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	Revert "Decrease the sleep times in some spots, We do not need them to be so long. (#373)"
This reverts commit 9b1123dde9.
			
			
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					 3 changed files with 5 additions and 5 deletions
				
			
		|  | @ -50,7 +50,7 @@ const LevelScript level_main_menu_entry_1[] = { | |||
|     GET_OR_SET(/*op*/ OP_SET, /*var*/ VAR_CURR_SAVE_FILE_NUM), | ||||
|     STOP_MUSIC(/*fadeOutTime*/ 0x00BE), | ||||
|     TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF), | ||||
|     SLEEP(/*frames*/ 8), // Was 16 frames
 | ||||
|     SLEEP(/*frames*/ 16), | ||||
|     CLEAR_LEVEL(), | ||||
|     SLEEP_BEFORE_EXIT(/*frames*/ 1), | ||||
|     SET_REG(/*value*/ LEVEL_CASTLE_GROUNDS), | ||||
|  | @ -80,13 +80,13 @@ const LevelScript level_main_menu_entry_2[] = { | |||
|            CALL(/*arg*/ 0, /*func*/ lvl_init_act_selector_values_and_stars), | ||||
| 
 | ||||
|     /*27*/ TRANSITION(/*transType*/ WARP_TRANSITION_FADE_FROM_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF), | ||||
|     /*29*/ SLEEP(/*frames*/ 8), // Was 16 frames
 | ||||
|     /*29*/ SLEEP(/*frames*/ 16), | ||||
|     /*30*/ SET_MENU_MUSIC(/*seq*/ 0x000D), | ||||
|     /*33*/ CALL_LOOP(/*arg*/ 0, /*func*/ lvl_update_obj_and_load_act_button_actions), | ||||
|     /*35*/ GET_OR_SET(/*op*/ OP_SET, /*var*/ VAR_CURR_ACT_NUM), | ||||
|     /*36*/ STOP_MUSIC(/*fadeOutTime*/ 0x00BE), | ||||
|     /*37*/ TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF), | ||||
|     /*39*/ SLEEP(/*frames*/ 10), // Was 16 frames
 | ||||
|     /*39*/ SLEEP(/*frames*/ 16), | ||||
|     /*40*/ CLEAR_LEVEL(), | ||||
|     /*41*/ SLEEP_BEFORE_EXIT(/*frames*/ 1), | ||||
|     // L1:
 | ||||
|  |  | |||
|  | @ -152,7 +152,7 @@ const LevelScript level_main_scripts_entry[] = { | |||
|     LOOP_BEGIN(), | ||||
|         EXECUTE(/*seg*/ 0x14, _menuSegmentRomStart, _menuSegmentRomEnd, level_main_menu_entry_2), | ||||
|         JUMP_LINK(script_exec_level_table), | ||||
|         //SLEEP(/*frames*/ 1),
 | ||||
|         SLEEP(/*frames*/ 1), | ||||
|     LOOP_UNTIL(/*op*/ OP_LT, /*arg*/ 0), | ||||
|     JUMP_IF(/*op*/ OP_EQ, /*arg*/ -1, script_L2), | ||||
|     JUMP_IF(/*op*/ OP_EQ, /*arg*/ -2, goto_mario_head_regular), | ||||
|  |  | |||
|  | @ -287,7 +287,7 @@ void fade_into_special_warp(u32 arg, u32 color) { | |||
| 
 | ||||
|     fadeout_music(190); | ||||
|     play_transition(WARP_TRANSITION_FADE_INTO_COLOR, 0x10, color, color, color); | ||||
|     level_set_transition(16, NULL); | ||||
|     level_set_transition(30, NULL); | ||||
| 
 | ||||
|     warp_special(arg); | ||||
| } | ||||
|  |  | |||
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