run autogen

This commit is contained in:
Isaac0-dev 2025-02-07 10:10:37 +10:00
parent 4bee63a251
commit 7fb3d3de89
3 changed files with 4 additions and 1 deletions

View file

@ -1111,6 +1111,7 @@
--- @field public lightingDirX number
--- @field public lightingDirY number
--- @field public lightingDirZ number
--- @field public mirrorMario boolean
--- @field public modelState integer
--- @field public punchState integer
--- @field public shadeB integer

View file

@ -1694,6 +1694,7 @@
| lightingDirX | `number` | |
| lightingDirY | `number` | |
| lightingDirZ | `number` | |
| mirrorMario | `boolean` | |
| modelState | `integer` | |
| punchState | `integer` | |
| shadeB | `integer` | |

View file

@ -1391,7 +1391,7 @@ static struct LuaObjectField sMarioAnimationFields[LUA_MARIO_ANIMATION_FIELD_COU
{ "targetAnim", LVT_COBJECT_P, offsetof(struct MarioAnimation, targetAnim), false, LOT_ANIMATION },
};
#define LUA_MARIO_BODY_STATE_FIELD_COUNT 25
#define LUA_MARIO_BODY_STATE_FIELD_COUNT 26
static struct LuaObjectField sMarioBodyStateFields[LUA_MARIO_BODY_STATE_FIELD_COUNT] = {
{ "action", LVT_U32, offsetof(struct MarioBodyState, action), false, LOT_NONE },
{ "allowPartRotation", LVT_U8, offsetof(struct MarioBodyState, allowPartRotation), false, LOT_NONE },
@ -1409,6 +1409,7 @@ static struct LuaObjectField sMarioBodyStateFields[LUA_MARIO_BODY_STATE_FIELD_CO
{ "lightingDirX", LVT_F32, offsetof(struct MarioBodyState, lightingDirX), false, LOT_NONE },
{ "lightingDirY", LVT_F32, offsetof(struct MarioBodyState, lightingDirY), false, LOT_NONE },
{ "lightingDirZ", LVT_F32, offsetof(struct MarioBodyState, lightingDirZ), false, LOT_NONE },
{ "mirrorMario", LVT_BOOL, offsetof(struct MarioBodyState, mirrorMario), false, LOT_NONE },
{ "modelState", LVT_S16, offsetof(struct MarioBodyState, modelState), false, LOT_NONE },
{ "punchState", LVT_U8, offsetof(struct MarioBodyState, punchState), false, LOT_NONE },
{ "shadeB", LVT_U16, offsetof(struct MarioBodyState, shadeB), false, LOT_NONE },