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					 4 changed files with 1 additions and 4 deletions
				
			
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					@ -66,7 +66,6 @@ include_constants = {
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    "src/audio/external.h": [ "SEQ_PLAYER", "DS_" ],
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					    "src/audio/external.h": [ "SEQ_PLAYER", "DS_" ],
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    "src/pc/mods/mod_storage.h": [ "MAX_KEYS", "MAX_KEY_VALUE_LENGTH" ],
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					    "src/pc/mods/mod_storage.h": [ "MAX_KEYS", "MAX_KEY_VALUE_LENGTH" ],
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    "include/PR/gbi.h": [
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					    "include/PR/gbi.h": [
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        "G_IMMFIRST",
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        "^G_NOOP$",
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					        "^G_NOOP$",
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        "^G_SETOTHERMODE_H$",
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					        "^G_SETOTHERMODE_H$",
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        "^G_SETOTHERMODE_L$",
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					        "^G_SETOTHERMODE_L$",
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					@ -1254,7 +1254,6 @@
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- G_MOVEMEM
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					- G_MOVEMEM
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- G_VTX
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					- G_VTX
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- G_DL
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					- G_DL
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- G_IMMFIRST
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- G_TRI1
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					- G_TRI1
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- G_POPMTX
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					- G_POPMTX
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- G_MOVEWORD
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					- G_MOVEWORD
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					@ -146,7 +146,7 @@ The lua functions sent to `hook_event()` will be automatically called by SM64 wh
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| HOOK_MARIO_OVERRIDE_GEOMETRY_INPUTS | Called before running Mario's geometry input logic, return `false` to not run it. | [MarioState](../structs.md) m | 
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					| HOOK_MARIO_OVERRIDE_GEOMETRY_INPUTS | Called before running Mario's geometry input logic, return `false` to not run it. | [MarioState](../structs.md) m | 
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| HOOK_ON_INTERACTIONS | Called when the Mario interactions are processed | [MarioState](../structs.md#MarioState) mario |
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					| HOOK_ON_INTERACTIONS | Called when the Mario interactions are processed | [MarioState](../structs.md#MarioState) mario |
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| HOOK_ALLOW_FORCE_WATER_ACTION | Called when executing a non-water action while under the water's surface, or vice versa. Return `false` to prevent the player from being forced out of the action at the water's surface | [MarioState](../structs.md#MarioState) mario, `boolean` isInWaterAction |
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					| HOOK_ALLOW_FORCE_WATER_ACTION | Called when executing a non-water action while under the water's surface, or vice versa. Return `false` to prevent the player from being forced out of the action at the water's surface | [MarioState](../structs.md#MarioState) mario, `boolean` isInWaterAction |
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| HOOK_BEFORE_WARP | Called before the local player warps. Return a table with `destLevel`, `destArea`, `destWarpNode`, and `arg` to override the warp | `integer` destLevel, `integer` destArea, `integer` destWarpNode, `integer` arg |
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					| HOOK_BEFORE_WARP | Called before the local player warps. Return a table with `destLevel`, `destArea`, `destAreaWarpNode`, and `arg` to override the warp | `integer` destLevel, `integer` destArea, `integer` destAreaWarpNode, `integer` arg |
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### Parameters
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					### Parameters
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					@ -1331,7 +1331,6 @@ char gSmluaConstants[] = ""
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"G_MOVEMEM=3\n"
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					"G_MOVEMEM=3\n"
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"G_VTX=4\n"
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					"G_VTX=4\n"
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"G_DL=6\n"
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					"G_DL=6\n"
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"G_IMMFIRST=-65\n"
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"G_TRI1=(G_IMMFIRST-0)\n"
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					"G_TRI1=(G_IMMFIRST-0)\n"
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"G_POPMTX=(G_IMMFIRST-2)\n"
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					"G_POPMTX=(G_IMMFIRST-2)\n"
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"G_MOVEWORD=(G_IMMFIRST-3)\n"
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					"G_MOVEWORD=(G_IMMFIRST-3)\n"
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