Merge branch '26w14a' into coopdx.-dev-sept25

This commit is contained in:
iZePlayz 2026-04-03 02:16:23 +02:00 committed by GitHub
commit 7d37c4f305
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925 changed files with 38070 additions and 5102 deletions

View file

@ -26,7 +26,7 @@ jobs:
cd tools
g++ -std=c++17 -o hash_file hash_file.cpp
echo "::notice ::$(./hash_file ../build/us_pc/sm64coopdx)"
- name: Zip the game
run: |
cd ./build/us_pc
@ -37,7 +37,7 @@ jobs:
with:
name: sm64coopdx-linux
path: ./build/us_pc/sm64coopdx_Linux.zip
build-steamos:
if: ${{ github.event_name == 'workflow_dispatch' || contains(github.event.head_commit.message, '[build]') }}
runs-on: ubuntu-22.04
@ -58,7 +58,7 @@ jobs:
cd tools
g++ -std=c++17 -o hash_file hash_file.cpp
echo "::notice ::$(./hash_file ../build/us_pc/sm64coopdx)"
- name: Zip the game
run: |
cd ./build/us_pc
@ -108,7 +108,7 @@ jobs:
cd tools
g++ -std=c++17 -o hash_file.exe hash_file.cpp
echo "::notice ::$(./hash_file.exe ../build/us_pc/sm64coopdx.exe)"
- name: Zip the game
run: |
cd ./build/us_pc
@ -158,7 +158,7 @@ jobs:
cd tools
g++ -std=c++17 -o hash_file.exe hash_file.cpp
echo "::notice ::$(./hash_file.exe ../build/us_pc/sm64coopdx.exe)"
- name: Zip the game
run: |
cd ./build/us_pc
@ -172,17 +172,36 @@ jobs:
build-macos-arm:
if: ${{ github.event_name == 'workflow_dispatch' || contains(github.event.head_commit.message, '[build]') }}
runs-on: macos-latest
runs-on: macos-26
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Install dependencies
run: |
brew install make mingw-w64 sdl2 pkg-config glew glfw3 coreutils
brew install make mingw-w64 pkg-config glfw3 coreutils
- name: Compile glew
run: |
export MACOSX_DEPLOYMENT_TARGET=11
curl -L -o glew.tar.gz https://github.com/nigels-com/glew/releases/download/glew-2.2.0/glew-2.2.0.tgz
tar -xzf glew.tar.gz
cd glew-2.2.0
make SYSTEM=darwin CC="clang -arch arm64 -mmacosx-version-min=11" GLEW_PREFIX=/opt/homebrew GLEW_DEST=/opt/homebrew
make install GLEW_PREFIX=/opt/homebrew GLEW_DEST=/opt/homebrew
- name: Compile SDL2
run: |
curl -L -o SDL2.tar.gz https://github.com/libsdl-org/SDL/releases/download/release-2.30.9/SDL2-2.30.9.tar.gz
tar -xzf SDL2.tar.gz
cd SDL2-2.30.9
./configure --prefix=/opt/homebrew CC="clang -arch arm64 -mmacosx-version-min=11"
make -j$(sysctl -n hw.ncpu)
make install
- name: Build the game
run: |
export PKG_CONFIG_PATH=/opt/homebrew/lib/pkgconfig:$PKG_CONFIG_PATH
gmake OSX_BUILD=1 -j$(sysctl -n hw.ncpu)
- name: Code sign the app (Ad-Hoc)
@ -199,7 +218,7 @@ jobs:
run: |
cd ./build/us_pc
zip -r sm64coopdx_macOS_ARM.zip sm64coopdx.app
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
@ -215,7 +234,25 @@ jobs:
- name: Install dependencies
run: |
brew install make mingw-w64 gcc@9 sdl2 pkg-config glew glfw3 coreutils
brew install make mingw-w64 gcc@9 pkg-config glfw3 coreutils
- name: Compile glew
run: |
export MACOSX_DEPLOYMENT_TARGET=10.15
curl -L -o glew.tar.gz https://github.com/nigels-com/glew/releases/download/glew-2.2.0/glew-2.2.0.tgz
tar -xzf glew.tar.gz
cd glew-2.2.0
make SYSTEM=darwin CC="clang -arch x86_64 -mmacosx-version-min=10.15"
make install
- name: Compile SDL2
run: |
curl -L -o SDL2.tar.gz https://github.com/libsdl-org/SDL/releases/download/release-2.30.9/SDL2-2.30.9.tar.gz
tar -xzf SDL2.tar.gz
cd SDL2-2.30.9
./configure --prefix=/usr/local CC="clang -arch x86_64 -mmacosx-version-min=10.15"
make -j$(sysctl -n hw.ncpu)
make install
- name: Build the game
run: |
@ -235,7 +272,7 @@ jobs:
run: |
cd ./build/us_pc
zip -r sm64coopdx_macOS_Intel.zip sm64coopdx.app
- name: Upload artifact
uses: actions/upload-artifact@v4
with:

View file

@ -64,12 +64,7 @@ ICON ?= 1
# Use .app (for macOS)
USE_APP ?= 1
# Minimum macOS Version
# If our arch is arm, set to macOS 14
ifeq ($(shell arch),arm64)
MIN_MACOS_VERSION ?= 14
else
MIN_MACOS_VERSION ?= 10.15
endif
MIN_MACOS_VERSION ?= 11
# Make some small adjustments for handheld devices
HANDHELD ?= 0
@ -1575,15 +1570,15 @@ endif
# with no prerequisites, .SECONDARY causes no intermediate target to be removed
.SECONDARY:
# Handle end of macOS compilation
APP_DIR = ./sm64coopdx.app
APP_CONTENTS_DIR = $(APP_DIR)/Contents
APP_MACOS_DIR = $(APP_CONTENTS_DIR)/MacOS
APP_RESOURCES_DIR = $(APP_CONTENTS_DIR)/Resources
ifeq ($(OSX_BUILD),1)
GLEW_LIB := $(shell find $(BREW_PREFIX)/Cellar/glew | grep libGLEW.2.2.0 | sort -n | uniq)
SDL2_LIB := $(shell find $(BREW_PREFIX)/Cellar/sdl2 | grep libSDL2- | sort -n | uniq)
GLEW_LIB := $(shell find $(BREW_PREFIX)/lib/ | grep libGLEW.2.2.0 | sort -n | uniq)
SDL2_LIB := $(shell find $(BREW_PREFIX)/lib/ | grep libSDL2- | sort -n | uniq)
endif
all:
@ -1605,14 +1600,20 @@ all:
cp build/us_pc/libcoopnet.dylib $(APP_MACOS_DIR); \
cp build/us_pc/libjuice.1.6.2.dylib $(APP_MACOS_DIR); \
cp $(SDL2_LIB) $(APP_MACOS_DIR)/libSDL2.dylib; \
install_name_tool -change $(BREW_PREFIX)/opt/sdl2/lib/libSDL2-2.0.0.dylib @executable_path/libSDL2.dylib $(APP_MACOS_DIR)/sm64coopdx; > /dev/null 2>&1 \
install_name_tool -id @executable_path/libSDL2.dylib $(APP_MACOS_DIR)/libSDL2.dylib; > /dev/null 2>&1 \
install_name_tool -change $(BREW_PREFIX)/lib/libSDL2-2.0.0.dylib @executable_path/libSDL2.dylib $(APP_MACOS_DIR)/sm64coopdx > /dev/null 2>&1; \
install_name_tool -change $(BREW_PREFIX)/opt/sdl2/lib/libSDL2-2.0.0.dylib @executable_path/libSDL2.dylib $(APP_MACOS_DIR)/sm64coopdx > /dev/null 2>&1; \
install_name_tool -id @executable_path/libSDL2.dylib $(APP_MACOS_DIR)/libSDL2.dylib > /dev/null 2>&1; \
codesign --force --deep --sign - $(APP_MACOS_DIR)/libSDL2.dylib; \
cp $(GLEW_LIB) $(APP_MACOS_DIR)/libGLEW.dylib; \
install_name_tool -change $(BREW_PREFIX)/opt/glew/lib/libGLEW.2.2.dylib @executable_path/libGLEW.dylib $(APP_MACOS_DIR)/sm64coopdx; > /dev/null 2>&1 \
install_name_tool -id @executable_path/libGLEW.dylib $(APP_MACOS_DIR)/libGLEW.dylib; > /dev/null 2>&1 \
install_name_tool -change $(BREW_PREFIX)/lib/libGLEW.2.2.0.dylib @executable_path/libGLEW.dylib $(APP_MACOS_DIR)/sm64coopdx > /dev/null 2>&1; \
install_name_tool -change $(BREW_PREFIX)/opt/glew/lib/libGLEW.2.2.0.dylib @executable_path/libGLEW.dylib $(APP_MACOS_DIR)/sm64coopdx > /dev/null 2>&1; \
install_name_tool -id @executable_path/libGLEW.dylib $(APP_MACOS_DIR)/libGLEW.dylib > /dev/null 2>&1; \
codesign --force --deep --sign - $(APP_MACOS_DIR)/libGLEW.dylib; \
cp res/icon.icns $(APP_RESOURCES_DIR)/icon.icns; \
mkdir res/build; \
xcrun actool res/icon.icon --compile res/build --app-icon icon --output-partial-info-plist res/build/Info.plist --minimum-deployment-target $(MIN_MACOS_VERSION) --platform macosx > /dev/null 2>&1; \
mv res/build/Assets.car $(APP_RESOURCES_DIR)/; \
cp res/icon.icns $(APP_RESOURCES_DIR)/; \
rm -rf res/build; \
echo "APPL????" > $(APP_CONTENTS_DIR)/PkgInfo; \
echo '<?xml version="1.0" encoding="UTF-8"?>' > $(APP_CONTENTS_DIR)/Info.plist; \
echo '<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">' >> $(APP_CONTENTS_DIR)/Info.plist; \
@ -1623,7 +1624,7 @@ all:
echo ' <key>CFBundleIconFile</key>' >> $(APP_CONTENTS_DIR)/Info.plist; \
echo ' <string>icon</string>' >> $(APP_CONTENTS_DIR)/Info.plist; \
echo ' <key>CFBundleIconName</key>' >> $(APP_CONTENTS_DIR)/Info.plist; \
echo ' <string>AppIcon</string>' >> $(APP_CONTENTS_DIR)/Info.plist; \
echo ' <string>icon</string>' >> $(APP_CONTENTS_DIR)/Info.plist; \
echo ' <key>CFBundleDisplayName</key>' >> $(APP_CONTENTS_DIR)/Info.plist; \
echo ' <string>sm64coopdx</string>' >> $(APP_CONTENTS_DIR)/Info.plist; \
echo ' <!-- Add other keys and values here -->' >> $(APP_CONTENTS_DIR)/Info.plist; \

View file

@ -535,6 +535,8 @@ def def_constant(fname, processed_constant, skip_constant):
continue
if '"' in c[1]:
s += '\n--- @type string\n'
elif "." in c[1]:
s += '\n--- @type number\n'
else:
s += '\n--- @type integer\n'
s += '%s = %s\n' % (c[0], c[1])

View file

@ -80,6 +80,7 @@ in_files = [
"src/audio/seqplayer.h",
"src/engine/lighting_engine.h",
"src/pc/network/sync_object.h",
"src/audio/load.h",
]
override_allowed_functions = {
@ -99,6 +100,7 @@ override_allowed_functions = {
"src/game/ingame_menu.h": [ "set_min_dialog_width", "set_dialog_override_pos", "reset_dialog_override_pos", "set_dialog_override_color", "reset_dialog_override_color", "set_menu_mode", "create_dialog_box", "create_dialog_box_with_var", "create_dialog_inverted_box", "create_dialog_box_with_response", "reset_dialog_render_state", "set_dialog_box_state", "handle_special_dialog_text" ],
"src/audio/seqplayer.h": [ "sequence_player_set_tempo", "sequence_player_set_tempo_acc", "sequence_player_set_transposition", "sequence_player_get_tempo", "sequence_player_get_tempo_acc", "sequence_player_get_transposition", "sequence_player_get_volume", "sequence_player_get_fade_volume", "sequence_player_get_mute_volume_scale" ],
"src/pc/network/sync_object.h": [ "sync_object_is_initialized", "sync_object_is_owned_locally", "sync_object_get_object" ],
"src/audio/load.h": [ "set_sound_bank_override" ],
}
override_disallowed_functions = {
@ -120,14 +122,14 @@ override_disallowed_functions = {
"src/game/sound_init.h": [ "_loop_", "thread4_", "set_sound_mode" ],
"src/pc/network/network_utils.h": [ "network_get_player_text_color[^_]" ],
"src/pc/network/network_player.h": [ "_init", "_connected[^_]", "_shutdown", "_disconnected", "_update", "construct_player_popup", "network_player_name_valid" ],
"src/game/object_helpers.c": [ "spawn_obj", "^bhv_", "abs[fi]", "^bit_shift", "_debug$", "^stub_", "_set_model", "cur_obj_set_direction_table", "cur_obj_progress_direction_table" ],
"src/game/obj_behaviors.c": [ "debug_", "turn_obj_away_from_surface" ],
"src/game/object_helpers.c": [ "spawn_obj", "^bhv_", "geo_", "abs[fi]", "^bit_shift", "_debug$", "^stub_", "_set_model", "cur_obj_set_direction_table", "cur_obj_progress_direction_table" ],
"src/game/obj_behaviors.c": [ "debug_", "geo_", "turn_obj_away_from_surface"],
"src/game/obj_behaviors_2.c": [ "wiggler_jumped_on_attack_handler", "huge_goomba_weakly_attacked" ],
"src/game/spawn_sound.h": [ "exec_anim_sound_state" ],
"src/game/level_info.h": [ "_name_table", "convert_string_" ],
"src/pc/lua/utils/smlua_obj_utils.h": [ "spawn_object_remember_field" ],
"src/game/camera.h": [ "update_camera", "init_camera", "stub_camera", "^reset_camera", "move_point_along_spline", "romhack_camera_init_settings", "romhack_camera_reset_settings" ],
"src/game/behavior_actions.h": [ "bhv_dust_smoke_loop", "bhv_init_room" ],
"src/game/camera.h": [ "geo_", "update_camera", "init_camera", "stub_camera", "^reset_camera", "move_point_along_spline", "romhack_camera_init_settings", "romhack_camera_reset_settings" ],
"src/game/behavior_actions.h": [ "bhv_dust_smoke_loop", "bhv_init_room", "geo_" ],
"src/pc/lua/utils/smlua_audio_utils.h": [ "smlua_audio_utils_override", "audio_custom_shutdown", "smlua_audio_custom_deinit", "audio_sample_destroy_pending_copies", "audio_custom_update_volume" ],
"src/pc/lua/utils/smlua_level_utils.h": [ "smlua_level_util_reset" ],
"src/pc/lua/utils/smlua_text_utils.h": [ "smlua_text_utils_init", "smlua_text_utils_shutdown", "smlua_text_utils_dialog_get_unmodified"],
@ -825,7 +827,7 @@ def build_param(fid, param, i):
lot = translate_type_to_lot(ptype)
s = ' %s %s = (%s)smlua_to_cobject(L, %d, %s);' % (ptype, pid, ptype, i, lot)
if '???' in lot or "GRAPHNODE" in lot:
if '???' in lot:
s = '//' + s + ' <--- UNIMPLEMENTED'
else:
s = ' ' + s
@ -949,7 +951,7 @@ def build_function(function, do_extern):
sparam = build_param(fid, param, i)
param_var, param_value = sparam.split('=')
param_type = param_var.replace(pid, '').strip()
s += ' %s = (%s) NULL;\n' % (param_var.strip(), param_type)
s += ' %s = (%s) %s;\n' % (param_var.strip(), param_type, "NULL" if '*' in param_type else "0")
s += ' if (top >= %d) {\n' % (i)
s += ' %s = %s\n' % (pid, param_value.strip())
s += ' if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %%u for function \'%%s\'", %d, "%s"); return 0; }\n' % (i, fid)
@ -1340,7 +1342,7 @@ def doc_function(fname, function):
s += '- None\n'
s += '\n### Returns\n'
if rtype != None:
if len(rvalues) > 0:
for _, ptype, plink in rvalues:
if plink:
s += '- [%s](%s)\n' % (ptype, plink)

View file

@ -30,7 +30,7 @@ SMLUA_CALL_EVENT_HOOKS_SET_HOOK_RESULT = """
SMLUA_CALL_EVENT_HOOKS_CALLBACK = """
// call the callback
if (0 != smlua_call_hook(L, {n_inputs}, {n_outputs}, 0, hook->mod[i], hook->modFile[i])) {{
LOG_LUA("Failed to call the callback for hook %s", sLuaHookedEventTypeName[{hook_type}]);
LOG_LUA("Failed to call the callback for hook %s - '%s/%s'", sLuaHookedEventTypeName[{hook_type}], hook->mod[i]->relativePath, hook->modFile[i]->relativePath);
continue;
}}{set_hook_result}
"""

View file

@ -306,6 +306,49 @@ IN_OUT_BOUNCE = function (x) return x < 0.5 and (1 - OUT_BOUNCE(1 - 2 * x)) / 2
---@return number
OUT_IN_BOUNCE = function (x) return x < 0.5 and 0.5 * OUT_BOUNCE(x * 2) or 0.5 + 0.5 * IN_BOUNCE(2 * x - 1) end
--- @alias EasingFunction
--- | `IN_SINE`
--- | `OUT_SINE`
--- | `IN_OUT_SINE`
--- | `OUT_IN_SINE`
--- | `IN_QUAD`
--- | `OUT_QUAD`
--- | `IN_OUT_QUAD`
--- | `OUT_IN_QUAD`
--- | `IN_CUBIC`
--- | `OUT_CUBIC`
--- | `IN_OUT_CUBIC`
--- | `OUT_IN_CUBIC`
--- | `IN_QUART`
--- | `OUT_QUART`
--- | `IN_OUT_QUART`
--- | `OUT_IN_QUART`
--- | `IN_QUINT`
--- | `OUT_QUINT`
--- | `IN_OUT_QUINT`
--- | `OUT_IN_QUINT`
--- | `IN_EXPO`
--- | `OUT_EXPO`
--- | `IN_OUT_EXPO`
--- | `OUT_IN_EXPO`
--- | `IN_CIRC`
--- | `OUT_CIRC`
--- | `IN_OUT_CIRC`
--- | `OUT_IN_CIRC`
--- | `IN_BACK`
--- | `OUT_BACK`
--- | `IN_OUT_BACK`
--- | `OUT_IN_BACK`
--- | `IN_ELASTIC`
--- | `OUT_ELASTIC`
--- | `IN_OUT_ELASTIC`
--- | `OUT_IN_ELASTIC`
--- | `IN_BOUNCE`
--- | `OUT_BOUNCE`
--- | `IN_OUT_BOUNCE`
--- | `OUT_IN_BOUNCE`
--- | fun(x: number): number
--------------------
-- math functions --
--------------------
@ -385,7 +428,7 @@ function math.round(x)
return x > 0 and __math_floor(x + 0.5) or __math_ceil(x - 0.5)
end
--- @param t function | number
--- @param t EasingFunction | number
--- @param a number
--- @param b number
--- @param x number

View file

@ -308,6 +308,49 @@ IN_OUT_BOUNCE = function (x) return x < 0.5 and (1 - OUT_BOUNCE(1 - 2 * x)) / 2
---@return number
OUT_IN_BOUNCE = function (x) return x < 0.5 and 0.5 * OUT_BOUNCE(x * 2) or 0.5 + 0.5 * IN_BOUNCE(2 * x - 1) end
--- @alias EasingFunction
--- | `IN_SINE`
--- | `OUT_SINE`
--- | `IN_OUT_SINE`
--- | `OUT_IN_SINE`
--- | `IN_QUAD`
--- | `OUT_QUAD`
--- | `IN_OUT_QUAD`
--- | `OUT_IN_QUAD`
--- | `IN_CUBIC`
--- | `OUT_CUBIC`
--- | `IN_OUT_CUBIC`
--- | `OUT_IN_CUBIC`
--- | `IN_QUART`
--- | `OUT_QUART`
--- | `IN_OUT_QUART`
--- | `OUT_IN_QUART`
--- | `IN_QUINT`
--- | `OUT_QUINT`
--- | `IN_OUT_QUINT`
--- | `OUT_IN_QUINT`
--- | `IN_EXPO`
--- | `OUT_EXPO`
--- | `IN_OUT_EXPO`
--- | `OUT_IN_EXPO`
--- | `IN_CIRC`
--- | `OUT_CIRC`
--- | `IN_OUT_CIRC`
--- | `OUT_IN_CIRC`
--- | `IN_BACK`
--- | `OUT_BACK`
--- | `IN_OUT_BACK`
--- | `OUT_IN_BACK`
--- | `IN_ELASTIC`
--- | `OUT_ELASTIC`
--- | `IN_OUT_ELASTIC`
--- | `OUT_IN_ELASTIC`
--- | `IN_BOUNCE`
--- | `OUT_BOUNCE`
--- | `IN_OUT_BOUNCE`
--- | `OUT_IN_BOUNCE`
--- | fun(x: number): number
--------------------
-- math functions --
--------------------
@ -387,7 +430,7 @@ function math.round(x)
return x > 0 and __math_floor(x + 0.5) or __math_ceil(x - 0.5)
end
--- @param t function | number
--- @param t EasingFunction | number
--- @param a number
--- @param b number
--- @param x number
@ -2717,6 +2760,42 @@ CONSOLE_MESSAGE_ERROR = 2 --- @type ConsoleMessageLevel
--- | `CONSOLE_MESSAGE_WARNING`
--- | `CONSOLE_MESSAGE_ERROR`
--- @type number
ROTATION_PIVOT_X_LEFT = 0.0
--- @type number
ROTATION_PIVOT_X_CENTER = 0.5
--- @type number
ROTATION_PIVOT_X_RIGHT = 1.0
--- @type number
ROTATION_PIVOT_Y_TOP = 0.0
--- @type number
ROTATION_PIVOT_Y_CENTER = 0.5
--- @type number
ROTATION_PIVOT_Y_BOTTOM = 1.0
--- @type number
TEXT_HALIGN_LEFT = 0.0
--- @type number
TEXT_HALIGN_CENTER = 0.5
--- @type number
TEXT_HALIGN_RIGHT = 1.0
--- @type number
TEXT_VALIGN_TOP = 0.0
--- @type number
TEXT_VALIGN_CENTER = 0.5
--- @type number
TEXT_VALIGN_BOTTOM = 1.0
RESOLUTION_DJUI = 0 --- @type HudUtilsResolution
RESOLUTION_N64 = 1 --- @type HudUtilsResolution
RESOLUTION_COUNT = 2 --- @type HudUtilsResolution
@ -2735,16 +2814,18 @@ FILTER_COUNT = 2 --- @type HudUtilsFilter
--- | `FILTER_LINEAR`
--- | `FILTER_COUNT`
FONT_NORMAL = 0 --- @type DjuiFontType
FONT_MENU = 1 --- @type DjuiFontType
FONT_HUD = 2 --- @type DjuiFontType
FONT_ALIASED = 3 --- @type DjuiFontType
FONT_CUSTOM_HUD = 4 --- @type DjuiFontType
FONT_RECOLOR_HUD = 5 --- @type DjuiFontType
FONT_SPECIAL = 6 --- @type DjuiFontType
FONT_COUNT = 7 --- @type DjuiFontType
FONT_LEGACY = -1 --- @type DjuiFontType
FONT_NORMAL = 0 --- @type DjuiFontType
FONT_MENU = 1 --- @type DjuiFontType
FONT_HUD = 2 --- @type DjuiFontType
FONT_ALIASED = 3 --- @type DjuiFontType
FONT_CUSTOM_HUD = 4 --- @type DjuiFontType
FONT_RECOLOR_HUD = 5 --- @type DjuiFontType
FONT_SPECIAL = 6 --- @type DjuiFontType
FONT_COUNT = 7 --- @type DjuiFontType
--- @alias DjuiFontType
--- | `FONT_LEGACY`
--- | `FONT_NORMAL`
--- | `FONT_MENU`
--- | `FONT_HUD`
@ -3276,7 +3357,7 @@ PVP_ATTACK_KNOCKBACK_TIMER_DEFAULT = 10
PVP_ATTACK_KNOCKBACK_TIMER_OVERRIDE = -5
--- @type integer
PVP_ATTACK_OVERRIDE_VANILLA_INVINCIBILITY = 0x0000FFFF
PVP_ATTACK_KNOCKBACK_ACTION_ARG = 0x10000
--- @type integer
INT_STATUS_ATTACK_MASK = 0x000000FF
@ -3635,7 +3716,7 @@ HUD_DISPLAY_DEFAULT = HUD_DISPLAY_FLAG_LIVES | HUD_DISPLAY_FLAG_CO
--- | `HUD_DISPLAY_DEFAULT`
--- @type integer
LE_MAX_LIGHTS = 512
LE_MAX_LIGHTS = 1024
LE_MODE_AFFECT_ALL_SHADED_AND_COLORED = 0 --- @type LEMode
LE_MODE_AFFECT_ALL_SHADED = 1 --- @type LEMode
@ -8126,7 +8207,13 @@ HOOK_MARIO_OVERRIDE_FLOOR_CLASS = 56 --- @type LuaHookedEventType
HOOK_ON_ADD_SURFACE = 57 --- @type LuaHookedEventType
HOOK_ON_CLEAR_AREAS = 58 --- @type LuaHookedEventType
HOOK_ON_PACKET_BYTESTRING_RECEIVE = 59 --- @type LuaHookedEventType
HOOK_MAX = 60 --- @type LuaHookedEventType
HOOK_ON_FIND_WALL_COLLISION = 60 --- @type LuaHookedEventType
HOOK_ON_FIND_CEIL = 61 --- @type LuaHookedEventType
HOOK_ON_FIND_FLOOR = 62 --- @type LuaHookedEventType
HOOK_ON_FIND_WATER_LEVEL = 63 --- @type LuaHookedEventType
HOOK_ON_FIND_POISON_GAS_LEVEL = 64 --- @type LuaHookedEventType
HOOK_ON_FIND_SURFACE_ON_RAY = 65 --- @type LuaHookedEventType
HOOK_MAX = 66 --- @type LuaHookedEventType
--- @alias LuaHookedEventType
--- | `HOOK_UPDATE`
@ -8189,8 +8276,17 @@ HOOK_MAX = 60 --- @type LuaHookedEventType
--- | `HOOK_ON_ADD_SURFACE`
--- | `HOOK_ON_CLEAR_AREAS`
--- | `HOOK_ON_PACKET_BYTESTRING_RECEIVE`
--- | `HOOK_ON_FIND_WALL_COLLISION`
--- | `HOOK_ON_FIND_CEIL`
--- | `HOOK_ON_FIND_FLOOR`
--- | `HOOK_ON_FIND_WATER_LEVEL`
--- | `HOOK_ON_FIND_POISON_GAS_LEVEL`
--- | `HOOK_ON_FIND_SURFACE_ON_RAY`
--- | `HOOK_MAX`
--- @type integer
MAX_HOOKED_BEHAVIORS = 1024
HUD_DISPLAY_LIVES = 0 --- @type HudDisplayValue
HUD_DISPLAY_COINS = 1 --- @type HudDisplayValue
HUD_DISPLAY_STARS = 2 --- @type HudDisplayValue
@ -11170,7 +11266,7 @@ COOP_OBJ_FLAG_NON_SYNC = (1 << 2)
COOP_OBJ_FLAG_INITIALIZED = (1 << 3)
--- @type string
SM64COOPDX_VERSION = "v1.4.1"
SM64COOPDX_VERSION = "v1.4.2"
--- @type string
VERSION_TEXT = "v"

View file

@ -3030,7 +3030,7 @@ end
--- @param name string
--- @return BehaviorId
--- gets a behavior ID from a behavior name
--- Gets a behavior ID from a behavior name
function get_id_from_behavior_name(name)
-- ...
end
@ -3856,7 +3856,9 @@ function djui_hud_reset_color()
-- ...
end
--- @return HudUtilsRotation
--- @return integer rotation
--- @return number pivotX
--- @return number pivotY
--- Gets the current DJUI HUD rotation
function djui_hud_get_rotation()
-- ...
@ -3881,6 +3883,29 @@ function djui_hud_set_rotation_interpolated(prevRotation, prevPivotX, prevPivotY
-- ...
end
--- @return number textHAlign
--- @return number textVAlign
--- Gets the current DJUI HUD text alignment
function djui_hud_get_text_alignment()
-- ...
end
--- @param textHAlign number
--- @param textVAlign number
--- Sets the current DJUI HUD text alignment
function djui_hud_set_text_alignment(textHAlign, textVAlign)
-- ...
end
--- @param prevTextHAlign number
--- @param prevTextVAlign number
--- @param textHAlign number
--- @param textVAlign number
--- Sets the current DJUI HUD text alignment interpolated
function djui_hud_set_text_alignment_interpolated(prevTextHAlign, prevTextVAlign, textHAlign, textVAlign)
-- ...
end
--- @return integer
--- Gets the screen width in the current DJUI HUD resolution
function djui_hud_get_screen_width()
@ -5103,6 +5128,12 @@ function le_set_ambient_color(r, g, b)
-- ...
end
--- @param count integer
--- Sets the max amount of lights that can affect a vertex
function le_set_max_lights_per_vertex(count)
-- ...
end
--- @param pos Vec3f
--- @param out Color
--- @param lightIntensityScalar number
@ -5234,6 +5265,12 @@ function le_set_light_use_surface_normals(id, useSurfaceNormals)
-- ...
end
--- @param bank integer
--- Overrides the soundbank, set to -1 to reset
function set_sound_bank_override(bank)
-- ...
end
--- @param m MarioState
--- @return integer
--- Checks if Mario's current animation has reached its final frame (i.e., the last valid frame in the animation). Useful for deciding when to transition out of an animation-driven action
@ -10171,6 +10208,12 @@ function smlua_audio_utils_replace_sequence(sequenceId, bankId, defaultVolume, m
-- ...
end
--- @return integer
--- Allocates a new sequence ID
function smlua_audio_utils_allocate_sequence()
-- ...
end
--- @param filename string
--- @return ModAudio
--- Loads an `audio` stream by `filename` (with extension)
@ -11516,6 +11559,12 @@ function get_dialog_response()
-- ...
end
--- @return integer
--- Gets the active time stop flags, used to freeze specific objects during cutscenes
function get_time_stop_flags()
-- ...
end
--- @return string
--- Gets the local discord ID if it isn't disabled, otherwise "0" is returned
function get_local_discord_id()
@ -11604,6 +11653,14 @@ function get_active_mod()
-- ...
end
--- @param mod Mod
--- @param subDirectory? string
--- @return table
--- Gets all files a mod contains
function get_mod_files(mod, subDirectory)
-- ...
end
--- @param title string
--- Sets the window title to a custom title
function set_window_title(title)
@ -11622,35 +11679,42 @@ function get_os_name()
end
--- @return GraphNodeRoot
--- Gets the current GraphNodeRoot
--- Gets the current root node being processed
function geo_get_current_root()
-- ...
end
--- @return GraphNodeMasterList
--- Gets the current GraphNodeMasterList
--- Gets the current master list node being processed
function geo_get_current_master_list()
-- ...
end
--- @return GraphNodePerspective
--- Gets the current GraphNodePerspective
--- Gets the current perspective node being processed
function geo_get_current_perspective()
-- ...
end
--- @return GraphNodeCamera
--- Gets the current GraphNodeCamera
--- Gets the current camera node being processed
function geo_get_current_camera()
-- ...
end
--- @return GraphNodeHeldObject
--- Gets the current GraphNodeHeldObject
--- Gets the current held object node being processed
function geo_get_current_held_object()
-- ...
end
--- @param node GraphNode
--- @param obj GraphNodeObject
--- Skips graph node interpolation for a frame
function geo_skip_interpolation(node, obj)
-- ...
end
--- @param tex Pointer_Texture
--- @return table
--- Converts a texture's pixels to a Lua table. Returns nil if failed. Otherwise, returns a 1-indexed table of RGBA pixels
@ -12062,6 +12126,18 @@ function set_whirlpools(x, y, z, strength, area, index)
-- ...
end
--- @param o Object
--- Skips object interpolation for a frame
function obj_skip_interpolation(o)
-- ...
end
--- @param o Object
--- Skips animation interpolation for a frame
function obj_anim_skip_interpolation(o)
-- ...
end
--- Resets every modified dialog back to vanilla
function smlua_text_utils_reset_all()
-- ...

View file

@ -97,11 +97,6 @@ gServerSettings = {}
--- Struct containing the settings for Nametags
gNametagsSettings = {}
--- @type Camera
--- Struct contaning camera fields
--- - This camera is the same as `gMarioStates[i].area.camera` or `gCurrentArea.camera`
gCamera = {}
-----------
-- hooks --
-----------
@ -132,7 +127,7 @@ function update_chat_command_description(command, description)
end
--- @param hookEventType LuaHookedEventType When a function should run
--- @param func fun(...: any): any The function to run
--- @param func fun(...: any): any?, any? The function to run
--- Different hooks can pass in different parameters and have different return values. Be sure to read the hooks guide for more information.
function hook_event(hookEventType, func)
-- ...

View file

@ -955,14 +955,6 @@
--- @field public translation Vec3s
--- @field public rotation Vec3s
--- @class HudUtilsRotation
--- @field public rotation number
--- @field public rotationDiff number
--- @field public prevPivotX number
--- @field public prevPivotY number
--- @field public pivotX number
--- @field public pivotY number
--- @class InstantWarp
--- @field public id integer
--- @field public area integer

View file

@ -597,5 +597,11 @@ enum BehaviorId get_id_from_behavior_name(const char* name) {
return i;
}
}
for (int i = 0; i < gHookedBehaviorsCount; i++) {
struct LuaHookedBehavior *hooked = &gHookedBehaviors[i];
if (hooked->bhvName && !strcmp(name, hooked->bhvName)) {
return hooked->overrideId;
}
}
return id_bhv_max_count;
}

View file

@ -2449,6 +2449,48 @@ static void ParseBehaviorScriptSymbol(GfxData *aGfxData, DataNode<BehaviorScript
PrintDataError(" ERROR: Unknown behavior symbol: %s", _Symbol.begin());
}
static bool DynOS_Bhv_CheckCommands(const BehaviorScript *aBhv, const Array<BehaviorScript> &aCommands) {
u8 bhvCommand = (*aBhv >> 24) & 0xFF;
for (const auto &commandToCheck : aCommands) {
if (bhvCommand == ((commandToCheck >> 24) & 0xFF)) {
return true;
}
}
return false;
}
static bool DynOS_Bhv_Validate(GfxData *aGfxData, const DataNode<BehaviorScript> *aNode) {
// 1st command must be BEGIN
if (!DynOS_Bhv_CheckCommands(aNode->mData + 0, { BEGIN(0) })) {
PrintDataError(" ERROR: Validation failed for behavior %s: First command of the script must be BEGIN.", aNode->mName.begin());
return false;
}
// 2nd command must be ID
if (!DynOS_Bhv_CheckCommands(aNode->mData + 1, { ID(0) })) {
PrintDataError(" ERROR: Validation failed for behavior %s: Second command of the script must be ID.", aNode->mName.begin());
return false;
}
// Last command must be a terminating command
if (!DynOS_Bhv_CheckCommands(aNode->mData + aNode->mSize - 1, {
CALL(0),
RETURN(),
GOTO(0),
END_LOOP(),
BREAK(),
DEACTIVATE(),
CALL_EXT(0),
GOTO_EXT(0),
})) {
PrintDataError(" ERROR: Validation failed for behavior %s: Last command of the script must be one of:\n CALL, RETURN, GOTO, END_LOOP, BREAK, DEACTIVATE", aNode->mName.begin());
return false;
}
return true;
}
DataNode<BehaviorScript> *DynOS_Bhv_Parse(GfxData *aGfxData, DataNode<BehaviorScript> *aNode, bool aDisplayPercent) {
if (aNode->mData) return aNode;
@ -2460,9 +2502,13 @@ DataNode<BehaviorScript> *DynOS_Bhv_Parse(GfxData *aGfxData, DataNode<BehaviorSc
ParseBehaviorScriptSymbol(aGfxData, aNode, _Head, _TokenIndex, _SwitchNodes);
if (aDisplayPercent && aGfxData->mErrorCount == 0) { PrintNoNewLine("%3d%%\b\b\b\b", (s32) (_TokenIndex * 100) / aNode->mTokens.Count()); }
}
if (aDisplayPercent && aGfxData->mErrorCount == 0) { Print("100%%"); }
aNode->mSize = (u32)(_Head - aNode->mData);
aNode->mLoadIndex = aGfxData->mLoadIndex++;
// Validate behavior script
DynOS_Bhv_Validate(aGfxData, aNode);
if (aDisplayPercent && aGfxData->mErrorCount == 0) { Print("100%%"); }
return aNode;
}
@ -2592,6 +2638,12 @@ static DataNode<BehaviorScript> *DynOS_Bhv_Load(BinFile *aFile, GfxData *aGfxDat
}
}
// Validate it
if (!DynOS_Bhv_Validate(aGfxData, _Node)) {
Delete(_Node);
return NULL;
}
// Add it
if (aGfxData != NULL) {
aGfxData->mBehaviorScripts.Add(_Node);

View file

@ -3,7 +3,9 @@
extern "C" {
#include "include/surface_terrains.h"
#include "include/level_misc_macros.h"
#include "include/special_presets.h"
#include "include/special_preset_names.h"
#include "src/engine/surface_load.h"
}
// Free data pointers, but keep nodes and tokens intact
@ -34,12 +36,32 @@ struct CollisionValidationData {
u32 vtxCount;
u32 triAlloc;
u32 triCount;
s16 surfaceType;
u32 specialAlloc;
u32 specialCount;
u32 waterBoxAlloc;
u32 waterBoxCount;
};
static u8 GetSpecialObjectType(u8 preset) {
for (s32 i = 0; i < ARRAY_COUNT(SpecialObjectPresets); ++i) {
if (SpecialObjectPresets[i].preset_id == preset) {
return SpecialObjectPresets[i].type;
}
}
return SPTYPE_UNKNOWN;
}
static const char *GetCorrectSpecialObjectCommand(u8 presetType) {
switch (presetType) {
case SPTYPE_NO_YROT_OR_PARAMS: return "SPECIAL_OBJECT";
case SPTYPE_YROT_NO_PARAMS: return "SPECIAL_OBJECT_WITH_YAW";
case SPTYPE_PARAMS_AND_YROT: return "SPECIAL_OBJECT_WITH_YAW_AND_PARAM";
case SPTYPE_DEF_PARAM_AND_YROT: return "SPECIAL_OBJECT_WITH_YAW";
default: return "";
}
}
static void ValidateColSectionChange(GfxData* aGfxData, struct CollisionValidationData& aColValData, u8 section) {
if (aColValData.section == COL_SECTION_END) {
PrintDataError("Found new col section after COL_END");
@ -67,51 +89,70 @@ static void ValidateColInit(GfxData* aGfxData, struct CollisionValidationData& a
ValidateColSectionChange(aGfxData, aColValData, COL_SECTION_VTX);
}
static void ValidateColVertexInit(GfxData* aGfxData, struct CollisionValidationData& aColValData, s16 arg0) {
static void ValidateColVertexInit(GfxData* aGfxData, struct CollisionValidationData& aColValData, s16 vertexCount) {
if (strcmp(aColValData.lastSymbol, "COL_INIT") != 0) {
PrintDataError("COL_VERTEX_INIT found outside of vertex section");
}
if (arg0 < 0) {
PrintDataError("COL_VERTEX_INIT with a negative count: %d", arg0);
if (vertexCount < 0) {
PrintDataError("COL_VERTEX_INIT with a negative count: %d", vertexCount);
}
aColValData.vtxAlloc = arg0;
aColValData.vtxAlloc = vertexCount;
aColValData.vtxCount = 0;
}
static void ValidateColVertex(GfxData* aGfxData, struct CollisionValidationData& aColValData, s16 arg0, s16 arg1, s16 arg2) {
static void ValidateColVertex(GfxData* aGfxData, struct CollisionValidationData& aColValData, s16 x, s16 y, s16 z) {
if (aColValData.section != COL_SECTION_VTX) {
PrintDataError("COL_VERTEX found outside of vertex section");
}
aColValData.vtxCount++;
}
static void ValidateColTriInit(GfxData* aGfxData, struct CollisionValidationData& aColValData, s16 arg0, s16 arg1) {
if (arg1 < 0) {
PrintDataError("COL_TRI_INIT with a negative count: %d", arg1);
static void ValidateColTriInit(GfxData* aGfxData, struct CollisionValidationData& aColValData, s16 surfaceType, s16 triangleCount) {
if (triangleCount < 0) {
PrintDataError("COL_TRI_INIT with a negative count: %d", triangleCount);
}
ValidateColSectionChange(aGfxData, aColValData, COL_SECTION_TRI);
aColValData.triAlloc = arg1;
aColValData.triAlloc = triangleCount;
aColValData.triCount = 0;
aColValData.surfaceType = surfaceType;
}
static void ValidateColTri(GfxData* aGfxData, struct CollisionValidationData& aColValData, s16 arg0, s16 arg1, s16 arg2) {
static void ValidateColTri(GfxData* aGfxData, struct CollisionValidationData& aColValData, s16 vertex0, s16 vertex1, s16 vertex2) {
if (aColValData.section != COL_SECTION_TRI) {
PrintDataError("COL_TRI found outside of triangle section");
}
if (arg0 < 0 || arg0 > aColValData.vtxCount) {
PrintDataError("COL_TRI used vertex outside of known range for first param: %d", arg0);
if (surface_has_force(aColValData.surfaceType)) {
PrintDataError("COL_TRI cannot be used by surface types with a force parameter: %d (use COL_TRI_SPECIAL instead)", aColValData.surfaceType);
}
if (arg1 < 0 || arg1 > aColValData.vtxCount) {
PrintDataError("COL_TRI used vertex outside of known range for second param: %d", arg1);
if (vertex0 < 0 || vertex0 > aColValData.vtxCount) {
PrintDataError("COL_TRI used vertex outside of known range for first param: %d", vertex0);
}
if (arg2 < 0 || arg2 > aColValData.vtxCount) {
PrintDataError("COL_TRI used vertex outside of known range for third param: %d", arg2);
if (vertex1 < 0 || vertex1 > aColValData.vtxCount) {
PrintDataError("COL_TRI used vertex outside of known range for second param: %d", vertex1);
}
if (vertex2 < 0 || vertex2 > aColValData.vtxCount) {
PrintDataError("COL_TRI used vertex outside of known range for third param: %d", vertex2);
}
aColValData.triCount++;
}
static void ValidateColTriSpecial(GfxData* aGfxData, struct CollisionValidationData& aColValData, s16 arg0, s16 arg1, s16 arg2, s16 arg3) {
ValidateColTri(aGfxData, aColValData, arg0, arg1, arg2);
static void ValidateColTriSpecial(GfxData* aGfxData, struct CollisionValidationData& aColValData, s16 vertex0, s16 vertex1, s16 vertex2, s16 force) {
if (aColValData.section != COL_SECTION_TRI) {
PrintDataError("COL_TRI_SPECIAL found outside of triangle section");
}
if (!surface_has_force(aColValData.surfaceType)) {
PrintDataError("COL_TRI_SPECIAL cannot be used by surface types with no force parameter: %d (use COL_TRI instead)", aColValData.surfaceType);
}
if (vertex0 < 0 || vertex0 > aColValData.vtxCount) {
PrintDataError("COL_TRI_SPECIAL used vertex outside of known range for first param: %d", vertex0);
}
if (vertex1 < 0 || vertex1 > aColValData.vtxCount) {
PrintDataError("COL_TRI_SPECIAL used vertex outside of known range for second param: %d", vertex1);
}
if (vertex2 < 0 || vertex2 > aColValData.vtxCount) {
PrintDataError("COL_TRI_SPECIAL used vertex outside of known range for third param: %d", vertex2);
}
aColValData.triCount++;
}
static void ValidateColStop(GfxData* aGfxData, struct CollisionValidationData& aColValData) {
@ -122,49 +163,70 @@ static void ValidateColEnd(GfxData* aGfxData, struct CollisionValidationData& aC
ValidateColSectionChange(aGfxData, aColValData, COL_SECTION_END);
}
static void ValidateColSpecialInit(GfxData* aGfxData, struct CollisionValidationData& aColValData, s16 arg0) {
if (arg0 < 0) {
PrintDataError("COL_SPECIAL_INIT with a negative count: %d", arg0);
static void ValidateColSpecialInit(GfxData* aGfxData, struct CollisionValidationData& aColValData, s16 specialCount) {
if (specialCount < 0) {
PrintDataError("COL_SPECIAL_INIT with a negative count: %d", specialCount);
}
ValidateColSectionChange(aGfxData, aColValData, COL_SECTION_SPECIAL);
aColValData.specialAlloc = arg0;
aColValData.specialAlloc = specialCount;
aColValData.specialCount = 0;
}
static void ValidateColWaterBoxInit(GfxData* aGfxData, struct CollisionValidationData& aColValData, s16 arg0) {
if (arg0 < 0) {
PrintDataError("COL_WATER_BOX_INIT with a negative count: %d", arg0);
static void ValidateColWaterBoxInit(GfxData* aGfxData, struct CollisionValidationData& aColValData, s16 waterBoxCount) {
if (waterBoxCount < 0) {
PrintDataError("COL_WATER_BOX_INIT with a negative count: %d", waterBoxCount);
}
ValidateColSectionChange(aGfxData, aColValData, COL_SECTION_WATER_BOX);
aColValData.waterBoxAlloc = arg0;
aColValData.waterBoxAlloc = waterBoxCount;
aColValData.waterBoxCount = 0;
}
static void ValidateColWaterBox(GfxData* aGfxData, struct CollisionValidationData& aColValData, s16 arg0, s16 arg1, s16 arg2, s16 arg3, s16 arg4, s16 arg5) {
static void ValidateColWaterBox(GfxData* aGfxData, struct CollisionValidationData& aColValData, s16 id, s16 x1, s16 z1, s16 x2, s16 z2, s16 y) {
if (aColValData.section != COL_SECTION_WATER_BOX) {
PrintDataError("COL_WATER_BOX found outside of water box section");
}
aColValData.waterBoxCount++;
}
static void ValidateColSpecialObject(GfxData* aGfxData, struct CollisionValidationData& aColValData, s16 arg0, s16 arg1, s16 arg2, s16 arg3) {
static void ValidateColSpecialObject(GfxData* aGfxData, struct CollisionValidationData& aColValData, s16 preset, s16 posX, s16 posY, s16 posZ) {
if (aColValData.section != COL_SECTION_SPECIAL) {
PrintDataError("SPECIAL_OBJECT found outside of special section");
}
aColValData.specialCount++;
}
static void ValidateColSpecialObjectWithYaw(GfxData* aGfxData, struct CollisionValidationData& aColValData, s16 arg0, s16 arg1, s16 arg2, s16 arg3, s16 arg4) {
if (aColValData.section != COL_SECTION_SPECIAL) {
PrintDataError("SPECIAL_OBJECT_WITH_YAW found outside of special section");
u8 presetType = GetSpecialObjectType(preset);
if (presetType == SPTYPE_UNKNOWN) {
PrintDataError("SPECIAL_OBJECT has invalid preset: %d", preset);
}
if (presetType != SPTYPE_NO_YROT_OR_PARAMS) {
PrintDataError("SPECIAL_OBJECT cannot be used with preset: %d (use %s instead)", preset, GetCorrectSpecialObjectCommand(presetType));
}
aColValData.specialCount++;
}
static void ValidateColSpecialObjectWithYawAndParam(GfxData* aGfxData, struct CollisionValidationData& aColValData, s16 arg0, s16 arg1, s16 arg2, s16 arg3, s16 arg4, s16 arg5) {
static void ValidateColSpecialObjectWithYaw(GfxData* aGfxData, struct CollisionValidationData& aColValData, s16 preset, s16 posX, s16 posY, s16 posZ, s16 yaw) {
if (aColValData.section != COL_SECTION_SPECIAL) {
PrintDataError("SPECIAL_OBJECT_WITH_YAW found outside of special section");
}
u8 presetType = GetSpecialObjectType(preset);
if (presetType == SPTYPE_UNKNOWN) {
PrintDataError("SPECIAL_OBJECT_WITH_YAW has invalid preset: %d", preset);
}
if (presetType != SPTYPE_YROT_NO_PARAMS && presetType != SPTYPE_DEF_PARAM_AND_YROT) {
PrintDataError("SPECIAL_OBJECT_WITH_YAW cannot be used with preset: %d (use %s instead)", preset, GetCorrectSpecialObjectCommand(presetType));
}
aColValData.specialCount++;
}
static void ValidateColSpecialObjectWithYawAndParam(GfxData* aGfxData, struct CollisionValidationData& aColValData, s16 preset, s16 posX, s16 posY, s16 posZ, s16 yaw, s16 param) {
if (aColValData.section != COL_SECTION_SPECIAL) {
PrintDataError("SPECIAL_OBJECT_WITH_YAW_AND_PARAM found outside of special section");
}
u8 presetType = GetSpecialObjectType(preset);
if (presetType == SPTYPE_UNKNOWN) {
PrintDataError("SPECIAL_OBJECT_WITH_YAW_AND_PARAM has invalid preset: %d", preset);
}
if (presetType != SPTYPE_PARAMS_AND_YROT) {
PrintDataError("SPECIAL_OBJECT_WITH_YAW_AND_PARAM cannot be used with preset: %d (use %s instead)", preset, GetCorrectSpecialObjectCommand(presetType));
}
aColValData.specialCount++;
}

View file

@ -8,7 +8,7 @@ extern "C" {
#include "behavior_data.h"
#include "pc/lua/smlua_hooks.h"
s8 geo_get_processing_mario_index(void);
s8 geo_get_processing_mario_index(struct Object *obj);
}
//
@ -77,7 +77,7 @@ void DynOS_Anim_Swap(void *aPtr) {
// Animation index
s32 _AnimIndex = -1;
s8 index = geo_get_processing_mario_index();
s8 index = geo_get_processing_mario_index(_Object);
if (index != -1) {
_AnimIndex = RetrieveCurrentMarioAnimationIndex(index);

View file

@ -151,7 +151,7 @@ PackData* DynOS_Pack_Add(const SysPath& aPath) {
const char* displayName = aPath.c_str();
const char* ctoken = displayName;
while (*ctoken != '\0') {
if (*ctoken == '/' || *ctoken == '\\') {
if (*ctoken == *PATH_SEPARATOR || *ctoken == *PATH_SEPARATOR_ALT) {
if (*(ctoken + 1) != '\0') {
displayName = (ctoken + 1);
}

View file

@ -1149,6 +1149,18 @@
<br />
## [djui_hud_utils.h](#djui_hud_utils.h)
- ROTATION_PIVOT_X_LEFT
- ROTATION_PIVOT_X_CENTER
- ROTATION_PIVOT_X_RIGHT
- ROTATION_PIVOT_Y_TOP
- ROTATION_PIVOT_Y_CENTER
- ROTATION_PIVOT_Y_BOTTOM
- TEXT_HALIGN_LEFT
- TEXT_HALIGN_CENTER
- TEXT_HALIGN_RIGHT
- TEXT_VALIGN_TOP
- TEXT_VALIGN_CENTER
- TEXT_VALIGN_BOTTOM
### [enum HudUtilsResolution](#HudUtilsResolution)
| Identifier | Value |
@ -1167,6 +1179,7 @@
### [enum DjuiFontType](#DjuiFontType)
| Identifier | Value |
| :--------- | :---- |
| FONT_LEGACY | -1 |
| FONT_NORMAL | 0 |
| FONT_MENU | 1 |
| FONT_HUD | 2 |
@ -1459,7 +1472,7 @@
- ATTACK_FROM_BELOW
- PVP_ATTACK_KNOCKBACK_TIMER_DEFAULT
- PVP_ATTACK_KNOCKBACK_TIMER_OVERRIDE
- PVP_ATTACK_OVERRIDE_VANILLA_INVINCIBILITY
- PVP_ATTACK_KNOCKBACK_ACTION_ARG
- INT_STATUS_ATTACK_MASK
- INT_STATUS_HOOT_GRABBED_BY_MARIO
- INT_STATUS_MARIO_UNK1
@ -3524,7 +3537,14 @@
| HOOK_ON_ADD_SURFACE | 57 |
| HOOK_ON_CLEAR_AREAS | 58 |
| HOOK_ON_PACKET_BYTESTRING_RECEIVE | 59 |
| HOOK_MAX | 60 |
| HOOK_ON_FIND_WALL_COLLISION | 60 |
| HOOK_ON_FIND_CEIL | 61 |
| HOOK_ON_FIND_FLOOR | 62 |
| HOOK_ON_FIND_WATER_LEVEL | 63 |
| HOOK_ON_FIND_POISON_GAS_LEVEL | 64 |
| HOOK_ON_FIND_SURFACE_ON_RAY | 65 |
| HOOK_MAX | 66 |
- MAX_HOOKED_BEHAVIORS
[:arrow_up_small:](#)

View file

@ -261,7 +261,7 @@ Gets a behavior name from a behavior ID (bhvMyGreatMODCustom004)
## [get_id_from_behavior_name](#get_id_from_behavior_name)
### Description
gets a behavior ID from a behavior name
Gets a behavior ID from a behavior name
### Lua Example
`local enumValue = get_id_from_behavior_name(name)`
@ -1312,7 +1312,8 @@ Calculates and returns the pitch and yaw angles from one 3D position (`from`) to
| to | [Vec3f](structs.md#Vec3f) |
### Returns
- None
- `integer`
- `integer`
### C Prototype
`void calculate_angles(Vec3f from, Vec3f to, RET s16 *pitch, RET s16 *yaw);`
@ -1585,7 +1586,7 @@ Applies a roll-based shake effect to the camera. Simulates rotational disturbanc
| roll | `integer` |
### Returns
- None
- `integer`
### C Prototype
`void shake_camera_roll(INOUT s16 *roll);`
@ -2825,7 +2826,7 @@ Gets the current DJUI HUD font
- `integer`
### C Prototype
`u8 djui_hud_get_font(void);`
`s8 djui_hud_get_font(void);`
[:arrow_up_small:](#)
@ -2928,16 +2929,18 @@ Resets the current DJUI HUD color
Gets the current DJUI HUD rotation
### Lua Example
`local hudUtilsRotationValue = djui_hud_get_rotation()`
`local rotation, pivotX, pivotY = djui_hud_get_rotation()`
### Parameters
- None
### Returns
- [HudUtilsRotation](structs.md#HudUtilsRotation)
- `integer`
- `number`
- `number`
### C Prototype
`struct HudUtilsRotation* djui_hud_get_rotation(void);`
`void djui_hud_get_rotation(RET s16 *rotation, RET f32 *pivotX, RET f32 *pivotY);`
[:arrow_up_small:](#)
@ -2990,7 +2993,79 @@ Sets the current DJUI HUD rotation interpolated
- None
### C Prototype
`void djui_hud_set_rotation_interpolated(s32 prevRotation, f32 prevPivotX, f32 prevPivotY, s32 rotation, f32 pivotX, f32 pivotY);`
`void djui_hud_set_rotation_interpolated(s16 prevRotation, f32 prevPivotX, f32 prevPivotY, s16 rotation, f32 pivotX, f32 pivotY);`
[:arrow_up_small:](#)
<br />
## [djui_hud_get_text_alignment](#djui_hud_get_text_alignment)
### Description
Gets the current DJUI HUD text alignment
### Lua Example
`local textHAlign, textVAlign = djui_hud_get_text_alignment()`
### Parameters
- None
### Returns
- `number`
- `number`
### C Prototype
`void djui_hud_get_text_alignment(RET f32 *textHAlign, RET f32 *textVAlign);`
[:arrow_up_small:](#)
<br />
## [djui_hud_set_text_alignment](#djui_hud_set_text_alignment)
### Description
Sets the current DJUI HUD text alignment
### Lua Example
`djui_hud_set_text_alignment(textHAlign, textVAlign)`
### Parameters
| Field | Type |
| ----- | ---- |
| textHAlign | `number` |
| textVAlign | `number` |
### Returns
- None
### C Prototype
`void djui_hud_set_text_alignment(f32 textHAlign, f32 textVAlign);`
[:arrow_up_small:](#)
<br />
## [djui_hud_set_text_alignment_interpolated](#djui_hud_set_text_alignment_interpolated)
### Description
Sets the current DJUI HUD text alignment interpolated
### Lua Example
`djui_hud_set_text_alignment_interpolated(prevTextHAlign, prevTextVAlign, textHAlign, textVAlign)`
### Parameters
| Field | Type |
| ----- | ---- |
| prevTextHAlign | `number` |
| prevTextVAlign | `number` |
| textHAlign | `number` |
| textVAlign | `number` |
### Returns
- None
### C Prototype
`void djui_hud_set_text_alignment_interpolated(f32 prevTextHAlign, f32 prevTextVAlign, f32 textHAlign, f32 textVAlign);`
[:arrow_up_small:](#)

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@ -147,6 +147,29 @@ Sets the lighting engine ambient color
<br />
## [le_set_max_lights_per_vertex](#le_set_max_lights_per_vertex)
### Description
Sets the max amount of lights that can affect a vertex
### Lua Example
`le_set_max_lights_per_vertex(count)`
### Parameters
| Field | Type |
| ----- | ---- |
| count | `integer` |
### Returns
- None
### C Prototype
`void le_set_max_lights_per_vertex(u8 count);`
[:arrow_up_small:](#)
<br />
## [le_calculate_lighting_color](#le_calculate_lighting_color)
### Description
@ -560,6 +583,35 @@ Sets whether a lighting engine point light will use a surface's normals to deter
<br />
---
# functions from load.h
<br />
## [set_sound_bank_override](#set_sound_bank_override)
### Description
Overrides the soundbank, set to -1 to reset
### Lua Example
`set_sound_bank_override(bank)`
### Parameters
| Field | Type |
| ----- | ---- |
| bank | `integer` |
### Returns
- None
### C Prototype
`void set_sound_bank_override(s32 bank);`
[:arrow_up_small:](#)
<br />
---
# functions from mario.h
@ -5082,7 +5134,9 @@ Calculates the distance between two points in 3D space (`from` and `to`), as wel
| to | [Vec3f](structs.md#Vec3f) |
### Returns
- None
- `number`
- `integer`
- `integer`
### C Prototype
`void vec3f_get_dist_and_angle(Vec3f from, Vec3f to, RET f32 *dist, RET s16 *pitch, RET s16 *yaw);`

View file

@ -2945,7 +2945,7 @@ Determines an object's forward speed multiplier.
| floor_nY | `number` |
### Returns
- None
- `number`
### C Prototype
`void calc_obj_friction(RET f32 *objFriction, f32 floor_nY);`
@ -4419,7 +4419,7 @@ Begin by increasing the current object's scale by `scaleVel`, and slowly decreas
| blinkLength | `integer` |
### Returns
- None
- `integer`
### C Prototype
`void obj_update_blinking(INOUT s32 *blinkTimer, s16 baseCycleLength, s16 cycleLengthRange, s16 blinkLength);`
@ -4743,7 +4743,8 @@ Treats far home as Mario. Returns the distance and angle to the nearest player
| threshold | `number` |
### Returns
- None
- `integer`
- `integer`
### C Prototype
`void treat_far_home_as_mario(f32 threshold, RET s32* distanceToPlayer, RET s32* angleToPlayer);`

View file

@ -1963,7 +1963,7 @@ Marks an object to be unloaded at the end of the frame
| dragStrength | `number` |
### Returns
- None
- `number`
### C Prototype
`void apply_drag_to_value(INOUT f32 *value, f32 dragStrength);`
@ -5616,6 +5616,27 @@ Replaces the sequence corresponding to `sequenceId` with one called `m64Name`.m6
<br />
## [smlua_audio_utils_allocate_sequence](#smlua_audio_utils_allocate_sequence)
### Description
Allocates a new sequence ID
### Lua Example
`local integerValue = smlua_audio_utils_allocate_sequence()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`u8 smlua_audio_utils_allocate_sequence(void);`
[:arrow_up_small:](#)
<br />
## [audio_stream_load](#audio_stream_load)
### Description

View file

@ -1775,6 +1775,27 @@ Gets the choice selected inside of a dialog box (0-1)
<br />
## [get_time_stop_flags](#get_time_stop_flags)
### Description
Gets the active time stop flags, used to freeze specific objects during cutscenes
### Lua Example
`local integerValue = get_time_stop_flags()`
### Parameters
- None
### Returns
- `integer`
### C Prototype
`u32 get_time_stop_flags(void);`
[:arrow_up_small:](#)
<br />
## [get_local_discord_id](#get_local_discord_id)
### Description
@ -2086,6 +2107,30 @@ Gets the mod currently being processed
<br />
## [get_mod_files](#get_mod_files)
### Description
Gets all files a mod contains
### Lua Example
`local tableValue = get_mod_files(mod, subDirectory)`
### Parameters
| Field | Type |
| ----- | ---- |
| mod | [Mod](structs.md#Mod) |
| subDirectory | `string` |
### Returns
- `table`
### C Prototype
`LuaTable get_mod_files(struct Mod* mod, OPTIONAL const char* subDirectory);`
[:arrow_up_small:](#)
<br />
## [set_window_title](#set_window_title)
### Description
@ -2154,7 +2199,7 @@ Gets the name of the operating system the game is running on
## [geo_get_current_root](#geo_get_current_root)
### Description
Gets the current GraphNodeRoot
Gets the current root node being processed
### Lua Example
`local graphNodeRootValue = geo_get_current_root()`
@ -2175,7 +2220,7 @@ Gets the current GraphNodeRoot
## [geo_get_current_master_list](#geo_get_current_master_list)
### Description
Gets the current GraphNodeMasterList
Gets the current master list node being processed
### Lua Example
`local graphNodeMasterListValue = geo_get_current_master_list()`
@ -2196,7 +2241,7 @@ Gets the current GraphNodeMasterList
## [geo_get_current_perspective](#geo_get_current_perspective)
### Description
Gets the current GraphNodePerspective
Gets the current perspective node being processed
### Lua Example
`local graphNodePerspectiveValue = geo_get_current_perspective()`
@ -2217,7 +2262,7 @@ Gets the current GraphNodePerspective
## [geo_get_current_camera](#geo_get_current_camera)
### Description
Gets the current GraphNodeCamera
Gets the current camera node being processed
### Lua Example
`local graphNodeCameraValue = geo_get_current_camera()`
@ -2238,7 +2283,7 @@ Gets the current GraphNodeCamera
## [geo_get_current_held_object](#geo_get_current_held_object)
### Description
Gets the current GraphNodeHeldObject
Gets the current held object node being processed
### Lua Example
`local graphNodeHeldObjectValue = geo_get_current_held_object()`
@ -2256,6 +2301,30 @@ Gets the current GraphNodeHeldObject
<br />
## [geo_skip_interpolation](#geo_skip_interpolation)
### Description
Skips graph node interpolation for a frame
### Lua Example
`geo_skip_interpolation(node, obj)`
### Parameters
| Field | Type |
| ----- | ---- |
| node | [GraphNode](structs.md#GraphNode) |
| obj | [GraphNodeObject](structs.md#GraphNodeObject) |
### Returns
- None
### C Prototype
`void geo_skip_interpolation(struct GraphNode *node, struct GraphNodeObject *obj);`
[:arrow_up_small:](#)
<br />
## [texture_to_lua_table](#texture_to_lua_table)
### Description
@ -3531,6 +3600,52 @@ Sets the parameters of one of the two whirlpools (0-indexed) in an area
<br />
## [obj_skip_interpolation](#obj_skip_interpolation)
### Description
Skips object interpolation for a frame
### Lua Example
`obj_skip_interpolation(o)`
### Parameters
| Field | Type |
| ----- | ---- |
| o | [Object](structs.md#Object) |
### Returns
- None
### C Prototype
`void obj_skip_interpolation(struct Object *o);`
[:arrow_up_small:](#)
<br />
## [obj_anim_skip_interpolation](#obj_anim_skip_interpolation)
### Description
Skips animation interpolation for a frame
### Lua Example
`obj_anim_skip_interpolation(o)`
### Parameters
| Field | Type |
| ----- | ---- |
| o | [Object](structs.md#Object) |
### Returns
- None
### C Prototype
`void obj_anim_skip_interpolation(struct Object *o);`
[:arrow_up_small:](#)
<br />
---
# functions from smlua_text_utils.h

View file

@ -763,6 +763,9 @@
- [djui_hud_get_rotation](functions-3.md#djui_hud_get_rotation)
- [djui_hud_set_rotation](functions-3.md#djui_hud_set_rotation)
- [djui_hud_set_rotation_interpolated](functions-3.md#djui_hud_set_rotation_interpolated)
- [djui_hud_get_text_alignment](functions-3.md#djui_hud_get_text_alignment)
- [djui_hud_set_text_alignment](functions-3.md#djui_hud_set_text_alignment)
- [djui_hud_set_text_alignment_interpolated](functions-3.md#djui_hud_set_text_alignment_interpolated)
- [djui_hud_get_screen_width](functions-3.md#djui_hud_get_screen_width)
- [djui_hud_get_screen_height](functions-3.md#djui_hud_get_screen_height)
- [djui_hud_get_mouse_x](functions-3.md#djui_hud_get_mouse_x)
@ -976,6 +979,7 @@
- [le_set_tone_mapping](functions-4.md#le_set_tone_mapping)
- [le_get_ambient_color](functions-4.md#le_get_ambient_color)
- [le_set_ambient_color](functions-4.md#le_set_ambient_color)
- [le_set_max_lights_per_vertex](functions-4.md#le_set_max_lights_per_vertex)
- [le_calculate_lighting_color](functions-4.md#le_calculate_lighting_color)
- [le_calculate_lighting_color_with_normal](functions-4.md#le_calculate_lighting_color_with_normal)
- [le_calculate_lighting_dir](functions-4.md#le_calculate_lighting_dir)
@ -996,6 +1000,11 @@
<br />
- load.h
- [set_sound_bank_override](functions-4.md#set_sound_bank_override)
<br />
- mario.h
- [is_anim_at_end](functions-4.md#is_anim_at_end)
- [is_anim_past_end](functions-4.md#is_anim_past_end)
@ -1819,6 +1828,7 @@
- smlua_audio_utils.h
- [smlua_audio_utils_reset_all](functions-6.md#smlua_audio_utils_reset_all)
- [smlua_audio_utils_replace_sequence](functions-6.md#smlua_audio_utils_replace_sequence)
- [smlua_audio_utils_allocate_sequence](functions-6.md#smlua_audio_utils_allocate_sequence)
- [audio_stream_load](functions-6.md#audio_stream_load)
- [audio_stream_destroy](functions-6.md#audio_stream_destroy)
- [audio_stream_play](functions-6.md#audio_stream_play)
@ -2047,6 +2057,7 @@
- [set_override_envfx](functions-7.md#set_override_envfx)
- [get_global_timer](functions-7.md#get_global_timer)
- [get_dialog_response](functions-7.md#get_dialog_response)
- [get_time_stop_flags](functions-7.md#get_time_stop_flags)
- [get_local_discord_id](functions-7.md#get_local_discord_id)
- [get_coopnet_id](functions-7.md#get_coopnet_id)
- [get_volume_master](functions-7.md#get_volume_master)
@ -2061,6 +2072,7 @@
- [set_environment_region](functions-7.md#set_environment_region)
- [mod_file_exists](functions-7.md#mod_file_exists)
- [get_active_mod](functions-7.md#get_active_mod)
- [get_mod_files](functions-7.md#get_mod_files)
- [set_window_title](functions-7.md#set_window_title)
- [reset_window_title](functions-7.md#reset_window_title)
- [get_os_name](functions-7.md#get_os_name)
@ -2069,6 +2081,7 @@
- [geo_get_current_perspective](functions-7.md#geo_get_current_perspective)
- [geo_get_current_camera](functions-7.md#geo_get_current_camera)
- [geo_get_current_held_object](functions-7.md#geo_get_current_held_object)
- [geo_skip_interpolation](functions-7.md#geo_skip_interpolation)
- [texture_to_lua_table](functions-7.md#texture_to_lua_table)
- [get_texture_name](functions-7.md#get_texture_name)
@ -2130,6 +2143,8 @@
- [obj_set_vel](functions-7.md#obj_set_vel)
- [obj_move_xyz](functions-7.md#obj_move_xyz)
- [set_whirlpools](functions-7.md#set_whirlpools)
- [obj_skip_interpolation](functions-7.md#obj_skip_interpolation)
- [obj_anim_skip_interpolation](functions-7.md#obj_anim_skip_interpolation)
<br />

View file

@ -151,6 +151,12 @@ The lua functions sent to `hook_event()` will be automatically called by SM64 wh
| HOOK_MARIO_OVERRIDE_FLOOR_CLASS | Called when Mario's floor class logic updates, return a `SURFACE_CLASS_*` constant to override the type. | [MarioState](../structs.md#MarioState) mario, `integer` surfaceClass |
| HOOK_ON_ADD_SURFACE | Called when collision surfaces are added. | [Surface](../structs.md#Surface) surface, `boolean` dynamic |
| HOOK_ON_CLEAR_AREAS | Called when a level's areas are unloaded. | None |
| HOOK_ON_FIND_WALL_COLLISION | Called after wall collision detection completes. You can modify the `colData` fields directly. Return a number to override `numCollisions` | `number` posX, `number` posY, `number` posZ, [WallCollisionData](../structs.md#WallCollisionData) colData |
| HOOK_ON_FIND_CEIL | Called after ceiling detection completes. Return `height` to override height, or `height, surface` to override both | `number` posX, `number` posY, `number` posZ, [Surface](../structs.md#Surface) ceil, `number` height |
| HOOK_ON_FIND_FLOOR | Called after floor detection completes. Return `height` to override height, or `height, surface` to override both | `number` posX, `number` posY, `number` posZ, [Surface](../structs.md#Surface) floor, `number` height |
| HOOK_ON_FIND_WATER_LEVEL | Called after water level detection completes. Return a number to override the water level | `number` x, `number` z, `number` waterLevel |
| HOOK_ON_FIND_POISON_GAS_LEVEL | Called after poison gas level detection completes. Return a number to override the gas level | `number` x, `number` z, `number` gasLevel |
| HOOK_ON_FIND_SURFACE_ON_RAY | Called after ray-surface intersection completes. Return `surface` to override the hit surface, or `surface, hitPos` to override both | `Vec3f` orig, `Vec3f` dir, [Surface](../structs.md#Surface) hitSurface, `Vec3f` hitPos |
### Parameters

View file

@ -53,7 +53,6 @@
- [GraphNodeSwitchCase](#GraphNodeSwitchCase)
- [GraphNodeTranslation](#GraphNodeTranslation)
- [GraphNodeTranslationRotation](#GraphNodeTranslationRotation)
- [HudUtilsRotation](#HudUtilsRotation)
- [InstantWarp](#InstantWarp)
- [LakituState](#LakituState)
- [LevelValues](#LevelValues)
@ -1427,21 +1426,6 @@
<br />
## [HudUtilsRotation](#HudUtilsRotation)
| Field | Type | Access |
| ----- | ---- | ------ |
| rotation | `number` | |
| rotationDiff | `number` | |
| prevPivotX | `number` | |
| prevPivotY | `number` | |
| pivotX | `number` | |
| pivotY | `number` | |
[:arrow_up_small:](#)
<br />
## [InstantWarp](#InstantWarp)
| Field | Type | Access |

View file

@ -557,7 +557,7 @@ enum BehaviorId get_id_from_vanilla_behavior(const BehaviorScript* behavior);
const BehaviorScript* get_behavior_from_id(enum BehaviorId id);
/* |description|Gets a behavior name from a behavior ID (bhvMyGreatMODCustom004)|descriptionEnd| */
const char* get_behavior_name_from_id(enum BehaviorId id);
/* |description|gets a behavior ID from a behavior name|descriptionEnd| */
/* |description|Gets a behavior ID from a behavior name|descriptionEnd| */
enum BehaviorId get_id_from_behavior_name(const char* name);
#endif

View file

@ -102,6 +102,7 @@ N64_BINDS = "N64 Ovládání"
EXTRA_BINDS = "Extra Ovládání"
BACKGROUND_GAMEPAD = "Ovladač v pozadí"
DISABLE_GAMEPADS = "Zakažte gamepady"
EXTENDED_REPORTS = "Rozšířené zprávy"
GAMEPAD = "Použít ovladač"
DEADZONE = "Deadzone"
RUMBLE_STRENGTH = "Síla vibrace"

View file

@ -102,6 +102,7 @@ N64_BINDS = "N64 Toetsen"
EXTRA_BINDS = "Extra Toetsen"
BACKGROUND_GAMEPAD = "Achtergrond Gamepad"
DISABLE_GAMEPADS = "Gamepads uitschakelen"
EXTENDED_REPORTS = "Uitgebreide rapporten"
GAMEPAD = "Gamepad"
DEADZONE = "Doode-zone"
RUMBLE_STRENGTH = "Rommel Kracht"

View file

@ -101,6 +101,7 @@ N64_BINDS = "N64 Binds"
EXTRA_BINDS = "Extra Binds"
BACKGROUND_GAMEPAD = "Background Gamepad"
DISABLE_GAMEPADS = "Disable Gamepads"
EXTENDED_REPORTS = "Extended Reports"
GAMEPAD = "Gamepad"
DEADZONE = "Deadzone"
RUMBLE_STRENGTH = "Rumble Strength"

View file

@ -102,6 +102,7 @@ N64_BINDS = "Touches N64"
EXTRA_BINDS = "Touches Supplémentaires"
BACKGROUND_GAMEPAD = "Manette en arrière plan"
DISABLE_GAMEPADS = "Désactiver les manettes de jeu"
EXTENDED_REPORTS = "Rapports détaillés"
GAMEPAD = "Manette"
DEADZONE = "Zone Morte"
RUMBLE_STRENGTH = "Vibrations"

View file

@ -46,10 +46,10 @@ NAMETAGS_MISSING_PARAMETERS = "Fehlende Parameter: [OPTION]"
SELF_KICK = "Du kannst dich nicht selbst kicken."
SELF_BAN = "Du kannst dich nicht selbst bannen."
SELF_MOD = "Du kannst dich nicht selbst zum Moderator machen."
KICK_CONFIRM = "Bist du sicher, dass du '@' vom Server kicken möchtest?\nGib '\\#a0ffa0\\/bestätigen\\#fff982\\' ein, um fortzufahren."
BAN_CONFIRM = "Bist du sicher, dass du '@' vom Server bannen möchtest?\nGib '\\#a0ffa0\\/bestätigen\\#fff982\\' ein, um fortzufahren."
PERM_BAN_CONFIRM = "Bist du sicher, dass du '@' dauerhaft vom Server bannen möchtest?\nGib '\\#a0ffa0\\/bestätigen\\#fff982\\' ein, um fortzufahren."
MOD_CONFIRM = "Bist du sicher, dass du '@' zum Moderator ernennen möchtest?\nGib '\\#a0ffa0\\/bestätigen\\#fff982\\' ein."
KICK_CONFIRM = "Bist du sicher, dass du '@' vom Server kicken möchtest?\nGib '\\#a0ffa0\\/confirm\\#fff982\\' ein, um fortzufahren."
BAN_CONFIRM = "Bist du sicher, dass du '@' vom Server bannen möchtest?\nGib '\\#a0ffa0\\/confirm\\#fff982\\' ein, um fortzufahren."
PERM_BAN_CONFIRM = "Bist du sicher, dass du '@' dauerhaft vom Server bannen möchtest?\nGib '\\#a0ffa0\\/confirm\\#fff982\\' ein, um fortzufahren."
MOD_CONFIRM = "Bist du sicher, dass du '@' zum Moderator ernennen möchtest?\nGib '\\#a0ffa0\\/confirm\\#fff982\\' ein."
PLAYERS_DESC = "/players - Zeige alle Spieler und ihre IDs."
KICK_DESC = "/kick [NAME|ID] - Kicke einen Spieler vom Server."
BAN_DESC = "/ban [NAME|ID] - Banne einen Spieler vom Server."
@ -101,6 +101,7 @@ CONTROLS = "STEUERUNG"
N64_BINDS = "N64-Einstellungen"
EXTRA_BINDS = "Zusätzliche Einstellungen"
BACKGROUND_GAMEPAD = "Hintergrund-Gamepad"
EXTENDED_REPORTS = "Erweiterte Berichte"
DISABLE_GAMEPADS = "Gamepads deaktivieren"
GAMEPAD = "Gamepad"
DEADZONE = "Tote Zone"

View file

@ -100,6 +100,7 @@ CONTROLS = "CONTROLLI"
N64_BINDS = "Comandi N64"
EXTRA_BINDS = "Comandi Extra"
BACKGROUND_GAMEPAD = "Attivi in Background"
EXTENDED_REPORTS = "Rapporti estesi"
DISABLE_GAMEPADS = "Disabilita i Gamepad"
GAMEPAD = "Controller"
DEADZONE = "Zona Morta"

View file

@ -1,61 +1,61 @@
[NOTIF]
CONNECTED = "@が接続しました"
DISCONNECTED = "@が切断しました。"
LEFT_THIS_LEVEL = "@がこのコースから出ました"
ENTERED_THIS_LEVEL = "@がこのコースに入りました"
ENTERED = "@が\n#に入りました。"
SERVER_CLOSED = "\\#ffa0a0\\切断されました:\\#dcdcdc\\ 部屋が閉じられました。"
DISCORD_ERROR = "Discordエラーが発生しました。\n解決するには、\n1. ゲームを終了し、\n2. Discordを再起動してから、\n3. もう一度ゲームを開いてください。"
CONNECTED = "@ が参加しました"
DISCONNECTED = "@ が退出しました"
LEFT_THIS_LEVEL = "@ がこのコースから出ました"
ENTERED_THIS_LEVEL = "@ がこのコースに入りました"
ENTERED = "@ が \n# に入りました"
SERVER_CLOSED = "\\#ffa0a0\\切断されました:\\#dcdcdc\\ ルームが閉じられました。"
DISCORD_ERROR = "Discordエラーが発生しました。\n解決するには、\n1. ゲームを終了する\n2. Discordを再起動する\n3. もう一度ゲームを開く\nの手順で進めてください。"
DISCORD_DETECT = "\\#ffa0a0\\エラー:\\#dcdcdc\\ Discordを検出できませんでした。\n\\#a0a0a0\\ゲームを終了し、Discordを再起動してから、もう一度お試しください。"
DISCONNECT_FULL = "\\#ffa0a0\\切断されました:\\#dcdcdc\\ ルームが満員です。"
DISCONNECT_KICK = "\\#ffa0a0\\切断されました:\\#dcdcdc\\ キックされました。"
DISCONNECT_BAN = "\\#ffa0a0\\切断されました:\\#dcdcdc\\ BANされました。"
DISCONNECT_REJOIN = "\\#ffa0a0\\切断されました:\\#dcdcdc\\ 再参加中です…"
DISCONNECT_CLOSED = "\\#ffa0a0\\切断されました:\\#dcdcdc\\ ホストが切断しました。"
DISCONNECT_BIG_MOD = "MODの量が多すぎます\n切断しました。"
DIED = "@がやられた"
DEBUG_FLY = "@がデバッグ飛行モードに入りました!"
IMPORT_MOD_SUCCESS = "'@'\n\\#a0ffa0\\MODを読み込みました\\#dcdcdc\\"
IMPORT_DYNOS_SUCCESS = "'@'\n\\#a0ffa0\\DynOSのパックを読み込みました\\#dcdcdc\\"
IMPORT_PALETTE_SUCCESS = "'@'\n\\#a0ffa0\\パレットのプリセットを読み込みました\\#dcdcdc\\"
IMPORT_FAIL = "'@'\n\\#ffa0a0\\読み込みに失敗しました。\\#dcdcdc\\"
IMPORT_FAIL_INGAME = "\\#ffa0a0\\ゲーム中はMODを読み込めません"
DISCONNECT_BIG_MOD = "このルームはMODの量が多すぎます。\n切断しました。"
DIED = "@がやられた"
DEBUG_FLY = "@がデバッグ飛行モードに入った"
IMPORT_MOD_SUCCESS = "\\#a0ffa0\\MODをインポートしました:\n\\#dcdcdc\\@"
IMPORT_DYNOS_SUCCESS = "\\#a0ffa0\\DynOSパックをインポートしました:\n\\#dcdcdc\\@"
IMPORT_PALETTE_SUCCESS = "\\#a0ffa0\\パレットプリセットをインポートしました:\n\\#dcdcdc\\@"
IMPORT_FAIL = "\\#ffa0a0\\インポートに失敗しました:\n\\#dcdcdc\\@"
IMPORT_FAIL_INGAME = "\\#ffa0a0\\ゲーム中はMODをインポートできません"
COOPNET_CONNECTION_FAILED = "\\#ffa0a0\\CoopNetに接続できませんでした"
COOPNET_DISCONNECTED = "\\#ffa0a0\\CoopNetとの接続が途絶えました!"
COOPNET_DISCONNECTED = "\\#ffa0a0\\CoopNetとの接続が失われました!"
LOBBY_NOT_FOUND = "\\#ffa0a0\\エラー:\\#dcdcdc\\ ルームがすでに閉じられています!"
LOBBY_JOIN_FAILED = "\\#ffa0a0\\ルームに参加できませんでした。"
LOBBY_PASSWORD_INCORRECT = "\\#ffa0a0\\パスワードが間違っています"
COOPNET_VERSION = "\\#ffa0a0\\あなたのバージョンはCoopNetに対応していません。アップデートしましょう"
PEER_FAILED = "\\#ffa0a0\\'@'への接続に失敗しました。"
LOBBY_JOIN_FAILED = "\\#ffa0a0\\ルームへの参加に失敗しました!"
LOBBY_PASSWORD_INCORRECT = "\\#ffa0a0\\パスワードが間違っています"
COOPNET_VERSION = "\\#ffa0a0\\あなたのゲームバージョンはCoopNetに対応していません。アップデートしましょう"
PEER_FAILED = "\\#ffa0a0\\プレイヤー @ への接続に失敗しました。"
UNKNOWN = "未知"
LOBBY_HOST = "部屋主"
LOBBY_HOST = "ルームのホスト"
UPDATE_AVAILABLE = "アップデートが利用可能です!"
LATEST_VERSION = "最新バージョン"
LATEST_VERSION = "最新バージョン"
YOUR_VERSION = "あなたのバージョン"
[CHAT]
KICKING = "'@'をキックしました!"
BANNING = "'@'をBANしました"
KICKING = "@ をキックしました!"
BANNING = "@ をBANしました"
SERVER_ONLY = "このコマンドはホストのみが実行できます。"
PERM_BANNING = "'@'を永久BANしました"
ADD_MODERATOR = "'@'をモデレーターにしました!"
PLAYERS = "プレイヤー"
PERM_BANNING = "@ を永久BANしました"
ADD_MODERATOR = "@ をモデレーターにしました!"
PLAYERS = "ルーム内のプレイヤー"
NO_PERMS = "このコマンドを実行する権限がありません。"
PLAYER_NOT_FOUND = "プレイヤーが見つかりませんでした。"
NAMETAGS_MISSING_PARAMETERS = "引数が不足しています: [OPTION]が必要です。"
NAMETAGS_MISSING_PARAMETERS = "引数が不足しています: [OPTION] が必要です。"
SELF_KICK = "自分自身はキックできません。"
SELF_BAN = "自分自身はBANできません。"
SELF_MOD = "自分自身をモデレーターにすることはできません。"
KICK_CONFIRM = "本当に'@'を強制退出させますか?\n実行するには'\\#a0ffa0\\/confirm\\#fff982\\' と入力して確定します。"
BAN_CONFIRM = "本当に'@'をBANしますか\nBANするには'\\#a0ffa0\\/confirm\\#fff982\\' と入力して確定します。"
PERM_BAN_CONFIRM = "本当に'@'を永久BANしますか\nBANするには'\\#a0ffa0\\/confirm\\#fff982\\' と入力して確定します。"
MOD_CONFIRM = "本当に'@'をモデレーターにしますか?\n'\\#a0ffa0\\/confirm\\#fff982\\' と入力して確定します。"
PLAYERS_DESC = "/players - プレイヤー名とID一覧を表示します。"
KICK_DESC = "/kick [NAME|ID] - プレイヤーを現在のルームからキックします。"
BAN_DESC = "/ban [NAME|ID] - プレイヤーを現在のルームからBANします。"
PERM_BAN_DESC = "/permban [NAME|ID] - プレイヤーをあなたが今後ホストするすべてのルームからBANします。"
MOD_DESC = "/moderator [NAME|ID] - プレイヤーに/kick、/ban、/permbanのようなコマンドの使用を許可します。"
NAMETAGS_DESC = "/nametags [show-tag|show-health] - あなたの体力やネームタグの表示を変更します。"
KICK_CONFIRM = "本当に @ をキックしますか?\n実行するには'\\#a0ffa0\\/confirm\\#fff982\\' と入力して確定します。"
BAN_CONFIRM = "本当に @ をBANしますか\nBANするには'\\#a0ffa0\\/confirm\\#fff982\\' と入力して確定します。"
PERM_BAN_CONFIRM = "本当に @ を永久BANしますか\nBANするには'\\#a0ffa0\\/confirm\\#fff982\\' と入力して確定します。"
MOD_CONFIRM = "本当に @ をモデレーターにしますか?\n'\\#a0ffa0\\/confirm\\#fff982\\' と入力して確定します。"
PLAYERS_DESC = "/players - ルーム内のプレイヤー名とID一覧を表示します。"
KICK_DESC = "/kick [プレイヤー名|ID] - 指定したプレイヤーを現在のルームからキックします。"
BAN_DESC = "/ban [プレイヤー名|ID] - 指定したプレイヤーを現在のルームからBANします。"
PERM_BAN_DESC = "/permban [プレイヤー名|ID] - 指定したプレイヤーをあなたが今後ホストするすべてのルームからBANします。"
MOD_DESC = "/moderator [プレイヤー名|ID] - 指定したプレイヤーに/kick、/ban、/permbanのようなコマンドの使用を許可します。"
NAMETAGS_DESC = "/nametags [show-tag|show-health] - あなたのネームタグ/体力の表示を変更します。"
UNRECOGNIZED = "未知のコマンドです。"
MOD_GRANTED = "\\#fff982\\あなたはモデレーターになりました。"
ALL_COMMANDS = "すべてのコマンド"
@ -72,8 +72,8 @@ CAMERA = "CAMERA"
FREE_CAMERA = "フリーカメラ"
ANALOG_CAMERA = "アナログカメラ"
FREE_CAMERA_TITLE = "FREE CAMERA"
FREE_CAMERA_L_CENTERING = "Lセンタリング"
FREE_CAMERA_USE_DPAD = "DPad の動作"
FREE_CAMERA_L_CENTERING = "Lボタンで前を向く"
FREE_CAMERA_USE_DPAD = "十字キー操作"
FREE_CAMERA_COLLISION = "カメラの衝突"
ROMHACK_CAMERA_TITLE = "ROMHACK\nCAMERA"
ROMHACK_CAMERA = "ロムハックカメラ"
@ -81,56 +81,55 @@ ROMHACK_CAMERA_AUTOMATIC = "自動"
ROMHACK_CAMERA_ON = "オン"
ROMHACK_CAMERA_OFF = "オフ"
ROMHACK_CAMERA_IN_BOWSER = "クッパ戦で使用"
ROMHACK_CAMERA_COLLISION = "カメラの衝突"
ROMHACK_CAMERA_L_CENTERING = "Lセンタリング"
ROMHACK_CAMERA_USE_DPAD = "DPad の動作"
ROMHACK_CAMERA_SLOW_FALL = "スローフォール"
CAMERA_TOXIC_GAS = "有毒ガスの調整"
ROMHACK_CAMERA_COLLISION = "カメラの当たり判定"
ROMHACK_CAMERA_L_CENTERING = "Lボタンで前を向く"
ROMHACK_CAMERA_USE_DPAD = "十字キー操作"
ROMHACK_CAMERA_SLOW_FALL = "低速落下"
CAMERA_TOXIC_GAS = "有毒ガス内での調整"
MOUSE_LOOK = "マウスでの操作"
INVERT_X = "X方向のカメラ反転"
INVERT_Y = "Y方向のカメラ反転"
X_SENSITIVITY = "X方向の感度"
Y_SENSITIVITY = "Y方向の感度"
AGGRESSION = "かたさ"
PAN_LEVEL = "カメラのずれ"
DECELERATION = "カメラ減速"
ROMHACK_CAMERA_OFF = "オフ"
AGGRESSION = "カメラの追従性"
PAN_LEVEL = "カメラの水平速度"
DECELERATION = "カメラ減速の強さ"
[CONTROLS]
CONTROLS = "CONTROLS"
N64_BINDS = "ニンテンドウ64の入力"
EXTRA_BINDS = "追加の入力"
N64_BINDS = "ニンテンドウ64のボタン割り当て"
EXTRA_BINDS = "追加のボタン割り当て"
BACKGROUND_GAMEPAD = "バックグラウンドでのコントローラー認識"
EXTENDED_REPORTS = "拡張レポート"
DISABLE_GAMEPADS = "コントローラーを無効化"
GAMEPAD = "コントローラー"
DEADZONE = "デッドゾーン"
RUMBLE_STRENGTH = "振動の強さ"
CHAT = "チャット"
CHAT_COMMAND = "チャット(コマンド)"
PLAYERS = "プレイヤーリストの表示"
PLAYERS = "プレイヤーリスト"
D_UP = "十字キー 上"
D_DOWN = "十字キー 下"
D_LEFT = "十字キー 左"
D_RIGHT = "十字キー 右"
X = "X"
Y = "Y"
X = "Xボタン"
Y = "Yボタン"
CONSOLE = "コンソール"
PREV = "前のページ"
NEXT = "次のページ"
DISCONNECT = "切断"
DISCONNECT = "ゲームから切断"
UP = "上"
DOWN = "下"
LEFT = "左"
RIGHT = "右"
A = "A"
B = "B"
START = "スタート"
L = "L"
R = "R"
Z = "Z"
UP = "3Dスティック 上"
DOWN = "3Dスティック 下"
LEFT = "3Dスティック 左"
RIGHT = "3Dスティック 右"
A = "Aボタン"
B = "Bボタン"
START = "STARTボタン"
L = "Lトリガー"
R = "Rトリガー"
Z = "Zトリガー"
C_UP = "Cボタン 上"
C_DOWN = "Cボタン 下"
C_LEFT = "Cボタン 左"
@ -138,7 +137,7 @@ C_RIGHT = "Cボタン 右"
ANALOG_STICK_OPTIONS = "アナログスティックのオプション"
ROTATE_LEFT = "左スティックを90度回転させる"
ROTATE_LEFT = "左スティックを90度回転"
INVERT_LEFT_X = "左スティックX軸の反転"
INVERT_LEFT_Y = "左スティックY軸の反転"
ROTATE_RIGHT = "右スティックを90度回転"
@ -156,7 +155,7 @@ AUTO = "自動"
MANUAL = "手動"
UNCAPPED = "無制限"
FRAME_LIMIT = "FPSの制限"
FAST = ""
FAST = "速"
ACCURATE = "正確"
INTERPOLATION = "補間"
NEAREST = "ニアレスト"
@ -199,24 +198,24 @@ LOCAL_PLAYER_MODEL_ONLY = "ローカルのキャラモデルに限定"
[HOST_MESSAGE]
INFO_TITLE = "INFO"
WARN_DISCORD = "招待したいフレンドを右クリックしてn'\\#d0d0ff\\ゲームに招待\\#dcdcdc\\'.\n\nを押すと招待できます。サーバー内のチャンネルにも、チャット横の\\#d0d0ff\\プラス\\#dcdcdc\\マークから招待メッセージを送信できます。\n\nゲーム アクティビティを\\#ffa0a0\\必ず\\#dcdcdc\\有効にしてください。\n\n\nオフラインに設定していると、招待の送信を\\#ffa0a0\\妨げる\\#dcdcdc\\可能性があります。"
WARN_DISCORD2 = "\\#ffa0a0\\エラー:\\#dcdcdc\\Discordを検出できませんでした。\n\\#a0a0a0\\ゲームを終了しDiscordを再起動してから、もう一度お試しください。"
WARN_SOCKET = "ファイアウォール設定が正しく設定されている事をご確認ください。\n直接接続には、ルータのポート転送でIPv4インバウンド接続を受信するように設定する\\#ffa0a0\\必要\\#dcdcdc\\があります。\n\nUDPポート'%d'番を開放してください。IPv6にも対応しています。"
WARN_DISCORD = "招待したいフレンドを右クリックしてn'\\#d0d0ff\\ゲームに招待\\#dcdcdc\\'.\n\nを押すと招待できます。サーバー内のチャンネルにも、チャット入力欄の横にある\\#d0d0ff\\+\\#dcdcdc\\マークから招待メッセージを送信できます。\n\nDiscordのユーザー設定からゲーム アクティビティを\\#ffa0a0\\必ず\\#dcdcdc\\有効にしてください。\n\n\nステータスをオフラインに設定していると、招待の送信が\\#ffa0a0\\妨げられる\\#dcdcdc\\可能性があります。"
WARN_DISCORD2 = "\\#ffa0a0\\エラー:\\#dcdcdc\\Discordを検出できませんでした。\n\\#a0a0a0\\ゲームを終了しDiscordを再起動してから、もう一度お試しください。"
WARN_SOCKET = "ファイアウォールの設定が正しく完了していることを確認してください。\nダイレクト接続には\\#ffa0a0\\あなた自身が\\#dcdcdc\\ルーターでIPv4の接続を受け入れるようにポートフォワーディング設定を行う必要があります。\n\nUDPポート'\\#d0d0ff\\%d\\#dcdcdc\\'を解放してください。IPv6も使用可能です。"
HOST = "ルームを作る"
[HOST_MODS]
MODS = "MODS"
CATEGORIES = "カテゴリ一覧"
WARNING = "\\#ffffa0\\<注意>\\#dcdcdc\\ MOD数が10個以上になっています。ラグや不安定を防ぐため、いくつか無効にしてください"
NO_MODS_FOUND = "MOD見つかりませんでした。"
WARNING = "\\#ffffa0\\<注意>\\#dcdcdc\\ MOD数が10個以上になっています。ラグや不安定を防ぐため、いくつか無効にしてください"
NO_MODS_FOUND = "MOD見つかりませんでした。"
[HOST_MOD_CATEGORIES]
ALL = "すべて"
MISC = "その他"
ROMHACKS = "ハックロム"
GAMEMODES = "ゲームモード"
MOVESETS = "ムーブセット"
CHARACTER_SELECT = "キャラクター選択"
ROMHACKS = "ロムハック系"
GAMEMODES = "ゲームモード"
MOVESETS = "ムーブセット"
CHARACTER_SELECT = "追加キャラクター系"
[HOST_SAVE]
SAVE_TITLE = "SAVE"
@ -225,7 +224,7 @@ CONFIRM = "本当に消しますか?"
ERASE = "消す"
EDIT = "編集"
EDIT_TITLE = "EDIT"
EDIT_NAME = "ファイル名を変更:"
EDIT_NAME = "マリオ @のおなまえ変更:"
[HOST_SETTINGS]
SETTINGS = "SETTINGS"
@ -238,7 +237,7 @@ NORMAL = "普通"
TOO_MUCH = "最強"
KNOCKBACK_STRENGTH = "ノックバックの強さ"
CLASSIC_PVP = "クラシック"
REVAMPED_PVP = "改良"
REVAMPED_PVP = "改良"
PVP_MODE = "PvPモード"
LEAVE_LEVEL = "コースを出る"
STAY_IN_LEVEL = "コースに留まる"
@ -246,14 +245,14 @@ NONSTOP = "ノンストップ"
ON_STAR_COLLECTION = "スター取得時の動作"
SKIP_INTRO_CUTSCENE = "イントロをスキップ"
ENABLE_CHEATS = "チートを有効にする"
BUBBLE_ON_DEATH = "やられた時にシャボンで復活"
BUBBLE_ON_DEATH = "ミス時にシャボンで復活"
NAMETAGS = "ネームタグを有効にする"
MOD_DEV_MODE = "MOD開発モード"
BOUNCY_BOUNDS_ON_CAP = "オン(制限付き"
BOUNCY_BOUNDS_ON_CAP = "オン(速度制限)"
BOUNCY_BOUNDS_ON = "オン"
BOUNCY_BOUNDS_OFF = "オフ"
BOUNCY_LEVEL_BOUNDS = "コース境界での跳ね返り"
AMOUNT_OF_PLAYERS = "最大人数"
AMOUNT_OF_PLAYERS = "最大ルーム人数"
PAUSE_ANYWHERE = "どこでもポーズ"
[HOST]
@ -278,7 +277,7 @@ JOINING = "JOINING"
[JOIN]
JOIN_TITLE = "JOIN"
JOIN_DISCORD = "\\#d0d0ff\\Discord\\#dcdcdc\\ロビーへの参加:\n\nゲームを開いたまま、招待メッセージの参加ボタンを押してください。\n\n「ゲームは終了しました」と表示されている場合は、招待を送信した人の名前をクリックして更新してください。"
JOIN_SOCKET = "\\#d0d0ff\\ダイレクト接続\\#dcdcdc\\のIPとポートを入力してください:"
JOIN_SOCKET = "\\#d0d0ff\\ダイレクト接続\\#dcdcdc\\のIPアドレスとポート番号を入力してください:"
JOIN = "参加する"
PUBLIC_LOBBIES = "公開ルーム"
PRIVATE_LOBBIES = "非公開ルーム"
@ -286,14 +285,14 @@ DIRECT = "ダイレクト接続"
[RULES]
RULES_TITLE = "RULES"
RULE_1 = "1. 13歳以上であること。"
RULE_2 = "2. 不快な言葉、中傷、攻撃的な言葉を使わないこと。"
RULE_3 = "3. 非公式ビルドを使わないこと。"
RULE_4 = "4. ゲームをエクスプロイトする外部ツールを使用しないこと。"
RULE_5 = "5. 作者の許可なく、非公開MODを公開しないこと。"
RULE_6 = "6. 全てのNSFWコンテンツは禁止です。"
SUBJECT_TO_CHANGE = "ルールはアップデートで変更される可能性があります。"
NOTICE = "公開ルームではルールをお守りください。"
RULE_1 = "1. CoopNetの利用は13歳以上に限ります。"
RULE_2 = "2. ハラスメント(嫌がらせ)、ヘイトスピーチ、差別用語、その他攻撃的な言動は禁止です。"
RULE_3 = "3. CoopNetでは改造改ざんされていない正規のsm64coopdxのみが使用可能です。"
RULE_4 = "4. ゲームの脆弱性を悪用するための外部ツールの使用は禁止です。"
RULE_5 = "5. 作者の許可なく、未公開MODでルームをホストしないでください。"
RULE_6 = "6. ポルやフェティッシュなコンテンツは一切禁止されています。これにはMOD、キャラクター、成人向けロールプレイなどが含まれますが、これらに限定されません。"
SUBJECT_TO_CHANGE = "これらのルールは今後のアップデートで変更される可能性があります。"
NOTICE = "公開ルームでプレイするためにCoopNetへ接続した時点で、あなたはこれらのルールを遵守することに同意したものとみなされます。"
RULES = "ルールを見る"
[MAIN]
@ -310,26 +309,27 @@ LEVEL = "コース"
STAFF_ROLL = "スタッフロール"
MUSIC = "BGM"
RANDOM_STAGE = "ランダムなステージ"
PLAY_VANILLA_DEMOS = "バニラゲームのデモを再生"
PLAY_VANILLA_DEMOS = "オリジナルゲームのデモを再生"
[MISC]
DEBUG_TITLE = "DEBUG"
FIXED_COLLISIONS = "修正された当たり判定"
LUA_PROFILER = "Luaのプロファイラー"
CTX_PROFILER = "Ctxのプロファイラー"
DEBUG_PRINT = "デバッグ情報の表示"
DEBUG_INFO = "デバッグ情報"
DEBUG_ERRORS = "デバッグエラー"
DEBUG_PRINT = "デバッグログの表示"
DEBUG_INFO = "デバッグ情報の表示"
DEBUG_ERRORS = "デバッグエラーの表示"
MISC_TITLE = "MISC"
PAUSE_IN_SINGLEPLAYER = "ソロプレイでの一時停止"
PAUSE_IN_SINGLEPLAYER = "1人プレイ中にポーズで一時停止を有効化"
DISABLE_POPUPS = "ポップアップを無効にする"
USE_STANDARD_KEY_BINDINGS_CHAT = "旧式チャット操作"
MENU_OPTIONS = "メニューの設定"
INFORMATION = "情報"
DEBUG = "デバッグ"
LANGUAGE = "言語"
COOP_COMPATIBILITY = "sm64ex-coopとの互換性を有効にする"
R_BUTTON = "Rボタン - 設定"
L_BUTTON = "Lボタン - アクティブなMODを再読み込み"
L_BUTTON = "Lボタン - 有効化されたMODを再読み込み"
[CHAT_OPTIONS]
CHAT = "CHAT"
@ -402,7 +402,7 @@ PLAYER_TITLE = "PLAYER"
OVERALLS = "オーバーオール"
SHIRT = "シャツ"
GLOVES = "手袋"
SHOES = "くつ"
SHOES = "クツ"
HAIR = "髪"
SKIN = "肌"
CAP = "帽子"
@ -439,8 +439,8 @@ MASTER_VOLUME = "主音量"
MUSIC_VOLUME = "BGM音量"
SFX_VOLUME = "SE音量"
ENV_VOLUME = "環境音量"
FADEOUT = "遠い音のフェードアウト"
MUTE_FOCUS_LOSS = "非フォーカス時にミュート"
FADEOUT = "音の距離減衰"
MUTE_FOCUS_LOSS = "非フォーカス時に音をミュート"
[LANGUAGE]
LANGUAGE = "LANGUAGE"
@ -459,12 +459,11 @@ Spanish = "スペイン語 (Español)"
[LOBBIES]
PUBLIC_LOBBIES = "PUBLIC ROOMS"
PRIVATE_LOBBIES = "PRIVATE ROOMS"
REFRESH = "更新"
REFRESH = "更新する"
REFRESHING = "更新中…"
ENTER_PASSWORD = "部屋のパスワードを入力してください:"
ENTER_PASSWORD = "ルームのパスワードを入力してください:"
SEARCH = "検索"
NONE_FOUND = "部屋が見つかりませんでした"
NO_LOBBIES_FOUND = "ロビーは見つからなかった。"
NO_LOBBIES_FOUND = "ルームが見つかりませんでした。"
[CHANGELOG]
CHANGELOG_TITLE = "CHANGELOG"

View file

@ -101,6 +101,7 @@ CONTROLS = "STEROWANIE"
N64_BINDS = "Przypisania N64"
EXTRA_BINDS = "Dodatkowe Przypisania"
BACKGROUND_GAMEPAD = "Gamepad w Tle"
EXTENDED_REPORTS = "Rozszerzone raporty"
DISABLE_GAMEPADS = "Wyłącz Gamepady"
GAMEPAD = "Gamepad"
DEADZONE = "Martwa Strefa"

View file

@ -101,6 +101,7 @@ CONTROLS = "CONTROLES"
N64_BINDS = "N64"
EXTRA_BINDS = "Outros"
BACKGROUND_GAMEPAD = "Controle de fundo"
EXTENDED_REPORTS = "Relatórios detalhados"
DISABLE_GAMEPADS = "Desativar controles"
GAMEPAD = "Controle"
DEADZONE = "Zona morta"

View file

@ -100,6 +100,7 @@ CONTROLS = "CONTROLS"
N64_BINDS = "Кнопки N64"
EXTRA_BINDS = "Дополнительные кнопки"
BACKGROUND_GAMEPAD = "Фоновый ввод"
EXTENDED_REPORTS = "Расширенные отчеты"
DISABLE_GAMEPADS = "Отключить геймпады"
GAMEPAD = "Геймпад"
DEADZONE = "Mёртвая зона"

View file

@ -102,6 +102,7 @@ N64_BINDS = "Botones de N64"
EXTRA_BINDS = "Botones Adicionales"
BACKGROUND_GAMEPAD = "Mando en segundo plano"
DISABLE_GAMEPADS = "Desactivar mandos"
EXTENDED_REPORTS = "Informes ampliados"
GAMEPAD = "Mando"
DEADZONE = "Zona muerta"
RUMBLE_STRENGTH = "Intensidad de vibración"

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@ -0,0 +1,93 @@
--- Don't add any functional code to this file ---
--- @meta
--- @class LuigiState
--- @class ToadState
--- @class WarioState
--- @class WaluigiState
--- @class ToadetteState
--- @field public averageForwardVel number
--- @class PeachState
--- @class DaisyState
--- @class YoshiState
--- @class BirdoState
--- @field public spitTimer integer
--- @field public framesSinceShoot integer
--- @field public flameCharge integer
--- @class SpikeState
--- @class PaulineState
--- @class RosalinaState
--- @field public canSpin boolean
--- @field public orbitObjActive boolean
--- @field public orbitObjDist number
--- @field public orbitObjAngle integer
--- @class WapeachState
--- @class DonkeyKongState
--- @class SonicState
--- @field public spinCharge integer
--- @field public groundYVel integer
--- @field public prevForwardVel integer
--- @field public peakHeight integer
--- @field public actionADone boolean
--- @field public actionBDone boolean
--- @field public bounced boolean
--- @field public spindashState integer
--- @field public instashieldTimer integer
--- @field public oxygen integer
--- @field public prevVelY number
--- @field public prevHeight number
--- @field public physTimer integer
--- @field public lastforwardPos Vec3f
--- @field public realFVel number
--- @class CharacterState
--- @field public mario MarioState
--- @field public luigi LuigiState
--- @field public toad ToadState
--- @field public wario WarioState
--- @field public waluigi WaluigiState
--- @field public toadette ToadetteState
--- @field public peach PeachState
--- @field public daisy DaisyState
--- @field public yoshi YoshiState
--- @field public birdo BirdoState
--- @field public spike SpikeState
--- @field public pauline PaulineState
--- @field public rosalina RosalinaState
--- @field public wapeach WapeachState
--- @field public donkeyKong DonkeyKongState
--- @field public sonic SonicState
--- @alias SonicMouthGSCId
--- | `SONIC_MOUTH_NORMAL`
--- | `SONIC_MOUTH_FROWN`
--- | `SONIC_MOUTH_GRIMACING`
--- | `SONIC_MOUTH_HAPPY`
--- | `SONIC_MOUTH_GRIN`
--- | `SONIC_MOUTH_ATTACKED`
--- | `SONIC_MOUTH_SHOCKED`
--- | `SONIC_MOUTH_SURPRISED`
--- | `SONIC_MOUTH_NEUTRAL`
--- @alias SonicMouthSideGSCId
--- | `SONIC_MOUTH_LEFT`
--- | `SONIC_MOUTH_RIGHT`
--- @alias HandParam
--- | `SONIC_HAND_RIGHT`
--- | `SONIC_HAND_LEFT`
--- | `WAPEACH_HAND_AXE`

View file

@ -0,0 +1,10 @@
-- Environment inclusions --
--[[
We only need to include character select rn
]]
charSelect = charSelect
if not charSelect then return end
_ENV = setmetatable(_G, { __index = charSelect })

View file

@ -0,0 +1,31 @@
--- Misc Functions ---
--- @param m MarioState
--- @param name string
--- @param accel? number
--- Plays a custom animation for MarioState `m`
function play_custom_anim(m, name, accel)
accel = accel or 0x10000
m.marioObj.header.gfx.animInfo.animAccel = accel
if (smlua_anim_util_get_current_animation_name(m.marioObj) ~= name or m.marioObj.header.gfx.animInfo.animID ~= -1) then
m.marioObj.header.gfx.animInfo.animID = -1
set_anim_to_frame(m, 0)
end
smlua_anim_util_set_animation(m.marioObj, name)
end
--- @param str string
--- @param splitAt? string
function string.split(str, splitAt)
if splitAt == nil then
splitAt = " "
end
local result = {}
for match in str:gmatch(string.format("[^%s]+", splitAt)) do
table.insert(result, match)
end
return result
end

View file

@ -0,0 +1,148 @@
local colObjLists = { OBJ_LIST_GENACTOR, OBJ_LIST_PUSHABLE, OBJ_LIST_SURFACE, OBJ_LIST_DESTRUCTIVE }
local bhvBlacklist = {
[id_bhvBowser] = true,
[id_bhvDoor] = true,
[id_bhvDoorWarp] = true,
[id_bhvStarDoor] = true,
[id_bhvUnlockDoorStar] = true,
[id_bhvToadMessage] = true,
[id_bhvFireSpitter] = true,
[id_bhvExplosion] = true
}
---@param o Object
---@param o2 Object
local function attack_bounce(o, o2)
o2.oVelY = 15.0
play_sound(SOUND_ACTION_BONK, o2.header.gfx.cameraToObject)
end
---@param o Object
---@param o2 Object
local function attack_bully(o, o2)
o2.oBullyLastNetworkPlayerIndex = o.globalPlayerIndex
o2.oMoveAngleYaw = o.oMoveAngleYaw
o2.oForwardVel = 30.0
o2.oInteractStatus = o2.oInteractStatus | ATTACK_FAST_ATTACK | INT_STATUS_WAS_ATTACKED | INT_STATUS_INTERACTED
end
---@param o Object
---@param o2 Object
local function attack_bully_strong(o, o2)
o2.oBullyLastNetworkPlayerIndex = o.globalPlayerIndex
o2.oMoveAngleYaw = o.oMoveAngleYaw
o2.oForwardVel = 50.0
o2.oVelY = 30.0
o2.oInteractStatus = o2.oInteractStatus | ATTACK_FAST_ATTACK | INT_STATUS_WAS_ATTACKED | INT_STATUS_INTERACTED
end
---@param o Object
---@param o2 Object
local function attack_mrblizzard(o, o2)
if o2.prevObj then
o2.prevObj.oAction = 2
o2.prevObj = nil
o2.oMrBlizzardHeldObj = nil
end
o2.oAction = MR_BLIZZARD_ACT_DEATH
end
---@param o Object
---@param o2 Object
local function attack_bullet_bill(o, o2)
spawn_mist_particles_with_sound(SOUND_GENERAL2_BOBOMB_EXPLOSION)
o2.oAction = 4
o2.oTimer = 0
end
---@param o Object
---@param o2 Object
local function attack_chuckya(o, o2)
o2.oAction = 2
o2.oVelY = 30
o2.oMoveAngleYaw = o.oMoveAngleYaw
o2.oForwardVel = 25
end
---@param o Object
---@param o2 Object
local function attack_whomp(o, o2)
o2.oAction = 8
end
---@param o Object
---@param o2 Object
local function attack_kingbobomb(o, o2)
if o2.oFlags & OBJ_FLAG_HOLDABLE ~= 0 and o2.oAction ~= 8 then
o2.oVelY = 30
o2.oForwardVel = 30
o2.oMoveAngleYaw = o.oMoveAngleYaw
o2.oMoveFlags = 0
o2.oAction = 4
end
end
---@param o Object
---@param o2 Object
local function attack_wooden_post(o, o2)
o2.oWoodenPostMarioPounding = 1
o2.oWoodenPostSpeedY = -100.0
cur_obj_play_sound_2(SOUND_GENERAL_POUND_WOOD_POST)
end
-- lists for edge case interactions
bhvWapeachAxeAttacks = {
[id_bhvSmallBully] = attack_bully_strong,
[id_bhvBigBully] = attack_bully_strong,
[id_bhvBigBullyWithMinions] = attack_bully_strong,
[id_bhvSmallChillBully] = attack_bully_strong,
[id_bhvBigChillBully] = attack_bully_strong,
[id_bhvMrBlizzard] = attack_mrblizzard,
[id_bhvBulletBill] = attack_bullet_bill,
[id_bhvSmallWhomp] = attack_whomp,
[id_bhvChuckya] = attack_chuckya,
[id_bhvWoodenPost] = attack_wooden_post,
}
---@param o Object
---@param spAttacksList table<BehaviorId,function>
---@param getTarget? boolean
function obj_process_attacks(o, spAttacksList, getTarget)
-- players
if o.oInteractType == 0 then
local m = nearest_mario_state_to_object(o)
if m and m.playerIndex == 0 and m.marioObj.globalPlayerIndex ~= o.globalPlayerIndex
and m.action & (ACT_FLAG_INVULNERABLE | ACT_FLAG_INTANGIBLE) == 0 and m.invincTimer == 0
and obj_check_hitbox_overlap(m.marioObj, o) then
if spAttacksList[id_bhvMario] then
spAttacksList[id_bhvMario](o, m)
else
take_damage_and_knock_back(m, o)
end
if getTarget then return m.marioObj end
end
end
-- other objects
for i, list in ipairs(colObjLists) do
local o2 = obj_get_first(list)
while o2 do
if o ~= o2 and o2.oInteractStatus & INT_STATUS_INTERACTED == 0 and o2.oIntangibleTimer == 0 and obj_check_hitbox_overlap(o, o2) then
local bhv = get_id_from_behavior(o2.behavior)
if not bhvBlacklist[bhv] then
if spAttacksList[bhv] then
spAttacksList[bhv](o, o2)
else
o2.oInteractStatus = o2.oInteractStatus | ATTACK_FAST_ATTACK | INT_STATUS_WAS_ATTACKED |
INT_STATUS_INTERACTED
end
if getTarget then return o2 end
end
end
o2 = obj_get_next(o2)
end
end
end

View file

@ -0,0 +1,52 @@
--- Vars that all movesets use --
--- @type CharacterState[]
gCharacterStates = {}
for i = 0, (MAX_PLAYERS - 1) do
gCharacterStates[i] = {}
local m = gMarioStates[i]
local e = gCharacterStates[i]
e.mario = m
e.luigi = {}
e.toad = {}
e.wario = {}
e.waluigi = {}
e.toadette = {}
e.peach = {}
e.daisy = {}
e.yoshi = {}
e.birdo = {}
e.spike = {}
e.pauline = {}
e.rosalina = {}
e.wapeach = {}
e.donkeyKong = {}
e.sonic = {}
e.toadette.averageForwardVel = 0
e.birdo.spitTimer = 0
e.birdo.framesSinceShoot = 255
e.birdo.flameCharge = 0
e.rosalina.canSpin = true
e.rosalina.orbitObjActive = false
e.rosalina.orbitObjDist = 0
e.rosalina.orbitObjAngle = 0
e.sonic.spinCharge = 0
e.sonic.groundYVel = 0
e.sonic.prevForwardVel = 0
e.sonic.peakHeight = 0
e.sonic.actionADone = false
e.sonic.actionBDone = false
e.sonic.bounced = false
e.sonic.spindashState = 0
e.sonic.instashieldTimer = 0
e.sonic.oxygen = 900 -- 30 seconds
e.sonic.prevVelY = 0
e.sonic.prevHeight = 0
e.sonic.physTimer = 0
e.sonic.lastforwardPos = gVec3fZero()
e.sonic.realFVel = 0
end

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