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https://github.com/coop-deluxe/sm64coopdx.git
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Improve rom hack camera's collisions in tight spaces and focus underwater. Add HOOK_ON_SET_CAMERA_MODE
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e12c7a9640
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7 changed files with 90 additions and 15 deletions
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@ -7727,7 +7727,10 @@ HOOK_ON_PAUSE_EXIT = 16
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HOOK_GET_STAR_COLLECTION_DIALOG = 17
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--- @type LuaHookedEventType
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HOOK_MAX = 18
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HOOK_ON_SET_CAMERA_MODE = 18
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--- @type LuaHookedEventType
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HOOK_MAX = 19
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--- @class ModelExtendedId
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@ -2702,7 +2702,8 @@
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| HOOK_ON_SYNC_OBJECT_UNLOAD | 15 |
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| HOOK_ON_PAUSE_EXIT | 16 |
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| HOOK_GET_STAR_COLLECTION_DIALOG | 17 |
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| HOOK_MAX | 18 |
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| HOOK_ON_SET_CAMERA_MODE | 18 |
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| HOOK_MAX | 19 |
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[:arrow_up_small:](#)
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@ -103,7 +103,8 @@ The lua functions sent to `hook_event()` will be automatically called by SM64 wh
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| HOOK_ON_OBJECT_UNLOAD | Called when any object is unloaded | [Object](structs.md#Object) unloadedObject |
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| HOOK_ON_SYNC_OBJECT_UNLOAD | Called when any networked object is unloaded | [Object](structs.md#Object) unloadedObject |
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| HOOK_ON_PAUSE_EXIT | Called when the local player exits through the pause screen, return `false` to prevent the exit | `boolean` usedExitToCastle |
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| HOOK_GET_STAR_COLLECTION_DIALOG | Called when the local player collects a star, return a [DialogId](constants.md#enum-DialogId) to show a message | None |
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| HOOK_GET_STAR_COLLECTION_DIALOG | Called when the local player collects a star, return a [DialogId](constants.md#enum-DialogId) to show a message | None |
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| HOOK_ON_SET_CAMERA_MODE | Called when the camera mode gets set, return `false` to prevent the camera mode from being set | [Camera](structs.md#Camera), `integer` mode, `integer` frames |
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### Parameters
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@ -31,6 +31,7 @@
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#include "game/hardcoded.h"
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#include "pc/configfile.h"
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#include "pc/network/network.h"
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#include "pc/lua/smlua_hooks.h"
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#define CBUTTON_MASK (U_CBUTTONS | D_CBUTTONS | L_CBUTTONS | R_CBUTTONS)
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@ -2871,6 +2872,12 @@ void set_camera_mode(struct Camera *c, s16 mode, s16 frames) {
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struct LinearTransitionPoint *start = &sModeInfo.transitionStart;
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struct LinearTransitionPoint *end = &sModeInfo.transitionEnd;
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bool returnValue = true;
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smlua_call_event_hooks_set_camera_mode_params(HOOK_ON_SET_CAMERA_MODE, c, mode, frames, &returnValue);
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if (!returnValue) {
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return;
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}
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#ifdef BETTERCAMERA
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if (mode != CAMERA_MODE_NEWCAM && gLakituState.mode != CAMERA_MODE_NEWCAM)
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{
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@ -3021,11 +3028,10 @@ void update_lakitu(struct Camera *c) {
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distToFloor = find_floor(gLakituState.pos[0],
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gLakituState.pos[1] + 20.0f,
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gLakituState.pos[2], &floor);
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gCheckingSurfaceCollisionsForCamera = false;
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if (distToFloor != FLOOR_LOWER_LIMIT) {
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if (gLakituState.pos[1] < (distToFloor += 100.0f)) {
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gLakituState.pos[1] = distToFloor;
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} else {
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gCheckingSurfaceCollisionsForCamera = FALSE;
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}
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}
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}
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@ -11725,6 +11731,8 @@ void camera_set_use_course_specific_settings(u8 enable) {
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static s16 sRomHackYaw = 0;
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static u8 sRomHackZoom = 1;
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static s8 sRomHackIsUpdate = 0;
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static f32 sRomHackWaterFocus = 0;
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static f32 sRomHackWaterPitchOffset = 0;
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static void vec3f_project(Vec3f vec, Vec3f onto, Vec3f out) {
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f32 numerator = vec3f_dot(vec, onto);
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@ -11801,6 +11809,7 @@ void rom_hack_cam_walk(Vec3f pos, Vec3f dir, f32 dist) {
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struct Surface* surf = NULL;
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Vec3f hitpos;
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find_surface_on_ray(pos, movement, &surf, hitpos);
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if (surf == NULL) {
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pos[0] += movement[0];
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pos[1] += movement[1];
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@ -11850,6 +11859,7 @@ void rom_hack_cam_walk(Vec3f pos, Vec3f dir, f32 dist) {
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* A mode that has 8 camera angles, 45 degrees apart, that is slightly smarter
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*/
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void mode_rom_hack_camera(struct Camera *c) {
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extern bool configCameraInvertX;
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s16 oldAreaYaw = sAreaYaw;
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Vec3f oldPos = {
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@ -11860,13 +11870,13 @@ void mode_rom_hack_camera(struct Camera *c) {
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// look left
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if (gMarioStates[0].controller->buttonPressed & L_CBUTTONS) {
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sRomHackYaw += DEGREES(45);
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sRomHackYaw += DEGREES(45) * (configCameraInvertX ? -1 : 1);
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play_sound_cbutton_side();
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}
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// look right
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if (gMarioStates[0].controller->buttonPressed & R_CBUTTONS) {
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sRomHackYaw -= DEGREES(45);
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sRomHackYaw -= DEGREES(45) * (configCameraInvertX ? -1 : 1);
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play_sound_cbutton_side();
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}
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@ -11922,24 +11932,23 @@ void mode_rom_hack_camera(struct Camera *c) {
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// we can't see mario, raycast a position
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Vec3f dir;
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dir[0] = pos[0] - mPos[0];
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dir[1] = pos[1] - mPos[1];
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dir[1] = pos[1] - (mPos[1] + 150);
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dir[2] = pos[2] - mPos[2];
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vec3f_normalize(dir);
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// start at mario
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c->pos[0] = gMarioStates[0].pos[0];
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c->pos[1] = gMarioStates[0].pos[1] + 50;
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c->pos[1] = gMarioStates[0].pos[1] + 150;
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c->pos[2] = gMarioStates[0].pos[2];
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rom_hack_cam_walk(c->pos, dir, desiredDist);
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}
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// tween
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c->pos[0] = c->pos[0] * 0.2 + oldPos[0] * 0.8;
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c->pos[1] = c->pos[1] * 0.2 + oldPos[1] * 0.8;
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c->pos[2] = c->pos[2] * 0.2 + oldPos[2] * 0.8;
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set_camera_height(c, c->pos[1]);
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oldPos[0] = oldPos[0];
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c->pos[0] = c->pos[0] * 0.15 + oldPos[0] * 0.85;
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c->pos[1] = c->pos[1] * 0.15 + oldPos[1] * 0.85;
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c->pos[2] = c->pos[2] * 0.15 + oldPos[2] * 0.85;
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// update HUD
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if (sRomHackZoom) {
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@ -11984,6 +11993,30 @@ s32 update_rom_hack_camera(struct Camera *c, Vec3f focus, Vec3f pos) {
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camYaw = clamp_positions_and_find_yaw(pos, focus, 6839.f, 995.f, 5994.f, -3945.f);
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}
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// adjust focus when under water
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struct MarioState* m = &gMarioStates[0];
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if (m->pos[1] <= (m->waterLevel - 100)) {
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sRomHackWaterFocus = MIN(sRomHackWaterFocus + 0.05f, 1.0f);
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} else {
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sRomHackWaterFocus = MAX(sRomHackWaterFocus - 0.05f, 0.0f);
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}
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if (sRomHackWaterFocus > 0) {
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Vec3f waterFocus;
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vec3f_set_dist_and_angle(m->pos, waterFocus, 300, m->faceAngle[0], m->faceAngle[1]);
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waterFocus[0] = m->pos[0];
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waterFocus[2] = m->pos[2];
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sRomHackWaterPitchOffset = sRomHackWaterPitchOffset * 0.9f + waterFocus[1] * 0.1f;
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waterFocus[1] = sRomHackWaterPitchOffset;
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float other = 1.0f - sRomHackWaterFocus;
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c->focus[0] = c->focus[0] * other + waterFocus[0] * sRomHackWaterFocus;
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c->focus[1] = c->focus[1] * other + waterFocus[1] * sRomHackWaterFocus;
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c->focus[2] = c->focus[2] * other + waterFocus[2] * sRomHackWaterFocus;
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} else {
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sRomHackWaterPitchOffset = m->pos[1];
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}
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c->yaw = DEGREES(90) - sRomHackYaw;
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return camYaw;
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}
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@ -2757,7 +2757,8 @@ char gSmluaConstants[] = ""
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"HOOK_ON_SYNC_OBJECT_UNLOAD = 15\n"
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"HOOK_ON_PAUSE_EXIT = 16\n"
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"HOOK_GET_STAR_COLLECTION_DIALOG = 17\n"
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"HOOK_MAX = 18\n"
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"HOOK_ON_SET_CAMERA_MODE = 18\n"
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"HOOK_MAX = 19\n"
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"E_MODEL_NONE = 0\n"
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"E_MODEL_MARIO = 1\n"
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"E_MODEL_SMOKE = 2\n"
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@ -314,6 +314,38 @@ void smlua_call_event_hooks_network_player_param(enum LuaHookedEventType hookTyp
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}
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}
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void smlua_call_event_hooks_set_camera_mode_params(enum LuaHookedEventType hookType, struct Camera *c, s16 mode, s16 frames, bool* returnValue) {
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lua_State* L = gLuaState;
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if (L == NULL) { return; }
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*returnValue = true;
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struct LuaHookedEvent* hook = &sHookedEvents[hookType];
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for (int i = 0; i < hook->count; i++) {
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s32 prevTop = lua_gettop(L);
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// push the callback onto the stack
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lua_rawgeti(L, LUA_REGISTRYINDEX, hook->reference[i]);
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// push params
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smlua_push_object(L, LOT_CAMERA, c);
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lua_pushinteger(L, mode);
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lua_pushinteger(L, frames);
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// call the callback
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if (0 != smlua_call_hook(L, 3, 1, 0, hook->mod[i])) {
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LOG_LUA("Failed to call the callback: %u, %s", hookType, lua_tostring(L, -1));
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smlua_logline();
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continue;
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}
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// output the return value
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if (lua_type(L, -1) == LUA_TBOOLEAN && *returnValue) {
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*returnValue = smlua_to_boolean(L, -1);
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}
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lua_settop(L, prevTop);
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}
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}
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////////////////////
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// hooked actions //
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////////////////////
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@ -2,6 +2,7 @@
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#define SMLUA_HOOKS_H
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#include <stdbool.h>
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#include "src/game/camera.h"
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#include "include/behavior_table.h"
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enum LuaHookedEventType {
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@ -23,6 +24,7 @@ enum LuaHookedEventType {
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HOOK_ON_SYNC_OBJECT_UNLOAD,
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HOOK_ON_PAUSE_EXIT,
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HOOK_GET_STAR_COLLECTION_DIALOG,
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HOOK_ON_SET_CAMERA_MODE,
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HOOK_MAX,
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};
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@ -45,6 +47,7 @@ static char* LuaHookedEventTypeName[] = {
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"HOOK_ON_SYNC_OBJECT_UNLOAD",
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"HOOK_ON_PAUSE_EXIT",
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"HOOK_GET_STAR_COLLECTION_DIALOG",
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"HOOK_ON_SET_CAMERA_MODE",
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"HOOK_MAX"
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};
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@ -59,6 +62,7 @@ void smlua_call_event_hooks_mario_params_ret_bool(enum LuaHookedEventType hookTy
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void smlua_call_event_hooks_interact_params(enum LuaHookedEventType hookType, struct MarioState* m, struct Object* obj, u32 interactType, bool interactValue);
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void smlua_call_event_hooks_object_param(enum LuaHookedEventType hookType, struct Object* obj);
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bool smlua_call_event_hooks_ret_int(enum LuaHookedEventType hookType, s32* returnValue);
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void smlua_call_event_hooks_set_camera_mode_params(enum LuaHookedEventType hookType, struct Camera *c, s16 mode, s16 frames, bool* returnValue);
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enum BehaviorId smlua_get_original_behavior_id(const BehaviorScript* behavior);
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const BehaviorScript* smlua_override_behavior(const BehaviorScript* behavior);
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