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					 3 changed files with 6 additions and 6 deletions
				
			
		|  | @ -11118,7 +11118,7 @@ end | |||
| --- @param z number | ||||
| --- @param objSetupFunction function | ||||
| --- @return Object | ||||
| --- Spawns a synchronized object in at `x`, `y`, and `z` as a child object of the local Mario with his rotation. You can change the fields of the object in `objSetupFunction` | ||||
| --- Spawns a synchronized object at `x`, `y`, and `z` as a child object of the local Mario with his rotation. You can change the fields of the object in `objSetupFunction` | ||||
| function spawn_sync_object(behaviorId, modelId, x, y, z, objSetupFunction) | ||||
|     -- ... | ||||
| end | ||||
|  | @ -11130,7 +11130,7 @@ end | |||
| --- @param z number | ||||
| --- @param objSetupFunction function | ||||
| --- @return Object | ||||
| --- Spawns a synchronized object in at `x`, `y`, and `z` as a child object of the local Mario with his rotation. You can change the fields of the object in `objSetupFunction` | ||||
| --- Spawns a non-synchronized object at `x`, `y`, and `z` as a child object of the local Mario with his rotation. You can change the fields of the object in `objSetupFunction` | ||||
| function spawn_non_sync_object(behaviorId, modelId, x, y, z, objSetupFunction) | ||||
|     -- ... | ||||
| end | ||||
|  |  | |||
|  | @ -5166,7 +5166,7 @@ Gets the extended model ID for the `name` of a `GeoLayout` | |||
| ## [spawn_sync_object](#spawn_sync_object) | ||||
| 
 | ||||
| ### Description | ||||
| Spawns a synchronized object in at `x`, `y`, and `z` as a child object of the local Mario with his rotation. You can change the fields of the object in `objSetupFunction` | ||||
| Spawns a synchronized object at `x`, `y`, and `z` as a child object of the local Mario with his rotation. You can change the fields of the object in `objSetupFunction` | ||||
| 
 | ||||
| ### Lua Example | ||||
| `local ObjectValue = spawn_sync_object(behaviorId, modelId, x, y, z, objSetupFunction)` | ||||
|  | @ -5194,7 +5194,7 @@ Spawns a synchronized object in at `x`, `y`, and `z` as a child object of the lo | |||
| ## [spawn_non_sync_object](#spawn_non_sync_object) | ||||
| 
 | ||||
| ### Description | ||||
| Spawns a synchronized object in at `x`, `y`, and `z` as a child object of the local Mario with his rotation. You can change the fields of the object in `objSetupFunction` | ||||
| Spawns a non-synchronized object at `x`, `y`, and `z` as a child object of the local Mario with his rotation. You can change the fields of the object in `objSetupFunction` | ||||
| 
 | ||||
| ### Lua Example | ||||
| `local ObjectValue = spawn_non_sync_object(behaviorId, modelId, x, y, z, objSetupFunction)` | ||||
|  |  | |||
|  | @ -6,12 +6,12 @@ | |||
| #include "game/object_list_processor.h" | ||||
| 
 | ||||
| /* |description|
 | ||||
| Spawns a synchronized object in at `x`, `y`, and `z` as a child object of the local Mario with his rotation. | ||||
| Spawns a synchronized object at `x`, `y`, and `z` as a child object of the local Mario with his rotation. | ||||
| You can change the fields of the object in `objSetupFunction` | ||||
| |descriptionEnd| */ | ||||
| struct Object* spawn_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction); | ||||
| /* |description|
 | ||||
| Spawns a synchronized object in at `x`, `y`, and `z` as a child object of the local Mario with his rotation. | ||||
| Spawns a non-synchronized object at `x`, `y`, and `z` as a child object of the local Mario with his rotation. | ||||
| You can change the fields of the object in `objSetupFunction` | ||||
| |descriptionEnd| */ | ||||
| struct Object* spawn_non_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction); | ||||
|  |  | |||
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