Revert "Re-add my own coop cafe pipe model rendition :)"
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This reverts commit e22d85b119.

Lack of PR.

Built-in DynOS packs have barely any utility in the coopdx build,
specifically if it's private jokes/references.
Coop Cafe is a private community associated with coopdx, not a core part
of it.
This pack should be distributed as a separate mod instead.
This commit is contained in:
PeachyPeachSM64 2026-04-10 01:16:03 +02:00
parent b8a7983512
commit 7666a8f9eb
4 changed files with 0 additions and 17 deletions

View file

@ -2037,7 +2037,6 @@ static const DynosBuiltinFunction sDynosBuiltinFuncs[] = {
define_builtin_function(bhv_ambient_light_update, FUNCTION_BHV),
define_builtin_function(bhv_point_light_init, FUNCTION_BHV),
define_builtin_function(bhv_point_light_loop, FUNCTION_BHV),
define_builtin_function(geo_switch_character_type_ext, FUNCTION_GEO),
};
static const char *sDynosBuiltinFuncTypeNames[] = {

View file

@ -187,21 +187,6 @@ Gfx *geo_switch_anim_state(s32 callContext, struct GraphNode *node) {
return NULL;
}
Gfx *geo_switch_character_type_ext(s32 callContext, struct GraphNode *node, UNUSED void *context) {
struct GraphNodeSwitchCase *switchCase;
if (callContext == GEO_CONTEXT_RENDER) {
// move to a local var because GraphNodes are passed in all geo functions.
// cast the pointer.
switchCase = (struct GraphNodeSwitchCase *) node;
// assign the case number for execution.
switchCase->selectedCase = gMarioState->character->type;
}
return NULL;
}
s16 gRoomOverride = -1;
/* |description|Overrides the current room Mario is in. Set to -1 to reset override|descriptionEnd| */

View file

@ -71,7 +71,6 @@ Gfx *geo_switch_area(s32 callContext, struct GraphNode *node, UNUSED void *conte
Gfx *geo_switch_anim_state(s32 callContext, struct GraphNode *node);
Gfx *geo_switch_area(s32 callContext, struct GraphNode *node);
#endif
Gfx *geo_switch_character_type_ext(s32 callContext, struct GraphNode *node, UNUSED void *context);
Gfx *geo_choose_area_ext(s32 callContext, UNUSED struct GraphNode *node, Mat4 mtx);
void obj_update_pos_from_parent_transformation(Mat4 a0, struct Object *a1);
void obj_apply_scale_to_matrix(struct Object *obj, VEC_OUT Mat4 dst, Mat4 src);