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Revert "Fix bug in fixCollisionBugsRoundedCorners"
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@ -162,7 +162,7 @@ static s32 find_wall_collisions_from_list(struct SurfaceNode *surfaceNode,
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closest_point_to_triangle(surf, src, cPos);
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// Exclude triangles where y isn't inside of it
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if (cPos[1] < surf->lowerY || cPos[1] > surf->upperY) { continue; }
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if (fabs(cPos[1] - y) > 1) { continue; }
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// Figure out normal
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f32 dX = src[0] - cPos[0];
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