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3 changed files with 6 additions and 6 deletions
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@ -11118,7 +11118,7 @@ end
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--- @param z number
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--- @param objSetupFunction function
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--- @return Object
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--- Spawns a synchronized object in at `x`, `y`, and `z` as a child object of the local Mario with his rotation. You can change the fields of the object in `objSetupFunction`
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--- Spawns a synchronized object at `x`, `y`, and `z` as a child object of the local Mario with his rotation. You can change the fields of the object in `objSetupFunction`
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function spawn_sync_object(behaviorId, modelId, x, y, z, objSetupFunction)
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-- ...
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end
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@ -11130,7 +11130,7 @@ end
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--- @param z number
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--- @param objSetupFunction function
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--- @return Object
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--- Spawns a synchronized object in at `x`, `y`, and `z` as a child object of the local Mario with his rotation. You can change the fields of the object in `objSetupFunction`
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--- Spawns a non-synchronized object at `x`, `y`, and `z` as a child object of the local Mario with his rotation. You can change the fields of the object in `objSetupFunction`
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function spawn_non_sync_object(behaviorId, modelId, x, y, z, objSetupFunction)
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-- ...
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end
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@ -5166,7 +5166,7 @@ Gets the extended model ID for the `name` of a `GeoLayout`
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## [spawn_sync_object](#spawn_sync_object)
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### Description
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Spawns a synchronized object in at `x`, `y`, and `z` as a child object of the local Mario with his rotation. You can change the fields of the object in `objSetupFunction`
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Spawns a synchronized object at `x`, `y`, and `z` as a child object of the local Mario with his rotation. You can change the fields of the object in `objSetupFunction`
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### Lua Example
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`local ObjectValue = spawn_sync_object(behaviorId, modelId, x, y, z, objSetupFunction)`
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@ -5194,7 +5194,7 @@ Spawns a synchronized object in at `x`, `y`, and `z` as a child object of the lo
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## [spawn_non_sync_object](#spawn_non_sync_object)
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### Description
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Spawns a synchronized object in at `x`, `y`, and `z` as a child object of the local Mario with his rotation. You can change the fields of the object in `objSetupFunction`
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Spawns a non-synchronized object at `x`, `y`, and `z` as a child object of the local Mario with his rotation. You can change the fields of the object in `objSetupFunction`
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### Lua Example
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`local ObjectValue = spawn_non_sync_object(behaviorId, modelId, x, y, z, objSetupFunction)`
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@ -6,12 +6,12 @@
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#include "game/object_list_processor.h"
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/* |description|
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Spawns a synchronized object in at `x`, `y`, and `z` as a child object of the local Mario with his rotation.
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Spawns a synchronized object at `x`, `y`, and `z` as a child object of the local Mario with his rotation.
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You can change the fields of the object in `objSetupFunction`
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|descriptionEnd| */
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struct Object* spawn_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction);
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/* |description|
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Spawns a synchronized object in at `x`, `y`, and `z` as a child object of the local Mario with his rotation.
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Spawns a non-synchronized object at `x`, `y`, and `z` as a child object of the local Mario with his rotation.
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You can change the fields of the object in `objSetupFunction`
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|descriptionEnd| */
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struct Object* spawn_non_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction);
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