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Have DynOS read texture.inc.c when generating actor
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@ -269,6 +269,7 @@ void DynOS_Actor_GeneratePack(const SysPath &aPackFolder) {
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// Remember the geo layout count
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s32 prevGeoLayoutCount = _GfxData->mGeoLayouts.Count();
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DynOS_Read_Source(_GfxData, fstring("%s/texture.inc.c", _Folder.c_str()));
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DynOS_Read_Source(_GfxData, fstring("%s/model.inc.c", _Folder.c_str()));
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DynOS_Read_Source(_GfxData, fstring("%s/geo.inc.c", _Folder.c_str()));
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DynOS_Read_Source(_GfxData, fstring("%s/collision.inc.c", _Folder.c_str()));
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