Improve rom hack camera's collisions in tight spaces and focus underwater. Add HOOK_ON_SET_CAMERA_MODE

This commit is contained in:
MysterD 2022-04-13 00:10:50 -07:00
parent e12c7a9640
commit 9653a19c7d
7 changed files with 90 additions and 15 deletions

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@ -7727,7 +7727,10 @@ HOOK_ON_PAUSE_EXIT = 16
HOOK_GET_STAR_COLLECTION_DIALOG = 17
--- @type LuaHookedEventType
HOOK_MAX = 18
HOOK_ON_SET_CAMERA_MODE = 18
--- @type LuaHookedEventType
HOOK_MAX = 19
--- @class ModelExtendedId

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@ -2702,7 +2702,8 @@
| HOOK_ON_SYNC_OBJECT_UNLOAD | 15 |
| HOOK_ON_PAUSE_EXIT | 16 |
| HOOK_GET_STAR_COLLECTION_DIALOG | 17 |
| HOOK_MAX | 18 |
| HOOK_ON_SET_CAMERA_MODE | 18 |
| HOOK_MAX | 19 |
[:arrow_up_small:](#)

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@ -103,7 +103,8 @@ The lua functions sent to `hook_event()` will be automatically called by SM64 wh
| HOOK_ON_OBJECT_UNLOAD | Called when any object is unloaded | [Object](structs.md#Object) unloadedObject |
| HOOK_ON_SYNC_OBJECT_UNLOAD | Called when any networked object is unloaded | [Object](structs.md#Object) unloadedObject |
| HOOK_ON_PAUSE_EXIT | Called when the local player exits through the pause screen, return `false` to prevent the exit | `boolean` usedExitToCastle |
| HOOK_GET_STAR_COLLECTION_DIALOG | Called when the local player collects a star, return a [DialogId](constants.md#enum-DialogId) to show a message | None |
| HOOK_GET_STAR_COLLECTION_DIALOG | Called when the local player collects a star, return a [DialogId](constants.md#enum-DialogId) to show a message | None |
| HOOK_ON_SET_CAMERA_MODE | Called when the camera mode gets set, return `false` to prevent the camera mode from being set | [Camera](structs.md#Camera), `integer` mode, `integer` frames |
### Parameters

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@ -31,6 +31,7 @@
#include "game/hardcoded.h"
#include "pc/configfile.h"
#include "pc/network/network.h"
#include "pc/lua/smlua_hooks.h"
#define CBUTTON_MASK (U_CBUTTONS | D_CBUTTONS | L_CBUTTONS | R_CBUTTONS)
@ -2871,6 +2872,12 @@ void set_camera_mode(struct Camera *c, s16 mode, s16 frames) {
struct LinearTransitionPoint *start = &sModeInfo.transitionStart;
struct LinearTransitionPoint *end = &sModeInfo.transitionEnd;
bool returnValue = true;
smlua_call_event_hooks_set_camera_mode_params(HOOK_ON_SET_CAMERA_MODE, c, mode, frames, &returnValue);
if (!returnValue) {
return;
}
#ifdef BETTERCAMERA
if (mode != CAMERA_MODE_NEWCAM && gLakituState.mode != CAMERA_MODE_NEWCAM)
{
@ -3021,11 +3028,10 @@ void update_lakitu(struct Camera *c) {
distToFloor = find_floor(gLakituState.pos[0],
gLakituState.pos[1] + 20.0f,
gLakituState.pos[2], &floor);
gCheckingSurfaceCollisionsForCamera = false;
if (distToFloor != FLOOR_LOWER_LIMIT) {
if (gLakituState.pos[1] < (distToFloor += 100.0f)) {
gLakituState.pos[1] = distToFloor;
} else {
gCheckingSurfaceCollisionsForCamera = FALSE;
}
}
}
@ -11725,6 +11731,8 @@ void camera_set_use_course_specific_settings(u8 enable) {
static s16 sRomHackYaw = 0;
static u8 sRomHackZoom = 1;
static s8 sRomHackIsUpdate = 0;
static f32 sRomHackWaterFocus = 0;
static f32 sRomHackWaterPitchOffset = 0;
static void vec3f_project(Vec3f vec, Vec3f onto, Vec3f out) {
f32 numerator = vec3f_dot(vec, onto);
@ -11801,6 +11809,7 @@ void rom_hack_cam_walk(Vec3f pos, Vec3f dir, f32 dist) {
struct Surface* surf = NULL;
Vec3f hitpos;
find_surface_on_ray(pos, movement, &surf, hitpos);
if (surf == NULL) {
pos[0] += movement[0];
pos[1] += movement[1];
@ -11850,6 +11859,7 @@ void rom_hack_cam_walk(Vec3f pos, Vec3f dir, f32 dist) {
* A mode that has 8 camera angles, 45 degrees apart, that is slightly smarter
*/
void mode_rom_hack_camera(struct Camera *c) {
extern bool configCameraInvertX;
s16 oldAreaYaw = sAreaYaw;
Vec3f oldPos = {
@ -11860,13 +11870,13 @@ void mode_rom_hack_camera(struct Camera *c) {
// look left
if (gMarioStates[0].controller->buttonPressed & L_CBUTTONS) {
sRomHackYaw += DEGREES(45);
sRomHackYaw += DEGREES(45) * (configCameraInvertX ? -1 : 1);
play_sound_cbutton_side();
}
// look right
if (gMarioStates[0].controller->buttonPressed & R_CBUTTONS) {
sRomHackYaw -= DEGREES(45);
sRomHackYaw -= DEGREES(45) * (configCameraInvertX ? -1 : 1);
play_sound_cbutton_side();
}
@ -11922,24 +11932,23 @@ void mode_rom_hack_camera(struct Camera *c) {
// we can't see mario, raycast a position
Vec3f dir;
dir[0] = pos[0] - mPos[0];
dir[1] = pos[1] - mPos[1];
dir[1] = pos[1] - (mPos[1] + 150);
dir[2] = pos[2] - mPos[2];
vec3f_normalize(dir);
// start at mario
c->pos[0] = gMarioStates[0].pos[0];
c->pos[1] = gMarioStates[0].pos[1] + 50;
c->pos[1] = gMarioStates[0].pos[1] + 150;
c->pos[2] = gMarioStates[0].pos[2];
rom_hack_cam_walk(c->pos, dir, desiredDist);
}
// tween
c->pos[0] = c->pos[0] * 0.2 + oldPos[0] * 0.8;
c->pos[1] = c->pos[1] * 0.2 + oldPos[1] * 0.8;
c->pos[2] = c->pos[2] * 0.2 + oldPos[2] * 0.8;
set_camera_height(c, c->pos[1]);
oldPos[0] = oldPos[0];
c->pos[0] = c->pos[0] * 0.15 + oldPos[0] * 0.85;
c->pos[1] = c->pos[1] * 0.15 + oldPos[1] * 0.85;
c->pos[2] = c->pos[2] * 0.15 + oldPos[2] * 0.85;
// update HUD
if (sRomHackZoom) {
@ -11984,6 +11993,30 @@ s32 update_rom_hack_camera(struct Camera *c, Vec3f focus, Vec3f pos) {
camYaw = clamp_positions_and_find_yaw(pos, focus, 6839.f, 995.f, 5994.f, -3945.f);
}
// adjust focus when under water
struct MarioState* m = &gMarioStates[0];
if (m->pos[1] <= (m->waterLevel - 100)) {
sRomHackWaterFocus = MIN(sRomHackWaterFocus + 0.05f, 1.0f);
} else {
sRomHackWaterFocus = MAX(sRomHackWaterFocus - 0.05f, 0.0f);
}
if (sRomHackWaterFocus > 0) {
Vec3f waterFocus;
vec3f_set_dist_and_angle(m->pos, waterFocus, 300, m->faceAngle[0], m->faceAngle[1]);
waterFocus[0] = m->pos[0];
waterFocus[2] = m->pos[2];
sRomHackWaterPitchOffset = sRomHackWaterPitchOffset * 0.9f + waterFocus[1] * 0.1f;
waterFocus[1] = sRomHackWaterPitchOffset;
float other = 1.0f - sRomHackWaterFocus;
c->focus[0] = c->focus[0] * other + waterFocus[0] * sRomHackWaterFocus;
c->focus[1] = c->focus[1] * other + waterFocus[1] * sRomHackWaterFocus;
c->focus[2] = c->focus[2] * other + waterFocus[2] * sRomHackWaterFocus;
} else {
sRomHackWaterPitchOffset = m->pos[1];
}
c->yaw = DEGREES(90) - sRomHackYaw;
return camYaw;
}

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@ -2757,7 +2757,8 @@ char gSmluaConstants[] = ""
"HOOK_ON_SYNC_OBJECT_UNLOAD = 15\n"
"HOOK_ON_PAUSE_EXIT = 16\n"
"HOOK_GET_STAR_COLLECTION_DIALOG = 17\n"
"HOOK_MAX = 18\n"
"HOOK_ON_SET_CAMERA_MODE = 18\n"
"HOOK_MAX = 19\n"
"E_MODEL_NONE = 0\n"
"E_MODEL_MARIO = 1\n"
"E_MODEL_SMOKE = 2\n"

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@ -314,6 +314,38 @@ void smlua_call_event_hooks_network_player_param(enum LuaHookedEventType hookTyp
}
}
void smlua_call_event_hooks_set_camera_mode_params(enum LuaHookedEventType hookType, struct Camera *c, s16 mode, s16 frames, bool* returnValue) {
lua_State* L = gLuaState;
if (L == NULL) { return; }
*returnValue = true;
struct LuaHookedEvent* hook = &sHookedEvents[hookType];
for (int i = 0; i < hook->count; i++) {
s32 prevTop = lua_gettop(L);
// push the callback onto the stack
lua_rawgeti(L, LUA_REGISTRYINDEX, hook->reference[i]);
// push params
smlua_push_object(L, LOT_CAMERA, c);
lua_pushinteger(L, mode);
lua_pushinteger(L, frames);
// call the callback
if (0 != smlua_call_hook(L, 3, 1, 0, hook->mod[i])) {
LOG_LUA("Failed to call the callback: %u, %s", hookType, lua_tostring(L, -1));
smlua_logline();
continue;
}
// output the return value
if (lua_type(L, -1) == LUA_TBOOLEAN && *returnValue) {
*returnValue = smlua_to_boolean(L, -1);
}
lua_settop(L, prevTop);
}
}
////////////////////
// hooked actions //
////////////////////

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@ -2,6 +2,7 @@
#define SMLUA_HOOKS_H
#include <stdbool.h>
#include "src/game/camera.h"
#include "include/behavior_table.h"
enum LuaHookedEventType {
@ -23,6 +24,7 @@ enum LuaHookedEventType {
HOOK_ON_SYNC_OBJECT_UNLOAD,
HOOK_ON_PAUSE_EXIT,
HOOK_GET_STAR_COLLECTION_DIALOG,
HOOK_ON_SET_CAMERA_MODE,
HOOK_MAX,
};
@ -45,6 +47,7 @@ static char* LuaHookedEventTypeName[] = {
"HOOK_ON_SYNC_OBJECT_UNLOAD",
"HOOK_ON_PAUSE_EXIT",
"HOOK_GET_STAR_COLLECTION_DIALOG",
"HOOK_ON_SET_CAMERA_MODE",
"HOOK_MAX"
};
@ -59,6 +62,7 @@ void smlua_call_event_hooks_mario_params_ret_bool(enum LuaHookedEventType hookTy
void smlua_call_event_hooks_interact_params(enum LuaHookedEventType hookType, struct MarioState* m, struct Object* obj, u32 interactType, bool interactValue);
void smlua_call_event_hooks_object_param(enum LuaHookedEventType hookType, struct Object* obj);
bool smlua_call_event_hooks_ret_int(enum LuaHookedEventType hookType, s32* returnValue);
void smlua_call_event_hooks_set_camera_mode_params(enum LuaHookedEventType hookType, struct Camera *c, s16 mode, s16 frames, bool* returnValue);
enum BehaviorId smlua_get_original_behavior_id(const BehaviorScript* behavior);
const BehaviorScript* smlua_override_behavior(const BehaviorScript* behavior);