Final fix (hopefully)

This commit is contained in:
ThePlayerRolo 2025-07-14 18:01:15 -04:00
parent f20d238167
commit 88e084d5ef
3 changed files with 3 additions and 3 deletions

View file

@ -10057,7 +10057,7 @@ function smlua_audio_utils_replace_sequence(sequenceId, bankId, defaultVolume, m
end end
--- @return integer --- @return integer
--- Allocates an `audio` sequence ID --- Allocates a new sequence ID
function smlua_audio_utils_allocate_sequence() function smlua_audio_utils_allocate_sequence()
-- ... -- ...
end end

View file

@ -1037,7 +1037,7 @@ Replaces the sequence corresponding to `sequenceId` with one called `m64Name`.m6
## [smlua_audio_utils_allocate_sequence](#smlua_audio_utils_allocate_sequence) ## [smlua_audio_utils_allocate_sequence](#smlua_audio_utils_allocate_sequence)
### Description ### Description
Allocates an `audio` sequence ID Allocates a new sequence ID
### Lua Example ### Lua Example
`local integerValue = smlua_audio_utils_allocate_sequence()` `local integerValue = smlua_audio_utils_allocate_sequence()`

View file

@ -8,7 +8,7 @@ void smlua_audio_utils_reset_all(void);
bool smlua_audio_utils_override(u8 sequenceId, s32* bankId, void** seqData); bool smlua_audio_utils_override(u8 sequenceId, s32* bankId, void** seqData);
/* |description|Replaces the sequence corresponding to `sequenceId` with one called `m64Name`.m64 with `bankId` and `defaultVolume`|descriptionEnd| */ /* |description|Replaces the sequence corresponding to `sequenceId` with one called `m64Name`.m64 with `bankId` and `defaultVolume`|descriptionEnd| */
void smlua_audio_utils_replace_sequence(u8 sequenceId, u8 bankId, u8 defaultVolume, const char* m64Name); void smlua_audio_utils_replace_sequence(u8 sequenceId, u8 bankId, u8 defaultVolume, const char* m64Name);
/* |description|Allocates an `audio` sequence ID|descriptionEnd| */ /* |description|Allocates a new sequence ID|descriptionEnd| */
u8 smlua_audio_utils_allocate_sequence(void); u8 smlua_audio_utils_allocate_sequence(void);
//////////////// ////////////////