dx11 stuff pt 1

This commit is contained in:
EmeraldLockdown 2026-04-01 16:44:03 -05:00 committed by GitHub
parent b77cbd3de1
commit 7288a42f9c
No known key found for this signature in database
GPG key ID: B5690EEEBB952194

View file

@ -272,7 +272,7 @@ static void gfx_d3d11_init(void) {
ZeroMemory(&vertex_buffer_desc, sizeof(D3D11_BUFFER_DESC));
vertex_buffer_desc.Usage = D3D11_USAGE_DYNAMIC;
vertex_buffer_desc.ByteWidth = 256 * 26 * 3 * sizeof(float); // Same as buf_vbo size in gfx_pc
vertex_buffer_desc.ByteWidth = 256 * ((18 + (CC_MAX_INPUTS * 4)) * 3) * sizeof(float); // Same as buf_vbo size in gfx_pc
vertex_buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
vertex_buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
vertex_buffer_desc.MiscFlags = 0;
@ -345,14 +345,14 @@ static struct ShaderProgram *gfx_d3d11_create_and_load_new_shader(struct ColorCo
UINT compile_flags = D3DCOMPILE_OPTIMIZATION_LEVEL2;
#endif
HRESULT hr = d3d.D3DCompile(buf, len, nullptr, nullptr, nullptr, "VSMain", "vs_4_0_level_9_1", compile_flags, 0, vs.GetAddressOf(), error_blob.GetAddressOf());
HRESULT hr = d3d.D3DCompile(buf, len, nullptr, nullptr, nullptr, "VSMain", "vs_4_0", compile_flags, 0, vs.GetAddressOf(), error_blob.GetAddressOf());
if (FAILED(hr)) {
MessageBox(gfx_dxgi_get_h_wnd(), (char *) error_blob->GetBufferPointer(), "Error", MB_OK | MB_ICONERROR);
throw hr;
}
hr = d3d.D3DCompile(buf, len, nullptr, nullptr, nullptr, "PSMain", "ps_4_0_level_9_1", compile_flags, 0, ps.GetAddressOf(), error_blob.GetAddressOf());
hr = d3d.D3DCompile(buf, len, nullptr, nullptr, nullptr, "PSMain", "ps_4_0", compile_flags, 0, ps.GetAddressOf(), error_blob.GetAddressOf());
if (FAILED(hr)) {
MessageBox(gfx_dxgi_get_h_wnd(), (char *) error_blob->GetBufferPointer(), "Error", MB_OK | MB_ICONERROR);
@ -368,22 +368,17 @@ static struct ShaderProgram *gfx_d3d11_create_and_load_new_shader(struct ColorCo
// Input Layout
D3D11_INPUT_ELEMENT_DESC ied[7];
D3D11_INPUT_ELEMENT_DESC ied[16];
uint8_t ied_index = 0;
ied[ied_index++] = { "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 };
if (cc_features.used_textures[0] || cc_features.used_textures[1]) {
ied[ied_index++] = { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 };
}
if (cc->cm.use_fog) {
ied[ied_index++] = { "FOG", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 };
}
if (cc->cm.light_map) {
ied[ied_index++] = { "LIGHTMAP", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 };
}
for (uint32_t i = 0; i < cc_features.num_inputs; i++) {
DXGI_FORMAT format = cc->cm.use_alpha ? DXGI_FORMAT_R32G32B32A32_FLOAT : DXGI_FORMAT_R32G32B32_FLOAT;
ied[ied_index++] = { "INPUT", i, format, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 };
ied[ied_index++] = { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 };
ied[ied_index++] = { "FOG", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 };
ied[ied_index++] = { "LIGHTMAP", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 };
for (uint32_t i = 0; i < CC_MAX_INPUTS; i++) {
ied[ied_index++] = { "INPUT", i, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 };
}
ied[ied_index++] = { "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 };
ied[ied_index++] = { "BARYCENTRIC", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 };
ThrowIfFailed(d3d.device->CreateInputLayout(ied, ied_index, vs->GetBufferPointer(), vs->GetBufferSize(), prg->input_layout.GetAddressOf()));