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	Added FluffaLuigi's Wario model
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					 19 changed files with 9278 additions and 7 deletions
				
			
		|  | @ -79,6 +79,10 @@ ZCUSTOM_DIRS += toad_player | |||
| CUSTOM_DIRS += waluigi_cap | ||||
| ZCUSTOM_DIRS += waluigi | ||||
| 
 | ||||
| # Add Wario | ||||
| CUSTOM_DIRS += wario_cap | ||||
| ZCUSTOM_DIRS += wario | ||||
| 
 | ||||
| # Actor Files | ||||
| CUSTOM_FILES                 := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(CUSTOM_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png))) | ||||
| AMP_CHUCKYA_FILES            := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(AMP_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png))) | ||||
|  |  | |||
							
								
								
									
										886
									
								
								actors/wario/geo.inc.c
									
										
									
									
									
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								actors/wario/geo.inc.c
									
										
									
									
									
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							|  | @ -0,0 +1,886 @@ | |||
| #include "src/game/envfx_snow.h" | ||||
| 
 | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt1[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_Wario_Eyes_Half_Closed_1), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt2[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_Wario_Eyes_Closed_2), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt3[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_Wario_Eyes_Dead_3), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_ArmatureWario_Head_Capless[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_SWITCH_CASE(0, geo_switch_mario_eyes), | ||||
| 		GEO_OPEN_NODE(), | ||||
| 			GEO_NODE_START(), | ||||
| 			GEO_OPEN_NODE(), | ||||
| 				GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_switch_000_displaylist_head_capless_mesh_layer_1), | ||||
| 			GEO_CLOSE_NODE(), | ||||
| 			GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt1), | ||||
| 			GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt2), | ||||
| 			GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt3), | ||||
| 		GEO_CLOSE_NODE(), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_ArmatureWario_Left_Hand_Open[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_ANIMATED_PART(LAYER_OPAQUE, 83, 0, 0, wario_001_switch_000_offset_left_hand_open_mesh_layer_1), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_ArmatureWario_Right_Hand_Open[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, wario_001_switch_000_offset_right_hand_open_mesh_layer_1), | ||||
| 		GEO_OPEN_NODE(), | ||||
| 			GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos), | ||||
| 		GEO_CLOSE_NODE(), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_ArmatureWario_Right_Hand_Peace[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, wario_001_switch_000_offset_right_hand_peace_mesh_layer_1), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_ArmatureWario_Right_Hand_Cap[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, wario_001_switch_000_offset_right_hand_cap_mesh_layer_1), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_ArmatureWario_Right_Hand_Wing_Cap[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, wario_001_switch_000_offset_right_hand_cap_mesh_layer_1), | ||||
| 		GEO_OPEN_NODE(), | ||||
| 			GEO_DISPLAY_LIST(LAYER_ALPHA, wario_001_switch_000_displaylist_right_hand_cap_wings_mesh_layer_4), | ||||
| 		GEO_CLOSE_NODE(), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt1[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_Wario_Eyes_Half_Closed_1), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt2[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_Wario_Eyes_Closed_2), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt3[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_Wario_Eyes_Dead_3), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Head_Capless[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_SWITCH_CASE(0, geo_switch_mario_eyes), | ||||
| 		GEO_OPEN_NODE(), | ||||
| 			GEO_NODE_START(), | ||||
| 			GEO_OPEN_NODE(), | ||||
| 				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_switch_000_displaylist_head_capless_mesh_layer_1), | ||||
| 			GEO_CLOSE_NODE(), | ||||
| 			GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt1), | ||||
| 			GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt2), | ||||
| 			GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt3), | ||||
| 		GEO_CLOSE_NODE(), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Left_Hand_Open[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_ANIMATED_PART(LAYER_TRANSPARENT, 83, 0, 0, wario_001_switch_000_offset_left_hand_open_mesh_layer_1), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Right_Hand_Open[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_ANIMATED_PART(LAYER_TRANSPARENT, 82, 0, 0, wario_001_switch_000_offset_right_hand_open_mesh_layer_1), | ||||
| 		GEO_OPEN_NODE(), | ||||
| 			GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos), | ||||
| 		GEO_CLOSE_NODE(), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Right_Hand_Peace[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_ANIMATED_PART(LAYER_TRANSPARENT, 82, 0, 0, wario_001_switch_000_offset_right_hand_peace_mesh_layer_1), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Right_Hand_Cap[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_ANIMATED_PART(LAYER_TRANSPARENT, 82, 0, 0, wario_001_switch_000_offset_right_hand_cap_mesh_layer_1), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Right_Hand_Wing_Cap[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_ANIMATED_PART(LAYER_TRANSPARENT, 82, 0, 0, wario_001_switch_000_offset_right_hand_cap_mesh_layer_1), | ||||
| 		GEO_OPEN_NODE(), | ||||
| 			GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_001_switch_000_displaylist_right_hand_cap_wings_mesh_layer_4), | ||||
| 		GEO_CLOSE_NODE(), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt1[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_Wario_Eyes_Half_Closed_1), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt2[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_Wario_Eyes_Closed_2), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt3[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_Wario_Eyes_Dead_3), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt1[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -52, 0, NULL), | ||||
| 		GEO_OPEN_NODE(), | ||||
| 			GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, wario_000_offset_pelvis_mesh_layer_1), | ||||
| 			GEO_OPEN_NODE(), | ||||
| 				GEO_ASM(0, geo_move_mario_part_from_parent), | ||||
| 				GEO_ASM(0, geo_mario_tilt_torso), | ||||
| 				GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), | ||||
| 				GEO_OPEN_NODE(), | ||||
| 					GEO_ANIMATED_PART(LAYER_TRANSPARENT, 90, 0, 0, wario_000_offset_chest_mesh_layer_1), | ||||
| 					GEO_OPEN_NODE(), | ||||
| 						GEO_ANIMATED_PART(LAYER_OPAQUE, 158, 0, 0, NULL), | ||||
| 						GEO_OPEN_NODE(), | ||||
| 							GEO_ASM(0, geo_mario_head_rotation), | ||||
| 							GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), | ||||
| 							GEO_OPEN_NODE(), | ||||
| 								GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off), | ||||
| 								GEO_OPEN_NODE(), | ||||
| 									GEO_NODE_START(), | ||||
| 									GEO_OPEN_NODE(), | ||||
| 										GEO_SWITCH_CASE(0, geo_switch_mario_eyes), | ||||
| 										GEO_OPEN_NODE(), | ||||
| 											GEO_NODE_START(), | ||||
| 											GEO_OPEN_NODE(), | ||||
| 												GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_head_cap_mesh_layer_1), | ||||
| 											GEO_CLOSE_NODE(), | ||||
| 											GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt1), | ||||
| 											GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt2), | ||||
| 											GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt3), | ||||
| 										GEO_CLOSE_NODE(), | ||||
| 									GEO_CLOSE_NODE(), | ||||
| 									GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Head_Capless), | ||||
| 								GEO_CLOSE_NODE(), | ||||
| 								GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, -146, 15, -33, -133), | ||||
| 								GEO_OPEN_NODE(), | ||||
| 									GEO_ASM(0, geo_mario_rotate_wing_cap_wings), | ||||
| 									GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), | ||||
| 									GEO_OPEN_NODE(), | ||||
| 										GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_right_wing_mesh_layer_4), | ||||
| 									GEO_CLOSE_NODE(), | ||||
| 								GEO_CLOSE_NODE(), | ||||
| 								GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, 146, -15, 33, -133), | ||||
| 								GEO_OPEN_NODE(), | ||||
| 									GEO_ASM(1, geo_mario_rotate_wing_cap_wings), | ||||
| 									GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), | ||||
| 									GEO_OPEN_NODE(), | ||||
| 										GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_left_wing_mesh_layer_4), | ||||
| 									GEO_CLOSE_NODE(), | ||||
| 								GEO_CLOSE_NODE(), | ||||
| 							GEO_CLOSE_NODE(), | ||||
| 						GEO_CLOSE_NODE(), | ||||
| 						GEO_ANIMATED_PART(LAYER_OPAQUE, 134, -10, 115, NULL), | ||||
| 						GEO_OPEN_NODE(), | ||||
| 							GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, wario_000_offset_left_upper_arm_mesh_layer_1), | ||||
| 							GEO_OPEN_NODE(), | ||||
| 								GEO_ANIMATED_PART(LAYER_TRANSPARENT, 101, 0, 0, wario_000_offset_left_lower_arm_mesh_layer_1), | ||||
| 								GEO_OPEN_NODE(), | ||||
| 									GEO_SWITCH_CASE(1, geo_switch_mario_hand), | ||||
| 									GEO_OPEN_NODE(), | ||||
| 										GEO_NODE_START(), | ||||
| 										GEO_OPEN_NODE(), | ||||
| 											GEO_ANIMATED_PART(LAYER_OPAQUE, 83, 0, 0, NULL), | ||||
| 											GEO_OPEN_NODE(), | ||||
| 												GEO_ASM(1, geo_mario_hand_foot_scaler), | ||||
| 												GEO_SCALE(LAYER_FORCE, 65536), | ||||
| 												GEO_OPEN_NODE(), | ||||
| 													GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_left_hand_fist_mesh_layer_1), | ||||
| 												GEO_CLOSE_NODE(), | ||||
| 											GEO_CLOSE_NODE(), | ||||
| 										GEO_CLOSE_NODE(), | ||||
| 										GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Left_Hand_Open), | ||||
| 									GEO_CLOSE_NODE(), | ||||
| 								GEO_CLOSE_NODE(), | ||||
| 							GEO_CLOSE_NODE(), | ||||
| 						GEO_CLOSE_NODE(), | ||||
| 						GEO_ANIMATED_PART(LAYER_OPAQUE, 135, -10, -116, NULL), | ||||
| 						GEO_OPEN_NODE(), | ||||
| 							GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, wario_000_offset_right_upper_arm_mesh_layer_1), | ||||
| 							GEO_OPEN_NODE(), | ||||
| 								GEO_ANIMATED_PART(LAYER_TRANSPARENT, 101, 0, 0, wario_000_offset_right_lower_arm_mesh_layer_1), | ||||
| 								GEO_OPEN_NODE(), | ||||
| 									GEO_SWITCH_CASE(0, geo_switch_mario_hand), | ||||
| 									GEO_OPEN_NODE(), | ||||
| 										GEO_NODE_START(), | ||||
| 										GEO_OPEN_NODE(), | ||||
| 											GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, NULL), | ||||
| 											GEO_OPEN_NODE(), | ||||
| 												GEO_ASM(0, geo_mario_hand_foot_scaler), | ||||
| 												GEO_SCALE(LAYER_FORCE, 65536), | ||||
| 												GEO_OPEN_NODE(), | ||||
| 													GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_right_hand_fist_mesh_layer_1), | ||||
| 												GEO_CLOSE_NODE(), | ||||
| 												GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos), | ||||
| 											GEO_CLOSE_NODE(), | ||||
| 										GEO_CLOSE_NODE(), | ||||
| 										GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Right_Hand_Open), | ||||
| 										GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Right_Hand_Peace), | ||||
| 										GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Right_Hand_Cap), | ||||
| 										GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Right_Hand_Wing_Cap), | ||||
| 									GEO_CLOSE_NODE(), | ||||
| 								GEO_CLOSE_NODE(), | ||||
| 							GEO_CLOSE_NODE(), | ||||
| 						GEO_CLOSE_NODE(), | ||||
| 					GEO_CLOSE_NODE(), | ||||
| 				GEO_CLOSE_NODE(), | ||||
| 				GEO_ANIMATED_PART(LAYER_OPAQUE, 9, -8, 80, NULL), | ||||
| 				GEO_OPEN_NODE(), | ||||
| 					GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, wario_000_offset_left_upper_leg_mesh_layer_1), | ||||
| 					GEO_OPEN_NODE(), | ||||
| 						GEO_ANIMATED_PART(LAYER_TRANSPARENT, 52, 0, 0, wario_000_offset_left_lower_leg_mesh_layer_1), | ||||
| 						GEO_OPEN_NODE(), | ||||
| 							GEO_ANIMATED_PART(LAYER_TRANSPARENT, 45, 0, 0, wario_000_offset_left_foot_mesh_layer_1), | ||||
| 						GEO_CLOSE_NODE(), | ||||
| 					GEO_CLOSE_NODE(), | ||||
| 				GEO_CLOSE_NODE(), | ||||
| 				GEO_ANIMATED_PART(LAYER_OPAQUE, 9, -8, -80, NULL), | ||||
| 				GEO_OPEN_NODE(), | ||||
| 					GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, wario_000_offset_right_upper_leg_mesh_layer_1), | ||||
| 					GEO_OPEN_NODE(), | ||||
| 						GEO_ANIMATED_PART(LAYER_TRANSPARENT, 52, 0, 0, wario_000_offset_right_lower_leg_mesh_layer_1), | ||||
| 						GEO_OPEN_NODE(), | ||||
| 							GEO_ANIMATED_PART(LAYER_OPAQUE, 45, 0, 0, NULL), | ||||
| 							GEO_OPEN_NODE(), | ||||
| 								GEO_ASM(2, geo_mario_hand_foot_scaler), | ||||
| 								GEO_SCALE(LAYER_FORCE, 65536), | ||||
| 								GEO_OPEN_NODE(), | ||||
| 									GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_right_foot_mesh_layer_1), | ||||
| 								GEO_CLOSE_NODE(), | ||||
| 							GEO_CLOSE_NODE(), | ||||
| 						GEO_CLOSE_NODE(), | ||||
| 					GEO_CLOSE_NODE(), | ||||
| 				GEO_CLOSE_NODE(), | ||||
| 			GEO_CLOSE_NODE(), | ||||
| 		GEO_CLOSE_NODE(), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Head_Capless[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_SWITCH_CASE(0, geo_switch_mario_eyes), | ||||
| 		GEO_OPEN_NODE(), | ||||
| 			GEO_NODE_START(), | ||||
| 			GEO_OPEN_NODE(), | ||||
| 				GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_metal_0), | ||||
| 			GEO_CLOSE_NODE(), | ||||
| 		GEO_CLOSE_NODE(), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Left_Hand_Open[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_ANIMATED_PART(LAYER_OPAQUE, 83, 0, 0, wario_001_switch_000_offset_left_hand_open_mesh_layer_1_mat_override_metal_0), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Right_Hand_Open[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, wario_001_switch_000_offset_right_hand_open_mesh_layer_1_mat_override_metal_0), | ||||
| 		GEO_OPEN_NODE(), | ||||
| 			GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos), | ||||
| 		GEO_CLOSE_NODE(), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Right_Hand_Peace[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, wario_001_switch_000_offset_right_hand_peace_mesh_layer_1_mat_override_metal_0), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Right_Hand_Cap[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, wario_001_switch_000_offset_right_hand_cap_mesh_layer_1_mat_override_metal_0), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Right_Hand_Wing_Cap[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, wario_001_switch_000_offset_right_hand_cap_mesh_layer_1_mat_override_metal_0), | ||||
| 		GEO_OPEN_NODE(), | ||||
| 			GEO_DISPLAY_LIST(LAYER_ALPHA, wario_001_switch_000_displaylist_right_hand_cap_wings_mesh_layer_4_mat_override_metal_0), | ||||
| 		GEO_CLOSE_NODE(), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt2[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -52, 0, NULL), | ||||
| 		GEO_OPEN_NODE(), | ||||
| 			GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, wario_000_offset_pelvis_mesh_layer_1_mat_override_metal_0), | ||||
| 			GEO_OPEN_NODE(), | ||||
| 				GEO_ASM(0, geo_move_mario_part_from_parent), | ||||
| 				GEO_ASM(0, geo_mario_tilt_torso), | ||||
| 				GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), | ||||
| 				GEO_OPEN_NODE(), | ||||
| 					GEO_ANIMATED_PART(LAYER_OPAQUE, 90, 0, 0, wario_000_offset_chest_mesh_layer_1_mat_override_metal_0), | ||||
| 					GEO_OPEN_NODE(), | ||||
| 						GEO_ANIMATED_PART(LAYER_OPAQUE, 158, 0, 0, NULL), | ||||
| 						GEO_OPEN_NODE(), | ||||
| 							GEO_ASM(0, geo_mario_head_rotation), | ||||
| 							GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), | ||||
| 							GEO_OPEN_NODE(), | ||||
| 								GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off), | ||||
| 								GEO_OPEN_NODE(), | ||||
| 									GEO_NODE_START(), | ||||
| 									GEO_OPEN_NODE(), | ||||
| 										GEO_SWITCH_CASE(0, geo_switch_mario_eyes), | ||||
| 										GEO_OPEN_NODE(), | ||||
| 											GEO_NODE_START(), | ||||
| 											GEO_OPEN_NODE(), | ||||
| 												GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_metal_0), | ||||
| 											GEO_CLOSE_NODE(), | ||||
| 										GEO_CLOSE_NODE(), | ||||
| 									GEO_CLOSE_NODE(), | ||||
| 									GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Head_Capless), | ||||
| 								GEO_CLOSE_NODE(), | ||||
| 								GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, -146, 15, -33, -133), | ||||
| 								GEO_OPEN_NODE(), | ||||
| 									GEO_ASM(0, geo_mario_rotate_wing_cap_wings), | ||||
| 									GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), | ||||
| 									GEO_OPEN_NODE(), | ||||
| 										GEO_DISPLAY_LIST(LAYER_ALPHA, wario_000_displaylist_right_wing_mesh_layer_4_mat_override_metal_0), | ||||
| 									GEO_CLOSE_NODE(), | ||||
| 								GEO_CLOSE_NODE(), | ||||
| 								GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, 146, -15, 33, -133), | ||||
| 								GEO_OPEN_NODE(), | ||||
| 									GEO_ASM(1, geo_mario_rotate_wing_cap_wings), | ||||
| 									GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), | ||||
| 									GEO_OPEN_NODE(), | ||||
| 										GEO_DISPLAY_LIST(LAYER_ALPHA, wario_000_displaylist_left_wing_mesh_layer_4_mat_override_metal_0), | ||||
| 									GEO_CLOSE_NODE(), | ||||
| 								GEO_CLOSE_NODE(), | ||||
| 							GEO_CLOSE_NODE(), | ||||
| 						GEO_CLOSE_NODE(), | ||||
| 						GEO_ANIMATED_PART(LAYER_OPAQUE, 134, -10, 115, NULL), | ||||
| 						GEO_OPEN_NODE(), | ||||
| 							GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, wario_000_offset_left_upper_arm_mesh_layer_1_mat_override_metal_0), | ||||
| 							GEO_OPEN_NODE(), | ||||
| 								GEO_ANIMATED_PART(LAYER_OPAQUE, 101, 0, 0, wario_000_offset_left_lower_arm_mesh_layer_1_mat_override_metal_0), | ||||
| 								GEO_OPEN_NODE(), | ||||
| 									GEO_SWITCH_CASE(1, geo_switch_mario_hand), | ||||
| 									GEO_OPEN_NODE(), | ||||
| 										GEO_NODE_START(), | ||||
| 										GEO_OPEN_NODE(), | ||||
| 											GEO_ANIMATED_PART(LAYER_OPAQUE, 83, 0, 0, NULL), | ||||
| 											GEO_OPEN_NODE(), | ||||
| 												GEO_ASM(1, geo_mario_hand_foot_scaler), | ||||
| 												GEO_SCALE(LAYER_FORCE, 65536), | ||||
| 												GEO_OPEN_NODE(), | ||||
| 													GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_left_hand_fist_mesh_layer_1_mat_override_metal_0), | ||||
| 												GEO_CLOSE_NODE(), | ||||
| 											GEO_CLOSE_NODE(), | ||||
| 										GEO_CLOSE_NODE(), | ||||
| 										GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Left_Hand_Open), | ||||
| 									GEO_CLOSE_NODE(), | ||||
| 								GEO_CLOSE_NODE(), | ||||
| 							GEO_CLOSE_NODE(), | ||||
| 						GEO_CLOSE_NODE(), | ||||
| 						GEO_ANIMATED_PART(LAYER_OPAQUE, 135, -10, -116, NULL), | ||||
| 						GEO_OPEN_NODE(), | ||||
| 							GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, wario_000_offset_right_upper_arm_mesh_layer_1_mat_override_metal_0), | ||||
| 							GEO_OPEN_NODE(), | ||||
| 								GEO_ANIMATED_PART(LAYER_OPAQUE, 101, 0, 0, wario_000_offset_right_lower_arm_mesh_layer_1_mat_override_metal_0), | ||||
| 								GEO_OPEN_NODE(), | ||||
| 									GEO_SWITCH_CASE(0, geo_switch_mario_hand), | ||||
| 									GEO_OPEN_NODE(), | ||||
| 										GEO_NODE_START(), | ||||
| 										GEO_OPEN_NODE(), | ||||
| 											GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, NULL), | ||||
| 											GEO_OPEN_NODE(), | ||||
| 												GEO_ASM(0, geo_mario_hand_foot_scaler), | ||||
| 												GEO_SCALE(LAYER_FORCE, 65536), | ||||
| 												GEO_OPEN_NODE(), | ||||
| 													GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_right_hand_fist_mesh_layer_1_mat_override_metal_0), | ||||
| 												GEO_CLOSE_NODE(), | ||||
| 												GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos), | ||||
| 											GEO_CLOSE_NODE(), | ||||
| 										GEO_CLOSE_NODE(), | ||||
| 										GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Right_Hand_Open), | ||||
| 										GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Right_Hand_Peace), | ||||
| 										GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Right_Hand_Cap), | ||||
| 										GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Right_Hand_Wing_Cap), | ||||
| 									GEO_CLOSE_NODE(), | ||||
| 								GEO_CLOSE_NODE(), | ||||
| 							GEO_CLOSE_NODE(), | ||||
| 						GEO_CLOSE_NODE(), | ||||
| 					GEO_CLOSE_NODE(), | ||||
| 				GEO_CLOSE_NODE(), | ||||
| 				GEO_ANIMATED_PART(LAYER_OPAQUE, 9, -8, 80, NULL), | ||||
| 				GEO_OPEN_NODE(), | ||||
| 					GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, wario_000_offset_left_upper_leg_mesh_layer_1_mat_override_metal_0), | ||||
| 					GEO_OPEN_NODE(), | ||||
| 						GEO_ANIMATED_PART(LAYER_OPAQUE, 52, 0, 0, wario_000_offset_left_lower_leg_mesh_layer_1_mat_override_metal_0), | ||||
| 						GEO_OPEN_NODE(), | ||||
| 							GEO_ANIMATED_PART(LAYER_OPAQUE, 45, 0, 0, wario_000_offset_left_foot_mesh_layer_1_mat_override_metal_0), | ||||
| 						GEO_CLOSE_NODE(), | ||||
| 					GEO_CLOSE_NODE(), | ||||
| 				GEO_CLOSE_NODE(), | ||||
| 				GEO_ANIMATED_PART(LAYER_OPAQUE, 9, -8, -80, NULL), | ||||
| 				GEO_OPEN_NODE(), | ||||
| 					GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, wario_000_offset_right_upper_leg_mesh_layer_1_mat_override_metal_0), | ||||
| 					GEO_OPEN_NODE(), | ||||
| 						GEO_ANIMATED_PART(LAYER_OPAQUE, 52, 0, 0, wario_000_offset_right_lower_leg_mesh_layer_1_mat_override_metal_0), | ||||
| 						GEO_OPEN_NODE(), | ||||
| 							GEO_ANIMATED_PART(LAYER_OPAQUE, 45, 0, 0, NULL), | ||||
| 							GEO_OPEN_NODE(), | ||||
| 								GEO_ASM(2, geo_mario_hand_foot_scaler), | ||||
| 								GEO_SCALE(LAYER_FORCE, 65536), | ||||
| 								GEO_OPEN_NODE(), | ||||
| 									GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_right_foot_mesh_layer_1_mat_override_metal_0), | ||||
| 								GEO_CLOSE_NODE(), | ||||
| 							GEO_CLOSE_NODE(), | ||||
| 						GEO_CLOSE_NODE(), | ||||
| 					GEO_CLOSE_NODE(), | ||||
| 				GEO_CLOSE_NODE(), | ||||
| 			GEO_CLOSE_NODE(), | ||||
| 		GEO_CLOSE_NODE(), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Head_Capless[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_SWITCH_CASE(0, geo_switch_mario_eyes), | ||||
| 		GEO_OPEN_NODE(), | ||||
| 			GEO_NODE_START(), | ||||
| 			GEO_OPEN_NODE(), | ||||
| 				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_metal_0), | ||||
| 			GEO_CLOSE_NODE(), | ||||
| 		GEO_CLOSE_NODE(), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Left_Hand_Open[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_ANIMATED_PART(LAYER_TRANSPARENT, 83, 0, 0, wario_001_switch_000_offset_left_hand_open_mesh_layer_1_mat_override_metal_0), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Right_Hand_Open[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_ANIMATED_PART(LAYER_TRANSPARENT, 82, 0, 0, wario_001_switch_000_offset_right_hand_open_mesh_layer_1_mat_override_metal_0), | ||||
| 		GEO_OPEN_NODE(), | ||||
| 			GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos), | ||||
| 		GEO_CLOSE_NODE(), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Right_Hand_Peace[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_ANIMATED_PART(LAYER_TRANSPARENT, 82, 0, 0, wario_001_switch_000_offset_right_hand_peace_mesh_layer_1_mat_override_metal_0), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Right_Hand_Cap[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_ANIMATED_PART(LAYER_TRANSPARENT, 82, 0, 0, wario_001_switch_000_offset_right_hand_cap_mesh_layer_1_mat_override_metal_0), | ||||
| 		GEO_OPEN_NODE(), | ||||
| 			GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_001_switch_000_displaylist_right_hand_cap_wings_mesh_layer_4_mat_override_metal_0), | ||||
| 		GEO_CLOSE_NODE(), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Right_Hand_Wing_Cap[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_ANIMATED_PART(LAYER_TRANSPARENT, 82, 0, 0, wario_001_switch_000_offset_right_hand_cap_mesh_layer_1_mat_override_metal_0), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt3[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -52, 0, NULL), | ||||
| 		GEO_OPEN_NODE(), | ||||
| 			GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, wario_000_offset_pelvis_mesh_layer_1_mat_override_metal_0), | ||||
| 			GEO_OPEN_NODE(), | ||||
| 				GEO_ASM(0, geo_move_mario_part_from_parent), | ||||
| 				GEO_ASM(0, geo_mario_tilt_torso), | ||||
| 				GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), | ||||
| 				GEO_OPEN_NODE(), | ||||
| 					GEO_ANIMATED_PART(LAYER_TRANSPARENT, 90, 0, 0, wario_000_offset_chest_mesh_layer_1_mat_override_metal_0), | ||||
| 					GEO_OPEN_NODE(), | ||||
| 						GEO_ANIMATED_PART(LAYER_OPAQUE, 158, 0, 0, NULL), | ||||
| 						GEO_OPEN_NODE(), | ||||
| 							GEO_ASM(0, geo_mario_head_rotation), | ||||
| 							GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), | ||||
| 							GEO_OPEN_NODE(), | ||||
| 								GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off), | ||||
| 								GEO_OPEN_NODE(), | ||||
| 									GEO_NODE_START(), | ||||
| 									GEO_OPEN_NODE(), | ||||
| 										GEO_SWITCH_CASE(0, geo_switch_mario_eyes), | ||||
| 										GEO_OPEN_NODE(), | ||||
| 											GEO_NODE_START(), | ||||
| 											GEO_OPEN_NODE(), | ||||
| 												GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_metal_0), | ||||
| 											GEO_CLOSE_NODE(), | ||||
| 										GEO_CLOSE_NODE(), | ||||
| 									GEO_CLOSE_NODE(), | ||||
| 									GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Head_Capless), | ||||
| 								GEO_CLOSE_NODE(), | ||||
| 								GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, -146, 15, -33, -133), | ||||
| 								GEO_OPEN_NODE(), | ||||
| 									GEO_ASM(0, geo_mario_rotate_wing_cap_wings), | ||||
| 									GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), | ||||
| 									GEO_OPEN_NODE(), | ||||
| 										GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_right_wing_mesh_layer_4_mat_override_metal_0), | ||||
| 									GEO_CLOSE_NODE(), | ||||
| 								GEO_CLOSE_NODE(), | ||||
| 								GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, 146, -15, 33, -133), | ||||
| 								GEO_OPEN_NODE(), | ||||
| 									GEO_ASM(1, geo_mario_rotate_wing_cap_wings), | ||||
| 									GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), | ||||
| 									GEO_OPEN_NODE(), | ||||
| 										GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_left_wing_mesh_layer_4_mat_override_metal_0), | ||||
| 									GEO_CLOSE_NODE(), | ||||
| 								GEO_CLOSE_NODE(), | ||||
| 							GEO_CLOSE_NODE(), | ||||
| 						GEO_CLOSE_NODE(), | ||||
| 						GEO_ANIMATED_PART(LAYER_OPAQUE, 134, -10, 115, NULL), | ||||
| 						GEO_OPEN_NODE(), | ||||
| 							GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, wario_000_offset_left_upper_arm_mesh_layer_1_mat_override_metal_0), | ||||
| 							GEO_OPEN_NODE(), | ||||
| 								GEO_ANIMATED_PART(LAYER_TRANSPARENT, 101, 0, 0, wario_000_offset_left_lower_arm_mesh_layer_1_mat_override_metal_0), | ||||
| 								GEO_OPEN_NODE(), | ||||
| 									GEO_SWITCH_CASE(1, geo_switch_mario_hand), | ||||
| 									GEO_OPEN_NODE(), | ||||
| 										GEO_NODE_START(), | ||||
| 										GEO_OPEN_NODE(), | ||||
| 											GEO_ANIMATED_PART(LAYER_OPAQUE, 83, 0, 0, NULL), | ||||
| 											GEO_OPEN_NODE(), | ||||
| 												GEO_ASM(1, geo_mario_hand_foot_scaler), | ||||
| 												GEO_SCALE(LAYER_FORCE, 65536), | ||||
| 												GEO_OPEN_NODE(), | ||||
| 													GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_left_hand_fist_mesh_layer_1_mat_override_metal_0), | ||||
| 												GEO_CLOSE_NODE(), | ||||
| 											GEO_CLOSE_NODE(), | ||||
| 										GEO_CLOSE_NODE(), | ||||
| 										GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Left_Hand_Open), | ||||
| 									GEO_CLOSE_NODE(), | ||||
| 								GEO_CLOSE_NODE(), | ||||
| 							GEO_CLOSE_NODE(), | ||||
| 						GEO_CLOSE_NODE(), | ||||
| 						GEO_ANIMATED_PART(LAYER_OPAQUE, 135, -10, -116, NULL), | ||||
| 						GEO_OPEN_NODE(), | ||||
| 							GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, wario_000_offset_right_upper_arm_mesh_layer_1_mat_override_metal_0), | ||||
| 							GEO_OPEN_NODE(), | ||||
| 								GEO_ANIMATED_PART(LAYER_TRANSPARENT, 101, 0, 0, wario_000_offset_right_lower_arm_mesh_layer_1_mat_override_metal_0), | ||||
| 								GEO_OPEN_NODE(), | ||||
| 									GEO_SWITCH_CASE(0, geo_switch_mario_hand), | ||||
| 									GEO_OPEN_NODE(), | ||||
| 										GEO_NODE_START(), | ||||
| 										GEO_OPEN_NODE(), | ||||
| 											GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, NULL), | ||||
| 											GEO_OPEN_NODE(), | ||||
| 												GEO_ASM(0, geo_mario_hand_foot_scaler), | ||||
| 												GEO_SCALE(LAYER_FORCE, 65536), | ||||
| 												GEO_OPEN_NODE(), | ||||
| 													GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_right_hand_fist_mesh_layer_1_mat_override_metal_0), | ||||
| 												GEO_CLOSE_NODE(), | ||||
| 												GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos), | ||||
| 											GEO_CLOSE_NODE(), | ||||
| 										GEO_CLOSE_NODE(), | ||||
| 										GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Right_Hand_Open), | ||||
| 										GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Right_Hand_Peace), | ||||
| 										GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Right_Hand_Cap), | ||||
| 										GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Right_Hand_Wing_Cap), | ||||
| 									GEO_CLOSE_NODE(), | ||||
| 								GEO_CLOSE_NODE(), | ||||
| 							GEO_CLOSE_NODE(), | ||||
| 						GEO_CLOSE_NODE(), | ||||
| 					GEO_CLOSE_NODE(), | ||||
| 				GEO_CLOSE_NODE(), | ||||
| 				GEO_ANIMATED_PART(LAYER_OPAQUE, 9, -8, 80, NULL), | ||||
| 				GEO_OPEN_NODE(), | ||||
| 					GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, wario_000_offset_left_upper_leg_mesh_layer_1_mat_override_metal_0), | ||||
| 					GEO_OPEN_NODE(), | ||||
| 						GEO_ANIMATED_PART(LAYER_TRANSPARENT, 52, 0, 0, wario_000_offset_left_lower_leg_mesh_layer_1_mat_override_metal_0), | ||||
| 						GEO_OPEN_NODE(), | ||||
| 							GEO_ANIMATED_PART(LAYER_TRANSPARENT, 45, 0, 0, wario_000_offset_left_foot_mesh_layer_1_mat_override_metal_0), | ||||
| 						GEO_CLOSE_NODE(), | ||||
| 					GEO_CLOSE_NODE(), | ||||
| 				GEO_CLOSE_NODE(), | ||||
| 				GEO_ANIMATED_PART(LAYER_OPAQUE, 9, -8, -80, NULL), | ||||
| 				GEO_OPEN_NODE(), | ||||
| 					GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, wario_000_offset_right_upper_leg_mesh_layer_1_mat_override_metal_0), | ||||
| 					GEO_OPEN_NODE(), | ||||
| 						GEO_ANIMATED_PART(LAYER_TRANSPARENT, 52, 0, 0, wario_000_offset_right_lower_leg_mesh_layer_1_mat_override_metal_0), | ||||
| 						GEO_OPEN_NODE(), | ||||
| 							GEO_ANIMATED_PART(LAYER_OPAQUE, 45, 0, 0, NULL), | ||||
| 							GEO_OPEN_NODE(), | ||||
| 								GEO_ASM(2, geo_mario_hand_foot_scaler), | ||||
| 								GEO_SCALE(LAYER_FORCE, 65536), | ||||
| 								GEO_OPEN_NODE(), | ||||
| 									GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_right_foot_mesh_layer_1_mat_override_metal_0), | ||||
| 								GEO_CLOSE_NODE(), | ||||
| 							GEO_CLOSE_NODE(), | ||||
| 						GEO_CLOSE_NODE(), | ||||
| 					GEO_CLOSE_NODE(), | ||||
| 				GEO_CLOSE_NODE(), | ||||
| 			GEO_CLOSE_NODE(), | ||||
| 		GEO_CLOSE_NODE(), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt1[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_Wario_Eyes_Half_Closed_1), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt2[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_Wario_Eyes_Closed_2), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt3[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_Wario_Eyes_Dead_3), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_RETURN(), | ||||
| }; | ||||
| const GeoLayout wario_geo[] = { | ||||
| 	GEO_NODE_START(), | ||||
| 	GEO_OPEN_NODE(), | ||||
| 		GEO_SHADOW(0, 180, 100), | ||||
| 		GEO_OPEN_NODE(), | ||||
| 			GEO_SCALE(LAYER_FORCE, 16384), | ||||
| 			GEO_OPEN_NODE(), | ||||
|                 GEO_ASM(0, geo_mario_set_player_colors), | ||||
| 				GEO_ASM(0, geo_mirror_mario_backface_culling), | ||||
| 				GEO_ASM(0, geo_mirror_mario_set_alpha), | ||||
| 				GEO_SWITCH_CASE(0, geo_switch_mario_stand_run), | ||||
| 				GEO_OPEN_NODE(), | ||||
| 					GEO_NODE_START(), | ||||
| 					GEO_OPEN_NODE(), | ||||
| 						GEO_SWITCH_CASE(0, geo_switch_mario_cap_effect), | ||||
| 						GEO_OPEN_NODE(), | ||||
| 							GEO_NODE_START(), | ||||
| 							GEO_OPEN_NODE(), | ||||
| 								GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -52, 0, NULL), | ||||
| 								GEO_OPEN_NODE(), | ||||
| 									GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, wario_000_offset_pelvis_mesh_layer_1), | ||||
| 									GEO_OPEN_NODE(), | ||||
| 										GEO_ASM(0, geo_move_mario_part_from_parent), | ||||
| 										GEO_ASM(0, geo_mario_tilt_torso), | ||||
| 										GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), | ||||
| 										GEO_OPEN_NODE(), | ||||
| 											GEO_ANIMATED_PART(LAYER_OPAQUE, 90, 0, 0, wario_000_offset_chest_mesh_layer_1), | ||||
| 											GEO_OPEN_NODE(), | ||||
| 												GEO_ANIMATED_PART(LAYER_OPAQUE, 158, 0, 0, NULL), | ||||
| 												GEO_OPEN_NODE(), | ||||
| 													GEO_ASM(0, geo_mario_head_rotation), | ||||
| 													GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), | ||||
| 													GEO_OPEN_NODE(), | ||||
| 														GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off), | ||||
| 														GEO_OPEN_NODE(), | ||||
| 															GEO_NODE_START(), | ||||
| 															GEO_OPEN_NODE(), | ||||
| 																GEO_SWITCH_CASE(0, geo_switch_mario_eyes), | ||||
| 																GEO_OPEN_NODE(), | ||||
| 																	GEO_NODE_START(), | ||||
| 																	GEO_OPEN_NODE(), | ||||
| 																		GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_head_cap_mesh_layer_1), | ||||
| 																	GEO_CLOSE_NODE(), | ||||
| 																	GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt1), | ||||
| 																	GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt2), | ||||
| 																	GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt3), | ||||
| 																GEO_CLOSE_NODE(), | ||||
| 															GEO_CLOSE_NODE(), | ||||
| 															GEO_BRANCH(1, wario_ArmatureWario_Head_Capless), | ||||
| 														GEO_CLOSE_NODE(), | ||||
| 														GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, -146, 15, -33, -133), | ||||
| 														GEO_OPEN_NODE(), | ||||
| 															GEO_ASM(0, geo_mario_rotate_wing_cap_wings), | ||||
| 															GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), | ||||
| 															GEO_OPEN_NODE(), | ||||
| 																GEO_DISPLAY_LIST(LAYER_ALPHA, wario_000_displaylist_right_wing_mesh_layer_4), | ||||
| 															GEO_CLOSE_NODE(), | ||||
| 														GEO_CLOSE_NODE(), | ||||
| 														GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, 146, -15, 33, -133), | ||||
| 														GEO_OPEN_NODE(), | ||||
| 															GEO_ASM(1, geo_mario_rotate_wing_cap_wings), | ||||
| 															GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), | ||||
| 															GEO_OPEN_NODE(), | ||||
| 																GEO_DISPLAY_LIST(LAYER_ALPHA, wario_000_displaylist_left_wing_mesh_layer_4), | ||||
| 															GEO_CLOSE_NODE(), | ||||
| 														GEO_CLOSE_NODE(), | ||||
| 													GEO_CLOSE_NODE(), | ||||
| 												GEO_CLOSE_NODE(), | ||||
| 												GEO_ANIMATED_PART(LAYER_OPAQUE, 134, -10, 115, NULL), | ||||
| 												GEO_OPEN_NODE(), | ||||
| 													GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, wario_000_offset_left_upper_arm_mesh_layer_1), | ||||
| 													GEO_OPEN_NODE(), | ||||
| 														GEO_ANIMATED_PART(LAYER_OPAQUE, 101, 0, 0, wario_000_offset_left_lower_arm_mesh_layer_1), | ||||
| 														GEO_OPEN_NODE(), | ||||
| 															GEO_SWITCH_CASE(1, geo_switch_mario_hand), | ||||
| 															GEO_OPEN_NODE(), | ||||
| 																GEO_NODE_START(), | ||||
| 																GEO_OPEN_NODE(), | ||||
| 																	GEO_ANIMATED_PART(LAYER_OPAQUE, 83, 0, 0, NULL), | ||||
| 																	GEO_OPEN_NODE(), | ||||
| 																		GEO_ASM(1, geo_mario_hand_foot_scaler), | ||||
| 																		GEO_SCALE(LAYER_FORCE, 65536), | ||||
| 																		GEO_OPEN_NODE(), | ||||
| 																			GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_left_hand_fist_mesh_layer_1), | ||||
| 																		GEO_CLOSE_NODE(), | ||||
| 																	GEO_CLOSE_NODE(), | ||||
| 																GEO_CLOSE_NODE(), | ||||
| 																GEO_BRANCH(1, wario_ArmatureWario_Left_Hand_Open), | ||||
| 															GEO_CLOSE_NODE(), | ||||
| 														GEO_CLOSE_NODE(), | ||||
| 													GEO_CLOSE_NODE(), | ||||
| 												GEO_CLOSE_NODE(), | ||||
| 												GEO_ANIMATED_PART(LAYER_OPAQUE, 135, -10, -116, NULL), | ||||
| 												GEO_OPEN_NODE(), | ||||
| 													GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, wario_000_offset_right_upper_arm_mesh_layer_1), | ||||
| 													GEO_OPEN_NODE(), | ||||
| 														GEO_ANIMATED_PART(LAYER_OPAQUE, 101, 0, 0, wario_000_offset_right_lower_arm_mesh_layer_1), | ||||
| 														GEO_OPEN_NODE(), | ||||
| 															GEO_SWITCH_CASE(0, geo_switch_mario_hand), | ||||
| 															GEO_OPEN_NODE(), | ||||
| 																GEO_NODE_START(), | ||||
| 																GEO_OPEN_NODE(), | ||||
| 																	GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, NULL), | ||||
| 																	GEO_OPEN_NODE(), | ||||
| 																		GEO_ASM(0, geo_mario_hand_foot_scaler), | ||||
| 																		GEO_SCALE(LAYER_FORCE, 65536), | ||||
| 																		GEO_OPEN_NODE(), | ||||
| 																			GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_right_hand_fist_mesh_layer_1), | ||||
| 																		GEO_CLOSE_NODE(), | ||||
| 																		GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos), | ||||
| 																	GEO_CLOSE_NODE(), | ||||
| 																GEO_CLOSE_NODE(), | ||||
| 																GEO_BRANCH(1, wario_ArmatureWario_Right_Hand_Open), | ||||
| 																GEO_BRANCH(1, wario_ArmatureWario_Right_Hand_Peace), | ||||
| 																GEO_BRANCH(1, wario_ArmatureWario_Right_Hand_Cap), | ||||
| 																GEO_BRANCH(1, wario_ArmatureWario_Right_Hand_Wing_Cap), | ||||
| 															GEO_CLOSE_NODE(), | ||||
| 														GEO_CLOSE_NODE(), | ||||
| 													GEO_CLOSE_NODE(), | ||||
| 												GEO_CLOSE_NODE(), | ||||
| 											GEO_CLOSE_NODE(), | ||||
| 										GEO_CLOSE_NODE(), | ||||
| 										GEO_ANIMATED_PART(LAYER_OPAQUE, 9, -8, 80, NULL), | ||||
| 										GEO_OPEN_NODE(), | ||||
| 											GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, wario_000_offset_left_upper_leg_mesh_layer_1), | ||||
| 											GEO_OPEN_NODE(), | ||||
| 												GEO_ANIMATED_PART(LAYER_OPAQUE, 52, 0, 0, wario_000_offset_left_lower_leg_mesh_layer_1), | ||||
| 												GEO_OPEN_NODE(), | ||||
| 													GEO_ANIMATED_PART(LAYER_OPAQUE, 45, 0, 0, wario_000_offset_left_foot_mesh_layer_1), | ||||
| 												GEO_CLOSE_NODE(), | ||||
| 											GEO_CLOSE_NODE(), | ||||
| 										GEO_CLOSE_NODE(), | ||||
| 										GEO_ANIMATED_PART(LAYER_OPAQUE, 9, -8, -80, NULL), | ||||
| 										GEO_OPEN_NODE(), | ||||
| 											GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, wario_000_offset_right_upper_leg_mesh_layer_1), | ||||
| 											GEO_OPEN_NODE(), | ||||
| 												GEO_ANIMATED_PART(LAYER_OPAQUE, 52, 0, 0, wario_000_offset_right_lower_leg_mesh_layer_1), | ||||
| 												GEO_OPEN_NODE(), | ||||
| 													GEO_ANIMATED_PART(LAYER_OPAQUE, 45, 0, 0, NULL), | ||||
| 													GEO_OPEN_NODE(), | ||||
| 														GEO_ASM(2, geo_mario_hand_foot_scaler), | ||||
| 														GEO_SCALE(LAYER_FORCE, 65536), | ||||
| 														GEO_OPEN_NODE(), | ||||
| 															GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_right_foot_mesh_layer_1), | ||||
| 														GEO_CLOSE_NODE(), | ||||
| 													GEO_CLOSE_NODE(), | ||||
| 												GEO_CLOSE_NODE(), | ||||
| 											GEO_CLOSE_NODE(), | ||||
| 										GEO_CLOSE_NODE(), | ||||
| 									GEO_CLOSE_NODE(), | ||||
| 								GEO_CLOSE_NODE(), | ||||
| 							GEO_CLOSE_NODE(), | ||||
| 							GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1), | ||||
| 							GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt2), | ||||
| 							GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt3), | ||||
| 						GEO_CLOSE_NODE(), | ||||
| 					GEO_CLOSE_NODE(), | ||||
| 				GEO_CLOSE_NODE(), | ||||
| 				GEO_ASM(1, geo_mirror_mario_backface_culling), | ||||
| 			GEO_CLOSE_NODE(), | ||||
| 		GEO_CLOSE_NODE(), | ||||
| 		GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_material_revert_render_settings), | ||||
| 		GEO_DISPLAY_LIST(LAYER_ALPHA, wario_material_revert_render_settings), | ||||
| 		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_material_revert_render_settings), | ||||
| 	GEO_CLOSE_NODE(), | ||||
| 	GEO_END(), | ||||
| }; | ||||
							
								
								
									
										234
									
								
								actors/wario/geo_header.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										234
									
								
								actors/wario/geo_header.h
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,234 @@ | |||
| extern const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt1[]; | ||||
| extern const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt2[]; | ||||
| extern const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt3[]; | ||||
| extern const GeoLayout wario_ArmatureWario_Head_Capless[]; | ||||
| extern const GeoLayout wario_ArmatureWario_Left_Hand_Open[]; | ||||
| extern const GeoLayout wario_ArmatureWario_Right_Hand_Open[]; | ||||
| extern const GeoLayout wario_ArmatureWario_Right_Hand_Peace[]; | ||||
| extern const GeoLayout wario_ArmatureWario_Right_Hand_Cap[]; | ||||
| extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt1[]; | ||||
| extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt2[]; | ||||
| extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt3[]; | ||||
| extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Head_Capless[]; | ||||
| extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Left_Hand_Open[]; | ||||
| extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Right_Hand_Open[]; | ||||
| extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Right_Hand_Peace[]; | ||||
| extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Right_Hand_Cap[]; | ||||
| extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt1[]; | ||||
| extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt2[]; | ||||
| extern const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt3[]; | ||||
| extern const GeoLayout wario_002_switch_opt0_001_switch_opt1[]; | ||||
| extern const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Head_Capless[]; | ||||
| extern const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Left_Hand_Open[]; | ||||
| extern const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Right_Hand_Open[]; | ||||
| extern const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Right_Hand_Peace[]; | ||||
| extern const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Right_Hand_Cap[]; | ||||
| extern const GeoLayout wario_002_switch_opt0_001_switch_opt2[]; | ||||
| extern const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Head_Capless[]; | ||||
| extern const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Left_Hand_Open[]; | ||||
| extern const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Right_Hand_Open[]; | ||||
| extern const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Right_Hand_Peace[]; | ||||
| extern const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Right_Hand_Cap[]; | ||||
| extern const GeoLayout wario_002_switch_opt0_001_switch_opt3[]; | ||||
| extern const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt1[]; | ||||
| extern const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt2[]; | ||||
| extern const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt3[]; | ||||
| extern const GeoLayout wario_geo[]; | ||||
| extern Lights1 wario_Wario_Overalls_lights; | ||||
| extern Lights1 wario_Wario_Cap_lights; | ||||
| extern Lights1 wario_Wario_Button_lights; | ||||
| extern Lights1 wario_Wario_Logo_lights; | ||||
| extern Lights1 wario_Wario_Hair_lights; | ||||
| extern Lights1 wario_Wario_Eyes_lights; | ||||
| extern Lights1 wario_Wario_Sideburn_lights; | ||||
| extern Lights1 wario_Wario_Skin_lights; | ||||
| extern Lights1 wario_Wario_Mustache_lights; | ||||
| extern Lights1 wario_Wario_Nose_lights; | ||||
| extern Lights1 wario_Wario_Mouth_lights; | ||||
| extern Lights1 wario_Wario_Eyes_Half_Closed_lights; | ||||
| extern Lights1 wario_Wario_Eyes_Closed_lights; | ||||
| extern Lights1 wario_Wario_Eyes_Dead_lights; | ||||
| extern Lights1 wario_Wario_Gloves_lights; | ||||
| extern Lights1 wario_wings_half_1_lights; | ||||
| extern Lights1 wario_wings_half_2_lights; | ||||
| extern Lights1 wario_Wario_Shoes_lights; | ||||
| extern u8 wario_mario_metal_rgba16[]; | ||||
| extern u8 wario_wario_overalls_button_rgba16[]; | ||||
| extern u8 wario_wario_logo_rgba16[]; | ||||
| extern u8 wario_custom_wario_eyes_center_rgba16[]; | ||||
| extern u8 wario_custom_wario_sideburn_rgba16[]; | ||||
| extern u8 wario_custom_wario_mouth_rgba16[]; | ||||
| extern u8 wario_custom_wario_eyes_half_closed_rgba16[]; | ||||
| extern u8 wario_custom_wario_eyes_closed_rgba16[]; | ||||
| extern u8 wario_custom_wario_eyes_dead_rgba16[]; | ||||
| extern u8 wario_mario_wing_tip_rgba16[]; | ||||
| extern u8 wario_mario_wing_rgba16[]; | ||||
| extern Vtx wario_000_offset_pelvis_mesh_layer_1_vtx_0[76]; | ||||
| extern Gfx wario_000_offset_pelvis_mesh_layer_1_tri_0[]; | ||||
| extern Vtx wario_000_offset_chest_mesh_layer_1_vtx_0[94]; | ||||
| extern Gfx wario_000_offset_chest_mesh_layer_1_tri_0[]; | ||||
| extern Vtx wario_000_offset_chest_mesh_layer_1_vtx_1[31]; | ||||
| extern Gfx wario_000_offset_chest_mesh_layer_1_tri_1[]; | ||||
| extern Vtx wario_000_offset_chest_mesh_layer_1_vtx_2[14]; | ||||
| extern Gfx wario_000_offset_chest_mesh_layer_1_tri_2[]; | ||||
| extern Vtx wario_000_displaylist_head_cap_mesh_layer_1_vtx_0[7]; | ||||
| extern Gfx wario_000_displaylist_head_cap_mesh_layer_1_tri_0[]; | ||||
| extern Vtx wario_000_displaylist_head_cap_mesh_layer_1_vtx_1[47]; | ||||
| extern Gfx wario_000_displaylist_head_cap_mesh_layer_1_tri_1[]; | ||||
| extern Vtx wario_000_displaylist_head_cap_mesh_layer_1_vtx_2[24]; | ||||
| extern Gfx wario_000_displaylist_head_cap_mesh_layer_1_tri_2[]; | ||||
| extern Vtx wario_000_displaylist_head_cap_mesh_layer_1_vtx_3[9]; | ||||
| extern Gfx wario_000_displaylist_head_cap_mesh_layer_1_tri_3[]; | ||||
| extern Vtx wario_000_displaylist_head_cap_mesh_layer_1_vtx_4[12]; | ||||
| extern Gfx wario_000_displaylist_head_cap_mesh_layer_1_tri_4[]; | ||||
| extern Vtx wario_000_displaylist_head_cap_mesh_layer_1_vtx_5[63]; | ||||
| extern Gfx wario_000_displaylist_head_cap_mesh_layer_1_tri_5[]; | ||||
| extern Vtx wario_000_displaylist_head_cap_mesh_layer_1_vtx_6[26]; | ||||
| extern Gfx wario_000_displaylist_head_cap_mesh_layer_1_tri_6[]; | ||||
| extern Vtx wario_000_displaylist_head_cap_mesh_layer_1_vtx_7[40]; | ||||
| extern Gfx wario_000_displaylist_head_cap_mesh_layer_1_tri_7[]; | ||||
| extern Vtx wario_000_displaylist_head_cap_mesh_layer_1_vtx_8[10]; | ||||
| extern Gfx wario_000_displaylist_head_cap_mesh_layer_1_tri_8[]; | ||||
| extern Vtx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_vtx_0[9]; | ||||
| extern Gfx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_tri_0[]; | ||||
| extern Vtx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_vtx_1[12]; | ||||
| extern Gfx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_tri_1[]; | ||||
| extern Vtx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_vtx_2[100]; | ||||
| extern Gfx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_tri_2[]; | ||||
| extern Vtx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_vtx_3[63]; | ||||
| extern Gfx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_tri_3[]; | ||||
| extern Vtx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_vtx_4[26]; | ||||
| extern Gfx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_tri_4[]; | ||||
| extern Vtx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_vtx_5[40]; | ||||
| extern Gfx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_tri_5[]; | ||||
| extern Vtx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_vtx_6[10]; | ||||
| extern Gfx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_tri_6[]; | ||||
| extern Vtx wario_000_displaylist_right_wing_mesh_layer_4_vtx_0[4]; | ||||
| extern Gfx wario_000_displaylist_right_wing_mesh_layer_4_tri_0[]; | ||||
| extern Vtx wario_000_displaylist_right_wing_mesh_layer_4_vtx_1[4]; | ||||
| extern Gfx wario_000_displaylist_right_wing_mesh_layer_4_tri_1[]; | ||||
| extern Vtx wario_000_displaylist_left_wing_mesh_layer_4_vtx_0[4]; | ||||
| extern Gfx wario_000_displaylist_left_wing_mesh_layer_4_tri_0[]; | ||||
| extern Vtx wario_000_displaylist_left_wing_mesh_layer_4_vtx_1[4]; | ||||
| extern Gfx wario_000_displaylist_left_wing_mesh_layer_4_tri_1[]; | ||||
| extern Vtx wario_000_offset_left_upper_arm_mesh_layer_1_vtx_0[31]; | ||||
| extern Gfx wario_000_offset_left_upper_arm_mesh_layer_1_tri_0[]; | ||||
| extern Vtx wario_000_offset_left_lower_arm_mesh_layer_1_vtx_0[16]; | ||||
| extern Gfx wario_000_offset_left_lower_arm_mesh_layer_1_tri_0[]; | ||||
| extern Vtx wario_000_displaylist_left_hand_fist_mesh_layer_1_vtx_0[52]; | ||||
| extern Gfx wario_000_displaylist_left_hand_fist_mesh_layer_1_tri_0[]; | ||||
| extern Vtx wario_001_switch_000_offset_left_hand_open_mesh_layer_1_vtx_0[72]; | ||||
| extern Gfx wario_001_switch_000_offset_left_hand_open_mesh_layer_1_tri_0[]; | ||||
| extern Vtx wario_000_offset_right_upper_arm_mesh_layer_1_vtx_0[28]; | ||||
| extern Gfx wario_000_offset_right_upper_arm_mesh_layer_1_tri_0[]; | ||||
| extern Vtx wario_000_offset_right_lower_arm_mesh_layer_1_vtx_0[16]; | ||||
| extern Gfx wario_000_offset_right_lower_arm_mesh_layer_1_tri_0[]; | ||||
| extern Vtx wario_000_displaylist_right_hand_fist_mesh_layer_1_vtx_0[52]; | ||||
| extern Gfx wario_000_displaylist_right_hand_fist_mesh_layer_1_tri_0[]; | ||||
| extern Vtx wario_001_switch_000_offset_right_hand_open_mesh_layer_1_vtx_0[76]; | ||||
| extern Gfx wario_001_switch_000_offset_right_hand_open_mesh_layer_1_tri_0[]; | ||||
| extern Vtx wario_001_switch_000_offset_right_hand_peace_mesh_layer_1_vtx_0[101]; | ||||
| extern Gfx wario_001_switch_000_offset_right_hand_peace_mesh_layer_1_tri_0[]; | ||||
| extern Vtx wario_001_switch_000_offset_right_hand_cap_mesh_layer_1_vtx_0[57]; | ||||
| extern Gfx wario_001_switch_000_offset_right_hand_cap_mesh_layer_1_tri_0[]; | ||||
| extern Vtx wario_001_switch_000_offset_right_hand_cap_mesh_layer_1_vtx_1[5]; | ||||
| extern Gfx wario_001_switch_000_offset_right_hand_cap_mesh_layer_1_tri_1[]; | ||||
| extern Vtx wario_001_switch_000_offset_right_hand_cap_mesh_layer_1_vtx_2[41]; | ||||
| extern Gfx wario_001_switch_000_offset_right_hand_cap_mesh_layer_1_tri_2[]; | ||||
| extern Vtx wario_001_switch_000_offset_right_hand_cap_mesh_layer_1_vtx_3[10]; | ||||
| extern Gfx wario_001_switch_000_offset_right_hand_cap_mesh_layer_1_tri_3[]; | ||||
| extern Vtx wario_001_switch_000_displaylist_right_hand_cap_wings_mesh_layer_4_vtx_0[8]; | ||||
| extern Gfx wario_001_switch_000_displaylist_right_hand_cap_wings_mesh_layer_4_tri_0[]; | ||||
| extern Vtx wario_001_switch_000_displaylist_right_hand_cap_wings_mesh_layer_4_vtx_1[8]; | ||||
| extern Gfx wario_001_switch_000_displaylist_right_hand_cap_wings_mesh_layer_4_tri_1[]; | ||||
| extern Vtx wario_000_offset_left_upper_leg_mesh_layer_1_vtx_0[22]; | ||||
| extern Gfx wario_000_offset_left_upper_leg_mesh_layer_1_tri_0[]; | ||||
| extern Vtx wario_000_offset_left_lower_leg_mesh_layer_1_vtx_0[12]; | ||||
| extern Gfx wario_000_offset_left_lower_leg_mesh_layer_1_tri_0[]; | ||||
| extern Vtx wario_000_offset_left_foot_mesh_layer_1_vtx_0[37]; | ||||
| extern Gfx wario_000_offset_left_foot_mesh_layer_1_tri_0[]; | ||||
| extern Vtx wario_000_offset_right_upper_leg_mesh_layer_1_vtx_0[22]; | ||||
| extern Gfx wario_000_offset_right_upper_leg_mesh_layer_1_tri_0[]; | ||||
| extern Vtx wario_000_offset_right_lower_leg_mesh_layer_1_vtx_0[22]; | ||||
| extern Gfx wario_000_offset_right_lower_leg_mesh_layer_1_tri_0[]; | ||||
| extern Vtx wario_000_displaylist_right_foot_mesh_layer_1_vtx_0[38]; | ||||
| extern Gfx wario_000_displaylist_right_foot_mesh_layer_1_tri_0[]; | ||||
| extern Gfx mat_wario_Wario_Overalls[]; | ||||
| extern Gfx mat_wario_metal[]; | ||||
| extern Gfx mat_revert_wario_metal[]; | ||||
| extern Gfx mat_wario_Wario_Cap[]; | ||||
| extern Gfx mat_wario_Wario_Button[]; | ||||
| extern Gfx mat_wario_Wario_Logo[]; | ||||
| extern Gfx mat_wario_Wario_Hair[]; | ||||
| extern Gfx mat_wario_Wario_Eyes[]; | ||||
| extern Gfx mat_wario_Wario_Sideburn[]; | ||||
| extern Gfx mat_wario_Wario_Skin[]; | ||||
| extern Gfx mat_wario_Wario_Mustache[]; | ||||
| extern Gfx mat_wario_Wario_Nose[]; | ||||
| extern Gfx mat_wario_Wario_Mouth[]; | ||||
| extern Gfx mat_wario_Wario_Eyes_Half_Closed[]; | ||||
| extern Gfx mat_wario_Wario_Eyes_Closed[]; | ||||
| extern Gfx mat_wario_Wario_Eyes_Dead[]; | ||||
| extern Gfx mat_wario_wing_tip[]; | ||||
| extern Gfx mat_revert_wario_wing_tip[]; | ||||
| extern Gfx mat_wario_wing[]; | ||||
| extern Gfx mat_revert_wario_wing[]; | ||||
| extern Gfx mat_wario_Wario_Gloves[]; | ||||
| extern Gfx mat_wario_wings_half_1[]; | ||||
| extern Gfx mat_revert_wario_wings_half_1[]; | ||||
| extern Gfx mat_wario_wings_half_2[]; | ||||
| extern Gfx mat_revert_wario_wings_half_2[]; | ||||
| extern Gfx mat_wario_Wario_Shoes[]; | ||||
| extern Gfx wario_000_offset_pelvis_mesh_layer_1[]; | ||||
| extern Gfx wario_000_offset_pelvis_mesh_layer_1_mat_override_metal_0[]; | ||||
| extern Gfx wario_000_offset_chest_mesh_layer_1[]; | ||||
| extern Gfx wario_000_offset_chest_mesh_layer_1_mat_override_metal_0[]; | ||||
| extern Gfx wario_000_displaylist_head_cap_mesh_layer_1[]; | ||||
| extern Gfx wario_000_displaylist_head_cap_mesh_layer_1_mat_override_metal_0[]; | ||||
| extern Gfx wario_000_displaylist_head_cap_mesh_layer_1_mat_override_Wario_Eyes_Half_Closed_1[]; | ||||
| extern Gfx wario_000_displaylist_head_cap_mesh_layer_1_mat_override_Wario_Eyes_Closed_2[]; | ||||
| extern Gfx wario_000_displaylist_head_cap_mesh_layer_1_mat_override_Wario_Eyes_Dead_3[]; | ||||
| extern Gfx wario_000_switch_000_displaylist_head_capless_mesh_layer_1[]; | ||||
| extern Gfx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_metal_0[]; | ||||
| extern Gfx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_Wario_Eyes_Half_Closed_1[]; | ||||
| extern Gfx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_Wario_Eyes_Closed_2[]; | ||||
| extern Gfx wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_Wario_Eyes_Dead_3[]; | ||||
| extern Gfx wario_000_displaylist_right_wing_mesh_layer_4[]; | ||||
| extern Gfx wario_000_displaylist_right_wing_mesh_layer_4_mat_override_metal_0[]; | ||||
| extern Gfx wario_000_displaylist_left_wing_mesh_layer_4[]; | ||||
| extern Gfx wario_000_displaylist_left_wing_mesh_layer_4_mat_override_metal_0[]; | ||||
| extern Gfx wario_000_offset_left_upper_arm_mesh_layer_1[]; | ||||
| extern Gfx wario_000_offset_left_upper_arm_mesh_layer_1_mat_override_metal_0[]; | ||||
| extern Gfx wario_000_offset_left_lower_arm_mesh_layer_1[]; | ||||
| extern Gfx wario_000_offset_left_lower_arm_mesh_layer_1_mat_override_metal_0[]; | ||||
| extern Gfx wario_000_displaylist_left_hand_fist_mesh_layer_1[]; | ||||
| extern Gfx wario_000_displaylist_left_hand_fist_mesh_layer_1_mat_override_metal_0[]; | ||||
| extern Gfx wario_001_switch_000_offset_left_hand_open_mesh_layer_1[]; | ||||
| extern Gfx wario_001_switch_000_offset_left_hand_open_mesh_layer_1_mat_override_metal_0[]; | ||||
| extern Gfx wario_000_offset_right_upper_arm_mesh_layer_1[]; | ||||
| extern Gfx wario_000_offset_right_upper_arm_mesh_layer_1_mat_override_metal_0[]; | ||||
| extern Gfx wario_000_offset_right_lower_arm_mesh_layer_1[]; | ||||
| extern Gfx wario_000_offset_right_lower_arm_mesh_layer_1_mat_override_metal_0[]; | ||||
| extern Gfx wario_000_displaylist_right_hand_fist_mesh_layer_1[]; | ||||
| extern Gfx wario_000_displaylist_right_hand_fist_mesh_layer_1_mat_override_metal_0[]; | ||||
| extern Gfx wario_001_switch_000_offset_right_hand_open_mesh_layer_1[]; | ||||
| extern Gfx wario_001_switch_000_offset_right_hand_open_mesh_layer_1_mat_override_metal_0[]; | ||||
| extern Gfx wario_001_switch_000_offset_right_hand_peace_mesh_layer_1[]; | ||||
| extern Gfx wario_001_switch_000_offset_right_hand_peace_mesh_layer_1_mat_override_metal_0[]; | ||||
| extern Gfx wario_001_switch_000_offset_right_hand_cap_mesh_layer_1[]; | ||||
| extern Gfx wario_001_switch_000_offset_right_hand_cap_mesh_layer_1_mat_override_metal_0[]; | ||||
| extern Gfx wario_001_switch_000_displaylist_right_hand_cap_wings_mesh_layer_4[]; | ||||
| extern Gfx wario_001_switch_000_displaylist_right_hand_cap_wings_mesh_layer_4_mat_override_metal_0[]; | ||||
| extern Gfx wario_000_offset_left_upper_leg_mesh_layer_1[]; | ||||
| extern Gfx wario_000_offset_left_upper_leg_mesh_layer_1_mat_override_metal_0[]; | ||||
| extern Gfx wario_000_offset_left_lower_leg_mesh_layer_1[]; | ||||
| extern Gfx wario_000_offset_left_lower_leg_mesh_layer_1_mat_override_metal_0[]; | ||||
| extern Gfx wario_000_offset_left_foot_mesh_layer_1[]; | ||||
| extern Gfx wario_000_offset_left_foot_mesh_layer_1_mat_override_metal_0[]; | ||||
| extern Gfx wario_000_offset_right_upper_leg_mesh_layer_1[]; | ||||
| extern Gfx wario_000_offset_right_upper_leg_mesh_layer_1_mat_override_metal_0[]; | ||||
| extern Gfx wario_000_offset_right_lower_leg_mesh_layer_1[]; | ||||
| extern Gfx wario_000_offset_right_lower_leg_mesh_layer_1_mat_override_metal_0[]; | ||||
| extern Gfx wario_000_displaylist_right_foot_mesh_layer_1[]; | ||||
| extern Gfx wario_000_displaylist_right_foot_mesh_layer_1_mat_override_metal_0[]; | ||||
| extern Gfx wario_material_revert_render_settings[]; | ||||
							
								
								
									
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								actors/wario/model.inc.c
									
										
									
									
									
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								actors/wario_cap/custom_wario_cap_logo.rgba16.png
									
										
									
									
									
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								actors/wario_cap/custom_wario_cap_logo.rgba16.png
									
										
									
									
									
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							| After Width: | Height: | Size: 547 B | 
							
								
								
									
										84
									
								
								actors/wario_cap/geo.inc.c
									
										
									
									
									
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										84
									
								
								actors/wario_cap/geo.inc.c
									
										
									
									
									
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							|  | @ -0,0 +1,84 @@ | |||
| // 0x16000CA4
 | ||||
| const GeoLayout warios_cap_geo[] = { | ||||
|    GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75), | ||||
|    GEO_OPEN_NODE(), | ||||
|       GEO_SCALE(0x00, 16384), | ||||
|       GEO_OPEN_NODE(), | ||||
|          GEO_ASM(1, geo_mario_set_player_colors), | ||||
|          GEO_ASM(10, geo_update_layer_transparency), | ||||
|          GEO_SWITCH_CASE(2, geo_switch_anim_state), | ||||
|          GEO_OPEN_NODE(), | ||||
|             GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_cap_seg3_dl_03022F48), | ||||
|             GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_cap_seg3_dl_03022F48), | ||||
|          GEO_CLOSE_NODE(), | ||||
|       GEO_CLOSE_NODE(), | ||||
|    GEO_CLOSE_NODE(), | ||||
|    GEO_END(), | ||||
| }; | ||||
| 
 | ||||
| // 0x16000CF0
 | ||||
| const GeoLayout warios_metal_cap_geo[] = { | ||||
|    GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75), | ||||
|    GEO_OPEN_NODE(), | ||||
|       GEO_SCALE(0x00, 16384), | ||||
|       GEO_OPEN_NODE(), | ||||
|          GEO_ASM(10, geo_update_layer_transparency), | ||||
|          GEO_SWITCH_CASE(2, geo_switch_anim_state), | ||||
|          GEO_OPEN_NODE(), | ||||
|             GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_cap_seg3_dl_03022FF8), | ||||
|             GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_cap_seg3_dl_03022FF8), | ||||
|          GEO_CLOSE_NODE(), | ||||
|       GEO_CLOSE_NODE(), | ||||
|    GEO_CLOSE_NODE(), | ||||
|    GEO_END(), | ||||
| }; | ||||
| 
 | ||||
| // 0x16000D3C
 | ||||
| const GeoLayout warios_wing_cap_geo[] = { | ||||
|    GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75), | ||||
|    GEO_OPEN_NODE(), | ||||
|       GEO_SCALE(0x00, 16384), | ||||
|       GEO_OPEN_NODE(), | ||||
|          GEO_ASM(1, geo_mario_set_player_colors), | ||||
|          GEO_ASM(10, geo_update_layer_transparency), | ||||
|          GEO_SWITCH_CASE(2, geo_switch_anim_state), | ||||
|          GEO_OPEN_NODE(), | ||||
|             GEO_NODE_START(), | ||||
|             GEO_OPEN_NODE(), | ||||
|                GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_cap_seg3_dl_03022F48), | ||||
|                GEO_DISPLAY_LIST(LAYER_ALPHA, wario_cap_seg3_dl_030230B0), | ||||
|             GEO_CLOSE_NODE(), | ||||
|             GEO_NODE_START(), | ||||
|             GEO_OPEN_NODE(), | ||||
|                GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_cap_seg3_dl_03023160), | ||||
|             GEO_CLOSE_NODE(), | ||||
|          GEO_CLOSE_NODE(), | ||||
|       GEO_CLOSE_NODE(), | ||||
|    GEO_CLOSE_NODE(), | ||||
|    GEO_END(), | ||||
| }; | ||||
| 
 | ||||
| // 0x16000DA8
 | ||||
| const GeoLayout warios_winged_metal_cap_geo[] = { | ||||
|    GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75), | ||||
|    GEO_OPEN_NODE(), | ||||
|       GEO_SCALE(0x00, 16384), | ||||
|       GEO_OPEN_NODE(), | ||||
|          GEO_ASM(1, geo_mario_set_player_colors), | ||||
|          GEO_ASM(10, geo_update_layer_transparency), | ||||
|          GEO_SWITCH_CASE(2, geo_switch_anim_state), | ||||
|          GEO_OPEN_NODE(), | ||||
|             GEO_NODE_START(), | ||||
|             GEO_OPEN_NODE(), | ||||
|                GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_cap_seg3_dl_03022FF8), | ||||
|                GEO_DISPLAY_LIST(LAYER_ALPHA, wario_cap_seg3_dl_03023108), | ||||
|             GEO_CLOSE_NODE(), | ||||
|             GEO_NODE_START(), | ||||
|             GEO_OPEN_NODE(), | ||||
|                GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_cap_seg3_dl_03023298), | ||||
|             GEO_CLOSE_NODE(), | ||||
|          GEO_CLOSE_NODE(), | ||||
|       GEO_CLOSE_NODE(), | ||||
|    GEO_CLOSE_NODE(), | ||||
|    GEO_END(), | ||||
| }; | ||||
							
								
								
									
										422
									
								
								actors/wario_cap/model.inc.c
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										422
									
								
								actors/wario_cap/model.inc.c
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,422 @@ | |||
| // Wario Cap (Normal Cap, Metal, Winged, etc)
 | ||||
| 
 | ||||
| // 0x0301CF08
 | ||||
| static const Lights1 wario_cap_seg3_lights_0301CF08 = gdSPDefLights1( | ||||
|     0x00, 0x46, 0x00, | ||||
|     0x00, 0x8C, 0x00, 0x28, 0x28, 0x28 | ||||
| ); | ||||
| 
 | ||||
| // 0x0301CF20
 | ||||
| static const Lights1 wario_cap_seg3_lights_0301CF20 = gdSPDefLights1( | ||||
|     0x00, 0x46, 0x00, | ||||
|     0x00, 0x8C, 0x00, 0x28, 0x28, 0x28 | ||||
| ); | ||||
| 
 | ||||
| // 0x0301CF38
 | ||||
| static const Lights1 wario_cap_seg3_lights_0301CF38 = gdSPDefLights1( | ||||
|     0x00, 0x46, 0x00, | ||||
|     0x00, 0x8C, 0x00, 0x28, 0x28, 0x28 | ||||
| ); | ||||
| 
 | ||||
| static const Lights1 wario_cap_seg3_lights_white = gdSPDefLights1( | ||||
|     0x7f, 0x7f, 0x7f, | ||||
|     0xff, 0xff, 0xff, 0x28, 0x28, 0x28 | ||||
| ); | ||||
| 
 | ||||
| 
 | ||||
| // 0x0301CF50
 | ||||
| ALIGNED8 static const u8 wario_cap_seg3_texture_0301CF50[] = { | ||||
| #include "actors/mario_cap/mario_cap_metal.rgba16.inc.c" | ||||
| }; | ||||
| 
 | ||||
| // 0x0301DF50
 | ||||
| ALIGNED8 static const u8 wario_cap_seg3_texture_0301DF50[] = { | ||||
| #include "actors/wario_cap/custom_wario_cap_logo.rgba16.inc.c" | ||||
| }; | ||||
| 
 | ||||
| // 0x0301E750
 | ||||
| ALIGNED8 static const u8 wario_cap_seg3_texture_0301E750[] = { | ||||
| #include "actors/mario_cap/mario_cap_wing.rgba16.inc.c" | ||||
| }; | ||||
| 
 | ||||
| // 0x0301F750
 | ||||
| ALIGNED8 static const u8 wario_cap_seg3_texture_0301F750[] = { | ||||
| #include "actors/mario_cap/mario_cap_wing_tip.rgba16.inc.c" | ||||
| }; | ||||
| 
 | ||||
| // 0x03020750
 | ||||
| ALIGNED8 static const u8 wario_cap_seg3_texture_03020750[] = { | ||||
| #include "actors/mario_cap/mario_cap_metal_wing_unused.rgba16.inc.c" | ||||
| }; | ||||
| 
 | ||||
| // 0x03021750
 | ||||
| ALIGNED8 static const u8 wario_cap_seg3_texture_03021750[] = { | ||||
| #include "actors/mario_cap/mario_cap_metal_wing_tip_unused.rgba16.inc.c" | ||||
| }; | ||||
| 
 | ||||
| // 0x03022750
 | ||||
| static const Vtx wario_cap_seg3_vertex_03022750[] = { | ||||
|     {{{    33,     35,    118}, 0, {   728,    758}, {0x30, 0x26, 0x6e, 0xff}}}, | ||||
|     {{{    96,     22,     45}, 0, {  1240,    876}, {0x48, 0xa4, 0x31, 0xff}}}, | ||||
|     {{{    71,    101,    113}, 0, {  1028,    148}, {0x55, 0x16, 0x5b, 0xff}}}, | ||||
|     {{{     0,    110,    143}, 0, {   460,     68}, {0x00, 0x34, 0x73, 0xff}}}, | ||||
|     {{{   -31,     35,    118}, 0, {   206,    762}, {0xd0, 0x26, 0x6f, 0xff}}}, | ||||
|     {{{   -70,    101,    113}, 0, {  -106,    158}, {0xab, 0x16, 0x5b, 0xff}}}, | ||||
|     {{{   -95,     22,     46}, 0, {  -302,    890}, {0xa8, 0xb9, 0x38, 0xff}}}, | ||||
| }; | ||||
| 
 | ||||
| // 0x030227C0
 | ||||
| static const Vtx wario_cap_seg3_vertex_030227C0[] = { | ||||
|     {{{   -66,      2,    139}, 0, {     0,      0}, {0xb0, 0xbb, 0x45, 0xff}}}, | ||||
|     {{{     0,      0,    163}, 0, {     0,      0}, {0x00, 0xba, 0x69, 0xff}}}, | ||||
|     {{{   -31,     35,    118}, 0, {     0,      0}, {0xd0, 0x26, 0x6f, 0xff}}}, | ||||
|     {{{   -32,     17,    109}, 0, {     0,      0}, {0x00, 0x83, 0xf0, 0xff}}}, | ||||
|     {{{    33,     17,    109}, 0, {     0,      0}, {0xfb, 0x84, 0xea, 0xff}}}, | ||||
|     {{{   -95,     22,     46}, 0, {     0,      0}, {0xa8, 0xb9, 0x38, 0xff}}}, | ||||
|     {{{  -101,     10,     -7}, 0, {     0,      0}, {0xd8, 0x89, 0x11, 0xff}}}, | ||||
|     {{{   -70,    101,    113}, 0, {     0,      0}, {0xab, 0x16, 0x5b, 0xff}}}, | ||||
|     {{{  -135,     70,     23}, 0, {     0,      0}, {0x84, 0x15, 0x10, 0xff}}}, | ||||
|     {{{  -125,     38,    -45}, 0, {     0,      0}, {0x8d, 0xec, 0xd1, 0xff}}}, | ||||
|     {{{   -86,      1,    -60}, 0, {     0,      0}, {0xce, 0x8c, 0xf6, 0xff}}}, | ||||
|     {{{   -41,    144,     64}, 0, {     0,      0}, {0xdc, 0x79, 0x00, 0xff}}}, | ||||
|     {{{   -76,     84,    -60}, 0, {     0,      0}, {0xd5, 0x6e, 0xd3, 0xff}}}, | ||||
|     {{{   136,     70,     22}, 0, {     0,      0}, {0x7b, 0x16, 0x10, 0xff}}}, | ||||
|     {{{    71,    101,    113}, 0, {     0,      0}, {0x55, 0x16, 0x5b, 0xff}}}, | ||||
|     {{{    96,     22,     45}, 0, {     0,      0}, {0x48, 0xa4, 0x31, 0xff}}}, | ||||
| }; | ||||
| 
 | ||||
| // 0x030228C0
 | ||||
| static const Vtx wario_cap_seg3_vertex_030228C0[] = { | ||||
|     {{{    42,    144,     64}, 0, {     0,      0}, {0x2b, 0x76, 0x0d, 0xff}}}, | ||||
|     {{{   136,     70,     22}, 0, {     0,      0}, {0x7b, 0x16, 0x10, 0xff}}}, | ||||
|     {{{    76,     84,    -60}, 0, {     0,      0}, {0x2a, 0x6c, 0xcf, 0xff}}}, | ||||
|     {{{   103,     10,     -6}, 0, {     0,      0}, {0x42, 0x96, 0x12, 0xff}}}, | ||||
|     {{{   126,     38,    -46}, 0, {     0,      0}, {0x73, 0xec, 0xd0, 0xff}}}, | ||||
|     {{{    71,    101,    113}, 0, {     0,      0}, {0x55, 0x16, 0x5b, 0xff}}}, | ||||
|     {{{    96,     22,     45}, 0, {     0,      0}, {0x48, 0xa4, 0x31, 0xff}}}, | ||||
|     {{{    67,      2,    139}, 0, {     0,      0}, {0x50, 0xba, 0x44, 0xff}}}, | ||||
|     {{{    33,     17,    109}, 0, {     0,      0}, {0xfb, 0x84, 0xea, 0xff}}}, | ||||
|     {{{    33,     35,    118}, 0, {     0,      0}, {0x30, 0x26, 0x6e, 0xff}}}, | ||||
|     {{{    86,      1,    -60}, 0, {     0,      0}, {0x20, 0x86, 0xfe, 0xff}}}, | ||||
|     {{{     0,      0,    163}, 0, {     0,      0}, {0x00, 0xba, 0x69, 0xff}}}, | ||||
|     {{{   -31,     35,    118}, 0, {     0,      0}, {0xd0, 0x26, 0x6f, 0xff}}}, | ||||
|     {{{    53,      0,   -118}, 0, {     0,      0}, {0x2c, 0xb5, 0xa5, 0xff}}}, | ||||
|     {{{    49,     62,   -139}, 0, {     0,      0}, {0x32, 0x49, 0xa6, 0xff}}}, | ||||
| }; | ||||
| 
 | ||||
| // 0x030229B0
 | ||||
| static const Vtx wario_cap_seg3_vertex_030229B0[] = { | ||||
|     {{{   -76,     84,    -60}, 0, {     0,      0}, {0xd5, 0x6e, 0xd3, 0xff}}}, | ||||
|     {{{   -41,    144,     64}, 0, {     0,      0}, {0xdc, 0x79, 0x00, 0xff}}}, | ||||
|     {{{    76,     84,    -60}, 0, {     0,      0}, {0x2a, 0x6c, 0xcf, 0xff}}}, | ||||
|     {{{     0,    110,    143}, 0, {     0,      0}, {0x00, 0x34, 0x73, 0xff}}}, | ||||
|     {{{    42,    144,     64}, 0, {     0,      0}, {0x2b, 0x76, 0x0d, 0xff}}}, | ||||
|     {{{   -70,    101,    113}, 0, {     0,      0}, {0xab, 0x16, 0x5b, 0xff}}}, | ||||
|     {{{    71,    101,    113}, 0, {     0,      0}, {0x55, 0x16, 0x5b, 0xff}}}, | ||||
|     {{{    49,     62,   -139}, 0, {     0,      0}, {0x32, 0x49, 0xa6, 0xff}}}, | ||||
|     {{{   126,     38,    -46}, 0, {     0,      0}, {0x73, 0xec, 0xd0, 0xff}}}, | ||||
|     {{{   -52,      0,   -118}, 0, {     0,      0}, {0xd2, 0x9d, 0xc1, 0xff}}}, | ||||
|     {{{   -49,     62,   -138}, 0, {     0,      0}, {0xce, 0x1a, 0x8f, 0xff}}}, | ||||
|     {{{    53,      0,   -118}, 0, {     0,      0}, {0x2c, 0xb5, 0xa5, 0xff}}}, | ||||
|     {{{  -125,     38,    -45}, 0, {     0,      0}, {0x8d, 0xec, 0xd1, 0xff}}}, | ||||
|     {{{    86,      1,    -60}, 0, {     0,      0}, {0x20, 0x86, 0xfe, 0xff}}}, | ||||
|     {{{   -86,      1,    -60}, 0, {     0,      0}, {0xce, 0x8c, 0xf6, 0xff}}}, | ||||
| }; | ||||
| 
 | ||||
| // 0x03022AA0
 | ||||
| static const Vtx wario_cap_seg3_vertex_03022AA0[] = { | ||||
|     {{{    86,      1,    -60}, 0, {     0,      0}, {0x20, 0x86, 0xfe, 0xff}}}, | ||||
|     {{{   -86,      1,    -60}, 0, {     0,      0}, {0xce, 0x8c, 0xf6, 0xff}}}, | ||||
|     {{{   -52,      0,   -118}, 0, {     0,      0}, {0xd2, 0x9d, 0xc1, 0xff}}}, | ||||
|     {{{    33,     17,    109}, 0, {     0,      0}, {0xfb, 0x84, 0xea, 0xff}}}, | ||||
|     {{{   -32,     17,    109}, 0, {     0,      0}, {0x00, 0x83, 0xf0, 0xff}}}, | ||||
|     {{{  -101,     10,     -7}, 0, {     0,      0}, {0xd8, 0x89, 0x11, 0xff}}}, | ||||
|     {{{    96,     22,     45}, 0, {     0,      0}, {0x48, 0xa4, 0x31, 0xff}}}, | ||||
|     {{{   103,     10,     -6}, 0, {     0,      0}, {0x42, 0x96, 0x12, 0xff}}}, | ||||
|     {{{    53,      0,   -118}, 0, {     0,      0}, {0x2c, 0xb5, 0xa5, 0xff}}}, | ||||
| }; | ||||
| 
 | ||||
| // 0x03022B30 - 0x03022B68
 | ||||
| const Gfx wario_cap_seg3_dl_03022B30[] = { | ||||
|     gsSPVertex(wario_cap_seg3_vertex_03022750, 7, 0), | ||||
|     gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  0, 0x0), | ||||
|     gsSP2Triangles( 3,  5,  4, 0x0,  2,  3,  0, 0x0), | ||||
|     gsSP1Triangle( 5,  6,  4, 0x0), | ||||
|     gsSPEndDisplayList(), | ||||
| }; | ||||
| 
 | ||||
| // 0x03022B68 - 0x03022CC8
 | ||||
| const Gfx wario_cap_seg3_dl_03022B68[] = { | ||||
|     gsSPVertex(wario_cap_seg3_vertex_030227C0, 16, 0), | ||||
|     gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  1, 0x0), | ||||
|     gsSP2Triangles( 3,  1,  0, 0x0,  3,  5,  6, 0x0), | ||||
|     gsSP2Triangles( 3,  0,  5, 0x0,  5,  7,  8, 0x0), | ||||
|     gsSP2Triangles( 5,  8,  6, 0x0,  0,  2,  5, 0x0), | ||||
|     gsSP2Triangles( 6,  9, 10, 0x0,  8,  9,  6, 0x0), | ||||
|     gsSP2Triangles(11,  8,  7, 0x0,  8, 12,  9, 0x0), | ||||
|     gsSP2Triangles(12,  8, 11, 0x0, 13, 14, 15, 0x0), | ||||
|     gsSPVertex(wario_cap_seg3_vertex_030228C0, 15, 0), | ||||
|     gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  1, 0x0), | ||||
|     gsSP2Triangles( 4,  2,  1, 0x0,  5,  1,  0, 0x0), | ||||
|     gsSP2Triangles( 1,  6,  3, 0x0,  6,  7,  8, 0x0), | ||||
|     gsSP2Triangles( 9,  7,  6, 0x0, 10,  4,  3, 0x0), | ||||
|     gsSP2Triangles( 9, 11,  7, 0x0,  7, 11,  8, 0x0), | ||||
|     gsSP2Triangles(12, 11,  9, 0x0, 13, 14,  4, 0x0), | ||||
|     gsSPVertex(wario_cap_seg3_vertex_030229B0, 15, 0), | ||||
|     gsSP2Triangles( 0,  1,  2, 0x0,  1,  3,  4, 0x0), | ||||
|     gsSP2Triangles( 5,  3,  1, 0x0,  1,  4,  2, 0x0), | ||||
|     gsSP2Triangles( 4,  3,  6, 0x0,  0,  2,  7, 0x0), | ||||
|     gsSP2Triangles( 8,  7,  2, 0x0,  9, 10, 11, 0x0), | ||||
|     gsSP2Triangles(12, 10,  9, 0x0,  7, 10,  0, 0x0), | ||||
|     gsSP2Triangles(10,  7, 11, 0x0,  0, 10, 12, 0x0), | ||||
|     gsSP2Triangles(11,  8, 13, 0x0, 14, 12,  9, 0x0), | ||||
|     gsSPEndDisplayList(), | ||||
| }; | ||||
| 
 | ||||
| // 0x03022CC8 - 0x03022D10
 | ||||
| const Gfx wario_cap_seg3_dl_03022CC8[] = { | ||||
|     gsSPVertex(wario_cap_seg3_vertex_03022AA0, 9, 0), | ||||
|     gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0), | ||||
|     gsSP2Triangles( 6,  3,  5, 0x0,  7,  6,  5, 0x0), | ||||
|     gsSP2Triangles( 0,  7,  5, 0x0,  0,  5,  1, 0x0), | ||||
|     gsSP1Triangle( 2,  8,  0, 0x0), | ||||
|     gsSPEndDisplayList(), | ||||
| }; | ||||
| 
 | ||||
| // 0x03022D10 - 0x03022D38
 | ||||
| const Gfx wario_cap_seg3_dl_03022D10[] = { | ||||
|     gsSPDisplayList(wario_cap_seg3_dl_03022B68), | ||||
|     gsSPCopyLightEXT(1, 5), //gsSPLight(&wario_cap_seg3_lights_0301CF08.l, 1),
 | ||||
|     gsSPCopyLightEXT(2, 6), //gsSPLight(&wario_cap_seg3_lights_0301CF08.a, 2),
 | ||||
|     gsSPDisplayList(wario_cap_seg3_dl_03022CC8), | ||||
|     gsSPEndDisplayList(), | ||||
| }; | ||||
| 
 | ||||
| // 0x03022D38
 | ||||
| static const Vtx wario_cap_seg3_vertex_03022D38[] = { | ||||
|     {{{   199,    247,    -55}, 0, {   990,      0}, {0x59, 0xed, 0x58, 0xff}}}, | ||||
|     {{{   131,    274,     20}, 0, {     0,      0}, {0x59, 0xed, 0x58, 0xff}}}, | ||||
|     {{{    69,     71,     38}, 0, {     0,   2012}, {0x59, 0xed, 0x58, 0xff}}}, | ||||
|     {{{   199,    247,    -55}, 0, {   990,      0}, {0x58, 0xee, 0x58, 0xff}}}, | ||||
|     {{{    69,     71,     38}, 0, {     0,   2012}, {0x58, 0xee, 0x58, 0xff}}}, | ||||
|     {{{   138,     44,    -37}, 0, {   990,   2012}, {0x58, 0xee, 0x58, 0xff}}}, | ||||
|     {{{  -137,     44,    -37}, 0, {   990,   2012}, {0xa8, 0xee, 0x58, 0xff}}}, | ||||
|     {{{   -68,     71,     38}, 0, {     0,   2012}, {0xa8, 0xee, 0x58, 0xff}}}, | ||||
|     {{{  -198,    247,    -55}, 0, {   990,      0}, {0xa8, 0xee, 0x58, 0xff}}}, | ||||
|     {{{   -68,     71,     38}, 0, {     0,   2012}, {0xa7, 0xed, 0x58, 0xff}}}, | ||||
|     {{{  -130,    274,     20}, 0, {     0,      0}, {0xa7, 0xed, 0x58, 0xff}}}, | ||||
|     {{{  -198,    247,    -55}, 0, {   990,      0}, {0xa7, 0xed, 0x58, 0xff}}}, | ||||
| }; | ||||
| 
 | ||||
| // 0x03022DF8
 | ||||
| static const Vtx wario_cap_seg3_vertex_03022DF8[] = { | ||||
|     {{{   268,    219,   -132}, 0, {   990,      0}, {0x59, 0xed, 0x57, 0xff}}}, | ||||
|     {{{   199,    247,    -55}, 0, {     0,      0}, {0x59, 0xed, 0x57, 0xff}}}, | ||||
|     {{{   138,     44,    -37}, 0, {     0,   2012}, {0x59, 0xed, 0x57, 0xff}}}, | ||||
|     {{{   207,     16,   -114}, 0, {   990,   2012}, {0x59, 0xed, 0x57, 0xff}}}, | ||||
|     {{{  -206,     16,   -114}, 0, {   990,   2012}, {0xa7, 0xed, 0x57, 0xff}}}, | ||||
|     {{{  -137,     44,    -37}, 0, {     0,   2012}, {0xa7, 0xed, 0x57, 0xff}}}, | ||||
|     {{{  -267,    219,   -132}, 0, {   990,      0}, {0xa7, 0xed, 0x57, 0xff}}}, | ||||
|     {{{  -198,    247,    -55}, 0, {     0,      0}, {0xa7, 0xed, 0x57, 0xff}}}, | ||||
| }; | ||||
| 
 | ||||
| // 0x03022E78 - 0x03022EA8
 | ||||
| const Gfx wario_cap_seg3_dl_03022E78[] = { | ||||
|     gsSPVertex(wario_cap_seg3_vertex_03022D38, 12, 0), | ||||
|     gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0), | ||||
|     gsSP2Triangles( 6,  7,  8, 0x0,  9, 10, 11, 0x0), | ||||
|     gsSPEndDisplayList(), | ||||
| }; | ||||
| 
 | ||||
| // 0x03022EA8 - 0x03022ED8
 | ||||
| const Gfx wario_cap_seg3_dl_03022EA8[] = { | ||||
|     gsSPVertex(wario_cap_seg3_vertex_03022DF8, 8, 0), | ||||
|     gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0), | ||||
|     gsSP2Triangles( 4,  5,  6, 0x0,  5,  7,  6, 0x0), | ||||
|     gsSPEndDisplayList(), | ||||
| }; | ||||
| 
 | ||||
| // 0x03022ED8 - 0x03022F20
 | ||||
| const Gfx wario_cap_seg3_dl_03022ED8[] = { | ||||
|     gsDPPipeSync(), | ||||
|     gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), | ||||
|     gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), | ||||
|     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), | ||||
|     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), | ||||
|     gsDPTileSync(), | ||||
|     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), | ||||
|     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), | ||||
|     gsSPEndDisplayList(), | ||||
| }; | ||||
| 
 | ||||
| // 0x03022F20 - 0x03022F48
 | ||||
| const Gfx wario_cap_seg3_dl_03022F20[] = { | ||||
|     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), | ||||
|     gsDPPipeSync(), | ||||
|     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), | ||||
|     gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), | ||||
|     gsSPEndDisplayList(), | ||||
| }; | ||||
| 
 | ||||
| // 0x03022F48 - 0x03022FF8
 | ||||
| const Gfx wario_cap_seg3_dl_03022F48[] = { | ||||
|     gsDPPipeSync(), | ||||
|     gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA), | ||||
|     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), | ||||
|     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), | ||||
|     gsDPTileSync(), | ||||
|     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), | ||||
|     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), | ||||
|     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_0301DF50), | ||||
|     gsDPLoadSync(), | ||||
|     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), | ||||
|     gsSPCopyLightEXT(1, 5), //gsSPLight(&wario_cap_seg3_lights_0301CF38.l, 1),
 | ||||
|     gsSPCopyLightEXT(2, 6), //gsSPLight(&wario_cap_seg3_lights_0301CF38.a, 2),
 | ||||
|     gsSPDisplayList(wario_cap_seg3_dl_03022B30), | ||||
|     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), | ||||
|     gsDPPipeSync(), | ||||
|     gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), | ||||
|     gsSPDisplayList(wario_cap_seg3_dl_03022D10), | ||||
|     gsDPPipeSync(), | ||||
|     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), | ||||
|     gsDPSetAlphaCompare(G_AC_NONE), | ||||
|     gsDPSetEnvColor(255, 255, 255, 255), | ||||
|     gsSPEndDisplayList(), | ||||
| }; | ||||
| 
 | ||||
| // 0x03022FF8 - 0x030230B0
 | ||||
| const Gfx wario_cap_seg3_dl_03022FF8[] = { | ||||
|     gsDPPipeSync(), | ||||
|     gsSPSetGeometryMode(G_TEXTURE_GEN), | ||||
|     gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE), | ||||
|     gsDPLoadTextureBlock(wario_cap_seg3_texture_0301CF50, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD), | ||||
|     gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON), | ||||
|     gsSPLight(&wario_cap_seg3_lights_white.l, 1), | ||||
|     gsSPLight(&wario_cap_seg3_lights_white.a, 2), | ||||
|     gsSPDisplayList(wario_cap_seg3_dl_03022B30), | ||||
|     gsSPDisplayList(wario_cap_seg3_dl_03022B68), | ||||
|     gsSPDisplayList(wario_cap_seg3_dl_03022CC8), | ||||
|     gsDPPipeSync(), | ||||
|     gsSPClearGeometryMode(G_TEXTURE_GEN), | ||||
|     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), | ||||
|     gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF), | ||||
|     gsDPSetAlphaCompare(G_AC_NONE), | ||||
|     gsDPSetEnvColor(255, 255, 255, 255), | ||||
|     gsSPEndDisplayList(), | ||||
| }; | ||||
| 
 | ||||
| // 0x030230B0 - 0x03023108
 | ||||
| const Gfx wario_cap_seg3_dl_030230B0[] = { | ||||
|     gsSPDisplayList(wario_cap_seg3_dl_03022ED8), | ||||
|     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_0301E750), | ||||
|     gsDPLoadSync(), | ||||
|     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), | ||||
|     gsSPDisplayList(wario_cap_seg3_dl_03022E78), | ||||
|     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_0301F750), | ||||
|     gsDPLoadSync(), | ||||
|     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), | ||||
|     gsSPDisplayList(wario_cap_seg3_dl_03022EA8), | ||||
|     gsSPDisplayList(wario_cap_seg3_dl_03022F20), | ||||
|     gsSPEndDisplayList(), | ||||
| }; | ||||
| 
 | ||||
| // 0x03023108 - 0x03023160
 | ||||
| const Gfx wario_cap_seg3_dl_03023108[] = { | ||||
|     gsSPDisplayList(wario_cap_seg3_dl_03022ED8), | ||||
|     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_03020750), | ||||
|     gsDPLoadSync(), | ||||
|     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), | ||||
|     gsSPDisplayList(wario_cap_seg3_dl_03022E78), | ||||
|     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_03021750), | ||||
|     gsDPLoadSync(), | ||||
|     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), | ||||
|     gsSPDisplayList(wario_cap_seg3_dl_03022EA8), | ||||
|     gsSPDisplayList(wario_cap_seg3_dl_03022F20), | ||||
|     gsSPEndDisplayList(), | ||||
| }; | ||||
| 
 | ||||
| // 0x03023160 - 0x03023298
 | ||||
| const Gfx wario_cap_seg3_dl_03023160[] = { | ||||
|     gsDPPipeSync(), | ||||
|     gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA), | ||||
|     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), | ||||
|     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), | ||||
|     gsDPTileSync(), | ||||
|     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), | ||||
|     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), | ||||
|     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_0301DF50), | ||||
|     gsDPLoadSync(), | ||||
|     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), | ||||
|     gsSPCopyLightEXT(1, 5), //gsSPLight(&wario_cap_seg3_lights_0301CF38.l, 1),
 | ||||
|     gsSPCopyLightEXT(2, 6), //gsSPLight(&wario_cap_seg3_lights_0301CF38.a, 2),
 | ||||
|     gsSPDisplayList(wario_cap_seg3_dl_03022B30), | ||||
|     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), | ||||
|     gsDPPipeSync(), | ||||
|     gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), | ||||
|     gsSPDisplayList(wario_cap_seg3_dl_03022D10), | ||||
|     gsDPPipeSync(), | ||||
|     gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), | ||||
|     gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA), | ||||
|     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), | ||||
|     gsDPTileSync(), | ||||
|     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), | ||||
|     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), | ||||
|     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_0301E750), | ||||
|     gsDPLoadSync(), | ||||
|     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), | ||||
|     gsSPDisplayList(wario_cap_seg3_dl_03022E78), | ||||
|     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_0301F750), | ||||
|     gsDPLoadSync(), | ||||
|     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), | ||||
|     gsSPDisplayList(wario_cap_seg3_dl_03022EA8), | ||||
|     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), | ||||
|     gsDPPipeSync(), | ||||
|     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), | ||||
|     gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), | ||||
|     gsDPSetAlphaCompare(G_AC_NONE), | ||||
|     gsDPSetEnvColor(255, 255, 255, 255), | ||||
|     gsSPEndDisplayList(), | ||||
| }; | ||||
| 
 | ||||
| // 0x03023298 - 0x030233D0
 | ||||
| const Gfx wario_cap_seg3_dl_03023298[] = { | ||||
|     gsDPPipeSync(), | ||||
|     gsSPSetGeometryMode(G_TEXTURE_GEN), | ||||
|     gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE), | ||||
|     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_0301CF50), | ||||
|     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD), | ||||
|     gsDPLoadSync(), | ||||
|     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), | ||||
|     gsDPPipeSync(), | ||||
|     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD), | ||||
|     gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), | ||||
|     gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON), | ||||
|     gsSPLight(&wario_cap_seg3_lights_white.l, 1), | ||||
|     gsSPLight(&wario_cap_seg3_lights_white.a, 2), | ||||
|     gsSPDisplayList(wario_cap_seg3_dl_03022B30), | ||||
|     gsSPDisplayList(wario_cap_seg3_dl_03022B68), | ||||
|     gsSPDisplayList(wario_cap_seg3_dl_03022CC8), | ||||
|     gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF), | ||||
|     gsDPPipeSync(), | ||||
|     gsSPClearGeometryMode(G_TEXTURE_GEN | G_LIGHTING | G_CULL_BACK), | ||||
|     gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA), | ||||
|     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), | ||||
|     gsDPTileSync(), | ||||
|     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), | ||||
|     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), | ||||
|     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_03020750), | ||||
|     gsDPLoadSync(), | ||||
|     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), | ||||
|     gsSPDisplayList(wario_cap_seg3_dl_03022E78), | ||||
|     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_seg3_texture_03021750), | ||||
|     gsDPLoadSync(), | ||||
|     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), | ||||
|     gsSPDisplayList(wario_cap_seg3_dl_03022EA8), | ||||
|     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), | ||||
|     gsDPPipeSync(), | ||||
|     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), | ||||
|     gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), | ||||
|     gsDPSetAlphaCompare(G_AC_NONE), | ||||
|     gsDPSetEnvColor(255, 255, 255, 255), | ||||
|     gsSPEndDisplayList(), | ||||
| }; | ||||
|  | @ -15,3 +15,10 @@ | |||
| 
 | ||||
| // waluigi model
 | ||||
| #include "waluigi/model.inc.c" | ||||
| 
 | ||||
| // wario_cap
 | ||||
| #include "wario_cap/model.inc.c" | ||||
| 
 | ||||
| // wario model
 | ||||
| #include "wario/model.inc.c" | ||||
| 
 | ||||
|  |  | |||
|  | @ -24,4 +24,27 @@ extern const Gfx waluigi_cap_seg3_dl_03023298[]; | |||
| // waluigi
 | ||||
| #include "actors/waluigi/geo_header.h" | ||||
| 
 | ||||
| // wario_cap
 | ||||
| extern const GeoLayout warios_cap_geo[]; | ||||
| extern const GeoLayout warios_metal_cap_geo[]; | ||||
| extern const GeoLayout warios_wing_cap_geo[]; | ||||
| extern const GeoLayout warios_winged_metal_cap_geo[]; | ||||
| extern const Gfx wario_cap_seg3_dl_03022B30[]; | ||||
| extern const Gfx wario_cap_seg3_dl_03022B68[]; | ||||
| extern const Gfx wario_cap_seg3_dl_03022CC8[]; | ||||
| extern const Gfx wario_cap_seg3_dl_03022D10[]; | ||||
| extern const Gfx wario_cap_seg3_dl_03022E78[]; | ||||
| extern const Gfx wario_cap_seg3_dl_03022EA8[]; | ||||
| extern const Gfx wario_cap_seg3_dl_03022ED8[]; | ||||
| extern const Gfx wario_cap_seg3_dl_03022F20[]; | ||||
| extern const Gfx wario_cap_seg3_dl_03022F48[]; | ||||
| extern const Gfx wario_cap_seg3_dl_03022FF8[]; | ||||
| extern const Gfx wario_cap_seg3_dl_030230B0[]; | ||||
| extern const Gfx wario_cap_seg3_dl_03023108[]; | ||||
| extern const Gfx wario_cap_seg3_dl_03023160[]; | ||||
| extern const Gfx wario_cap_seg3_dl_03023298[]; | ||||
| 
 | ||||
| // wario
 | ||||
| #include "actors/wario/geo_header.h" | ||||
| 
 | ||||
| #endif | ||||
|  |  | |||
|  | @ -10,3 +10,7 @@ | |||
| 
 | ||||
| #include "waluigi_cap/geo.inc.c" // custom waluigi_cap | ||||
| #include "waluigi/geo.inc.c" | ||||
| 
 | ||||
| #include "wario_cap/geo.inc.c" | ||||
| #include "wario/geo.inc.c" | ||||
| 
 | ||||
|  |  | |||
|  | @ -225,6 +225,10 @@ ALIGNED8 const u8 texture_hud_char_waluigi_head[] = { | |||
| #include "textures/segment2/custom_waluigi_head.rgba16.inc.c" | ||||
| }; | ||||
| 
 | ||||
| ALIGNED8 const u8 texture_hud_char_wario_head[] = { | ||||
| #include "textures/segment2/custom_wario_head.rgba16.inc.c" | ||||
| }; | ||||
| 
 | ||||
| ALIGNED8 static const u8 texture_hud_char_star[] = { | ||||
| #include "textures/segment2/segment2.05C00.rgba16.inc.c" | ||||
| }; | ||||
|  | @ -1844,7 +1848,7 @@ const u8 *const main_hud_lut[] = { | |||
|     texture_hud_char_K, texture_hud_char_L, texture_hud_char_M, texture_hud_char_N, | ||||
|     texture_hud_char_O, texture_hud_char_P,               0x0, texture_hud_char_R, | ||||
|     texture_hud_char_S, texture_hud_char_T, texture_hud_char_U,               0x0, | ||||
|     texture_hud_char_W,               0x0, texture_hud_char_Y, texture_hud_char_waluigi_head, | ||||
|     texture_hud_char_W, texture_hud_char_wario_head, texture_hud_char_Y, texture_hud_char_waluigi_head, | ||||
|                   0x0,               0x0,               0x0,               0x0, | ||||
|                   0x0,               0x0,               0x0,               0x0, | ||||
|                   0x0,               0x0,               0x0,               0x0, | ||||
|  | @ -2090,7 +2094,7 @@ const u8 *const main_credits_font_lut[] = { | |||
| const u8 *const main_hud_camera_lut[] = { | ||||
|     texture_hud_char_camera, texture_hud_char_mario_head, texture_hud_char_lakitu, texture_hud_char_no_camera, | ||||
|     texture_hud_char_arrow_up, texture_hud_char_arrow_down, texture_hud_char_luigi_head, texture_hud_char_toad_head, | ||||
|     texture_hud_char_waluigi_head, | ||||
|     texture_hud_char_waluigi_head, texture_hud_char_wario_head, | ||||
| }; | ||||
| 
 | ||||
| // If you change the language here, the following Makefile rule also needs to
 | ||||
|  |  | |||
|  | @ -606,4 +606,10 @@ | |||
| #define MODEL_WALUIGIS_WING_CAP           0xEF // waluigis_wing_cap_geo
 | ||||
| #define MODEL_WALUIGIS_WINGED_METAL_CAP   0xF0 // waluigis_winged_metal_cap_geo
 | ||||
| 
 | ||||
| #define MODEL_WARIO                       0xF1 // wario_geo
 | ||||
| #define MODEL_WARIOS_CAP                  0xF2 // warios_cap_geo
 | ||||
| #define MODEL_WARIOS_METAL_CAP            0xF3 // warios_metal_cap_geo
 | ||||
| #define MODEL_WARIOS_WING_CAP             0xF4 // warios_wing_cap_geo
 | ||||
| #define MODEL_WARIOS_WINGED_METAL_CAP     0xF5 // warios_winged_metal_cap_geo
 | ||||
| 
 | ||||
| #endif // MODEL_IDS_H
 | ||||
|  |  | |||
|  | @ -117,7 +117,7 @@ const LevelScript level_main_scripts_entry[] = { | |||
| 
 | ||||
|     // CUSTOM MODELS BEGIN
 | ||||
| 
 | ||||
|     LOAD_MODEL_FROM_GEO(MODEL_BUBBLE_PLAYER,           water_bomb_geo), | ||||
|     LOAD_MODEL_FROM_GEO(MODEL_BUBBLE_PLAYER,             water_bomb_geo), | ||||
| 
 | ||||
|     LOAD_MODEL_FROM_GEO(MODEL_LUIGI,                     luigi_geo), | ||||
|     LOAD_MODEL_FROM_GEO(MODEL_LUIGIS_CAP,                luigis_cap_geo), | ||||
|  | @ -136,6 +136,12 @@ const LevelScript level_main_scripts_entry[] = { | |||
|     LOAD_MODEL_FROM_GEO(MODEL_WALUIGIS_WING_CAP,         waluigis_wing_cap_geo), | ||||
|     LOAD_MODEL_FROM_GEO(MODEL_WALUIGIS_WINGED_METAL_CAP, waluigis_winged_metal_cap_geo), | ||||
| 
 | ||||
|     LOAD_MODEL_FROM_GEO(MODEL_WARIO,                     wario_geo), | ||||
|     LOAD_MODEL_FROM_GEO(MODEL_WARIOS_CAP,                warios_cap_geo), | ||||
|     LOAD_MODEL_FROM_GEO(MODEL_WARIOS_METAL_CAP,          warios_metal_cap_geo), | ||||
|     LOAD_MODEL_FROM_GEO(MODEL_WARIOS_WING_CAP,           warios_wing_cap_geo), | ||||
|     LOAD_MODEL_FROM_GEO(MODEL_WARIOS_WINGED_METAL_CAP,   warios_winged_metal_cap_geo), | ||||
| 
 | ||||
|     // CUSTOM MODELS END
 | ||||
| 
 | ||||
|     FREE_LEVEL_POOL(), | ||||
|  |  | |||
|  | @ -15,11 +15,13 @@ extern Gfx luigi_cap_seg3_dl_03022F48[]; | |||
| extern Gfx toad_player_dl_cap[]; | ||||
| extern Gfx toad_player_dl_cap_decal[]; | ||||
| extern Gfx waluigi_cap_seg3_dl_03022F48[]; | ||||
| extern Gfx wario_cap_seg3_dl_03022F48[]; | ||||
| 
 | ||||
| extern ALIGNED8 const u8 texture_hud_char_mario_head[]; | ||||
| extern ALIGNED8 const u8 texture_hud_char_luigi_head[]; | ||||
| extern ALIGNED8 const u8 texture_hud_char_toad_head[]; | ||||
| extern ALIGNED8 const u8 texture_hud_char_waluigi_head[]; | ||||
| extern ALIGNED8 const u8 texture_hud_char_wario_head[]; | ||||
| 
 | ||||
| struct Character gCharacters[CT_MAX] = { | ||||
|     [CT_MARIO] = { | ||||
|  | @ -36,6 +38,7 @@ struct Character gCharacters[CT_MAX] = { | |||
|         .capEnemyLayer         = LAYER_OPAQUE, | ||||
|         .capEnemyGfx           = mario_cap_seg3_dl_03022F48, | ||||
|         .capEnemyDecalGfx      = NULL, | ||||
|         .torsoRotMult          = 1.0f, | ||||
|         // anim
 | ||||
|         .animOffsetEnabled     = false, | ||||
|         // sounds
 | ||||
|  | @ -98,6 +101,7 @@ struct Character gCharacters[CT_MAX] = { | |||
|         .capEnemyLayer         = LAYER_OPAQUE, | ||||
|         .capEnemyGfx           = luigi_cap_seg3_dl_03022F48, | ||||
|         .capEnemyDecalGfx      = NULL, | ||||
|         .torsoRotMult          = 1.0f, | ||||
|         // anim
 | ||||
|         .animOffsetEnabled     = false, | ||||
|         // sounds
 | ||||
|  | @ -160,6 +164,7 @@ struct Character gCharacters[CT_MAX] = { | |||
|         .capEnemyLayer         = LAYER_TRANSPARENT, | ||||
|         .capEnemyGfx           = toad_player_dl_cap, | ||||
|         .capEnemyDecalGfx      = toad_player_dl_cap_decal, | ||||
|         .torsoRotMult          = 1.0f, | ||||
|         // anim
 | ||||
|         .animOffsetEnabled     = false, | ||||
|         // sounds
 | ||||
|  | @ -222,6 +227,7 @@ struct Character gCharacters[CT_MAX] = { | |||
|         .capEnemyLayer         = LAYER_OPAQUE, | ||||
|         .capEnemyGfx           = waluigi_cap_seg3_dl_03022F48, | ||||
|         .capEnemyDecalGfx      = NULL, | ||||
|         .torsoRotMult          = 1.0f, | ||||
|         // anim
 | ||||
|         .animOffsetEnabled     = true, | ||||
|         .animOffsetLowYPoint   = 11, | ||||
|  | @ -272,6 +278,69 @@ struct Character gCharacters[CT_MAX] = { | |||
|         .soundSoLongaBowser    = SOUND_LUIGI_SO_LONGA_BOWSER, | ||||
|         .soundImaTired         = SOUND_LUIGI_IMA_TIRED, | ||||
|     }, | ||||
| 
 | ||||
|     [CT_WARIO] = { | ||||
|         .type                  = CT_WARIO, | ||||
|         .name                  = "Wario", | ||||
|         .hudHead               = 'x', | ||||
|         .hudHeadTexture        = texture_hud_char_wario_head, | ||||
|         .cameraHudHead         = GLYPH_CAM_WARIO_HEAD, | ||||
|         .modelId               = MODEL_WARIO, | ||||
|         .capModelId            = MODEL_WARIOS_CAP, | ||||
|         .capMetalModelId       = MODEL_WARIOS_METAL_CAP, | ||||
|         .capWingModelId        = MODEL_WARIOS_WING_CAP, | ||||
|         .capMetalWingModelId   = MODEL_WARIOS_WINGED_METAL_CAP, | ||||
|         .capEnemyLayer         = LAYER_OPAQUE, | ||||
|         .capEnemyGfx           = wario_cap_seg3_dl_03022F48, | ||||
|         .capEnemyDecalGfx      = NULL, | ||||
|         .torsoRotMult          = 3.0f / 5.0f, | ||||
|         // anim
 | ||||
|         .animOffsetEnabled     = true, | ||||
|         // sounds
 | ||||
|         .soundFreqScale        = 0.8f, | ||||
|         .soundYahWahHoo        = SOUND_MARIO_YAH_WAH_HOO, | ||||
|         .soundHoohoo           = SOUND_MARIO_HOOHOO, | ||||
|         .soundYahoo            = SOUND_MARIO_YAHOO, | ||||
|         .soundUh               = SOUND_MARIO_UH, | ||||
|         .soundHrmm             = SOUND_MARIO_HRMM, | ||||
|         .soundWah2             = SOUND_MARIO_WAH2, | ||||
|         .soundWhoa             = SOUND_MARIO_WHOA, | ||||
|         .soundEeuh             = SOUND_MARIO_EEUH, | ||||
|         .soundAttacked         = SOUND_MARIO_ATTACKED, | ||||
|         .soundOoof             = SOUND_MARIO_OOOF, | ||||
|         .soundOoof2            = SOUND_MARIO_OOOF2, | ||||
|         .soundHereWeGo         = SOUND_MARIO_HERE_WE_GO, | ||||
|         .soundYawning          = SOUND_MARIO_YAWNING, | ||||
|         .soundSnoring1         = SOUND_MARIO_SNORING1, | ||||
|         .soundSnoring2         = SOUND_MARIO_SNORING2, | ||||
|         .soundWaaaooow         = SOUND_MARIO_WAAAOOOW, | ||||
|         .soundHaha             = SOUND_MARIO_HAHA, | ||||
|         .soundHaha_2           = SOUND_MARIO_HAHA_2, | ||||
|         .soundUh2              = SOUND_MARIO_UH2, | ||||
|         .soundUh2_2            = SOUND_MARIO_UH2_2, | ||||
|         .soundOnFire           = SOUND_MARIO_ON_FIRE, | ||||
|         .soundDying            = SOUND_MARIO_DYING, | ||||
|         .soundPantingCold      = SOUND_MARIO_PANTING_COLD, | ||||
|         .soundPanting          = SOUND_MARIO_PANTING, | ||||
|         .soundCoughing1        = SOUND_MARIO_COUGHING1, | ||||
|         .soundCoughing2        = SOUND_MARIO_COUGHING2, | ||||
|         .soundCoughing3        = SOUND_MARIO_COUGHING3, | ||||
|         .soundPunchYah         = SOUND_MARIO_PUNCH_YAH, | ||||
|         .soundPunchHoo         = SOUND_MARIO_PUNCH_HOO, | ||||
|         .soundMamaMia          = SOUND_MARIO_MAMA_MIA, | ||||
|         .soundGroundPoundWah   = SOUND_MARIO_GROUND_POUND_WAH, | ||||
|         .soundDrowning         = SOUND_MARIO_DROWNING, | ||||
|         .soundPunchWah         = SOUND_MARIO_PUNCH_WAH, | ||||
|         .soundYahooWahaYippee  = SOUND_MARIO_YAHOO_WAHA_YIPPEE, | ||||
|         .soundDoh              = SOUND_MARIO_DOH, | ||||
|         .soundGameOver         = SOUND_MARIO_GAME_OVER, | ||||
|         .soundHello            = SOUND_MARIO_HELLO, | ||||
|         .soundPressStartToPlay = SOUND_MARIO_PRESS_START_TO_PLAY, | ||||
|         .soundTwirlBounce      = SOUND_MARIO_TWIRL_BOUNCE, | ||||
|         .soundSnoring3         = SOUND_MARIO_SNORING3, | ||||
|         .soundSoLongaBowser    = SOUND_MARIO_SO_LONGA_BOWSER, | ||||
|         .soundImaTired         = SOUND_MARIO_IMA_TIRED, | ||||
|     }, | ||||
| }; | ||||
| 
 | ||||
| enum AnimType { | ||||
|  |  | |||
|  | @ -8,6 +8,7 @@ enum CharacterType { | |||
|     CT_LUIGI, | ||||
|     CT_TOAD, | ||||
|     CT_WALUIGI, | ||||
|     CT_WARIO, | ||||
| 
 | ||||
|     // must be last
 | ||||
|     CT_MAX | ||||
|  | @ -27,6 +28,7 @@ struct Character { | |||
|     u8 capEnemyLayer; | ||||
|     Gfx* capEnemyGfx; | ||||
|     Gfx* capEnemyDecalGfx; | ||||
|     f32 torsoRotMult; | ||||
|     // anim
 | ||||
|     u8 animOffsetEnabled; | ||||
|     f32 animOffsetLowYPoint; | ||||
|  |  | |||
|  | @ -22,6 +22,7 @@ enum CameraHUDLut { | |||
|     GLYPH_CAM_LUIGI_HEAD, | ||||
|     GLYPH_CAM_TOAD_HEAD, | ||||
|     GLYPH_CAM_WALUIGI_HEAD, | ||||
|     GLYPH_CAM_WARIO_HEAD, | ||||
| }; | ||||
| 
 | ||||
| // Functions
 | ||||
|  |  | |||
|  | @ -481,6 +481,10 @@ Gfx* geo_mario_tilt_torso(s32 callContext, struct GraphNode* node, Mat4* mtx) { | |||
|     struct MarioBodyState* bodyState = &gBodyStates[plrIdx]; | ||||
|     s32 action = bodyState->action; | ||||
| 
 | ||||
|     u8 charIndex = gNetworkPlayers[plrIdx].modelIndex; | ||||
|     if (charIndex >= CT_MAX) { charIndex = 0; } | ||||
|     struct Character* character = &gCharacters[charIndex]; | ||||
| 
 | ||||
|     if (callContext == GEO_CONTEXT_RENDER) { | ||||
|         struct GraphNodeRotation* rotNode = (struct GraphNodeRotation*) node->next; | ||||
| 
 | ||||
|  | @ -488,9 +492,9 @@ Gfx* geo_mario_tilt_torso(s32 callContext, struct GraphNode* node, Mat4* mtx) { | |||
|             && action != ACT_RIDING_SHELL_GROUND) { | ||||
|             vec3s_copy(bodyState->torsoAngle, gVec3sZero); | ||||
|         } | ||||
|         rotNode->rotation[0] = bodyState->torsoAngle[1]; | ||||
|         rotNode->rotation[1] = bodyState->torsoAngle[2]; | ||||
|         rotNode->rotation[2] = bodyState->torsoAngle[0]; | ||||
|         rotNode->rotation[0] = bodyState->torsoAngle[1] * character->torsoRotMult; | ||||
|         rotNode->rotation[1] = bodyState->torsoAngle[2] * character->torsoRotMult; | ||||
|         rotNode->rotation[2] = bodyState->torsoAngle[0] * character->torsoRotMult; | ||||
|         if (plrIdx != 0) { | ||||
|             // only interpolate angles for the local player
 | ||||
|             vec3s_copy(rotNode->prevRotation, rotNode->rotation); | ||||
|  |  | |||
|  | @ -14,7 +14,7 @@ | |||
| #ifdef DEBUG | ||||
| #include "pc/lua/smlua.h" | ||||
| 
 | ||||
| static u8 warpToLevel = LEVEL_WDW; | ||||
| static u8 warpToLevel = LEVEL_BOB; | ||||
| static u8 warpToArea = 27; | ||||
| // warpToArea: 26 = basement
 | ||||
| // warpToArea: 27 = upstairs
 | ||||
|  |  | |||
							
								
								
									
										
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