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Optimize very strange code in mario_set_bubbled
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1 changed files with 1 additions and 5 deletions
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@ -540,11 +540,7 @@ void mario_set_bubbled(struct MarioState* m) {
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extern s16 gCutsceneTimer;
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extern s16 gCutsceneTimer;
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gCutsceneTimer = 0;
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gCutsceneTimer = 0;
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if (m->playerIndex == 0) {
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if (m->statusForCamera) { m->statusForCamera->action = m->action; }
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soft_reset_camera(m->area->camera);
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soft_reset_camera(m->area->camera);
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}
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}
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}
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/**
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/**
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