sMarioBodyStateFields[LUA_MARIO_BODY_STATE_FIELD_COUNT] = {
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    { "action",              LVT_U32,     offsetof(struct MarioBodyState, action),              false, LOT_NONE  },
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					    { "action",              LVT_U32,     offsetof(struct MarioBodyState, action),              false, LOT_NONE  },
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    { "allowPartRotation",   LVT_U8,      offsetof(struct MarioBodyState, allowPartRotation),   false, LOT_NONE  },
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					    { "allowPartRotation",   LVT_U8,      offsetof(struct MarioBodyState, allowPartRotation),   false, LOT_NONE  },
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					@ -1416,6 +1416,7 @@ static struct LuaObjectField sMarioBodyStateFields[LUA_MARIO_BODY_STATE_FIELD_CO
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    { "shadeR",              LVT_U16,     offsetof(struct MarioBodyState, shadeR),              false, LOT_NONE  },
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					    { "shadeR",              LVT_U16,     offsetof(struct MarioBodyState, shadeR),              false, LOT_NONE  },
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    { "torsoAngle",          LVT_COBJECT, offsetof(struct MarioBodyState, torsoAngle),          true,  LOT_VEC3S },
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					    { "torsoAngle",          LVT_COBJECT, offsetof(struct MarioBodyState, torsoAngle),          true,  LOT_VEC3S },
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    { "torsoPos",            LVT_COBJECT, offsetof(struct MarioBodyState, torsoPos),            true,  LOT_VEC3F },
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					    { "torsoPos",            LVT_COBJECT, offsetof(struct MarioBodyState, torsoPos),            true,  LOT_VEC3F },
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					    { "updateHeadPosTime",   LVT_U32,     offsetof(struct MarioBodyState, updateHeadPosTime),   false, LOT_NONE  },
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    { "updateTorsoTime",     LVT_U32,     offsetof(struct MarioBodyState, updateTorsoTime),     true,  LOT_NONE  },
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					    { "updateTorsoTime",     LVT_U32,     offsetof(struct MarioBodyState, updateTorsoTime),     true,  LOT_NONE  },
 | 
				
			||||||
    { "wingFlutter",         LVT_S8,      offsetof(struct MarioBodyState, wingFlutter),         false, LOT_NONE  },
 | 
					    { "wingFlutter",         LVT_S8,      offsetof(struct MarioBodyState, wingFlutter),         false, LOT_NONE  },
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1498,24 +1498,29 @@ char gSmluaConstants[] = ""
 | 
				
			||||||
"SPECIAL_WARP_GODDARD_GAMEOVER = -3\n"
 | 
					"SPECIAL_WARP_GODDARD_GAMEOVER = -3\n"
 | 
				
			||||||
"SPECIAL_WARP_TITLE = -8\n"
 | 
					"SPECIAL_WARP_TITLE = -8\n"
 | 
				
			||||||
"SPECIAL_WARP_LEVEL_SELECT = -9\n"
 | 
					"SPECIAL_WARP_LEVEL_SELECT = -9\n"
 | 
				
			||||||
"MARIO_SPAWN_DOOR_WARP = 0x01\n"
 | 
					"MARIO_SPAWN_NONE = 0\n"
 | 
				
			||||||
 | 
					"MARIO_SPAWN_DOOR_WARP = 1\n"
 | 
				
			||||||
 | 
					"MARIO_SPAWN_IDLE = 2\n"
 | 
				
			||||||
 | 
					"MARIO_SPAWN_PIPE = 3\n"
 | 
				
			||||||
 | 
					"MARIO_SPAWN_TELEPORT = 4\n"
 | 
				
			||||||
 | 
					"MARIO_SPAWN_INSTANT_ACTIVE = 0x10\n"
 | 
				
			||||||
 | 
					"MARIO_SPAWN_SWIMMING = ((MARIO_SPAWN_INSTANT_ACTIVE ) + 1)\n"
 | 
				
			||||||
 | 
					"MARIO_SPAWN_AIRBORNE = ((MARIO_SPAWN_INSTANT_ACTIVE ) + 2)\n"
 | 
				
			||||||
 | 
					"MARIO_SPAWN_HARD_AIR_KNOCKBACK = ((MARIO_SPAWN_INSTANT_ACTIVE ) + 3)\n"
 | 
				
			||||||
 | 
					"MARIO_SPAWN_SPIN_AIRBORNE_CIRCLE = ((MARIO_SPAWN_INSTANT_ACTIVE ) + 4)\n"
 | 
				
			||||||
 | 
					"MARIO_SPAWN_DEATH = ((MARIO_SPAWN_INSTANT_ACTIVE ) + 5)\n"
 | 
				
			||||||
 | 
					"MARIO_SPAWN_SPIN_AIRBORNE = ((MARIO_SPAWN_INSTANT_ACTIVE ) + 6)\n"
 | 
				
			||||||
 | 
					"MARIO_SPAWN_FLYING = ((MARIO_SPAWN_INSTANT_ACTIVE ) + 7)\n"
 | 
				
			||||||
 | 
					"MARIO_SPAWN_PAINTING_STAR_COLLECT = 0x20\n"
 | 
				
			||||||
 | 
					"MARIO_SPAWN_PAINTING_DEATH = ((MARIO_SPAWN_PAINTING_STAR_COLLECT ) + 1)\n"
 | 
				
			||||||
 | 
					"MARIO_SPAWN_AIRBORNE_STAR_COLLECT = ((MARIO_SPAWN_PAINTING_STAR_COLLECT ) + 2)\n"
 | 
				
			||||||
 | 
					"MARIO_SPAWN_AIRBORNE_DEATH = ((MARIO_SPAWN_PAINTING_STAR_COLLECT ) + 3)\n"
 | 
				
			||||||
 | 
					"MARIO_SPAWN_LAUNCH_STAR_COLLECT = ((MARIO_SPAWN_PAINTING_STAR_COLLECT ) + 4)\n"
 | 
				
			||||||
 | 
					"MARIO_SPAWN_LAUNCH_DEATH = ((MARIO_SPAWN_PAINTING_STAR_COLLECT ) + 5)\n"
 | 
				
			||||||
 | 
					"MARIO_SPAWN_UNUSED_38 = ((MARIO_SPAWN_PAINTING_STAR_COLLECT ) + 6)\n"
 | 
				
			||||||
 | 
					"MARIO_SPAWN_FADE_FROM_BLACK = ((MARIO_SPAWN_PAINTING_STAR_COLLECT ) + 7)\n"
 | 
				
			||||||
"MARIO_SPAWN_UNKNOWN_02 = 0x02\n"
 | 
					"MARIO_SPAWN_UNKNOWN_02 = 0x02\n"
 | 
				
			||||||
"MARIO_SPAWN_UNKNOWN_03 = 0x03\n"
 | 
					"MARIO_SPAWN_UNKNOWN_03 = 0x03\n"
 | 
				
			||||||
"MARIO_SPAWN_TELEPORT = 0x04\n"
 | 
					 | 
				
			||||||
"MARIO_SPAWN_INSTANT_ACTIVE = 0x10\n"
 | 
					 | 
				
			||||||
"MARIO_SPAWN_SWIMMING = 0x11\n"
 | 
					 | 
				
			||||||
"MARIO_SPAWN_AIRBORNE = 0x12\n"
 | 
					 | 
				
			||||||
"MARIO_SPAWN_HARD_AIR_KNOCKBACK = 0x13\n"
 | 
					 | 
				
			||||||
"MARIO_SPAWN_SPIN_AIRBORNE_CIRCLE = 0x14\n"
 | 
					 | 
				
			||||||
"MARIO_SPAWN_DEATH = 0x15\n"
 | 
					 | 
				
			||||||
"MARIO_SPAWN_SPIN_AIRBORNE = 0x16\n"
 | 
					 | 
				
			||||||
"MARIO_SPAWN_FLYING = 0x17\n"
 | 
					 | 
				
			||||||
"MARIO_SPAWN_PAINTING_STAR_COLLECT = 0x20\n"
 | 
					 | 
				
			||||||
"MARIO_SPAWN_PAINTING_DEATH = 0x21\n"
 | 
					 | 
				
			||||||
"MARIO_SPAWN_AIRBORNE_STAR_COLLECT = 0x22\n"
 | 
					 | 
				
			||||||
"MARIO_SPAWN_AIRBORNE_DEATH = 0x23\n"
 | 
					 | 
				
			||||||
"MARIO_SPAWN_LAUNCH_STAR_COLLECT = 0x24\n"
 | 
					 | 
				
			||||||
"MARIO_SPAWN_LAUNCH_DEATH = 0x25\n"
 | 
					 | 
				
			||||||
"MARIO_SPAWN_UNKNOWN_27 = 0x27\n"
 | 
					"MARIO_SPAWN_UNKNOWN_27 = 0x27\n"
 | 
				
			||||||
"WARP_NODE_F0 = 0xF0\n"
 | 
					"WARP_NODE_F0 = 0xF0\n"
 | 
				
			||||||
"WARP_NODE_DEATH = 0xF1\n"
 | 
					"WARP_NODE_DEATH = 0xF1\n"
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
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	Add table
		
		Reference in a new issue