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Made player-to-player attacks easier to land
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1 changed files with 1 additions and 1 deletions
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@ -37,7 +37,7 @@ int detect_player_hitbox_overlap(struct MarioState* local, struct MarioState* re
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f32 dx = aTorso[0] - bTorso[0];
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f32 dx = aTorso[0] - bTorso[0];
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UNUSED f32 sp30 = sp3C - sp38;
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UNUSED f32 sp30 = sp3C - sp38;
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f32 dz = aTorso[2] - bTorso[2];
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f32 dz = aTorso[2] - bTorso[2];
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f32 collisionRadius = (a->hitboxRadius + b->hitboxRadius) * 1.25f;
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f32 collisionRadius = (a->hitboxRadius + b->hitboxRadius) * 2.25f;
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f32 distance = sqrtf(dx * dx + dz * dz);
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f32 distance = sqrtf(dx * dx + dz * dz);
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if (collisionRadius > distance) {
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if (collisionRadius > distance) {
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