Make bass sound interface easier to handle

This commit is contained in:
MysterD 2022-05-08 04:04:14 -07:00
parent 034ada738c
commit 725e26fe83
20 changed files with 1200 additions and 1018 deletions

View file

@ -22,6 +22,7 @@ in_files = [
'src/pc/network/network.h', 'src/pc/network/network.h',
'src/game/hardcoded.h', 'src/game/hardcoded.h',
'src/pc/mods/mod.h', 'src/pc/mods/mod.h',
'src/pc/lua/utils/smlua_audio_utils.h',
] ]
out_filename_c = 'src/pc/lua/smlua_cobject_autogen.c' out_filename_c = 'src/pc/lua/smlua_cobject_autogen.c'
@ -81,11 +82,11 @@ override_field_immutable = {
"Area": [ "localAreaTimer" ], "Area": [ "localAreaTimer" ],
"Mod": [ "*" ], "Mod": [ "*" ],
"ModFile": [ "*" ], "ModFile": [ "*" ],
"BassAudio": [ "*" ],
} }
override_allowed_structs = { override_allowed_structs = {
"src/pc/network/network.h": [ 'ServerSettings' ], "src/pc/network/network.h": [ 'ServerSettings' ],
"src/pc/mods/mod.h": [ 'Mod' ],
} }
sLuaManuallyDefinedStructs = [{ sLuaManuallyDefinedStructs = [{

View file

@ -7080,6 +7080,132 @@ function save_file_set_flags(flags)
-- ... -- ...
end end
--- @param audio BassAudio
--- @return nil
function audio_sample_destroy(audio)
-- ...
end
--- @param filename string
--- @return BassAudio
function audio_sample_load(filename)
-- ...
end
--- @param audio BassAudio
--- @param position Vec3f
--- @param volume number
--- @return nil
function audio_sample_play(audio, position, volume)
-- ...
end
--- @param audio BassAudio
--- @return nil
function audio_stream_destroy(audio)
-- ...
end
--- @param audio BassAudio
--- @return number
function audio_stream_get_frequency(audio)
-- ...
end
--- @param audio BassAudio
--- @return boolean
function audio_stream_get_looping(audio)
-- ...
end
--- @param audio BassAudio
--- @return number
function audio_stream_get_position(audio)
-- ...
end
--- @param audio BassAudio
--- @return number
function audio_stream_get_tempo(audio)
-- ...
end
--- @param audio BassAudio
--- @return number
function audio_stream_get_volume(audio)
-- ...
end
--- @param filename string
--- @return BassAudio
function audio_stream_load(filename)
-- ...
end
--- @param audio BassAudio
--- @return nil
function audio_stream_pause(audio)
-- ...
end
--- @param audio BassAudio
--- @param restart boolean
--- @param volume number
--- @return nil
function audio_stream_play(audio, restart, volume)
-- ...
end
--- @param audio BassAudio
--- @param freq number
--- @return nil
function audio_stream_set_frequency(audio, freq)
-- ...
end
--- @param audio BassAudio
--- @param looping boolean
--- @return nil
function audio_stream_set_looping(audio, looping)
-- ...
end
--- @param audio BassAudio
--- @param pos number
--- @return nil
function audio_stream_set_position(audio, pos)
-- ...
end
--- @param audio BassAudio
--- @param initial_freq number
--- @param speed number
--- @param pitch boolean
--- @return nil
function audio_stream_set_speed(audio, initial_freq, speed, pitch)
-- ...
end
--- @param audio BassAudio
--- @param tempo number
--- @return nil
function audio_stream_set_tempo(audio, tempo)
-- ...
end
--- @param audio BassAudio
--- @param volume number
--- @return nil
function audio_stream_set_volume(audio, volume)
-- ...
end
--- @param audio BassAudio
--- @return nil
function audio_stream_stop(audio)
-- ...
end
--- @param sequenceId integer --- @param sequenceId integer
--- @param bankId integer --- @param bankId integer
--- @param defaultVolume integer --- @param defaultVolume integer
@ -7138,24 +7264,6 @@ function deref_s32_pointer(pointer)
-- ... -- ...
end end
--- @param audio_stream integer
--- @return nil
function destroy_audio(audio_stream)
-- ...
end
--- @param audio_stream integer
--- @return nil
function destroy_sample(audio_stream)
-- ...
end
--- @param sample integer
--- @return integer
function get_audio_from_sample(sample)
-- ...
end
--- @return integer --- @return integer
function get_current_save_file_num() function get_current_save_file_num()
-- ... -- ...
@ -7167,12 +7275,6 @@ function get_environment_region(index)
-- ... -- ...
end end
--- @param audio_stream integer
--- @return number
function get_frequency_audio(audio_stream)
-- ...
end
--- @param m MarioState --- @param m MarioState
--- @param index integer --- @param index integer
--- @return number --- @return number
@ -7194,41 +7296,17 @@ function get_hand_foot_pos_z(m, index)
-- ... -- ...
end end
--- @param audio_stream integer
--- @return boolean
function get_looping_audio(audio_stream)
-- ...
end
--- @return integer --- @return integer
function get_network_area_timer() function get_network_area_timer()
-- ... -- ...
end end
--- @param audio_stream integer
--- @return number
function get_position_audio(audio_stream)
-- ...
end
--- @param initialValue integer --- @param initialValue integer
--- @return Pointer_integer --- @return Pointer_integer
function get_temp_s32_pointer(initialValue) function get_temp_s32_pointer(initialValue)
-- ... -- ...
end end
--- @param audio_stream integer
--- @return number
function get_tempo_audio(audio_stream)
-- ...
end
--- @param audio_stream integer
--- @return number
function get_volume_audio(audio_stream)
-- ...
end
--- @param type HudDisplayValue --- @param type HudDisplayValue
--- @return integer --- @return integer
function hud_get_value(type) function hud_get_value(type)
@ -7262,18 +7340,6 @@ function hud_show()
-- ... -- ...
end end
--- @param file_name string
--- @return integer
function load_audio(file_name)
-- ...
end
--- @param file_name string
--- @return integer
function load_sample(file_name)
-- ...
end
--- @param name string --- @param name string
--- @param level integer --- @param level integer
--- @param area integer --- @param area integer
@ -7283,19 +7349,6 @@ function movtexqc_register(name, level, area, type)
-- ... -- ...
end end
--- @param audio_stream integer
--- @return nil
function pause_audio(audio_stream)
-- ...
end
--- @param audio_stream integer
--- @param restart boolean
--- @return nil
function play_audio(audio_stream, restart)
-- ...
end
--- @param transType integer --- @param transType integer
--- @param time integer --- @param time integer
--- @param red integer --- @param red integer
@ -7319,20 +7372,6 @@ function set_environment_region(index, value)
-- ... -- ...
end end
--- @param audio_stream integer
--- @param freq number
--- @return nil
function set_frequency_audio(audio_stream, freq)
-- ...
end
--- @param audio_stream integer
--- @param looping boolean
--- @return nil
function set_looping_audio(audio_stream, looping)
-- ...
end
--- @param far number --- @param far number
--- @return number --- @return number
function set_override_far(far) function set_override_far(far)
@ -7351,42 +7390,6 @@ function set_override_near(near)
-- ... -- ...
end end
--- @param audio_stream integer
--- @param pos number
--- @return nil
function set_position_audio(audio_stream, pos)
-- ...
end
--- @param audio_stream integer
--- @param initial_freq number
--- @param speed number
--- @param pitch boolean
--- @return nil
function set_speed_audio(audio_stream, initial_freq, speed, pitch)
-- ...
end
--- @param audio_stream integer
--- @param tempo number
--- @return nil
function set_tempo_audio(audio_stream, tempo)
-- ...
end
--- @param audio_stream integer
--- @param volume number
--- @return nil
function set_volume_audio(audio_stream, volume)
-- ...
end
--- @param audio_stream integer
--- @return nil
function stop_audio(audio_stream)
-- ...
end
--- @param aDelay integer --- @param aDelay integer
--- @return boolean --- @return boolean
function warp_exit_level(aDelay) function warp_exit_level(aDelay)

View file

@ -43,6 +43,13 @@
--- @field public terrainType integer --- @field public terrainType integer
--- @field public warpNodes ObjectWarpNode --- @field public warpNodes ObjectWarpNode
--- @class BassAudio
--- @field public file ModFile
--- @field public handle integer
--- @field public isStream boolean
--- @field public loaded boolean
--- @field public rawData string
--- @class BehaviorDialogs --- @class BehaviorDialogs
--- @field public BobombBuddyBob1Dialog DialogId --- @field public BobombBuddyBob1Dialog DialogId
--- @field public BobombBuddyBob2Dialog DialogId --- @field public BobombBuddyBob2Dialog DialogId
@ -696,6 +703,12 @@
--- @field public relativePath string --- @field public relativePath string
--- @field public selectable boolean --- @field public selectable boolean
--- @class ModFile
--- @field public cachedPath string
--- @field public complete boolean
--- @field public curOffset integer
--- @field public relativePath string
--- @class ModeTransitionInfo --- @class ModeTransitionInfo
--- @field public frame integer --- @field public frame integer
--- @field public lastMode integer --- @field public lastMode integer

View file

@ -4565,6 +4565,398 @@
<br /> <br />
## [audio_sample_destroy](#audio_sample_destroy)
### Lua Example
`audio_sample_destroy(audio)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
### Returns
- None
### C Prototype
`void audio_sample_destroy(struct BassAudio* audio);`
[:arrow_up_small:](#)
<br />
## [audio_sample_load](#audio_sample_load)
### Lua Example
`local BassAudioValue = audio_sample_load(filename)`
### Parameters
| Field | Type |
| ----- | ---- |
| filename | `string` |
### Returns
[BassAudio](structs.md#BassAudio)
### C Prototype
`struct BassAudio* audio_sample_load(const char* filename);`
[:arrow_up_small:](#)
<br />
## [audio_sample_play](#audio_sample_play)
### Lua Example
`audio_sample_play(audio, position, volume)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
| position | [Vec3f](structs.md#Vec3f) |
| volume | `number` |
### Returns
- None
### C Prototype
`void audio_sample_play(struct BassAudio* audio, Vec3f position, f32 volume);`
[:arrow_up_small:](#)
<br />
## [audio_stream_destroy](#audio_stream_destroy)
### Lua Example
`audio_stream_destroy(audio)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
### Returns
- None
### C Prototype
`void audio_stream_destroy(struct BassAudio* audio);`
[:arrow_up_small:](#)
<br />
## [audio_stream_get_frequency](#audio_stream_get_frequency)
### Lua Example
`local numberValue = audio_stream_get_frequency(audio)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
### Returns
- `number`
### C Prototype
`f32 audio_stream_get_frequency(struct BassAudio* audio);`
[:arrow_up_small:](#)
<br />
## [audio_stream_get_looping](#audio_stream_get_looping)
### Lua Example
`local booleanValue = audio_stream_get_looping(audio)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
### Returns
- `boolean`
### C Prototype
`bool audio_stream_get_looping(struct BassAudio* audio);`
[:arrow_up_small:](#)
<br />
## [audio_stream_get_position](#audio_stream_get_position)
### Lua Example
`local numberValue = audio_stream_get_position(audio)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
### Returns
- `number`
### C Prototype
`f32 audio_stream_get_position(struct BassAudio* audio);`
[:arrow_up_small:](#)
<br />
## [audio_stream_get_tempo](#audio_stream_get_tempo)
### Lua Example
`local numberValue = audio_stream_get_tempo(audio)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
### Returns
- `number`
### C Prototype
`f32 audio_stream_get_tempo(struct BassAudio* audio);`
[:arrow_up_small:](#)
<br />
## [audio_stream_get_volume](#audio_stream_get_volume)
### Lua Example
`local numberValue = audio_stream_get_volume(audio)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
### Returns
- `number`
### C Prototype
`f32 audio_stream_get_volume(struct BassAudio* audio);`
[:arrow_up_small:](#)
<br />
## [audio_stream_load](#audio_stream_load)
### Lua Example
`local BassAudioValue = audio_stream_load(filename)`
### Parameters
| Field | Type |
| ----- | ---- |
| filename | `string` |
### Returns
[BassAudio](structs.md#BassAudio)
### C Prototype
`struct BassAudio* audio_stream_load(const char* filename);`
[:arrow_up_small:](#)
<br />
## [audio_stream_pause](#audio_stream_pause)
### Lua Example
`audio_stream_pause(audio)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
### Returns
- None
### C Prototype
`void audio_stream_pause(struct BassAudio* audio);`
[:arrow_up_small:](#)
<br />
## [audio_stream_play](#audio_stream_play)
### Lua Example
`audio_stream_play(audio, restart, volume)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
| restart | `boolean` |
| volume | `number` |
### Returns
- None
### C Prototype
`void audio_stream_play(struct BassAudio* audio, bool restart, f32 volume);`
[:arrow_up_small:](#)
<br />
## [audio_stream_set_frequency](#audio_stream_set_frequency)
### Lua Example
`audio_stream_set_frequency(audio, freq)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
| freq | `number` |
### Returns
- None
### C Prototype
`void audio_stream_set_frequency(struct BassAudio* audio, f32 freq);`
[:arrow_up_small:](#)
<br />
## [audio_stream_set_looping](#audio_stream_set_looping)
### Lua Example
`audio_stream_set_looping(audio, looping)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
| looping | `boolean` |
### Returns
- None
### C Prototype
`void audio_stream_set_looping(struct BassAudio* audio, bool looping);`
[:arrow_up_small:](#)
<br />
## [audio_stream_set_position](#audio_stream_set_position)
### Lua Example
`audio_stream_set_position(audio, pos)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
| pos | `number` |
### Returns
- None
### C Prototype
`void audio_stream_set_position(struct BassAudio* audio, f32 pos);`
[:arrow_up_small:](#)
<br />
## [audio_stream_set_speed](#audio_stream_set_speed)
### Lua Example
`audio_stream_set_speed(audio, initial_freq, speed, pitch)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
| initial_freq | `number` |
| speed | `number` |
| pitch | `boolean` |
### Returns
- None
### C Prototype
`void audio_stream_set_speed(struct BassAudio* audio, f32 initial_freq, f32 speed, bool pitch);`
[:arrow_up_small:](#)
<br />
## [audio_stream_set_tempo](#audio_stream_set_tempo)
### Lua Example
`audio_stream_set_tempo(audio, tempo)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
| tempo | `number` |
### Returns
- None
### C Prototype
`void audio_stream_set_tempo(struct BassAudio* audio, f32 tempo);`
[:arrow_up_small:](#)
<br />
## [audio_stream_set_volume](#audio_stream_set_volume)
### Lua Example
`audio_stream_set_volume(audio, volume)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
| volume | `number` |
### Returns
- None
### C Prototype
`void audio_stream_set_volume(struct BassAudio* audio, f32 volume);`
[:arrow_up_small:](#)
<br />
## [audio_stream_stop](#audio_stream_stop)
### Lua Example
`audio_stream_stop(audio)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio | [BassAudio](structs.md#BassAudio) |
### Returns
- None
### C Prototype
`void audio_stream_stop(struct BassAudio* audio);`
[:arrow_up_small:](#)
<br />
## [smlua_audio_utils_replace_sequence](#smlua_audio_utils_replace_sequence) ## [smlua_audio_utils_replace_sequence](#smlua_audio_utils_replace_sequence)
### Lua Example ### Lua Example
@ -4757,66 +5149,6 @@
<br /> <br />
## [destroy_audio](#destroy_audio)
### Lua Example
`destroy_audio(audio_stream)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio_stream | `integer` |
### Returns
- None
### C Prototype
`void destroy_audio(u32 audio_stream);`
[:arrow_up_small:](#)
<br />
## [destroy_sample](#destroy_sample)
### Lua Example
`destroy_sample(audio_stream)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio_stream | `integer` |
### Returns
- None
### C Prototype
`void destroy_sample(u32 audio_stream);`
[:arrow_up_small:](#)
<br />
## [get_audio_from_sample](#get_audio_from_sample)
### Lua Example
`local integerValue = get_audio_from_sample(sample)`
### Parameters
| Field | Type |
| ----- | ---- |
| sample | `integer` |
### Returns
- `integer`
### C Prototype
`u32 get_audio_from_sample(u32 sample);`
[:arrow_up_small:](#)
<br />
## [get_current_save_file_num](#get_current_save_file_num) ## [get_current_save_file_num](#get_current_save_file_num)
### Lua Example ### Lua Example
@ -4855,26 +5187,6 @@
<br /> <br />
## [get_frequency_audio](#get_frequency_audio)
### Lua Example
`local numberValue = get_frequency_audio(audio_stream)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio_stream | `integer` |
### Returns
- `number`
### C Prototype
`f32 get_frequency_audio(u32 audio_stream);`
[:arrow_up_small:](#)
<br />
## [get_hand_foot_pos_x](#get_hand_foot_pos_x) ## [get_hand_foot_pos_x](#get_hand_foot_pos_x)
### Lua Example ### Lua Example
@ -4938,26 +5250,6 @@
<br /> <br />
## [get_looping_audio](#get_looping_audio)
### Lua Example
`local booleanValue = get_looping_audio(audio_stream)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio_stream | `integer` |
### Returns
- `boolean`
### C Prototype
`bool get_looping_audio(u32 audio_stream);`
[:arrow_up_small:](#)
<br />
## [get_network_area_timer](#get_network_area_timer) ## [get_network_area_timer](#get_network_area_timer)
### Lua Example ### Lua Example
@ -4976,26 +5268,6 @@
<br /> <br />
## [get_position_audio](#get_position_audio)
### Lua Example
`local numberValue = get_position_audio(audio_stream)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio_stream | `integer` |
### Returns
- `number`
### C Prototype
`f32 get_position_audio(u32 audio_stream);`
[:arrow_up_small:](#)
<br />
## [get_temp_s32_pointer](#get_temp_s32_pointer) ## [get_temp_s32_pointer](#get_temp_s32_pointer)
### Lua Example ### Lua Example
@ -5016,46 +5288,6 @@
<br /> <br />
## [get_tempo_audio](#get_tempo_audio)
### Lua Example
`local numberValue = get_tempo_audio(audio_stream)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio_stream | `integer` |
### Returns
- `number`
### C Prototype
`f32 get_tempo_audio(u32 audio_stream);`
[:arrow_up_small:](#)
<br />
## [get_volume_audio](#get_volume_audio)
### Lua Example
`local numberValue = get_volume_audio(audio_stream)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio_stream | `integer` |
### Returns
- `number`
### C Prototype
`f32 get_volume_audio(u32 audio_stream);`
[:arrow_up_small:](#)
<br />
## [hud_get_value](#hud_get_value) ## [hud_get_value](#hud_get_value)
### Lua Example ### Lua Example
@ -5157,46 +5389,6 @@
<br /> <br />
## [load_audio](#load_audio)
### Lua Example
`local integerValue = load_audio(file_name)`
### Parameters
| Field | Type |
| ----- | ---- |
| file_name | `string` |
### Returns
- `integer`
### C Prototype
`u32 load_audio(const char* file_name);`
[:arrow_up_small:](#)
<br />
## [load_sample](#load_sample)
### Lua Example
`local integerValue = load_sample(file_name)`
### Parameters
| Field | Type |
| ----- | ---- |
| file_name | `string` |
### Returns
- `integer`
### C Prototype
`u32 load_sample(const char* file_name);`
[:arrow_up_small:](#)
<br />
## [movtexqc_register](#movtexqc_register) ## [movtexqc_register](#movtexqc_register)
### Lua Example ### Lua Example
@ -5220,47 +5412,6 @@
<br /> <br />
## [pause_audio](#pause_audio)
### Lua Example
`pause_audio(audio_stream)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio_stream | `integer` |
### Returns
- None
### C Prototype
`void pause_audio(u32 audio_stream);`
[:arrow_up_small:](#)
<br />
## [play_audio](#play_audio)
### Lua Example
`play_audio(audio_stream, restart)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio_stream | `integer` |
| restart | `boolean` |
### Returns
- None
### C Prototype
`void play_audio(u32 audio_stream, bool restart);`
[:arrow_up_small:](#)
<br />
## [play_transition](#play_transition) ## [play_transition](#play_transition)
### Lua Example ### Lua Example
@ -5326,48 +5477,6 @@
<br /> <br />
## [set_frequency_audio](#set_frequency_audio)
### Lua Example
`set_frequency_audio(audio_stream, freq)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio_stream | `integer` |
| freq | `number` |
### Returns
- None
### C Prototype
`void set_frequency_audio(u32 audio_stream, f32 freq);`
[:arrow_up_small:](#)
<br />
## [set_looping_audio](#set_looping_audio)
### Lua Example
`set_looping_audio(audio_stream, looping)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio_stream | `integer` |
| looping | `boolean` |
### Returns
- None
### C Prototype
`void set_looping_audio(u32 audio_stream, bool looping);`
[:arrow_up_small:](#)
<br />
## [set_override_far](#set_override_far) ## [set_override_far](#set_override_far)
### Lua Example ### Lua Example
@ -5428,112 +5537,6 @@
<br /> <br />
## [set_position_audio](#set_position_audio)
### Lua Example
`set_position_audio(audio_stream, pos)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio_stream | `integer` |
| pos | `number` |
### Returns
- None
### C Prototype
`void set_position_audio(u32 audio_stream, f32 pos);`
[:arrow_up_small:](#)
<br />
## [set_speed_audio](#set_speed_audio)
### Lua Example
`set_speed_audio(audio_stream, initial_freq, speed, pitch)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio_stream | `integer` |
| initial_freq | `number` |
| speed | `number` |
| pitch | `boolean` |
### Returns
- None
### C Prototype
`void set_speed_audio(u32 audio_stream, f32 initial_freq, f32 speed, bool pitch);`
[:arrow_up_small:](#)
<br />
## [set_tempo_audio](#set_tempo_audio)
### Lua Example
`set_tempo_audio(audio_stream, tempo)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio_stream | `integer` |
| tempo | `number` |
### Returns
- None
### C Prototype
`void set_tempo_audio(u32 audio_stream, f32 tempo);`
[:arrow_up_small:](#)
<br />
## [set_volume_audio](#set_volume_audio)
### Lua Example
`set_volume_audio(audio_stream, volume)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio_stream | `integer` |
| volume | `number` |
### Returns
- None
### C Prototype
`void set_volume_audio(u32 audio_stream, f32 volume);`
[:arrow_up_small:](#)
<br />
## [stop_audio](#stop_audio)
### Lua Example
`stop_audio(audio_stream)`
### Parameters
| Field | Type |
| ----- | ---- |
| audio_stream | `integer` |
### Returns
- None
### C Prototype
`void stop_audio(u32 audio_stream);`
[:arrow_up_small:](#)
<br />
## [warp_exit_level](#warp_exit_level) ## [warp_exit_level](#warp_exit_level)
### Lua Example ### Lua Example

View file

@ -1322,6 +1322,25 @@
<br /> <br />
- smlua_audio_utils.h - smlua_audio_utils.h
- [audio_sample_destroy](functions-4.md#audio_sample_destroy)
- [audio_sample_load](functions-4.md#audio_sample_load)
- [audio_sample_play](functions-4.md#audio_sample_play)
- [audio_stream_destroy](functions-4.md#audio_stream_destroy)
- [audio_stream_get_frequency](functions-4.md#audio_stream_get_frequency)
- [audio_stream_get_looping](functions-4.md#audio_stream_get_looping)
- [audio_stream_get_position](functions-4.md#audio_stream_get_position)
- [audio_stream_get_tempo](functions-4.md#audio_stream_get_tempo)
- [audio_stream_get_volume](functions-4.md#audio_stream_get_volume)
- [audio_stream_load](functions-4.md#audio_stream_load)
- [audio_stream_pause](functions-4.md#audio_stream_pause)
- [audio_stream_play](functions-4.md#audio_stream_play)
- [audio_stream_set_frequency](functions-4.md#audio_stream_set_frequency)
- [audio_stream_set_looping](functions-4.md#audio_stream_set_looping)
- [audio_stream_set_position](functions-4.md#audio_stream_set_position)
- [audio_stream_set_speed](functions-4.md#audio_stream_set_speed)
- [audio_stream_set_tempo](functions-4.md#audio_stream_set_tempo)
- [audio_stream_set_volume](functions-4.md#audio_stream_set_volume)
- [audio_stream_stop](functions-4.md#audio_stream_stop)
- [smlua_audio_utils_replace_sequence](functions-4.md#smlua_audio_utils_replace_sequence) - [smlua_audio_utils_replace_sequence](functions-4.md#smlua_audio_utils_replace_sequence)
- [smlua_audio_utils_reset_all](functions-4.md#smlua_audio_utils_reset_all) - [smlua_audio_utils_reset_all](functions-4.md#smlua_audio_utils_reset_all)
@ -1339,44 +1358,25 @@
- [camera_freeze](functions-4.md#camera_freeze) - [camera_freeze](functions-4.md#camera_freeze)
- [camera_unfreeze](functions-4.md#camera_unfreeze) - [camera_unfreeze](functions-4.md#camera_unfreeze)
- [deref_s32_pointer](functions-4.md#deref_s32_pointer) - [deref_s32_pointer](functions-4.md#deref_s32_pointer)
- [destroy_audio](functions-4.md#destroy_audio)
- [destroy_sample](functions-4.md#destroy_sample)
- [get_audio_from_sample](functions-4.md#get_audio_from_sample)
- [get_current_save_file_num](functions-4.md#get_current_save_file_num) - [get_current_save_file_num](functions-4.md#get_current_save_file_num)
- [get_environment_region](functions-4.md#get_environment_region) - [get_environment_region](functions-4.md#get_environment_region)
- [get_frequency_audio](functions-4.md#get_frequency_audio)
- [get_hand_foot_pos_x](functions-4.md#get_hand_foot_pos_x) - [get_hand_foot_pos_x](functions-4.md#get_hand_foot_pos_x)
- [get_hand_foot_pos_y](functions-4.md#get_hand_foot_pos_y) - [get_hand_foot_pos_y](functions-4.md#get_hand_foot_pos_y)
- [get_hand_foot_pos_z](functions-4.md#get_hand_foot_pos_z) - [get_hand_foot_pos_z](functions-4.md#get_hand_foot_pos_z)
- [get_looping_audio](functions-4.md#get_looping_audio)
- [get_network_area_timer](functions-4.md#get_network_area_timer) - [get_network_area_timer](functions-4.md#get_network_area_timer)
- [get_position_audio](functions-4.md#get_position_audio)
- [get_temp_s32_pointer](functions-4.md#get_temp_s32_pointer) - [get_temp_s32_pointer](functions-4.md#get_temp_s32_pointer)
- [get_tempo_audio](functions-4.md#get_tempo_audio)
- [get_volume_audio](functions-4.md#get_volume_audio)
- [hud_get_value](functions-4.md#hud_get_value) - [hud_get_value](functions-4.md#hud_get_value)
- [hud_hide](functions-4.md#hud_hide) - [hud_hide](functions-4.md#hud_hide)
- [hud_render_power_meter](functions-4.md#hud_render_power_meter) - [hud_render_power_meter](functions-4.md#hud_render_power_meter)
- [hud_set_value](functions-4.md#hud_set_value) - [hud_set_value](functions-4.md#hud_set_value)
- [hud_show](functions-4.md#hud_show) - [hud_show](functions-4.md#hud_show)
- [load_audio](functions-4.md#load_audio)
- [load_sample](functions-4.md#load_sample)
- [movtexqc_register](functions-4.md#movtexqc_register) - [movtexqc_register](functions-4.md#movtexqc_register)
- [pause_audio](functions-4.md#pause_audio)
- [play_audio](functions-4.md#play_audio)
- [play_transition](functions-4.md#play_transition) - [play_transition](functions-4.md#play_transition)
- [save_file_set_using_backup_slot](functions-4.md#save_file_set_using_backup_slot) - [save_file_set_using_backup_slot](functions-4.md#save_file_set_using_backup_slot)
- [set_environment_region](functions-4.md#set_environment_region) - [set_environment_region](functions-4.md#set_environment_region)
- [set_frequency_audio](functions-4.md#set_frequency_audio)
- [set_looping_audio](functions-4.md#set_looping_audio)
- [set_override_far](functions-4.md#set_override_far) - [set_override_far](functions-4.md#set_override_far)
- [set_override_fov](functions-4.md#set_override_fov) - [set_override_fov](functions-4.md#set_override_fov)
- [set_override_near](functions-4.md#set_override_near) - [set_override_near](functions-4.md#set_override_near)
- [set_position_audio](functions-4.md#set_position_audio)
- [set_speed_audio](functions-4.md#set_speed_audio)
- [set_tempo_audio](functions-4.md#set_tempo_audio)
- [set_volume_audio](functions-4.md#set_volume_audio)
- [stop_audio](functions-4.md#stop_audio)
- [warp_exit_level](functions-4.md#warp_exit_level) - [warp_exit_level](functions-4.md#warp_exit_level)
- [warp_restart_level](functions-4.md#warp_restart_level) - [warp_restart_level](functions-4.md#warp_restart_level)
- [warp_to_castle](functions-4.md#warp_to_castle) - [warp_to_castle](functions-4.md#warp_to_castle)

View file

@ -4,6 +4,7 @@
- [AnimInfo](#AnimInfo) - [AnimInfo](#AnimInfo)
- [Animation](#Animation) - [Animation](#Animation)
- [Area](#Area) - [Area](#Area)
- [BassAudio](#BassAudio)
- [BehaviorDialogs](#BehaviorDialogs) - [BehaviorDialogs](#BehaviorDialogs)
- [BehaviorTrajectories](#BehaviorTrajectories) - [BehaviorTrajectories](#BehaviorTrajectories)
- [BehaviorValues](#BehaviorValues) - [BehaviorValues](#BehaviorValues)
@ -35,6 +36,7 @@
- [MarioBodyState](#MarioBodyState) - [MarioBodyState](#MarioBodyState)
- [MarioState](#MarioState) - [MarioState](#MarioState)
- [Mod](#Mod) - [Mod](#Mod)
- [ModFile](#ModFile)
- [ModeTransitionInfo](#ModeTransitionInfo) - [ModeTransitionInfo](#ModeTransitionInfo)
- [NetworkPlayer](#NetworkPlayer) - [NetworkPlayer](#NetworkPlayer)
- [Object](#Object) - [Object](#Object)
@ -135,6 +137,20 @@
<br /> <br />
## [BassAudio](#BassAudio)
| Field | Type | Access |
| ----- | ---- | ------ |
| file | [ModFile](structs.md#ModFile) | read-only |
| handle | `integer` | read-only |
| isStream | `boolean` | read-only |
| loaded | `boolean` | read-only |
| rawData | `string` | read-only |
[:arrow_up_small:](#)
<br />
## [BehaviorDialogs](#BehaviorDialogs) ## [BehaviorDialogs](#BehaviorDialogs)
| Field | Type | Access | | Field | Type | Access |
@ -998,6 +1014,19 @@
<br /> <br />
## [ModFile](#ModFile)
| Field | Type | Access |
| ----- | ---- | ------ |
| cachedPath | `string` | read-only |
| complete | `boolean` | read-only |
| curOffset | `integer` | read-only |
| relativePath | `string` | read-only |
[:arrow_up_small:](#)
<br />
## [ModeTransitionInfo](#ModeTransitionInfo) ## [ModeTransitionInfo](#ModeTransitionInfo)
| Field | Type | Access | | Field | Type | Access |

View file

@ -1165,7 +1165,7 @@ static void select_current_sounds(u8 bank) {
* *
* Called from threads: thread4_sound, thread5_game_loop (EU only) * Called from threads: thread4_sound, thread5_game_loop (EU only)
*/ */
static f32 get_sound_pan(f32 x, f32 z) { f32 get_sound_pan(f32 x, f32 z) {
f32 absX; f32 absX;
f32 absZ; f32 absZ;
f32 pan; f32 pan;
@ -2750,3 +2750,20 @@ void sound_set_background_music_default_volume(u8 seqId, u8 volume) {
} }
#endif #endif
f32 sound_get_level_intensity(f32 distance) {
f32 intensity = 0;
if (distance > AUDIO_MAX_DISTANCE) {
intensity = 0;
}
f32 volumeRange = VOLUME_RANGE_UNK1;
f32 maxSoundDistance = sLevelAcousticReaches[gCurrLevelNum] / 2.0f;
if (maxSoundDistance < distance) {
intensity = ((AUDIO_MAX_DISTANCE - distance) / (AUDIO_MAX_DISTANCE - maxSoundDistance)) * (1.0f - volumeRange);
} else {
intensity = 1.0f - distance / maxSoundDistance * volumeRange;
}
return volumeRange * intensity * intensity + 1.0f - volumeRange;
}

View file

@ -76,4 +76,7 @@ struct SPTask *unused_80321460();
struct SPTask *unused_80321460(void); struct SPTask *unused_80321460(void);
#endif #endif
f32 get_sound_pan(f32 x, f32 z);
f32 sound_get_level_intensity(f32 distance);
#endif // AUDIO_EXTERNAL_H #endif // AUDIO_EXTERNAL_H

View file

@ -566,6 +566,7 @@ struct Camera
/// The y coordinate of the "center" of the area. Unlike areaCenX and areaCenZ, this is only used /// The y coordinate of the "center" of the area. Unlike areaCenX and areaCenZ, this is only used
/// when paused. See zoom_out_if_paused_and_outside /// when paused. See zoom_out_if_paused_and_outside
/*0x68*/ f32 areaCenY; /*0x68*/ f32 areaCenY;
/*????*/ Mat4 mtx;
}; };
/** /**

View file

@ -498,6 +498,9 @@ static void geo_process_camera(struct GraphNodeCamera *node) {
// Increment the matrix stack, If we fail to do so. Just return. // Increment the matrix stack, If we fail to do so. Just return.
if (!increment_mat_stack()) { return; } if (!increment_mat_stack()) { return; }
// save the camera matrix
mtxf_copy(gCamera->mtx, gMatStack[gMatStackIndex]);
if (node->fnNode.node.children != 0) { if (node->fnNode.node.children != 0) {
gCurGraphNodeCamera = node; gCurGraphNodeCamera = node;
node->matrixPtr = &gMatStack[gMatStackIndex]; node->matrixPtr = &gMatStack[gMatStackIndex];

View file

@ -371,6 +371,7 @@ static int smlua__get_field(lua_State* L) {
case LVT_S16: lua_pushinteger(L, *(s16*)p); break; case LVT_S16: lua_pushinteger(L, *(s16*)p); break;
case LVT_S32: lua_pushinteger(L, *(s32*)p); break; case LVT_S32: lua_pushinteger(L, *(s32*)p); break;
case LVT_F32: lua_pushnumber( L, *(f32*)p); break; case LVT_F32: lua_pushnumber( L, *(f32*)p); break;
case LVT_U64: lua_pushinteger(L, *(u64*)p); break;
case LVT_COBJECT: smlua_push_object(L, data->lot, p); break; case LVT_COBJECT: smlua_push_object(L, data->lot, p); break;
case LVT_COBJECT_P: smlua_push_object(L, data->lot, *(u8**)p); break; case LVT_COBJECT_P: smlua_push_object(L, data->lot, *(u8**)p); break;
case LVT_STRING: lua_pushstring(L, (char*)p); break; case LVT_STRING: lua_pushstring(L, (char*)p); break;
@ -389,6 +390,7 @@ static int smlua__get_field(lua_State* L) {
case LVT_S16_P: case LVT_S16_P:
case LVT_S32_P: case LVT_S32_P:
case LVT_F32_P: case LVT_F32_P:
case LVT_U64_P:
case LVT_BEHAVIORSCRIPT_P: case LVT_BEHAVIORSCRIPT_P:
case LVT_OBJECTANIMPOINTER_P: case LVT_OBJECTANIMPOINTER_P:
case LVT_COLLISION_P: case LVT_COLLISION_P:
@ -462,6 +464,7 @@ static int smlua__set_field(lua_State* L) {
case LVT_S16: *(s16*)p = smlua_to_integer(L, 4); break; case LVT_S16: *(s16*)p = smlua_to_integer(L, 4); break;
case LVT_S32: *(s32*)p = smlua_to_integer(L, 4); break; case LVT_S32: *(s32*)p = smlua_to_integer(L, 4); break;
case LVT_F32: *(f32*)p = smlua_to_number(L, 4); break; case LVT_F32: *(f32*)p = smlua_to_number(L, 4); break;
case LVT_U64: *(s64*)p = smlua_to_integer(L, 4); break;
case LVT_COBJECT_P: case LVT_COBJECT_P:
valuePointer = smlua_to_cobject(L, 4, data->lot); valuePointer = smlua_to_cobject(L, 4, data->lot);
@ -478,6 +481,7 @@ static int smlua__set_field(lua_State* L) {
case LVT_S16_P: case LVT_S16_P:
case LVT_S32_P: case LVT_S32_P:
case LVT_F32_P: case LVT_F32_P:
case LVT_U64_P:
case LVT_BEHAVIORSCRIPT_P: case LVT_BEHAVIORSCRIPT_P:
case LVT_OBJECTANIMPOINTER_P: case LVT_OBJECTANIMPOINTER_P:
case LVT_COLLISION_P: case LVT_COLLISION_P:

View file

@ -17,6 +17,8 @@ enum LuaValueType {
LVT_S32_P, LVT_S32_P,
LVT_F32, LVT_F32,
LVT_F32_P, LVT_F32_P,
LVT_U64,
LVT_U64_P,
LVT_COBJECT, LVT_COBJECT,
LVT_COBJECT_P, LVT_COBJECT_P,
LVT_STRING, LVT_STRING,

View file

@ -17,6 +17,7 @@
#include "src/pc/network/network.h" #include "src/pc/network/network.h"
#include "src/game/hardcoded.h" #include "src/game/hardcoded.h"
#include "src/pc/mods/mod.h" #include "src/pc/mods/mod.h"
#include "src/pc/lua/utils/smlua_audio_utils.h"
#include "include/object_fields.h" #include "include/object_fields.h"
@ -75,6 +76,15 @@ static struct LuaObjectField sAreaFields[LUA_AREA_FIELD_COUNT] = {
// { "whirlpools", LOT_???, offsetof(struct Area, whirlpools), false, LOT_??? }, <--- UNIMPLEMENTED // { "whirlpools", LOT_???, offsetof(struct Area, whirlpools), false, LOT_??? }, <--- UNIMPLEMENTED
}; };
#define LUA_BASS_AUDIO_FIELD_COUNT 5
static struct LuaObjectField sBassAudioFields[LUA_BASS_AUDIO_FIELD_COUNT] = {
{ "file", LVT_COBJECT_P, offsetof(struct BassAudio, file), true, LOT_MODFILE },
{ "handle", LVT_U32, offsetof(struct BassAudio, handle), true, LOT_NONE },
{ "isStream", LVT_BOOL, offsetof(struct BassAudio, isStream), true, LOT_NONE },
{ "loaded", LVT_BOOL, offsetof(struct BassAudio, loaded), true, LOT_NONE },
{ "rawData", LVT_STRING_P, offsetof(struct BassAudio, rawData), true, LOT_NONE },
};
#define LUA_BEHAVIOR_DIALOGS_FIELD_COUNT 84 #define LUA_BEHAVIOR_DIALOGS_FIELD_COUNT 84
static struct LuaObjectField sBehaviorDialogsFields[LUA_BEHAVIOR_DIALOGS_FIELD_COUNT] = { static struct LuaObjectField sBehaviorDialogsFields[LUA_BEHAVIOR_DIALOGS_FIELD_COUNT] = {
{ "BobombBuddyBob1Dialog", LVT_S32, offsetof(struct BehaviorDialogs, BobombBuddyBob1Dialog), false, LOT_NONE }, { "BobombBuddyBob1Dialog", LVT_S32, offsetof(struct BehaviorDialogs, BobombBuddyBob1Dialog), false, LOT_NONE },
@ -233,6 +243,7 @@ static struct LuaObjectField sCameraFields[LUA_CAMERA_FIELD_COUNT] = {
// { "filler3C", LOT_???, offsetof(struct Camera, filler3C), false, LOT_??? }, <--- UNIMPLEMENTED // { "filler3C", LOT_???, offsetof(struct Camera, filler3C), false, LOT_??? }, <--- UNIMPLEMENTED
{ "focus", LVT_COBJECT, offsetof(struct Camera, focus), true, LOT_VEC3F }, { "focus", LVT_COBJECT, offsetof(struct Camera, focus), true, LOT_VEC3F },
{ "mode", LVT_U8, offsetof(struct Camera, mode), false, LOT_NONE }, { "mode", LVT_U8, offsetof(struct Camera, mode), false, LOT_NONE },
// { "mtx", LVT_???, offsetof(struct Camera, mtx), false, LOT_??? }, <--- UNIMPLEMENTED
{ "nextYaw", LVT_S16, offsetof(struct Camera, nextYaw), false, LOT_NONE }, { "nextYaw", LVT_S16, offsetof(struct Camera, nextYaw), false, LOT_NONE },
{ "pos", LVT_COBJECT, offsetof(struct Camera, pos), true, LOT_VEC3F }, { "pos", LVT_COBJECT, offsetof(struct Camera, pos), true, LOT_VEC3F },
{ "unusedVec1", LVT_COBJECT, offsetof(struct Camera, unusedVec1), true, LOT_VEC3F }, { "unusedVec1", LVT_COBJECT, offsetof(struct Camera, unusedVec1), true, LOT_VEC3F },
@ -810,6 +821,17 @@ static struct LuaObjectField sModFields[LUA_MOD_FIELD_COUNT] = {
// { "size", LVT_???, offsetof(struct Mod, size), true, LOT_??? }, <--- UNIMPLEMENTED // { "size", LVT_???, offsetof(struct Mod, size), true, LOT_??? }, <--- UNIMPLEMENTED
}; };
#define LUA_MOD_FILE_FIELD_COUNT 4
static struct LuaObjectField sModFileFields[LUA_MOD_FILE_FIELD_COUNT] = {
{ "cachedPath", LVT_STRING_P, offsetof(struct ModFile, cachedPath), true, LOT_NONE },
{ "complete", LVT_BOOL, offsetof(struct ModFile, complete), true, LOT_NONE },
{ "curOffset", LVT_U64, offsetof(struct ModFile, curOffset), true, LOT_NONE },
// { "dataHash", LOT_???, offsetof(struct ModFile, dataHash), true, LOT_??? }, <--- UNIMPLEMENTED
// { "fp", LVT_???, offsetof(struct ModFile, fp), true, LOT_??? }, <--- UNIMPLEMENTED
{ "relativePath", LVT_STRING, offsetof(struct ModFile, relativePath), true, LOT_NONE },
// { "size", LVT_???, offsetof(struct ModFile, size), true, LOT_??? }, <--- UNIMPLEMENTED
};
#define LUA_MODE_TRANSITION_INFO_FIELD_COUNT 6 #define LUA_MODE_TRANSITION_INFO_FIELD_COUNT 6
static struct LuaObjectField sModeTransitionInfoFields[LUA_MODE_TRANSITION_INFO_FIELD_COUNT] = { static struct LuaObjectField sModeTransitionInfoFields[LUA_MODE_TRANSITION_INFO_FIELD_COUNT] = {
{ "frame", LVT_S16, offsetof(struct ModeTransitionInfo, frame), false, LOT_NONE }, { "frame", LVT_S16, offsetof(struct ModeTransitionInfo, frame), false, LOT_NONE },
@ -1899,6 +1921,7 @@ struct LuaObjectTable sLuaObjectAutogenTable[LOT_AUTOGEN_MAX - LOT_AUTOGEN_MIN]
{ LOT_ANIMINFO, sAnimInfoFields, LUA_ANIM_INFO_FIELD_COUNT }, { LOT_ANIMINFO, sAnimInfoFields, LUA_ANIM_INFO_FIELD_COUNT },
{ LOT_ANIMATION, sAnimationFields, LUA_ANIMATION_FIELD_COUNT }, { LOT_ANIMATION, sAnimationFields, LUA_ANIMATION_FIELD_COUNT },
{ LOT_AREA, sAreaFields, LUA_AREA_FIELD_COUNT }, { LOT_AREA, sAreaFields, LUA_AREA_FIELD_COUNT },
{ LOT_BASSAUDIO, sBassAudioFields, LUA_BASS_AUDIO_FIELD_COUNT },
{ LOT_BEHAVIORDIALOGS, sBehaviorDialogsFields, LUA_BEHAVIOR_DIALOGS_FIELD_COUNT }, { LOT_BEHAVIORDIALOGS, sBehaviorDialogsFields, LUA_BEHAVIOR_DIALOGS_FIELD_COUNT },
{ LOT_BEHAVIORTRAJECTORIES, sBehaviorTrajectoriesFields, LUA_BEHAVIOR_TRAJECTORIES_FIELD_COUNT }, { LOT_BEHAVIORTRAJECTORIES, sBehaviorTrajectoriesFields, LUA_BEHAVIOR_TRAJECTORIES_FIELD_COUNT },
{ LOT_BEHAVIORVALUES, sBehaviorValuesFields, LUA_BEHAVIOR_VALUES_FIELD_COUNT }, { LOT_BEHAVIORVALUES, sBehaviorValuesFields, LUA_BEHAVIOR_VALUES_FIELD_COUNT },
@ -1929,6 +1952,7 @@ struct LuaObjectTable sLuaObjectAutogenTable[LOT_AUTOGEN_MAX - LOT_AUTOGEN_MIN]
{ LOT_MARIOBODYSTATE, sMarioBodyStateFields, LUA_MARIO_BODY_STATE_FIELD_COUNT }, { LOT_MARIOBODYSTATE, sMarioBodyStateFields, LUA_MARIO_BODY_STATE_FIELD_COUNT },
{ LOT_MARIOSTATE, sMarioStateFields, LUA_MARIO_STATE_FIELD_COUNT }, { LOT_MARIOSTATE, sMarioStateFields, LUA_MARIO_STATE_FIELD_COUNT },
{ LOT_MOD, sModFields, LUA_MOD_FIELD_COUNT }, { LOT_MOD, sModFields, LUA_MOD_FIELD_COUNT },
{ LOT_MODFILE, sModFileFields, LUA_MOD_FILE_FIELD_COUNT },
{ LOT_MODETRANSITIONINFO, sModeTransitionInfoFields, LUA_MODE_TRANSITION_INFO_FIELD_COUNT }, { LOT_MODETRANSITIONINFO, sModeTransitionInfoFields, LUA_MODE_TRANSITION_INFO_FIELD_COUNT },
{ LOT_NETWORKPLAYER, sNetworkPlayerFields, LUA_NETWORK_PLAYER_FIELD_COUNT }, { LOT_NETWORKPLAYER, sNetworkPlayerFields, LUA_NETWORK_PLAYER_FIELD_COUNT },
{ LOT_OBJECT, sObjectFields, LUA_OBJECT_FIELD_COUNT }, { LOT_OBJECT, sObjectFields, LUA_OBJECT_FIELD_COUNT },

View file

@ -8,6 +8,7 @@ enum LuaObjectAutogenType {
LOT_ANIMINFO, LOT_ANIMINFO,
LOT_ANIMATION, LOT_ANIMATION,
LOT_AREA, LOT_AREA,
LOT_BASSAUDIO,
LOT_BEHAVIORDIALOGS, LOT_BEHAVIORDIALOGS,
LOT_BEHAVIORTRAJECTORIES, LOT_BEHAVIORTRAJECTORIES,
LOT_BEHAVIORVALUES, LOT_BEHAVIORVALUES,
@ -38,6 +39,7 @@ enum LuaObjectAutogenType {
LOT_MARIOBODYSTATE, LOT_MARIOBODYSTATE,
LOT_MARIOSTATE, LOT_MARIOSTATE,
LOT_MOD, LOT_MOD,
LOT_MODFILE,
LOT_MODETRANSITIONINFO, LOT_MODETRANSITIONINFO,
LOT_NETWORKPLAYER, LOT_NETWORKPLAYER,
LOT_OBJECT, LOT_OBJECT,

View file

@ -14592,6 +14592,247 @@ int smlua_func_save_file_set_flags(lua_State* L) {
// smlua_audio_utils.h // // smlua_audio_utils.h //
///////////////////////// /////////////////////////
int smlua_func_audio_sample_destroy(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
audio_sample_destroy(audio);
return 1;
}
int smlua_func_audio_sample_load(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
const char* filename = smlua_to_string(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
smlua_push_object(L, LOT_BASSAUDIO, audio_sample_load(filename));
return 1;
}
int smlua_func_audio_sample_play(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 3)) { return 0; }
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
f32* position = smlua_get_vec3f_from_buffer();
position[0] = smlua_get_number_field(2, "x");
position[1] = smlua_get_number_field(2, "y");
position[2] = smlua_get_number_field(2, "z");
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2"); return 0; }
f32 volume = smlua_to_number(L, 3);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 3"); return 0; }
audio_sample_play(audio, position, volume);
smlua_push_number_field(2, "x", position[0]);
smlua_push_number_field(2, "y", position[1]);
smlua_push_number_field(2, "z", position[2]);
return 1;
}
int smlua_func_audio_stream_destroy(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
audio_stream_destroy(audio);
return 1;
}
int smlua_func_audio_stream_get_frequency(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
lua_pushnumber(L, audio_stream_get_frequency(audio));
return 1;
}
int smlua_func_audio_stream_get_looping(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
lua_pushboolean(L, audio_stream_get_looping(audio));
return 1;
}
int smlua_func_audio_stream_get_position(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
lua_pushnumber(L, audio_stream_get_position(audio));
return 1;
}
int smlua_func_audio_stream_get_tempo(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
lua_pushnumber(L, audio_stream_get_tempo(audio));
return 1;
}
int smlua_func_audio_stream_get_volume(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
lua_pushnumber(L, audio_stream_get_volume(audio));
return 1;
}
int smlua_func_audio_stream_load(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
const char* filename = smlua_to_string(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
smlua_push_object(L, LOT_BASSAUDIO, audio_stream_load(filename));
return 1;
}
int smlua_func_audio_stream_pause(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
audio_stream_pause(audio);
return 1;
}
int smlua_func_audio_stream_play(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 3)) { return 0; }
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
bool restart = smlua_to_boolean(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2"); return 0; }
f32 volume = smlua_to_number(L, 3);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 3"); return 0; }
audio_stream_play(audio, restart, volume);
return 1;
}
int smlua_func_audio_stream_set_frequency(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 2)) { return 0; }
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
f32 freq = smlua_to_number(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2"); return 0; }
audio_stream_set_frequency(audio, freq);
return 1;
}
int smlua_func_audio_stream_set_looping(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 2)) { return 0; }
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
bool looping = smlua_to_boolean(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2"); return 0; }
audio_stream_set_looping(audio, looping);
return 1;
}
int smlua_func_audio_stream_set_position(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 2)) { return 0; }
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
f32 pos = smlua_to_number(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2"); return 0; }
audio_stream_set_position(audio, pos);
return 1;
}
int smlua_func_audio_stream_set_speed(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 4)) { return 0; }
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
f32 initial_freq = smlua_to_number(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2"); return 0; }
f32 speed = smlua_to_number(L, 3);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 3"); return 0; }
bool pitch = smlua_to_boolean(L, 4);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 4"); return 0; }
audio_stream_set_speed(audio, initial_freq, speed, pitch);
return 1;
}
int smlua_func_audio_stream_set_tempo(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 2)) { return 0; }
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
f32 tempo = smlua_to_number(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2"); return 0; }
audio_stream_set_tempo(audio, tempo);
return 1;
}
int smlua_func_audio_stream_set_volume(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 2)) { return 0; }
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
f32 volume = smlua_to_number(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2"); return 0; }
audio_stream_set_volume(audio, volume);
return 1;
}
int smlua_func_audio_stream_stop(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
struct BassAudio* audio = (struct BassAudio*)smlua_to_cobject(L, 1, LOT_BASSAUDIO);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
audio_stream_stop(audio);
return 1;
}
int smlua_func_smlua_audio_utils_replace_sequence(lua_State* L) { int smlua_func_smlua_audio_utils_replace_sequence(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 4)) { return 0; } if(!smlua_functions_valid_param_count(L, 4)) { return 0; }
@ -14707,39 +14948,6 @@ int smlua_func_deref_s32_pointer(lua_State* L) {
return 1; return 1;
} }
int smlua_func_destroy_audio(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
u32 audio_stream = smlua_to_integer(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
destroy_audio(audio_stream);
return 1;
}
int smlua_func_destroy_sample(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
u32 audio_stream = smlua_to_integer(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
destroy_sample(audio_stream);
return 1;
}
int smlua_func_get_audio_from_sample(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
u32 sample = smlua_to_integer(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
lua_pushinteger(L, get_audio_from_sample(sample));
return 1;
}
int smlua_func_get_current_save_file_num(UNUSED lua_State* L) { int smlua_func_get_current_save_file_num(UNUSED lua_State* L) {
if(!smlua_functions_valid_param_count(L, 0)) { return 0; } if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
@ -14760,17 +14968,6 @@ int smlua_func_get_environment_region(lua_State* L) {
return 1; return 1;
} }
int smlua_func_get_frequency_audio(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
u32 audio_stream = smlua_to_integer(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
lua_pushnumber(L, get_frequency_audio(audio_stream));
return 1;
}
int smlua_func_get_hand_foot_pos_x(lua_State* L) { int smlua_func_get_hand_foot_pos_x(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 2)) { return 0; } if(!smlua_functions_valid_param_count(L, 2)) { return 0; }
@ -14810,17 +15007,6 @@ int smlua_func_get_hand_foot_pos_z(lua_State* L) {
return 1; return 1;
} }
int smlua_func_get_looping_audio(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
u32 audio_stream = smlua_to_integer(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
lua_pushboolean(L, get_looping_audio(audio_stream));
return 1;
}
int smlua_func_get_network_area_timer(UNUSED lua_State* L) { int smlua_func_get_network_area_timer(UNUSED lua_State* L) {
if(!smlua_functions_valid_param_count(L, 0)) { return 0; } if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
@ -14830,17 +15016,6 @@ int smlua_func_get_network_area_timer(UNUSED lua_State* L) {
return 1; return 1;
} }
int smlua_func_get_position_audio(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
u32 audio_stream = smlua_to_integer(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
lua_pushnumber(L, get_position_audio(audio_stream));
return 1;
}
int smlua_func_get_temp_s32_pointer(lua_State* L) { int smlua_func_get_temp_s32_pointer(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; } if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
@ -14852,28 +15027,6 @@ int smlua_func_get_temp_s32_pointer(lua_State* L) {
return 1; return 1;
} }
int smlua_func_get_tempo_audio(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
u32 audio_stream = smlua_to_integer(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
lua_pushnumber(L, get_tempo_audio(audio_stream));
return 1;
}
int smlua_func_get_volume_audio(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
u32 audio_stream = smlua_to_integer(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
lua_pushnumber(L, get_volume_audio(audio_stream));
return 1;
}
int smlua_func_hud_get_value(lua_State* L) { int smlua_func_hud_get_value(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; } if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
@ -14935,28 +15088,6 @@ int smlua_func_hud_show(UNUSED lua_State* L) {
return 1; return 1;
} }
int smlua_func_load_audio(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
const char* file_name = smlua_to_string(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
lua_pushinteger(L, load_audio(file_name));
return 1;
}
int smlua_func_load_sample(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
const char* file_name = smlua_to_string(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
lua_pushinteger(L, load_sample(file_name));
return 1;
}
int smlua_func_movtexqc_register(lua_State* L) { int smlua_func_movtexqc_register(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 4)) { return 0; } if(!smlua_functions_valid_param_count(L, 4)) { return 0; }
@ -14974,30 +15105,6 @@ int smlua_func_movtexqc_register(lua_State* L) {
return 1; return 1;
} }
int smlua_func_pause_audio(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
u32 audio_stream = smlua_to_integer(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
pause_audio(audio_stream);
return 1;
}
int smlua_func_play_audio(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 2)) { return 0; }
u32 audio_stream = smlua_to_integer(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
bool restart = smlua_to_boolean(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2"); return 0; }
play_audio(audio_stream, restart);
return 1;
}
int smlua_func_play_transition(lua_State* L) { int smlua_func_play_transition(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 5)) { return 0; } if(!smlua_functions_valid_param_count(L, 5)) { return 0; }
@ -15041,32 +15148,6 @@ int smlua_func_set_environment_region(lua_State* L) {
return 1; return 1;
} }
int smlua_func_set_frequency_audio(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 2)) { return 0; }
u32 audio_stream = smlua_to_integer(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
f32 freq = smlua_to_number(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2"); return 0; }
set_frequency_audio(audio_stream, freq);
return 1;
}
int smlua_func_set_looping_audio(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 2)) { return 0; }
u32 audio_stream = smlua_to_integer(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
bool looping = smlua_to_boolean(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2"); return 0; }
set_looping_audio(audio_stream, looping);
return 1;
}
int smlua_func_set_override_far(lua_State* L) { int smlua_func_set_override_far(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; } if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
@ -15100,73 +15181,6 @@ int smlua_func_set_override_near(lua_State* L) {
return 1; return 1;
} }
int smlua_func_set_position_audio(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 2)) { return 0; }
u32 audio_stream = smlua_to_integer(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
f32 pos = smlua_to_number(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2"); return 0; }
set_position_audio(audio_stream, pos);
return 1;
}
int smlua_func_set_speed_audio(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 4)) { return 0; }
u32 audio_stream = smlua_to_integer(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
f32 initial_freq = smlua_to_number(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2"); return 0; }
f32 speed = smlua_to_number(L, 3);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 3"); return 0; }
bool pitch = smlua_to_boolean(L, 4);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 4"); return 0; }
set_speed_audio(audio_stream, initial_freq, speed, pitch);
return 1;
}
int smlua_func_set_tempo_audio(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 2)) { return 0; }
u32 audio_stream = smlua_to_integer(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
f32 tempo = smlua_to_number(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2"); return 0; }
set_tempo_audio(audio_stream, tempo);
return 1;
}
int smlua_func_set_volume_audio(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 2)) { return 0; }
u32 audio_stream = smlua_to_integer(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
f32 volume = smlua_to_number(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2"); return 0; }
set_volume_audio(audio_stream, volume);
return 1;
}
int smlua_func_stop_audio(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
u32 audio_stream = smlua_to_integer(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
stop_audio(audio_stream);
return 1;
}
int smlua_func_warp_exit_level(lua_State* L) { int smlua_func_warp_exit_level(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; } if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
@ -17378,6 +17392,25 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "save_file_set_flags", smlua_func_save_file_set_flags); smlua_bind_function(L, "save_file_set_flags", smlua_func_save_file_set_flags);
// smlua_audio_utils.h // smlua_audio_utils.h
smlua_bind_function(L, "audio_sample_destroy", smlua_func_audio_sample_destroy);
smlua_bind_function(L, "audio_sample_load", smlua_func_audio_sample_load);
smlua_bind_function(L, "audio_sample_play", smlua_func_audio_sample_play);
smlua_bind_function(L, "audio_stream_destroy", smlua_func_audio_stream_destroy);
smlua_bind_function(L, "audio_stream_get_frequency", smlua_func_audio_stream_get_frequency);
smlua_bind_function(L, "audio_stream_get_looping", smlua_func_audio_stream_get_looping);
smlua_bind_function(L, "audio_stream_get_position", smlua_func_audio_stream_get_position);
smlua_bind_function(L, "audio_stream_get_tempo", smlua_func_audio_stream_get_tempo);
smlua_bind_function(L, "audio_stream_get_volume", smlua_func_audio_stream_get_volume);
smlua_bind_function(L, "audio_stream_load", smlua_func_audio_stream_load);
smlua_bind_function(L, "audio_stream_pause", smlua_func_audio_stream_pause);
smlua_bind_function(L, "audio_stream_play", smlua_func_audio_stream_play);
smlua_bind_function(L, "audio_stream_set_frequency", smlua_func_audio_stream_set_frequency);
smlua_bind_function(L, "audio_stream_set_looping", smlua_func_audio_stream_set_looping);
smlua_bind_function(L, "audio_stream_set_position", smlua_func_audio_stream_set_position);
smlua_bind_function(L, "audio_stream_set_speed", smlua_func_audio_stream_set_speed);
smlua_bind_function(L, "audio_stream_set_tempo", smlua_func_audio_stream_set_tempo);
smlua_bind_function(L, "audio_stream_set_volume", smlua_func_audio_stream_set_volume);
smlua_bind_function(L, "audio_stream_stop", smlua_func_audio_stream_stop);
smlua_bind_function(L, "smlua_audio_utils_replace_sequence", smlua_func_smlua_audio_utils_replace_sequence); smlua_bind_function(L, "smlua_audio_utils_replace_sequence", smlua_func_smlua_audio_utils_replace_sequence);
smlua_bind_function(L, "smlua_audio_utils_reset_all", smlua_func_smlua_audio_utils_reset_all); smlua_bind_function(L, "smlua_audio_utils_reset_all", smlua_func_smlua_audio_utils_reset_all);
@ -17391,44 +17424,25 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "camera_freeze", smlua_func_camera_freeze); smlua_bind_function(L, "camera_freeze", smlua_func_camera_freeze);
smlua_bind_function(L, "camera_unfreeze", smlua_func_camera_unfreeze); smlua_bind_function(L, "camera_unfreeze", smlua_func_camera_unfreeze);
smlua_bind_function(L, "deref_s32_pointer", smlua_func_deref_s32_pointer); smlua_bind_function(L, "deref_s32_pointer", smlua_func_deref_s32_pointer);
smlua_bind_function(L, "destroy_audio", smlua_func_destroy_audio);
smlua_bind_function(L, "destroy_sample", smlua_func_destroy_sample);
smlua_bind_function(L, "get_audio_from_sample", smlua_func_get_audio_from_sample);
smlua_bind_function(L, "get_current_save_file_num", smlua_func_get_current_save_file_num); smlua_bind_function(L, "get_current_save_file_num", smlua_func_get_current_save_file_num);
smlua_bind_function(L, "get_environment_region", smlua_func_get_environment_region); smlua_bind_function(L, "get_environment_region", smlua_func_get_environment_region);
smlua_bind_function(L, "get_frequency_audio", smlua_func_get_frequency_audio);
smlua_bind_function(L, "get_hand_foot_pos_x", smlua_func_get_hand_foot_pos_x); smlua_bind_function(L, "get_hand_foot_pos_x", smlua_func_get_hand_foot_pos_x);
smlua_bind_function(L, "get_hand_foot_pos_y", smlua_func_get_hand_foot_pos_y); smlua_bind_function(L, "get_hand_foot_pos_y", smlua_func_get_hand_foot_pos_y);
smlua_bind_function(L, "get_hand_foot_pos_z", smlua_func_get_hand_foot_pos_z); smlua_bind_function(L, "get_hand_foot_pos_z", smlua_func_get_hand_foot_pos_z);
smlua_bind_function(L, "get_looping_audio", smlua_func_get_looping_audio);
smlua_bind_function(L, "get_network_area_timer", smlua_func_get_network_area_timer); smlua_bind_function(L, "get_network_area_timer", smlua_func_get_network_area_timer);
smlua_bind_function(L, "get_position_audio", smlua_func_get_position_audio);
smlua_bind_function(L, "get_temp_s32_pointer", smlua_func_get_temp_s32_pointer); smlua_bind_function(L, "get_temp_s32_pointer", smlua_func_get_temp_s32_pointer);
smlua_bind_function(L, "get_tempo_audio", smlua_func_get_tempo_audio);
smlua_bind_function(L, "get_volume_audio", smlua_func_get_volume_audio);
smlua_bind_function(L, "hud_get_value", smlua_func_hud_get_value); smlua_bind_function(L, "hud_get_value", smlua_func_hud_get_value);
smlua_bind_function(L, "hud_hide", smlua_func_hud_hide); smlua_bind_function(L, "hud_hide", smlua_func_hud_hide);
smlua_bind_function(L, "hud_render_power_meter", smlua_func_hud_render_power_meter); smlua_bind_function(L, "hud_render_power_meter", smlua_func_hud_render_power_meter);
smlua_bind_function(L, "hud_set_value", smlua_func_hud_set_value); smlua_bind_function(L, "hud_set_value", smlua_func_hud_set_value);
smlua_bind_function(L, "hud_show", smlua_func_hud_show); smlua_bind_function(L, "hud_show", smlua_func_hud_show);
smlua_bind_function(L, "load_audio", smlua_func_load_audio);
smlua_bind_function(L, "load_sample", smlua_func_load_sample);
smlua_bind_function(L, "movtexqc_register", smlua_func_movtexqc_register); smlua_bind_function(L, "movtexqc_register", smlua_func_movtexqc_register);
smlua_bind_function(L, "pause_audio", smlua_func_pause_audio);
smlua_bind_function(L, "play_audio", smlua_func_play_audio);
smlua_bind_function(L, "play_transition", smlua_func_play_transition); smlua_bind_function(L, "play_transition", smlua_func_play_transition);
smlua_bind_function(L, "save_file_set_using_backup_slot", smlua_func_save_file_set_using_backup_slot); smlua_bind_function(L, "save_file_set_using_backup_slot", smlua_func_save_file_set_using_backup_slot);
smlua_bind_function(L, "set_environment_region", smlua_func_set_environment_region); smlua_bind_function(L, "set_environment_region", smlua_func_set_environment_region);
smlua_bind_function(L, "set_frequency_audio", smlua_func_set_frequency_audio);
smlua_bind_function(L, "set_looping_audio", smlua_func_set_looping_audio);
smlua_bind_function(L, "set_override_far", smlua_func_set_override_far); smlua_bind_function(L, "set_override_far", smlua_func_set_override_far);
smlua_bind_function(L, "set_override_fov", smlua_func_set_override_fov); smlua_bind_function(L, "set_override_fov", smlua_func_set_override_fov);
smlua_bind_function(L, "set_override_near", smlua_func_set_override_near); smlua_bind_function(L, "set_override_near", smlua_func_set_override_near);
smlua_bind_function(L, "set_position_audio", smlua_func_set_position_audio);
smlua_bind_function(L, "set_speed_audio", smlua_func_set_speed_audio);
smlua_bind_function(L, "set_tempo_audio", smlua_func_set_tempo_audio);
smlua_bind_function(L, "set_volume_audio", smlua_func_set_volume_audio);
smlua_bind_function(L, "stop_audio", smlua_func_stop_audio);
smlua_bind_function(L, "warp_exit_level", smlua_func_warp_exit_level); smlua_bind_function(L, "warp_exit_level", smlua_func_warp_exit_level);
smlua_bind_function(L, "warp_restart_level", smlua_func_warp_restart_level); smlua_bind_function(L, "warp_restart_level", smlua_func_warp_restart_level);
smlua_bind_function(L, "warp_to_castle", smlua_func_warp_to_castle); smlua_bind_function(L, "warp_to_castle", smlua_func_warp_to_castle);

View file

@ -1,11 +1,15 @@
#include "types.h" #include "types.h"
#include "audio/external.h" #include "audio/external.h"
#include "game/camera.h"
#include "engine/math_util.h"
#include "pc/mods/mods.h" #include "pc/mods/mods.h"
#include "pc/lua/smlua.h" #include "pc/lua/smlua.h"
#include "pc/debuglog.h" #include "pc/lua/utils/smlua_audio_utils.h"
#include "pc/mods/mods_utils.h" #include "pc/mods/mods_utils.h"
#include "bass_audio/bass_audio_helpers.h"
#include "pc/debuglog.h"
#define MAX_OVERRIDE 64 #define MAX_AUDIO_OVERRIDE 64
struct AudioOverride { struct AudioOverride {
bool enabled; bool enabled;
@ -16,7 +20,7 @@ struct AudioOverride {
u8* buffer; u8* buffer;
}; };
struct AudioOverride sAudioOverrides[MAX_OVERRIDE] = { 0 }; struct AudioOverride sAudioOverrides[MAX_AUDIO_OVERRIDE] = { 0 };
static void smlua_audio_utils_reset(struct AudioOverride* override) { static void smlua_audio_utils_reset(struct AudioOverride* override) {
if (override == NULL) { return; } if (override == NULL) { return; }
@ -39,14 +43,14 @@ static void smlua_audio_utils_reset(struct AudioOverride* override) {
} }
void smlua_audio_utils_reset_all(void) { void smlua_audio_utils_reset_all(void) {
for (s32 i = 0; i < MAX_OVERRIDE; i++) { for (s32 i = 0; i < MAX_AUDIO_OVERRIDE; i++) {
if (sAudioOverrides[i].enabled) { sound_reset_background_music_default_volume(i); } if (sAudioOverrides[i].enabled) { sound_reset_background_music_default_volume(i); }
smlua_audio_utils_reset(&sAudioOverrides[i]); smlua_audio_utils_reset(&sAudioOverrides[i]);
} }
} }
bool smlua_audio_utils_override(u8 sequenceId, s32* bankId, void** seqData) { bool smlua_audio_utils_override(u8 sequenceId, s32* bankId, void** seqData) {
if (sequenceId >= MAX_OVERRIDE) { return false; } if (sequenceId >= MAX_AUDIO_OVERRIDE) { return false; }
struct AudioOverride* override = &sAudioOverrides[sequenceId]; struct AudioOverride* override = &sAudioOverrides[sequenceId];
if (!override->enabled) { return false; } if (!override->enabled) { return false; }
@ -88,7 +92,7 @@ bool smlua_audio_utils_override(u8 sequenceId, s32* bankId, void** seqData) {
void smlua_audio_utils_replace_sequence(u8 sequenceId, u8 bankId, u8 defaultVolume, const char* m64Name) { void smlua_audio_utils_replace_sequence(u8 sequenceId, u8 bankId, u8 defaultVolume, const char* m64Name) {
if (gLuaActiveMod == NULL) { return; } if (gLuaActiveMod == NULL) { return; }
if (sequenceId >= MAX_OVERRIDE) { if (sequenceId >= MAX_AUDIO_OVERRIDE) {
LOG_LUA_LINE("Invalid sequenceId given to smlua_audio_utils_replace_sequence(): %d", sequenceId); LOG_LUA_LINE("Invalid sequenceId given to smlua_audio_utils_replace_sequence(): %d", sequenceId);
return; return;
} }
@ -124,3 +128,262 @@ void smlua_audio_utils_replace_sequence(u8 sequenceId, u8 bankId, u8 defaultVolu
LOG_LUA_LINE("Could not find m64 at path: %s", m64path); LOG_LUA_LINE("Could not find m64 at path: %s", m64path);
} }
//////////
// bass //
//////////
#define MAX_BASS_FILES 128
struct BassAudio sBassAudio[MAX_BASS_FILES];
u32 sBassAudioCount = 0;
static struct BassAudio* find_bass_audio(struct ModFile* file) {
for(u16 i = 0; i < sBassAudioCount; i++) {
struct BassAudio* audio = &sBassAudio[i];
if (audio->file != file) { continue; }
return audio;
}
return NULL;
}
static bool audio_sanity_check(struct BassAudio* audio, bool isStream, const char* action) {
if (audio == NULL || !audio->loaded || audio->handle == 0) {
LOG_LUA_LINE("Tried to %s unloaded audio stream", action);
return false;
}
if (isStream && !audio->isStream) {
LOG_LUA_LINE("Tried to %s a sample as a stream", action);
return false;
}
if (!isStream && audio->isStream) {
LOG_LUA_LINE("Tried to %s a stream as a sample", action);
return false;
}
return true;
}
struct BassAudio* audio_load_internal(const char* filename, bool isStream) {
// find mod file in mod list
bool foundModFile = false;
struct ModFile* modFile = NULL;
u16 fileCount = gLuaActiveMod->fileCount;
for(u16 i = 0; i < fileCount; i++) {
struct ModFile* file = &gLuaActiveMod->files[i];
if(str_ends_with(file->relativePath, (char*)filename)) {
foundModFile = true;
modFile = file;
break;
}
}
if(!foundModFile) {
LOG_LUA_LINE("Could not find audio file: '%s'", filename);
return NULL;
}
// find stream in BassAudio list
struct BassAudio* bassAudio = find_bass_audio(modFile);
if (bassAudio && bassAudio->loaded) {
if (isStream == bassAudio->isStream) {
return bassAudio;
} else if (isStream) {
LOG_LUA_LINE("Tried to load a stream, when a sample already exists for '%s'", filename);
return NULL;
} else {
LOG_LUA_LINE("Tried to load a sample, when a stream already exists for '%s'", filename);
return NULL;
}
}
// allocate in BassAudio list
if (sBassAudioCount >= MAX_BASS_FILES) {
LOG_LUA_LINE("Ran out of available audio slots!");
return NULL;
}
if (bassAudio == NULL) {
bassAudio = &sBassAudio[sBassAudioCount++];
}
// remember file
bassAudio->file = modFile;
// copy audio into rawData
rewind(modFile->fp);
bassAudio->rawData = (char*)malloc(modFile->size * sizeof(char));
fread(bassAudio->rawData, modFile->size, 1, modFile->fp);
// load audio and return it
if (isStream) {
bassAudio->handle = bassh_create_fx_stream_from_file(bassAudio->rawData, modFile->size, 0);
bassAudio->isStream = true;
} else {
bassAudio->handle = bassh_create_sample_from_file(bassAudio->rawData, modFile->size, 0);
bassAudio->isStream = false;
}
bassAudio->loaded = true;
return bassAudio;
}
struct BassAudio* audio_stream_load(const char* filename) {
return audio_load_internal(filename, true);
}
void audio_stream_destroy(struct BassAudio* audio) {
if (!audio_sanity_check(audio, true, "destroy")) {
return;
}
bassh_free_stream(audio->handle);
audio->handle = 0;
audio->loaded = false;
free(audio->rawData);
audio->rawData = NULL;
}
void audio_stream_play(struct BassAudio* audio, bool restart, f32 volume) {
if (!audio_sanity_check(audio, true, "play")) {
return;
}
f32 masterVolume = (f32)configMasterVolume / 127.0f;
f32 musicVolume = (f32)configMusicVolume / 127.0f;
bassh_set_stream_volume(audio->handle, masterVolume * musicVolume * volume);
bassh_play_stream(audio->handle, restart);
}
void audio_stream_pause(struct BassAudio* audio) {
if (!audio_sanity_check(audio, true, "pause")) {
return;
}
bassh_pause_stream(audio->handle);
}
void audio_stream_stop(struct BassAudio* audio) {
if (!audio_sanity_check(audio, true, "stop")) {
return;
}
bassh_stop_stream(audio->handle);
}
f32 audio_stream_get_position(struct BassAudio* audio) {
if (!audio_sanity_check(audio, true, "getpos")) {
return 0;
}
return (f32)bassh_get_stream_pos(audio->handle);
}
void audio_stream_set_position(struct BassAudio* audio, f32 pos) {
if (!audio_sanity_check(audio, true, "setpos")) {
return;
}
bassh_set_stream_pos(audio->handle, (double)pos);
}
bool audio_stream_get_looping(struct BassAudio* audio) {
if (!audio_sanity_check(audio, true, "getloop")) {
return false;
}
return bassh_get_looping(audio->handle);
}
void audio_stream_set_looping(struct BassAudio* audio, bool looping) {
if (!audio_sanity_check(audio, true, "setloop")) {
return;
}
bassh_set_looping(audio->handle, looping);
}
f32 audio_stream_get_frequency(struct BassAudio* audio) {
if (!audio_sanity_check(audio, true, "getfreq")) {
return 0;
}
return bassh_get_frequency(audio->handle);
}
void audio_stream_set_frequency(struct BassAudio* audio, f32 freq) {
if (!audio_sanity_check(audio, true, "setfreq")) {
return;
}
bassh_set_frequency(audio->handle, freq);
}
f32 audio_stream_get_tempo(struct BassAudio* audio) {
if (!audio_sanity_check(audio, true, "gettempo")) {
return 0;
}
return bassh_get_tempo(audio->handle);
}
void audio_stream_set_tempo(struct BassAudio* audio, f32 tempo) {
if (!audio_sanity_check(audio, true, "settempo")) {
return;
}
bassh_set_tempo(audio->handle, tempo);
}
f32 audio_stream_get_volume(struct BassAudio* audio) {
if (!audio_sanity_check(audio, true, "getvol")) {
return 0;
}
return bassh_get_stream_volume(audio->handle);
}
void audio_stream_set_volume(struct BassAudio* audio, f32 volume) {
if (!audio_sanity_check(audio, true, "setvol")) {
return;
}
f32 masterVolume = (f32)configMasterVolume / 127.0f;
f32 musicVolume = (f32)configMusicVolume / 127.0f;
bassh_set_stream_volume(audio->handle, masterVolume * musicVolume * volume);
}
void audio_stream_set_speed(struct BassAudio* audio, f32 initial_freq, f32 speed, bool pitch) {
if (!audio_sanity_check(audio, true, "setspeed")) {
return;
}
bassh_set_speed(audio->handle, initial_freq, speed, pitch);
}
struct BassAudio* audio_sample_load(const char* filename) {
return audio_load_internal(filename, false);
}
void audio_sample_destroy(struct BassAudio* audio) {
if (!audio_sanity_check(audio, false, "destroy")) {
return;
}
bassh_free_stream(audio->handle);
audio->handle = 0;
audio->loaded = false;
free(audio->rawData);
audio->rawData = NULL;
}
void audio_sample_play(struct BassAudio* audio, Vec3f position, f32 volume) {
if (!audio_sanity_check(audio, false, "play")) {
return;
}
HSTREAM stream = bassh_sample_get_stream(audio->handle);
f32 dist = 0;
f32 pan = 0;
if (gCamera) {
f32 dX = position[0] - gCamera->pos[0];
f32 dY = position[1] - gCamera->pos[1];
f32 dZ = position[2] - gCamera->pos[2];
dist = sqrtf(dX * dX + dY * dY + dZ * dZ);
Mat4 mtx;
mtxf_translate(mtx, position);
mtxf_mul(mtx, mtx, gCamera->mtx);
f32 factor = 5;
pan = (get_sound_pan(mtx[3][0] * factor, mtx[3][2] * factor) - 0.5f) * 2.0f;
}
f32 intensity = sound_get_level_intensity(dist);
f32 masterVolume = (f32)configMasterVolume / 127.0f;
f32 sfxVolume = (f32)configSfxVolume / 127.0f;
BASS_ChannelSetAttribute(stream, BASS_ATTRIB_VOL, masterVolume * sfxVolume * volume * intensity);
BASS_ChannelSetAttribute(stream, BASS_ATTRIB_PAN, pan);
bassh_play_stream(stream, true);
}

View file

@ -5,4 +5,37 @@ void smlua_audio_utils_reset_all(void);
bool smlua_audio_utils_override(u8 sequenceId, s32* bankId, void** seqData); bool smlua_audio_utils_override(u8 sequenceId, s32* bankId, void** seqData);
void smlua_audio_utils_replace_sequence(u8 sequenceId, u8 bankId, u8 defaultVolume, const char* m64Name); void smlua_audio_utils_replace_sequence(u8 sequenceId, u8 bankId, u8 defaultVolume, const char* m64Name);
//////////
// bass //
//////////
struct BassAudio {
struct ModFile* file;
char* rawData;
bool isStream;
bool loaded;
u32 handle;
};
struct BassAudio* audio_stream_load(const char* filename);
void audio_stream_destroy(struct BassAudio* audio);
void audio_stream_play(struct BassAudio* audio, bool restart, f32 volume);
void audio_stream_pause(struct BassAudio* audio);
void audio_stream_stop(struct BassAudio* audio);
f32 audio_stream_get_position(struct BassAudio* audio);
void audio_stream_set_position(struct BassAudio* audio, f32 pos);
bool audio_stream_get_looping(struct BassAudio* audio);
void audio_stream_set_looping(struct BassAudio* audio, bool looping);
f32 audio_stream_get_frequency(struct BassAudio* audio);
void audio_stream_set_frequency(struct BassAudio* audio, f32 freq);
f32 audio_stream_get_tempo(struct BassAudio* audio);
void audio_stream_set_tempo(struct BassAudio* audio, f32 tempo);
f32 audio_stream_get_volume(struct BassAudio* audio);
void audio_stream_set_volume(struct BassAudio* audio, f32 volume);
void audio_stream_set_speed(struct BassAudio* audio, f32 initial_freq, f32 speed, bool pitch);
struct BassAudio* audio_sample_load(const char* filename);
void audio_sample_destroy(struct BassAudio* audio);
void audio_sample_play(struct BassAudio* audio, Vec3f position, f32 volume);
#endif #endif

View file

@ -16,8 +16,6 @@
#include "game/level_update.h" #include "game/level_update.h"
#include "pc/djui/djui_hud_utils.h" #include "pc/djui/djui_hud_utils.h"
#include "src/bass_audio/bass_audio_helpers.h"
u32 get_network_area_timer(void) { u32 get_network_area_timer(void) {
return gNetworkAreaTimer; return gNetworkAreaTimer;
} }
@ -181,212 +179,12 @@ f32 get_environment_region(u8 index) {
return -11000; return -11000;
} }
u32 load_audio(const char* file_name) {
u16 fileCount = gLuaActiveMod->fileCount;
BOOL found = FALSE;
struct ModFile* file;
for(u16 i = 0; i < fileCount; i++) {
LOG_INFO("file path %s", gLuaActiveMod->files[i].relativePath);
if(str_ends_with(gLuaActiveMod->files[i].relativePath, (char *)file_name)) {
// char fullPath[SYS_MAX_PATH] = { 0 };
// mod_file_full_path(fullPath, gLuaActiveMod, &(gLuaActiveMod->files[i]));
file = &gLuaActiveMod->files[i];
found = TRUE;
}
}
if(found == FALSE) {
return 0;
}
//smh free your stuff first...
if(file->audio_stream != 0) {
LOG_LUA("You need to destroy your stream/sapmle!");
return -1;
}
rewind(file->fp); //seek to the start of the file
//Allocate a buffer to the data
file->data_ptr = (char *)malloc(file->size * sizeof(char));
//Read the file data into the buffer
fread(file->data_ptr, file->size, 1, file->fp);
file->audio_stream = bassh_create_fx_stream_from_file(file->data_ptr, file->size, 0);
return file->audio_stream;
// return bassh_create_fx_stream_from_file();
}
void destroy_audio(u32 audio_stream) {
u16 fileCount = gLuaActiveMod->fileCount;
BOOL found = FALSE;
struct ModFile* file;
for(u16 i = 0; i < fileCount; i++) {
if(audio_stream == gLuaActiveMod->files[i].audio_stream) {
// char fullPath[SYS_MAX_PATH] = { 0 };
// mod_file_full_path(fullPath, gLuaActiveMod, &(gLuaActiveMod->files[i]));
file = &gLuaActiveMod->files[i];
found = TRUE;
}
}
if(found == FALSE) {
return;
}
if(file->audio_stream == 0) {
LOG_LUA("You cant double destroy audio!");
return;
}
//This frees the stream
bassh_free_stream(audio_stream);
file->audio_stream = 0;
//This frees the data the stream uses
free(file->data_ptr);
}
void play_audio(u32 audio_stream, bool restart) {
bassh_play_stream(audio_stream, restart);
}
void pause_audio(u32 audio_stream) {
bassh_pause_stream(audio_stream);
}
void stop_audio(u32 audio_stream) {
bassh_stop_stream(audio_stream);
}
f32 get_position_audio(u32 audio_stream) {
return (f32)bassh_get_stream_pos(audio_stream);
}
void set_looping_audio(u32 audio_stream, bool looping) {
bassh_set_looping(audio_stream, looping);
}
bool get_looping_audio(u32 audio_stream) {
return bassh_get_looping(audio_stream);
}
f32 get_frequency_audio(u32 audio_stream) {
return bassh_get_frequency(audio_stream);
}
void set_frequency_audio(u32 audio_stream, f32 freq) {
bassh_set_frequency(audio_stream, freq);
}
f32 get_tempo_audio(u32 audio_stream) {
return bassh_get_tempo(audio_stream);
}
void set_tempo_audio(u32 audio_stream, f32 tempo) {
bassh_set_tempo(audio_stream, tempo);
}
void set_speed_audio(u32 audio_stream, f32 initial_freq, f32 speed, bool pitch) {
bassh_set_speed(audio_stream, initial_freq, speed, pitch);
}
void set_volume_audio(u32 audio_stream, f32 volume) {
bassh_set_stream_volume(audio_stream, volume);
}
f32 get_volume_audio(u32 audio_stream) {
return bassh_get_stream_volume(audio_stream);
}
void set_position_audio(u32 audio_stream, f32 pos) {
bassh_set_stream_pos(audio_stream, (double)pos);
}
void set_environment_region(u8 index, s32 value) { void set_environment_region(u8 index, s32 value) {
if (gEnvironmentRegions != NULL && index <= gEnvironmentRegions[0]) { if (gEnvironmentRegions != NULL && index <= gEnvironmentRegions[0]) {
gEnvironmentRegions[6 * (int)index] = value; gEnvironmentRegions[6 * (int)index] = value;
} }
} }
u32 load_sample(const char* file_name) {
u16 fileCount = gLuaActiveMod->fileCount;
BOOL found = FALSE;
struct ModFile* file;
for(u16 i = 0; i < fileCount; i++) {
LOG_INFO("file path %s", gLuaActiveMod->files[i].relativePath);
if(str_ends_with(gLuaActiveMod->files[i].relativePath, (char *)file_name)) {
// char fullPath[SYS_MAX_PATH] = { 0 };
// mod_file_full_path(fullPath, gLuaActiveMod, &(gLuaActiveMod->files[i]));
file = &gLuaActiveMod->files[i];
found = TRUE;
}
}
if(found == FALSE) {
return 0;
}
//smh free your stuff first...
if(file->audio_stream != 0) {
LOG_LUA("You need to destroy your stream/sapmle!");
return -1;
}
rewind(file->fp); //seek to the start of the file
//Allocate a buffer to the data
file->data_ptr = (char *)malloc(file->size * sizeof(char));
//Read the file data into the buffer
fread(file->data_ptr, file->size, 1, file->fp);
file->audio_stream = bassh_create_sample_from_file(file->data_ptr, file->size, 0);
return file->audio_stream;
}
void destroy_sample(u32 audio_stream) {
u16 fileCount = gLuaActiveMod->fileCount;
BOOL found = FALSE;
struct ModFile* file;
for(u16 i = 0; i < fileCount; i++) {
if(audio_stream == gLuaActiveMod->files[i].audio_stream) {
// char fullPath[SYS_MAX_PATH] = { 0 };
// mod_file_full_path(fullPath, gLuaActiveMod, &(gLuaActiveMod->files[i]));
file = &gLuaActiveMod->files[i];
found = TRUE;
}
}
if(found == FALSE) {
return;
}
if(file->audio_stream == 0) {
LOG_LUA("You cant double destroy audio!");
return;
}
//This frees the stream
bassh_free_sample(audio_stream);
file->audio_stream = 0;
//This frees the data the stream uses
free(file->data_ptr);
}
u32 get_audio_from_sample(u32 sample) {
return bassh_sample_get_stream(sample);
}
f32 set_override_fov(f32 fov) { f32 set_override_fov(f32 fov) {
gOverrideFOV = fov; gOverrideFOV = fov;
} }

View file

@ -57,33 +57,6 @@ void movtexqc_register(const char* name, s16 level, s16 area, s16 type);
f32 get_environment_region(u8 index); f32 get_environment_region(u8 index);
void set_environment_region(u8 index, s32 value); void set_environment_region(u8 index, s32 value);
u32 load_audio(const char* file_name);
u32 load_sample(const char* file_name);
void destroy_audio(u32 audio_stream);
void destroy_sample(u32 audio_stream);
u32 get_audio_from_sample(u32 sample);
void play_audio(u32 audio_stream, bool restart);
void pause_audio(u32 audio_stream);
void stop_audio(u32 audio_stream);
f32 get_position_audio(u32 audio_stream);
void set_position_audio(u32 audio_stream, f32 pos);
bool get_looping_audio(u32 audio_stream);
void set_looping_audio(u32 audio_stream, bool looping);
f32 get_frequency_audio(u32 audio_stream);
void set_frequency_audio(u32 audio_stream, f32 freq);
f32 get_tempo_audio(u32 audio_stream);
void set_tempo_audio(u32 audio_stream, f32 tempo);
void set_volume_audio(u32 audio_stream, f32 volume);
f32 get_volume_audio(u32 audio_stream);
void set_speed_audio(u32 audio_stream, f32 initial_freq, f32 speed, bool pitch);
f32 set_override_fov(f32 fov); f32 set_override_fov(f32 fov);
f32 set_override_near(f32 near); f32 set_override_near(f32 near);
f32 set_override_far(f32 far); f32 set_override_far(f32 far);

View file

@ -14,10 +14,6 @@ struct ModFile {
FILE* fp; FILE* fp;
u64 curOffset; u64 curOffset;
bool complete; bool complete;
//A pointer to a char array of data with size: (ModFile.size * sizeof(char))
char* data_ptr;
u32 audio_stream;
u8 dataHash[16]; u8 dataHash[16];
char* cachedPath; char* cachedPath;
}; };