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Reset Mario animations on server shutdown
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This commit is contained in:
parent
a2b4ac8f08
commit
7405ae7244
10 changed files with 36 additions and 5 deletions
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@ -132,7 +132,7 @@ override_disallowed_functions = {
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"src/pc/djui/djui_hud_utils.h": [ "djui_hud_render_texture_raw", "djui_hud_render_texture_tile_raw" ],
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"src/pc/lua/utils/smlua_level_utils.h": [ "smlua_level_util_reset" ],
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"src/pc/lua/utils/smlua_text_utils.h": [ "smlua_text_utils_init", "smlua_text_utils_shutdown", "get_dialog_text_ascii", "smlua_text_utils_dialog_get_unmodified"],
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"src/pc/lua/utils/smlua_anim_utils.h": [ "smlua_anim_util_reset", "smlua_anim_util_register_animation" ],
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"src/pc/lua/utils/smlua_anim_utils.h": [ "smlua_anim_util_init", "smlua_anim_util_reset", "smlua_anim_util_register_animation" ],
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"src/pc/lua/utils/smlua_gfx_utils.h": [ "gfx_allocate_internal", "vtx_allocate_internal", "gfx_get_length_no_sentinel" ],
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"src/pc/network/lag_compensation.h": [ "lag_compensation_clear" ],
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"src/game/first_person_cam.h": [ "first_person_update" ],
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@ -98,6 +98,7 @@ override_field_invisible = {
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"GraphNodeRoot": ["unk15", "views"],
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"FnGraphNode": [ "luaTokenIndex" ],
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"Object": [ "firstSurface" ],
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"Animation": [ "unusedBoneCount" ],
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"ModAudio": [ "sound", "decoder", "buffer", "bufferSize", "sampleCopiesTail" ],
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"DialogEntry": [ "str" ],
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"ModFsFile": [ "data", "capacity" ],
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@ -22,7 +22,6 @@
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--- @field public loopEnd integer
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--- @field public loopStart integer
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--- @field public startFrame integer
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--- @field public unusedBoneCount integer
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--- @field public values Pointer_integer
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--- @field public valuesLength integer
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@ -161,7 +161,6 @@
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| loopEnd | `integer` | |
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| loopStart | `integer` | |
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| startFrame | `integer` | |
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| unusedBoneCount | `integer` | |
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| values | `Pointer` <`integer`> | |
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| valuesLength | `integer` | |
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@ -54,6 +54,8 @@ extern struct MarioAnimation D_80339D10[MAX_PLAYERS];
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extern struct MarioAnimation gDemo;
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extern u8 gMarioAnims[];
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extern size_t gMarioAnimsSize;
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extern u8 gDemoInputs[];
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extern u16 frameBufferIndex;
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@ -337,6 +337,7 @@ void smlua_init(void) {
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smlua_cobject_init_globals();
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smlua_model_util_initialize();
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smlua_anim_util_init();
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// load scripts
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mods_size_enforce(&gActiveMods);
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@ -178,7 +178,7 @@ static struct LuaObjectField sAnimInfoFields[LUA_ANIM_INFO_FIELD_COUNT] = {
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{ "prevAnimPtr", LVT_COBJECT_P, offsetof(struct AnimInfo, prevAnimPtr), false, LOT_ANIMATION, 1, sizeof(struct Animation*) },
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};
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#define LUA_ANIMATION_FIELD_COUNT 11
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#define LUA_ANIMATION_FIELD_COUNT 10
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static struct LuaObjectField sAnimationFields[LUA_ANIMATION_FIELD_COUNT] = {
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{ "animYTransDivisor", LVT_S16, offsetof(struct Animation, animYTransDivisor), false, LOT_NONE, 1, sizeof(s16) },
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{ "flags", LVT_S16, offsetof(struct Animation, flags), false, LOT_NONE, 1, sizeof(s16) },
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@ -188,7 +188,6 @@ static struct LuaObjectField sAnimationFields[LUA_ANIMATION_FIELD_COUNT] = {
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{ "loopEnd", LVT_S16, offsetof(struct Animation, loopEnd), false, LOT_NONE, 1, sizeof(s16) },
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{ "loopStart", LVT_S16, offsetof(struct Animation, loopStart), false, LOT_NONE, 1, sizeof(s16) },
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{ "startFrame", LVT_S16, offsetof(struct Animation, startFrame), false, LOT_NONE, 1, sizeof(s16) },
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{ "unusedBoneCount", LVT_S16, offsetof(struct Animation, unusedBoneCount), false, LOT_NONE, 1, sizeof(s16) },
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{ "values", LVT_U16_P, offsetof(struct Animation, values), false, LOT_POINTER, 1, sizeof(u16*) },
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{ "valuesLength", LVT_U32, offsetof(struct Animation, valuesLength), false, LOT_NONE, 1, sizeof(u32) },
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};
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@ -88,6 +88,28 @@ struct GlobalObjectAnimations gGlobalObjectAnimations = {
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.yoshi_seg5_anims_05024100 = (struct AnimationTable*) &yoshi_seg5_anims_05024100,
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};
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//////////////////////
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// mario animations //
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//////////////////////
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static u8 *sMarioAnimsOrig = NULL;
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static void smlua_anim_util_init_mario_animations() {
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if (!sMarioAnimsOrig) {
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sMarioAnimsOrig = malloc(gMarioAnimsSize);
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if (!sMarioAnimsOrig) {
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sys_fatal("Cannot initialize Mario animations");
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}
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memcpy(sMarioAnimsOrig, gMarioAnims, gMarioAnimsSize);
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}
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}
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static void smlua_anim_util_reset_mario_animations() {
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if (sMarioAnimsOrig) {
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memcpy(gMarioAnims, sMarioAnimsOrig, gMarioAnimsSize);
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}
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}
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struct Animation *get_mario_vanilla_animation(u16 index) {
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static struct MarioAnimDmaRelatedThing *marioAnims = (struct MarioAnimDmaRelatedThing *) gMarioAnims;
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@ -125,7 +147,13 @@ static struct CustomAnimation *get_custom_animation_node(const char *name) {
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return NULL;
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}
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void smlua_anim_util_init(void) {
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smlua_anim_util_init_mario_animations();
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}
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void smlua_anim_util_reset(void) {
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smlua_anim_util_reset_mario_animations();
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for (struct CustomAnimation *node = sCustomAnimationHead; node;) {
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struct CustomAnimation *next = node->next;
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if (node->name) {
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@ -69,6 +69,7 @@ extern struct GlobalObjectAnimations gGlobalObjectAnimations;
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/* |description|Gets a vanilla mario Animation with `index`|descriptionEnd| */
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struct Animation *get_mario_vanilla_animation(u16 index);
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void smlua_anim_util_init();
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void smlua_anim_util_reset();
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void smlua_anim_util_register_animation(const char *name, s16 flags, s16 animYTransDivisor, s16 startFrame, s16 loopStart, s16 loopEnd, u16 *values, u32 valuesLength, u16 *index, u32 indexLength);
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/* |description|Sets the animation of `obj` to the animation `name` corresponds to|descriptionEnd| */
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@ -179,6 +179,7 @@ try:
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for s in structobj:
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print(s)
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print("};")
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print("size_t gMarioAnimsSize = sizeof(gMarioAnims);")
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for asset in asset_loads:
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print(asset)
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