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3 changed files with 4 additions and 1 deletions
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@ -1111,6 +1111,7 @@
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--- @field public lightingDirX number
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--- @field public lightingDirY number
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--- @field public lightingDirZ number
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--- @field public mirrorMario boolean
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--- @field public modelState integer
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--- @field public punchState integer
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--- @field public shadeB integer
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@ -1694,6 +1694,7 @@
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| lightingDirX | `number` | |
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| lightingDirY | `number` | |
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| lightingDirZ | `number` | |
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| mirrorMario | `boolean` | |
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| modelState | `integer` | |
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| punchState | `integer` | |
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| shadeB | `integer` | |
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@ -1391,7 +1391,7 @@ static struct LuaObjectField sMarioAnimationFields[LUA_MARIO_ANIMATION_FIELD_COU
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{ "targetAnim", LVT_COBJECT_P, offsetof(struct MarioAnimation, targetAnim), false, LOT_ANIMATION },
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};
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#define LUA_MARIO_BODY_STATE_FIELD_COUNT 25
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#define LUA_MARIO_BODY_STATE_FIELD_COUNT 26
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static struct LuaObjectField sMarioBodyStateFields[LUA_MARIO_BODY_STATE_FIELD_COUNT] = {
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{ "action", LVT_U32, offsetof(struct MarioBodyState, action), false, LOT_NONE },
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{ "allowPartRotation", LVT_U8, offsetof(struct MarioBodyState, allowPartRotation), false, LOT_NONE },
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@ -1409,6 +1409,7 @@ static struct LuaObjectField sMarioBodyStateFields[LUA_MARIO_BODY_STATE_FIELD_CO
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{ "lightingDirX", LVT_F32, offsetof(struct MarioBodyState, lightingDirX), false, LOT_NONE },
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{ "lightingDirY", LVT_F32, offsetof(struct MarioBodyState, lightingDirY), false, LOT_NONE },
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{ "lightingDirZ", LVT_F32, offsetof(struct MarioBodyState, lightingDirZ), false, LOT_NONE },
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{ "mirrorMario", LVT_BOOL, offsetof(struct MarioBodyState, mirrorMario), false, LOT_NONE },
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{ "modelState", LVT_S16, offsetof(struct MarioBodyState, modelState), false, LOT_NONE },
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{ "punchState", LVT_U8, offsetof(struct MarioBodyState, punchState), false, LOT_NONE },
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{ "shadeB", LVT_U16, offsetof(struct MarioBodyState, shadeB), false, LOT_NONE },
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